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Thread: [3.5] Beastman playable race?
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2009-11-18, 08:07 PM (ISO 8601)
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[3.5] Beastman playable race?
Hey all,
Is there an existing conversion of the Beastman (a Greyhawk race, presented in the 2E Complete Book of Humanoids as a playable race)?
If not, here's what I've got so far (P.E.A.C.H.):
BEASTMAN CHARACTERS
Beastman characters possess the following racial traits.
+2 Dexterity, -2 Charisma.
A beastman’s base land speed is 30 feet.
Low light vision.
+2 natural AC.
+8 racial bonus on Hide checks in forest environments.
SR ??.
Automatic Languages: Beastman. Bonus Languages: Common, Sylvan, Elven, Gnome, Halfling.
Favored Class: Ranger.
Level adjustment +?.Last edited by Thurbane; 2009-11-18 at 08:08 PM.
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Torn-City - Massively multiplayer online browser based crime RPG
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2009-11-18, 08:11 PM (ISO 8601)
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Re: [3.5] Beastman playable race?
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2009-11-18, 08:16 PM (ISO 8601)
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- Jul 2007
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Re: [3.5] Beastman playable race?
Hmm, not sure how much I can legally post from the CBoH, so I'll just do a recap: they are forest-dwelling race, with a tech-level and society similar to early humans (cave men). They have excellent camouflage abilities in forest environments, and are quite resistant to spells (this came at the cost of being unable to use magic or magic items themselves).
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2009-11-18, 08:24 PM (ISO 8601)
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Re: [3.5] Beastman playable race?
The only creature resistant to spells that can't use arcane/divine magic would be Karsite from pg 84 (Tome of Magic) They can use magic items though. They can supress magic items of the creature they attack(Creature gets will save to stop dispelling).
Also if their SR blocks a spell: they heal 2 hp/spell level stopped. Only SR 10 + level though.
Their is an adaptation of applying their abilities to another race though.
Maybe Goblin forestkith (they get huge hide bonus in trees in MM 3 I think). They get +4 hide in forests and can turn into a tree/shrubbery.
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2009-11-18, 08:38 PM (ISO 8601)
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Re: [3.5] Beastman playable race?
The way their magic resistance worked was that it applied even to beneficial magic, and could not use magic items except for magical weapons. (Dwarves had similar 20% failure rate with magical items). Maybe best to drop that for 3.5, and just give them a straight SR rating.
I was basing their racial Hide bonus on a similar ability the Gargoyle gets against a background of stone.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2009-11-18, 09:32 PM (ISO 8601)
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Re: [3.5] Beastman playable race?
I was really hoping for this thread to be about this guy.
Spoiler
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2009-11-18, 09:40 PM (ISO 8601)
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2009-11-18, 10:08 PM (ISO 8601)
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2009-11-18, 11:33 PM (ISO 8601)
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Re: [3.5] Beastman playable race?
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2009-11-18, 11:51 PM (ISO 8601)
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2009-11-19, 12:40 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
Why not take a leaf out of the book of the 3.5 Ed Dwarves? Rather than SR, give Beastman characters a +4 racial bonus to saves against all spells, spell-like and supernatural abilies. Counter this with a racial (Ex) ability that gives them a -1 (or even -2) to any caster levels and UMD checks, to represent their poor magical ability.
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2009-11-19, 12:49 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2009-11-19, 01:26 AM (ISO 8601)
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2009-11-19, 02:00 AM (ISO 8601)
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2009-11-19, 02:23 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
Thanks for all the suggestions, but I don't want a "close enough" race, I want a 3.5 conversion of the 2E Beastman as a playable race.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2009-11-19, 09:03 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
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2009-11-19, 09:14 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
Last edited by dsmiles; 2009-11-19 at 09:16 AM.
Originally Posted by The Doctor
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2009-11-19, 10:38 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
Sounds a little bit like a Skulk or a Dark Creeper. (Just finished with Shackled City's first chapter, they're on my mind).
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2009-11-19, 10:42 AM (ISO 8601)
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2009-11-19, 10:46 AM (ISO 8601)
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2009-11-19, 11:41 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
Having looked it up it looks like the standard nonsensical Magna/Anime set in the future involving space monsters that aren't really space monsters and a beyond terrible understanding of biology (e.g. Blue Gender or NGE) This one seems to set itself apart by having the mecha look like Anthropophagi. Color me unimpressed.
I haaave the poooooowerrrr!!!!
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2009-11-20, 02:43 AM (ISO 8601)
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Re: [3.5] Beastman playable race?
I found a 3E conversion over at Enworld.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG