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2009-11-17, 11:49 AM (ISO 8601)
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[3.5] Summon Swarm: Too dangerous?
I'm playing a level 2 kobold warlock in an evil campaign. I picked Eldritch Spear and Summon Swarm as my first two invocations.
I'm really loving the swarms, but my group is melee-heavy, and we haven't encountered a lot of ranged attackers so far, so there's not much room for me to use swarms. The DM has been extremely forgiving so far, but this will backfire eventually. The half-minotaur barbarian is already on the verge of splitting me in half with a greatsword because of the swarms frequently biting his ankles. And also because I Eldritch Speared him from afar after a loot sharing disagreement.
Is there a safe way to use swarms? I'd be willing to pick feats and even a PrC that gives me more control over swarms because honestly, I think they're the most interesting tool in any caster's arsenal.
If there is absolutely no way for me to control them, then... I guess I'll have to switch to sickening blast, won't I?
Also, can I control the placement of the swarm after having summoned it? Can one of the squares occupied by the swarm be outside of my casting range, as long as at least part of the swarm is inside?Last edited by Grushvak; 2009-11-17 at 11:50 AM.
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2009-11-17, 12:03 PM (ISO 8601)
Re: [3.5] Summon Swarm: Too dangerous?
The Warlock's swarm has a duration of Concentration. It shouldn't be nibbling your teammates (at least not often) unless you're being careless. That's the main advantage of a Warlock's version -- the spell version has a longer duration, but it can't be dismissed or controlled.
While the Warlock cannot control the shape once he has invoked it, he can always dismiss it by ending concentration on it.
The area of effect of any spell or invocation must exist within the spell or invocation range. Any part of the AoE beyond that range is simply "lost".Last edited by Duke of URL; 2009-11-17 at 12:04 PM.
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2009-11-17, 12:07 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
Are you serious? Goddamn, I completely missed that. Thanks a lot, that solves everything.
My DM's probably reading this right now so, sorry, looks like I cheated again.
I can stop concentrating as a free action, right? So I can interrupt my swarm's action when it starts going towards my allies?Last edited by Grushvak; 2009-11-17 at 12:14 PM.
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2009-11-17, 12:15 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
It's not cheating when you are not doing it on purpose.
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2009-11-17, 12:15 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-11-17, 12:18 PM (ISO 8601)
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2009-11-17, 12:26 PM (ISO 8601)
Re: [3.5] Summon Swarm: Too dangerous?
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2009-11-17, 12:36 PM (ISO 8601)
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- Dec 2006
Re: [3.5] Summon Swarm: Too dangerous?
Alright. Now all that's left to do is to hope that the half-orc manages to fight off the Filth Fever he contracted from my swarm of rats. Sounds like as good a time as any to take 9 days off for my Draconic Rite of Passage (Power Word: Pain).
Could Healthful Rest allow two saves per day while fighting off a disease?
EDIT: I just rechecked Healthful Rest, and it doesn't work the way I thought. Disregard this question, I'm an idiot.Last edited by Grushvak; 2009-11-17 at 12:44 PM.
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2009-11-17, 12:40 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
SRD aside, I'd let someone stop concentrating as an interrupt. Not thinking about things is even easier than actively thinking about something.
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2009-11-17, 01:01 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
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2009-11-17, 01:04 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-11-17, 01:16 PM (ISO 8601)
Re: [3.5] Summon Swarm: Too dangerous?
While allowing it as an interrupt might be a sensible house rule, D&D is by its nature a turn-based game. On your turn, while having a summoned swarm, you may either extend the swarm for a turn (standard action to maintain concentration) or end the effect (no action needed).
However, you are unable to end the effect early, when not on your turn.
In practice, this makes little difference -- the swarm acts on your initiative count, so they can't do anything until it is your turn anyway. This is further magnified by the fact that [s]warms never make attacks of opportunity (according to the SRD), hence there is no reason to dismiss it early, even to let your own teammates pass through. (Oddly enough, there is no RAW penalty for moving through a swarm.)
Edit: Of course, if one tries hard enough, one can always find some way to make the difference relevant. The best I can think of is that you have an ally who wants to move into a square occupied by the swarm, and then a teammate uses White Raven tactics to give him another turn -- he would then be starting that turn within a swarm, and have to save vs. the distraction ability. Not exactly a common, or even likely, scenario, but I suppose possible.Last edited by Duke of URL; 2009-11-17 at 01:39 PM.
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2009-11-17, 06:50 PM (ISO 8601)
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- Sep 2007
Re: [3.5] Summon Swarm: Too dangerous?
It may be worth it so that the archer gets a clean shot on the creatures you just swarmed.
The way I played it it seemed overpowered. d6 damage with no save to up to 4 contiguous squares with a bonus rider effect (including one that did 1 damage/round until healed). You don't even need to dismiss it, just stop concentrating and recast it the next round.
