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    Default [3.5] Beastman playable race?

    Hey all,

    Is there an existing conversion of the Beastman (a Greyhawk race, presented in the 2E Complete Book of Humanoids as a playable race)?



    If not, here's what I've got so far (P.E.A.C.H.):

    BEASTMAN CHARACTERS
    Beastman characters possess the following racial traits.
    +2 Dexterity, -2 Charisma.
    A beastman’s base land speed is 30 feet.
    Low light vision.
    +2 natural AC.
    +8 racial bonus on Hide checks in forest environments.
    SR ??.
    Automatic Languages: Beastman. Bonus Languages: Common, Sylvan, Elven, Gnome, Halfling.
    Favored Class: Ranger.
    Level adjustment +?.

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Thurbane View Post
    Hey all,

    Is there an existing conversion of the Beastman (a Greyhawk race, presented in the 2E Complete Book of Humanoids as a playable race)?



    If not, here's what I've got so far (P.E.A.C.H.):

    BEASTMAN CHARACTERS
    Beastman characters possess the following racial traits.
    +2 Dexterity, -2 Charisma.
    A beastman’s base land speed is 30 feet.
    Low light vision.
    +2 natural AC.
    +8 racial bonus on Hide checks in forest environments.
    SR ??.
    Automatic Languages: Beastman. Bonus Languages: Common, Sylvan, Elven, Gnome, Halfling.
    Favored Class: Ranger.
    Level adjustment +?.
    Can you describe it better than that picture?
    There is a monkey man in Stormwreck with +2 Dex. But they get swim/climb bonus not hide.

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    Thurbane's Avatar

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    Default Re: [3.5] Beastman playable race?

    Hmm, not sure how much I can legally post from the CBoH, so I'll just do a recap: they are forest-dwelling race, with a tech-level and society similar to early humans (cave men). They have excellent camouflage abilities in forest environments, and are quite resistant to spells (this came at the cost of being unable to use magic or magic items themselves).

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Thurbane View Post
    Hmm, not sure how much I can legally post from the CBoH, so I'll just do a recap: they are forest-dwelling race, with a tech-level and society similar to early humans (cave men). They have excellent camouflage abilities in forest environments, and are quite resistant to spells (this came at the cost of being unable to use magic or magic items themselves).
    The only creature resistant to spells that can't use arcane/divine magic would be Karsite from pg 84 (Tome of Magic) They can use magic items though. They can supress magic items of the creature they attack(Creature gets will save to stop dispelling).
    Also if their SR blocks a spell: they heal 2 hp/spell level stopped. Only SR 10 + level though.

    Their is an adaptation of applying their abilities to another race though.
    Maybe Goblin forestkith (they get huge hide bonus in trees in MM 3 I think). They get +4 hide in forests and can turn into a tree/shrubbery.

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    Default Re: [3.5] Beastman playable race?

    The way their magic resistance worked was that it applied even to beneficial magic, and could not use magic items except for magical weapons. (Dwarves had similar 20% failure rate with magical items). Maybe best to drop that for 3.5, and just give them a straight SR rating.

    I was basing their racial Hide bonus on a similar ability the Gargoyle gets against a background of stone.

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    Default Re: [3.5] Beastman playable race?

    I was really hoping for this thread to be about this guy.

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    Default Re: [3.5] Beastman playable race?

    Consider, perhaps, refluffing the shifter?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

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    BlueKnightGuy

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by vicente408 View Post
    I was really hoping for this thread to be about this guy.

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    Who the hell is that guy? Am I the only one that thought of this guy?
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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Asbestos View Post
    Who the hell is that guy? Am I the only one that thought of this guy?
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    You don't know Tengen Toppa Gurren Lagann?
    That dude is Viral, enemy beastman (although he looks human).

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Starbuck_II View Post
    You don't know Tengen Toppa Gurren Lagann?
    That dude is Viral, enemy beastman (although he looks human).
    Yeah, well that other dude is Beast Man, enemy of He-Man. If your arch-enemy has the tagline "The most powerful man in the Universe" attached to him, I think that you rank pretty high on the Badassorometer.

