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  1. - Top - End - #1
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    HalflingRogueGuy

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    Default [3.5] Summon Swarm: Too dangerous?

    I'm playing a level 2 kobold warlock in an evil campaign. I picked Eldritch Spear and Summon Swarm as my first two invocations.

    I'm really loving the swarms, but my group is melee-heavy, and we haven't encountered a lot of ranged attackers so far, so there's not much room for me to use swarms. The DM has been extremely forgiving so far, but this will backfire eventually. The half-minotaur barbarian is already on the verge of splitting me in half with a greatsword because of the swarms frequently biting his ankles. And also because I Eldritch Speared him from afar after a loot sharing disagreement.

    Is there a safe way to use swarms? I'd be willing to pick feats and even a PrC that gives me more control over swarms because honestly, I think they're the most interesting tool in any caster's arsenal.

    If there is absolutely no way for me to control them, then... I guess I'll have to switch to sickening blast, won't I?

    Also, can I control the placement of the swarm after having summoned it? Can one of the squares occupied by the swarm be outside of my casting range, as long as at least part of the swarm is inside?
    Last edited by Grushvak; 2009-11-17 at 11:50 AM.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    The Warlock's swarm has a duration of Concentration. It shouldn't be nibbling your teammates (at least not often) unless you're being careless. That's the main advantage of a Warlock's version -- the spell version has a longer duration, but it can't be dismissed or controlled.

    While the Warlock cannot control the shape once he has invoked it, he can always dismiss it by ending concentration on it.

    The area of effect of any spell or invocation must exist within the spell or invocation range. Any part of the AoE beyond that range is simply "lost".
    Last edited by Duke of URL; 2009-11-17 at 12:04 PM.


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    HalflingRogueGuy

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by Duke of URL View Post
    The Warlock's swarm has a duration of Concentration. It shouldn't be nibbling your teammates (at least not often) unless you're being careless. That's the main advantage of a Warlock's version -- the spell version has a longer duration, but it can't be dismissed or controlled.
    Are you serious? Goddamn, I completely missed that. Thanks a lot, that solves everything.

    My DM's probably reading this right now so, sorry, looks like I cheated again.

    I can stop concentrating as a free action, right? So I can interrupt my swarm's action when it starts going towards my allies?
    Last edited by Grushvak; 2009-11-17 at 12:14 PM.

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    MichielHagen's Avatar

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    It's not cheating when you are not doing it on purpose.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by Grushvak View Post
    Are you serious? Goddamn, I completely missed that. Thanks a lot, that solves everything.

    My DM's probably reading this right now so, sorry, looks like I cheated again.

    I can stop concentrating as a free action, right? So I can interrupt my swarm's action when it starts going towards my allies?
    its one of those things that happens alot more then you would expect.
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    HalflingRogueGuy

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by RagnaroksChosen View Post
    its one of those things that happens alot more then you would expect.
    Yeah, I tend to trust d20srd.com too much. I didn't bother reading the invocation further than "functions like the wizard spell".

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    Duke of URL's Avatar

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by Grushvak View Post
    I can stop concentrating as a free action, right? So I can interrupt my swarm's action when it starts going towards my allies?
    Quote Originally Posted by SRD
    A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn.
    Note, it's not an action, but you have to do it on your turn. Then again, the swarm should act on your initiative count in the first place.


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    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Alright. Now all that's left to do is to hope that the half-orc manages to fight off the Filth Fever he contracted from my swarm of rats. Sounds like as good a time as any to take 9 days off for my Draconic Rite of Passage (Power Word: Pain).

    Could Healthful Rest allow two saves per day while fighting off a disease?

    EDIT: I just rechecked Healthful Rest, and it doesn't work the way I thought. Disregard this question, I'm an idiot.
    Last edited by Grushvak; 2009-11-17 at 12:44 PM.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    SRD aside, I'd let someone stop concentrating as an interrupt. Not thinking about things is even easier than actively thinking about something.
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by Mark Hall View Post
    SRD aside, I'd let someone stop concentrating as an interrupt. Not thinking about things is even easier than actively thinking about something.
    I doubt that.

    If i could read minds, and i would say
    "I am a mindreader, if you think of where you buried the treasure i will find it". You might try not to think of the location....but you will!

    That said, i agree with the stopping it as an interrupt action ;)

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by MichielHagen View Post
    If i could read minds, and i would say
    "I am a mindreader, if you think of where you buried the treasure i will find it". You might try not to think of the location....but you will!

    That said, i agree with the stopping it as an interrupt action ;)
    Are you saying that you can't not think of a pink rhinoceros? It doesn''t take much practice. At any rate, thirded on the interrupt (although I am far from expert).
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    While allowing it as an interrupt might be a sensible house rule, D&D is by its nature a turn-based game. On your turn, while having a summoned swarm, you may either extend the swarm for a turn (standard action to maintain concentration) or end the effect (no action needed).

    However, you are unable to end the effect early, when not on your turn.

    In practice, this makes little difference -- the swarm acts on your initiative count, so they can't do anything until it is your turn anyway. This is further magnified by the fact that [s]warms never make attacks of opportunity (according to the SRD), hence there is no reason to dismiss it early, even to let your own teammates pass through. (Oddly enough, there is no RAW penalty for moving through a swarm.)

    Edit: Of course, if one tries hard enough, one can always find some way to make the difference relevant. The best I can think of is that you have an ally who wants to move into a square occupied by the swarm, and then a teammate uses White Raven tactics to give him another turn -- he would then be starting that turn within a swarm, and have to save vs. the distraction ability. Not exactly a common, or even likely, scenario, but I suppose possible.
    Last edited by Duke of URL; 2009-11-17 at 01:39 PM.