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2009-11-17, 06:53 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-11-18, 12:38 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
my understanding is that it takes a full round to cast then appears on your next round. so you cant just cast and dismiss every round
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2009-11-18, 12:59 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
That's the Druid spell. The Warlock version is much improved.
It's a standard action because it's an SLA and the description doesn't specify otherwise. Virtually all Warlock Invocations are standard actions, except for Eldritch Glaive.
Because its just a standard action, you don't have to wait till next round for the effect. As stated above, you can concentrate on it to continue the effect, but there's almost no reason to. They just cast it, get their damage/saves vs. suck in and move on. Because warlocks have unlimited casting they can cast it again next round to place it where ever they like.
The great part about being a warlock is it's rare for you to be stuck in place. You always have a free move action.
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2009-11-18, 01:00 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
Damn it Tokiko, you're making me want to play a warlock now :P
Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
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2009-11-18, 01:13 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
They're the superhero class. They fly, have laser beams, stick to walls, teleport, charm their way into any social situation, can limitlessly counterspell, breath/walk on water, and break down locked doors and shatter clothing all at will.
Baleful Utterance is my recommendation for a 3rd level invocation, BTW. It's a spell that's amazingly useful when you can cast it endlessly. Targeting a spell component pouch is a great way to quickly reduce the effectiveness of a spellcaster until you can deal with them directly.
I love warlocks. Especially Pixie Hellfire Glaivelocks.Last edited by Tokiko Mima; 2009-11-18 at 01:16 AM.
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2009-11-18, 01:17 AM (ISO 8601)
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- Aug 2009
Re: [3.5] Summon Swarm: Too dangerous?
I would strongly suggest against Power Word: Pain. It's one of the most unbalanced kill spells in the game.
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2009-11-18, 01:26 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe
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Do you have what it takes to face the Uncertainty Lich?
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2009-11-18, 01:30 AM (ISO 8601)
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2009-11-18, 01:37 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
spell like abbilities take as long as the spell they mimic unless it says other wise and the summon swarm dosent. that means it should take a full round action just like the spell its copying
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2009-11-18, 01:55 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
spell like abbilities take as long as the spell they mimic unless it says other wise and the summon swarm dosent. that means it should take a full round action just like the spell its copying
All invocations are standard actions, unless said otherwise.
Invocations are a subset of SLAs. Specific triumphs general.
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2009-11-18, 02:02 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
It is hard to conclude either way. RAW agrees that it is always a standard, but they write it as "Invocations are SLA --> They take a standard action and provoke AoO" which sounds more like they didn't read what they write before, or they ment to overrule it but didn't say so specifically.
Now the invocations never specify the action it takes, so you could assume it is standard action, but a lot of them say "It works same as X except..." and they don't say it is a standard instead of w/e..A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2009-11-18, 02:11 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
that's what i was looking at my specific is that a warlocks summon swarm works like normal but with a shorter duration. it says it works like the spell so it is specifying it takes longer
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2009-11-18, 05:01 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
Firstly, try using your 'shift' key in conjuction with letters, and see the marvel of capital letters. Also, there are non-letter keys that are marvelous for different characters like dots and commas, you'll love using them.
Now, to the point; Summon Swarm invocation 'works like' the spell, it's not 'the' spell. Invocations, from Warlock in CArcane, state they are standard actions to use. If it says it's something, you're getting into homebrew territory when you go against it.
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2009-11-18, 05:13 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
While RAW correct, you can question their intent.. If they say "Invocations are SLA" and use it to conclude "It is a standard action and provokes AoO" there is something wrong, because SLA work like the spell they are based on and while usually take standard actions to use, it is not the case for everything. Either they didn't read their own stuff or they should have written that differently.
Like writing in a class that has to take VoP that it can use braces of armor to offset their lack of real armor.. They are doing something wrong..A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2009-11-18, 07:05 AM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
Whether summon swarm is too dangerous or not depends on your exact alignement.
Neutral Evil: If it furthers your personal cause...no problem. If causing mass destruction and hurting your so-called "allies" benefits you, go right ahead you bad-ass summoner, you!
Chaotic Evil: Go right ahead you bad-ass summoner, you!
Lawful Evil: You are a tyrant, and you must control EVERYTHING. You don't have enough control over the swarm, so ONLY use this method as a last resort.
Chaotic Neutral: Will you do it? Will you? Huh? Huh? The voices say you should, but the angel on your shoulder says, "WHAT ARE YOU DOING!?!?!?!"
Chaotic Good: Nope. Can't keep it away from your allies, may cause collateral damage, not a good idea.
Originally Posted by The Doctor
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2009-11-18, 01:52 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
I apologize for the grammar it was 2 am or so, also a careful rereading seems to indicate that you are correct and it is a standard action.
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2009-11-21, 11:43 PM (ISO 8601)
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Re: [3.5] Summon Swarm: Too dangerous?
I had to look into the invocation Eldritch Glaive after reading this thread, and it made me regret making a warlock with 8 strength and the noncombatant flaw.
Don't suppose I'll ever be able to make good use of EG with those, uh?