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2009-11-18, 08:26 PM (ISO 8601)
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What's the best (core only) party? [3.5]
4 Druids?
I'm thinking of making a gish build for a high-level campaign, and I'd like to know what kind of party would complement it well. I'm thinking Cleric, Druid, Wizard.
Maybe a Cleric with leadership.
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2009-11-18, 08:39 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: What's the best (core only) party? [3.5]
Most of the replies will be Druid/Druid/Druid/Druid, Wizard/Wizard/Wizard/Wizard or some combination of the two.
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2009-11-18, 08:41 PM (ISO 8601)
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- Jun 2009
Re: What's the best (core only) party? [3.5]
Wizard, Rogue, Cleric, Druid.
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2009-11-18, 08:44 PM (ISO 8601)
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- Jan 2008
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- Within my own Insanity
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Re: What's the best (core only) party? [3.5]
AMF? That'd be a bit funny...
But... but... You can't Wake Up Dead
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A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2009-11-18, 08:46 PM (ISO 8601)
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- Feb 2006
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Re: What's the best (core only) party? [3.5]
I'd put money on Cleric/Wizard/Sorceror/Rogue
-OR-
Cleric/Cleric/Rogue/Wizard
being dominant.Three things to remember about D&D:
1. Always go right. It's right, after all.
2. If it's not a party member, it's just XP.
3. D&D is the only game where you really can kill first and ask questions later.
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2009-11-18, 09:22 PM (ISO 8601)
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- Feb 2007
Re: What's the best (core only) party? [3.5]
It's harder to get away with not having a rogue in core. Outside of core, you can easily get away with just setting off every trap ahead of time.
Probably Rogue/Druid/Cleric/Wizard.Last edited by UglyPanda; 2009-11-18 at 09:24 PM.
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2009-11-18, 09:24 PM (ISO 8601)
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- Apr 2009
Re: What's the best (core only) party? [3.5]
Cleric/Druid/Wizard... something else.
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2009-11-18, 09:25 PM (ISO 8601)
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- Mar 2007
Re: What's the best (core only) party? [3.5]
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2009-11-18, 09:25 PM (ISO 8601)
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- Oct 2009
Re: What's the best (core only) party? [3.5]
depends on:
-the setting (low magic, high magic?)
-for what purpose (mostly fighting, or nearly none but lots of skill checks?)
-party level (4 level one core wizards are not that impressive if there is more then one encounter / day(especially if they donīt have the funds for some wands ^^)
I would go with
cleric, druid, rogue, wizard for most purposes
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2009-11-18, 09:29 PM (ISO 8601)
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- Jan 2008
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- Within my own Insanity
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But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2009-11-18, 09:30 PM (ISO 8601)
- Join Date
- Aug 2008
Re: What's the best (core only) party? [3.5]
Druid/Cleric/Wizard/Arcane Trickster.
Does everything the Rogue would skill wise but also casts spells.
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2009-11-18, 09:32 PM (ISO 8601)
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- Nov 2007
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Re: What's the best (core only) party? [3.5]
Not really (an all-caster party has a *lot* of disposable minions, plus the resources to get around the effects of almost any trap they trigger), but it is handy. Saves a lot of resources that can go to more efficient and effective things for the casters (same thing for social skills- get a Rogue to diplomacy/bluff/gather information, and you save yourself a lot of charming and divining.) If the party makes sure to buy or craft enough Magic for him to Use, you might not even notice he's not another Wizard.
'course, he could be another Wizard anyway- Arcane Trickster is a core PrC. Or if you're only really concerned about Trapfinding multiclass one or two levels of Rogue and then keep up your Search/Disable Device at the cross-class cost.
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2009-11-18, 09:40 PM (ISO 8601)
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- Feb 2009
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Re: What's the best (core only) party? [3.5]
Druid/Rogue/Wizard/Barbarian
Last edited by Lord of Syntax; 2009-11-18 at 09:40 PM.
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2009-11-18, 09:44 PM (ISO 8601)
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- Jun 2009
Re: What's the best (core only) party? [3.5]
Druid/Cleric/Wizard/Bard. Let the Bard handle the social skills, the trap skills...let him handle the skills. That frees up your three casters to handle everything else, and the bard helps out conjured minions and gets some relatively decent casting of his own.
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2009-11-18, 09:44 PM (ISO 8601)
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- Jun 2009
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2009-11-18, 09:50 PM (ISO 8601)
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- Jul 2007
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- mother of all saints
Re: What's the best (core only) party? [3.5]
They're BARDS. What else are you supposed to do with 'em? I mean, seeing as there's no henchman class in 3.5...
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2009-11-18, 09:57 PM (ISO 8601)
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- Apr 2009
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2009-11-18, 10:03 PM (ISO 8601)
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- Jun 2008
Re: What's the best (core only) party? [3.5]
Druid, Cleric, Wizard, Rogue 1/Bard X?
Actually, I'm not sure the cleric will be needed beyond the first few levels. Barbarian is also a nice choice if we're not optimizing very much.
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2009-11-18, 10:28 PM (ISO 8601)
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- Jul 2008
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- Canada
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Re: What's the best (core only) party? [3.5]
Druid/Druid/Wizard/Cleric
If you really want some other class as well, get the leadership feat.
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2009-11-18, 10:41 PM (ISO 8601)
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- Jan 2009
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Re: What's the best (core only) party? [3.5]
Druid, Cleric, Wizard and I guess Rogue...... but perhaps a Rogue Gish build.