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    Daemon

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    It may be worth it so that the archer gets a clean shot on the creatures you just swarmed.

    The way I played it it seemed overpowered. d6 damage with no save to up to 4 contiguous squares with a bonus rider effect (including one that did 1 damage/round until healed). You don't even need to dismiss it, just stop concentrating and recast it the next round.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by Rainbownaga View Post
    It may be worth it so that the archer gets a clean shot on the creatures you just swarmed.

    The way I played it it seemed overpowered. d6 damage with no save to up to 4 contiguous squares with a bonus rider effect (including one that did 1 damage/round until healed). You don't even need to dismiss it, just stop concentrating and recast it the next round.
    There's a reason it's recommended for every Warlock, and then swapped at 6th level for Glaive or similar.
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    Ogre in the Playground
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    my understanding is that it takes a full round to cast then appears on your next round. so you cant just cast and dismiss every round

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by awa View Post
    my understanding is that it takes a full round to cast then appears on your next round. so you cant just cast and dismiss every round
    That's the Druid spell. The Warlock version is much improved.

    It's a standard action because it's an SLA and the description doesn't specify otherwise. Virtually all Warlock Invocations are standard actions, except for Eldritch Glaive.

    Because its just a standard action, you don't have to wait till next round for the effect. As stated above, you can concentrate on it to continue the effect, but there's almost no reason to. They just cast it, get their damage/saves vs. suck in and move on. Because warlocks have unlimited casting they can cast it again next round to place it where ever they like.

    The great part about being a warlock is it's rare for you to be stuck in place. You always have a free move action.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Damn it Tokiko, you're making me want to play a warlock now :P
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by Akal Saris View Post
    Damn it Tokiko, you're making me want to play a warlock now :P


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    Last edited by Tokiko Mima; 2009-11-18 at 01:16 AM.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    I would strongly suggest against Power Word: Pain. It's one of the most unbalanced kill spells in the game.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by Random_person View Post
    Are you saying that you can't not think of a pink rhinoceros?
    Dammit! Now guess what I can't stop thinking about?
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by dyslexicfaser View Post
    Dammit! Now guess what I can't stop thinking about?
    Cake? *wooooooooooo*
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    Ogre in the Playground
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    spell like abbilities take as long as the spell they mimic unless it says other wise and the summon swarm dosent. that means it should take a full round action just like the spell its copying

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    spell like abbilities take as long as the spell they mimic unless it says other wise and the summon swarm dosent. that means it should take a full round action just like the spell its copying
    Except it does.

    All invocations are standard actions, unless said otherwise.
    Invocations are a subset of SLAs. Specific triumphs general.

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    It is hard to conclude either way. RAW agrees that it is always a standard, but they write it as "Invocations are SLA --> They take a standard action and provoke AoO" which sounds more like they didn't read what they write before, or they ment to overrule it but didn't say so specifically.
    Now the invocations never specify the action it takes, so you could assume it is standard action, but a lot of them say "It works same as X except..." and they don't say it is a standard instead of w/e..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

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    Ogre in the Playground
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    that's what i was looking at my specific is that a warlocks summon swarm works like normal but with a shorter duration. it says it works like the spell so it is specifying it takes longer

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by awa View Post
    that's what i was looking at my specific is that a warlocks summon swarm works like normal but with a shorter duration. it says it works like the spell so it is specifying it takes longer
    Firstly, try using your 'shift' key in conjuction with letters, and see the marvel of capital letters. Also, there are non-letter keys that are marvelous for different characters like dots and commas, you'll love using them.

    Now, to the point; Summon Swarm invocation 'works like' the spell, it's not 'the' spell. Invocations, from Warlock in CArcane, state they are standard actions to use. If it says it's something, you're getting into homebrew territory when you go against it.

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    Titan in the Playground
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Quote Originally Posted by ozgun92 View Post
    Now, to the point; Summon Swarm invocation 'works like' the spell, it's not 'the' spell. Invocations, from Warlock in CArcane, state they are standard actions to use. If it says it's something, you're getting into homebrew territory when you go against it.
    While RAW correct, you can question their intent.. If they say "Invocations are SLA" and use it to conclude "It is a standard action and provokes AoO" there is something wrong, because SLA work like the spell they are based on and while usually take standard actions to use, it is not the case for everything. Either they didn't read their own stuff or they should have written that differently.

    Like writing in a class that has to take VoP that it can use braces of armor to offset their lack of real armor.. They are doing something wrong..
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    Whether summon swarm is too dangerous or not depends on your exact alignement.

    Neutral Evil: If it furthers your personal cause...no problem. If causing mass destruction and hurting your so-called "allies" benefits you, go right ahead you bad-ass summoner, you!

    Chaotic Evil: Go right ahead you bad-ass summoner, you!

    Lawful Evil: You are a tyrant, and you must control EVERYTHING. You don't have enough control over the swarm, so ONLY use this method as a last resort.

    Chaotic Neutral: Will you do it? Will you? Huh? Huh? The voices say you should, but the angel on your shoulder says, "WHAT ARE YOU DOING!?!?!?!"

    Chaotic Good: Nope. Can't keep it away from your allies, may cause collateral damage, not a good idea.

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    Ogre in the Playground
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    Default Re: [3.5] Summon Swarm: Too dangerous?

    I apologize for the grammar it was 2 am or so, also a careful rereading seems to indicate that you are correct and it is a standard action.

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    HalflingRogueGuy

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    Default Re: [3.5] Summon Swarm: Too dangerous?

    I had to look into the invocation Eldritch Glaive after reading this thread, and it made me regret making a warlock with 8 strength and the noncombatant flaw.

    Don't suppose I'll ever be able to make good use of EG with those, uh?

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