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    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Being a persistant fool

    I'm making a DMM cleric, and I want to know what the best spells to persist are. The best ones! Give me the rancid scent of gouda. 10th level characters, so mostly suggest spells with spell level 5th or lower.

    And what are good ways to get more Turns/day, besides the extra turning feat?

    And any other suggestions about anything would be great.

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    Orc in the Playground
     
    jokey665's Avatar

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    May 2007

    Default Re: Being a persistant fool

    Divine Power (4th)
    Righteous Might (5th)

    More turn attempts from Nightsticks (Libris Mortis, 7500gp IIRC)
    Quote Originally Posted by sonofzeal View Post
    Lower levels arcane spells are usually a drag, but lower level psionic powers are often just higher ones waiting to be augmented.

  3. - Top - End - #3
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Being a persistant fool

    Is there a cap on the number of nightsticks one can hold?

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    Ettin in the Playground
     
    Godskook's Avatar

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    Oct 2008

    Default Re: Being a persistant fool

    Quote Originally Posted by Accountant View Post
    Is there a cap on the number of nightsticks one can hold?
    Iirc, strictly RAW, there isn't, but often for balance, I hear cited that they don't stack under the 'same bonus, same source' stacking rules. Check with your DM to be certain.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

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    Orc in the Playground
     
    jokey665's Avatar

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    May 2007

    Default Re: Being a persistant fool

    Even with one nightstick, a decent cha and maybe extra turning once, you can get both divine power and righteous might up each day.
    Quote Originally Posted by sonofzeal View Post
    Lower levels arcane spells are usually a drag, but lower level psionic powers are often just higher ones waiting to be augmented.

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    Titan in the Playground
     
    tyckspoon's Avatar

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    Default Re: Being a persistant fool

    Quote Originally Posted by Accountant View Post
    Is there a cap on the number of nightsticks one can hold?
    Of course, you can hold as many as you have hands.

    Serious answer: The wording of the Nightsticks does not suggest a limit, nor does it require you to hold or wield the item as metamagic rods do; they just have to be in your possession, so you can have your Haversack stuffed full of nothing but Nightsticks and they'll all work.

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    Barbarian in the Playground
     
    Temet Nosce's Avatar

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    Aug 2009

    Default Re: Being a persistant fool

    Remember to persist both Spikes and Brambles (most of the spells stack, although one piece in an enhancement). It's been a while since I looked this stuff up, I'll try to find one my old lists later.

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    Titan in the Playground
     
    tyckspoon's Avatar

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    Default Re: Being a persistant fool

    In the Core spells, you can Persist:
    Personal-
    Divine Favor
    Divine Power
    Righteous Might (otherwise known as the LolFighter suite- it's hard to compete with the raw stat numbers you get here.)
    Entropic Shield
    Invisibility Purge
    Find Traps
    Comprehend Languages

    Fixed Ranges-
    (10 feet)
    Repel Vermin (uh..yay?)
    (30 feet)
    Deathwatch
    (40 feet)
    Prayer
    (50 feet)
    Bless and Bane
    (60 feet)
    The various Detect spells

    So you can get pretty big physical bonuses for yourself, +2 to hit/+1 to almost everything for your allies, and -1 to almost everything for your enemies. Plus some miscellaneous other stuff if you want to pay for it.. I'd probably stick to Bless/Bane/Prayer and the Fighter suite.

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