At levels starting from one and ending somewhere in the 4-7 range, then I like all druid party with a rogue better than this one, however after that the party with Wizard and Cleric better.
Though maybe even then you want Duid/Druid/Wizard/Rogue...... what key spells do clerics get in core...... not that many.Fire Emblem Optimizer and Game Balancer (apparently) in the Playground
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Originally Posted by Kallisti
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2009-11-18, 10:45 PM (ISO 8601)
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- Nov 2009
Re: What's the best (core only) party? [3.5]
4 clerics. ( Just walk into every trap and heal up after. )
4 wizards are probably better tho.
Another note on traps - a corpse tied to a rope and thrown down a hallway and then dragged back will spring most traps. Making a summoned creature or slave or captured enemy walk down a hallway or open/break doors will get all but the strangest traps.
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2009-11-18, 10:45 PM (ISO 8601)
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- Aug 2009
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Re: What's the best (core only) party? [3.5]
Druid, Cleric, Wizard, Wizard.
Social skills are for those who can't kill everything.
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2009-11-18, 10:45 PM (ISO 8601)
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- Jun 2009
Re: What's the best (core only) party? [3.5]
Last edited by Pharaoh's Fist; 2009-11-18 at 10:49 PM.
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2009-11-18, 10:46 PM (ISO 8601)
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- Dec 2006
Re: What's the best (core only) party? [3.5]
Druid (summons focused), Druid (wildshape focused), Wizard (BFC), Rogue/Wizard/Arcane Trickster (Mobility expert).
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2009-11-18, 10:48 PM (ISO 8601)
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- Aug 2009
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2009-11-18, 10:51 PM (ISO 8601)
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Re: What's the best (core only) party? [3.5]
How about this:
Cleric: divine support, striker
Sorcerer: dps
Druid: tank, dps
Wizard: battlefield control
Bard: support
There you have all the bases covered.
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2009-11-18, 10:54 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: What's the best (core only) party? [3.5]
Miracle, True Res, Greater Restoration, Mass Heal, Slay Living, Commune, the Planar Ally line, the alignment Word group, Spell Immunity, Remove Blindness/Deafness, Divination, Speak With Dead, Magic Vestment, Silence, Find Traps, Bless, Bane, Doom, Shield of Faith. In an all full-casters group, those are some of the spells you will only get from a Cleric. Useful enough?
Edit: And not counting the spells that also appear on the Wizard or Druid lists.Last edited by tyckspoon; 2009-11-18 at 10:55 PM.
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2009-11-18, 10:55 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: What's the best (core only) party? [3.5]
Druid/Druid/Wizard/Wizard (with 1 level Rogue or Rogue/Assassin-dip going either Arcane Trickster or Loremaster depending on the size of the dip) with Wizards picking up Improved Familiars for a solid 8-person party. Though Clerics have quite a few buffs you kinda really like, like Magic Vestment, Heroes' Feast and company. So you could possibly replace one Druid with a Cleric; it's close.
So yeah, to be more specific:
1. Human/Dwarf/Gnome Druid 20
2. Human/Dwarf/Gnome Druid 20
3. Gray Elf/Gnome Wizard 7/Loremaster 8/Archmage 5
4. Gray Elf Rogue 1/Wizard 6/Loremaster 10/Archmage 3 OR Rogue 1/Wizard 5/Assassin 1/Arcane Trickster 10/LoremasterORArchmage 3 (latter loses extra level of casting for better class skills)
With possible Human/Dwarf Cleric thrown in. The Divine Casters do the tanking and...well, divine casting and the arcanists do the rest.
Regarding traps: If you can't disarm them, you're very limited in which ancient tombs and Kobold settlements you can invade. Triggering traps can be a horrible plan in some scenarios (Alarms/Callings/DestroyMcGuffins/CaveIns/etc.), and useless in others (Resetting/LongRange/Delayed/Doesn'tTriggerForCertainTypes/etc.).
As such, I'd strongly suggest not neglecting the character with Trapfinding and Rogue 1 is the only way to get that in Core (Find Traps doesn't bestow the caster with the ability to actually disable them). Also, Rogue abilities synergise great with a Wizard and Gray Elf-base so it all comes together really nicely in either of the builds, although the Loremaster build is far more limited as it has to brute force a large number of skills cross-class on his immense Int-modifier alone.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-11-18, 10:57 PM (ISO 8601)
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- Jan 2009
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Re: What's the best (core only) party? [3.5]
Divine Power, Righteous Might, Divine Favor, Shield of Faith, Deathward, Bestow Curse, Plane Shift, True Seeing, Freedom of Movement, Magic Vestment, Greater Magic Weapon, Heal....
Ok, Druid/Cleric/Wizard/Rogue (Gish?) is definatley better.Fire Emblem Optimizer and Game Balancer (apparently) in the Playground
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I'm mostly retired from Fire Emblem PbPs, and indeed the PbPs in general at present. So if you wish to use my character creation rules, I would appreciate a PM, but feel free to start the game before I respond, as it might be a while.
Originally Posted by Kallisti
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2009-11-18, 10:57 PM (ISO 8601)
- Join Date
- Jul 2007
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- mother of all saints
Re: What's the best (core only) party? [3.5]
Ninja'd, or did you just ignore PF?
EDIT: Well, the breadth of my ninja reveals the silliness of my comment.Last edited by Moff Chumley; 2009-11-18 at 11:15 PM.
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