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Thread: Rust monster optimization
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2009-11-19, 06:50 AM (ISO 8601)
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- Aug 2008
Rust monster optimization
Because I
hatelike to challenge my players I felt they feel their equipment is safe. More over I'm about to pour some gold down their throats (running a module, and it is about to reward them tons of cash). So I figure it would be fun to destroy some stuff. Then I look at rust monster (being a good player, never really read the MM so DMs can throw whatever without me knowing). CR 3.
I know I could just throw some fighter levels, and call it a day. However I want to make them seem a little special. I'm running pathfinder, so here is the PF Rust Monster. As I allow (on case-by-case) out of PF core stuff, I have no problem with the RMs getting other classes.
TL;DR: I want rust monsters. I wish to know what classes would make for unique rust monster fights.Originally Posted by Alabenson
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2009-11-19, 06:58 AM (ISO 8601)
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- Aug 2009
Re: Rust monster optimization
Blood Wind + their antenna + Blood Wind Ricochet + any method of getting multiple attacks on a full attack.
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2009-11-19, 07:10 AM (ISO 8601)
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- Aug 2008
Re: Rust monster optimization
Blood Wind Ricochet: Is that SpC? I know BW, but not familiar with Ricochet.
I was planning on several Rust Monsters. They will all have the gift of curious, hungry buggies.Originally Posted by Alabenson
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2009-11-19, 07:15 AM (ISO 8601)
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Re: Rust monster optimization
Oooh! I loves me some rust monster! They so cute ^_^
(I one time fed a +3 dagger to one. ticked the party off something fierce that I was wasting loot)
Feral and psudonatural (the one an alienists summons get) templates!
Or monk levels! Flurry ofsuckblows touch attacks on everything metal!
One of the dragon mags had a rust monster that went after samurai to destroy their blades. They'd commit suicide over it and haunt the thing, so you'd have to deal with an advanced rust monster and it's pissed off ghosts.Last edited by Vizzerdrix; 2009-11-19 at 07:17 AM.
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2009-11-19, 07:15 AM (ISO 8601)
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- Aug 2009
Re: Rust monster optimization
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2009-11-19, 07:42 AM (ISO 8601)
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- Aug 2008
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2009-11-19, 07:48 AM (ISO 8601)
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- Aug 2009
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2009-11-19, 08:27 AM (ISO 8601)
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- Nov 2007
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Re: Rust monster optimization
Careful with itens they are attached to as well. People can get pretty upset if the ancestral sword deeply rooted in their backstory is eaten by a freakin' overpowered cockroach. Try to figure out what is disposable and what is essential to their characters characterization (because, let's face it, gear usually do play a big role in 3.5 characterization). Then attack the disposable.
In two seconds I will hit the ground
A moment stretched out over years
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An empty cage, a crimson bud, a street of blood
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2009-11-19, 09:10 AM (ISO 8601)
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- Aug 2008
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2009-11-19, 10:57 AM (ISO 8601)
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- Nov 2008
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Re: Rust monster optimization
For moar evil, hint your party Wizard about how his spellbook is too vulnerable to hits. Make him cover it with metal for durability. Yum!
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2009-11-19, 11:10 AM (ISO 8601)
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2009-11-19, 11:15 AM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: Rust monster optimization
Rust Monster Ninja.
"Oh my god, that thing just ate my sword!"
"Where did it go?"
"It's over here - no - er ... ARGH!"
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2009-11-19, 04:04 PM (ISO 8601)
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- Nov 2007
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Re: Rust monster optimization
The only thing I wonder here, considering it has an Int of 2, I don't think they'd really go for class levels and would most likely advance by aberration hit dice. The Dragon magazine Advanced Rust Monster was like max hit die, I think, for a rust monster and was a scary beastie.
Hmm, that reminds me of the dwarven cavalry in Arms and Equipment that ride large rust monsters into battle. They're hilarious in their hide armor, wood shields and stone hammers, devouring all metal in their wake. I kinda want to make my next character a rust monster rider, to annoy the other PCs and possibly the DM. We'll see how long that actually goes...