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Thurbane View Post
    The way their magic resistance worked was that it applied even to beneficial magic, and could not use magic items except for magical weapons. (Dwarves had similar 20% failure rate with magical items). Maybe best to drop that for 3.5, and just give them a straight SR rating.
    Why not take a leaf out of the book of the 3.5 Ed Dwarves? Rather than SR, give Beastman characters a +4 racial bonus to saves against all spells, spell-like and supernatural abilies. Counter this with a racial (Ex) ability that gives them a -1 (or even -2) to any caster levels and UMD checks, to represent their poor magical ability.

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Starbuck_II View Post
    You don't know Tengen Toppa Gurren Lagann?
    That dude is Viral, enemy beastman (although he looks human).
    Because so many of us know Gurren Lagann :P

    To the OP, the mongrelman in the Races of Destiny might be close enough to what you want.
    Handbooks: (Hosted on the new MixMax forums)
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    Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Akal Saris View Post
    Because so many of us know Gurren Lagann :P

    To the OP, the mongrelman in the Races of Destiny might be close enough to what you want.
    It's actually very popular, on these boards certainly.

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    BlueKnightGuy

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by vicente408 View Post
    It's actually very popular, on these boards certainly.
    I'd wager that many more people have heard of He-Man

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    Exclamation Re: [3.5] Beastman playable race?

    Thanks for all the suggestions, but I don't want a "close enough" race, I want a 3.5 conversion of the 2E Beastman as a playable race.

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Thurbane View Post
    Thanks for all the suggestions, but I don't want a "close enough" race, I want a 3.5 conversion of the 2E Beastman as a playable race.
    Karsite with changes to physical looks (to look like beastmen) do fit though.

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Thurbane View Post
    Hey all,

    Is there an existing conversion of the Beastman (a Greyhawk race, presented in the 2E Complete Book of Humanoids as a playable race)?

    If not, here's what I've got so far (P.E.A.C.H.):

    BEASTMAN CHARACTERS
    Beastman characters possess the following racial traits.
    +2 Dexterity, -2 Charisma.
    A beastman’s base land speed is 30 feet.
    Low light vision.
    +2 natural AC.
    +8 racial bonus on Hide checks in forest environments.
    SR ??.
    Automatic Languages: Beastman. Bonus Languages: Common, Sylvan, Elven, Gnome, Halfling.
    Favored Class: Ranger.
    Level adjustment +?.
    If you don't give them SR, I wouldn't even give them an LA They seem fairly balanced to me.

    EDIT: No, I haven't seen an officially published Beastman in 3.5e.
    Last edited by dsmiles; 2009-11-19 at 09:16 AM.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

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    Default Re: [3.5] Beastman playable race?

    Sounds a little bit like a Skulk or a Dark Creeper. (Just finished with Shackled City's first chapter, they're on my mind).

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    Daemon

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Asbestos View Post
    Yeah, well that other dude is Beast Man, enemy of He-Man. If your arch-enemy has the tagline "The most powerful man in the Universe" attached to him, I think that you rank pretty high on the Badassorometer.
    Not when you are comparing him to people who use galaxies as stepping stones.

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Telonius View Post
    Sounds a little bit like a Skulk or a Dark Creeper. (Just finished with Shackled City's first chapter, they're on my mind).
    No, even Dark Creepers are cooler than 2e beastmen. I once played a Dark Stalker Fighter/Rogue/Assassin. Oh the (level adjusting) horror!
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

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    BlueKnightGuy

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    Default Re: [3.5] Beastman playable race?

    Quote Originally Posted by Dixieboy View Post
    Not when you are comparing him to people who use galaxies as stepping stones.
    Having looked it up it looks like the standard nonsensical Magna/Anime set in the future involving space monsters that aren't really space monsters and a beyond terrible understanding of biology (e.g. Blue Gender or NGE) This one seems to set itself apart by having the mecha look like Anthropophagi. Color me unimpressed.

    I haaave the poooooowerrrr!!!!

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    Default Re: [3.5] Beastman playable race?

    I found a 3E conversion over at Enworld.

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