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2009-11-19, 04:20 PM (ISO 8601)
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- Aug 2009
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2009-11-19, 04:24 PM (ISO 8601)
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- Nov 2006
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2009-11-19, 04:29 PM (ISO 8601)
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- Nov 2006
Re: Rust monster optimization
Awakened Pseudonatural Paragon Rust Monster Monk!
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2009-11-19, 04:44 PM (ISO 8601)
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- Jan 2009
Re: Rust monster optimization
In Dragon's "Monster Ecology" article, they had one for rust monsters and a super powered rust monster that was haunted by undead. Get some ghasts or other paralyzing undead monsters in there.
It's like an all-you-can-dissolve buffet!
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2009-11-19, 04:49 PM (ISO 8601)
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- May 2004
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Re: Rust monster optimization
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2009-11-19, 05:47 PM (ISO 8601)
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- Oct 2009
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Re: Rust monster optimization
In the back of the horde of rust monster monks, you should have a forlorn and hungry-looking folugub.
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2009-11-19, 05:58 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: Rust monster optimization
Try Barbarian: boosting its Con boosts the Reflex save allotted to dodging the rust power. Raging boosts Con.
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2009-11-19, 06:26 PM (ISO 8601)
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- Jun 2008
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2009-11-19, 06:37 PM (ISO 8601)
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- Jul 2009
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Re: Rust monster optimization
Awakened Grik Black Guard with a Large Rust Monster as its Companion Mount. It holds four lances on a charge.
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2009-11-19, 07:13 PM (ISO 8601)
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Re: Rust monster optimization
Last edited by Cieyrin; 2009-11-19 at 07:15 PM.
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2009-11-19, 07:49 PM (ISO 8601)
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- Mar 2009
Re: Rust monster optimization
I think there's an eberron feat for it or a Dungeonscape prestige class.
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2009-11-19, 08:04 PM (ISO 8601)
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Re: Rust monster optimization
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2009-11-20, 12:41 AM (ISO 8601)
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- Aug 2008
Re: Rust monster optimization
Originally Posted by Alabenson
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2009-11-20, 01:11 AM (ISO 8601)
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- Dec 2004
Re: Rust monster optimization
Forget about adding silly class levels, just increase its Aberration racial HD. Aberrations gain +1 CR per +4 HD, whereas associated class levels are +1 CR per +1 level, and nonassociated levels are +1 CR per +2 levels. It goes to Large size at 9 HD (not counting class levels), so remember that a size increase is another +1 CR. You can also give it the elite array (15,14,13,12,10,8) for another +1 CR, though adding just one class level gets that for free.
I'd probably make it 15 HD (+10 HD = +2.5 CR), large size (+1 CR), with one level of Cleric (+1/2 CR nonassociated) which also grants the elite array. That makes it CR 7, give it the Spell or Force domain along with Celerity, have Mage Armor active. Get Dodge, Mobility, Spring Attack, and Practiced Spellcaster. It will have a movement speed of 50 feet, put it in a room with plenty of obstacles so it can go deliver a touch and then get behind total cover, so nobody will be able to use ranged attacks or charge it without moving around first.
I'd probably make it the alpha of some sort of brood, in a big circular room with lots of wide pillars and rubble. It should hit-and-run making them chase it around the room, its young will scurry out and begin devouring any destroyed items they've left in its wake. Its non-domain spells prepared should be Lesser Vigor and Faith Healing. If it gets below half HP once its out of spells it should flee, probably leading them to within sight of the next encounter. For example, there could be a few ogres in the next room who know the rust monsters are there but aren't worried about their hide armor and wooden clubs being devoured, and as soon as they see the PCs chasing the critters around they'll make an opportunistic attack, unintentionally enabling the beast's escape.
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2009-11-20, 02:56 AM (ISO 8601)
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- Aug 2009
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2010-08-08, 11:00 AM (ISO 8601)
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Re: Rust monster optimization
Fiendish half-rust dragon rust monster. He can take out every metal item the party owns in the first round by breathing.
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2010-08-08, 11:11 AM (ISO 8601)
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- Feb 2005
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Re: Rust monster optimization
Forget the Rust Monster, use a Rust Dragon (Draconomicon). Lots of Recover Breath feats.
Alternatively, have the rust monster accompanied by an advanced Gelatinous Cube and an advanced Mimic.Last edited by The Glyphstone; 2010-08-08 at 11:13 AM.
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