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Thread: Drow Questions (3.5)
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2009-11-19, 11:30 AM (ISO 8601)
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Drow Questions (3.5)
One of my players is going to play a drow in my upcoming 3.5 game and I had a bunch of questions that I haven’t been able to find the answers to in my books or on the d20srd hyperlink version.
Drow, by default, is +2 LA. If she played the default drow and the game starts at level 3, that means she would have a level one character with a level 3 ECL. Does she get two racial hit die, or is she stuck with the one for her class level and that’s it?
I believe there is an LA 0 Drow in the Player’s Guide to Faerun. Is this a viable race option for someone wanting to play a drow for fluff reasons?
The above question, applied to the d20r Drow I found somewhere on this forum?
Finally, would dropping spell resistance, one of the plusses, and limiting her to only one of a drow spell-likes reduce the race to LA +1?
Note that LA buyoff is in effect.
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2009-11-19, 11:33 AM (ISO 8601)
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Re: Drow Questions (3.5)
Aren't they LA +1?
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2009-11-19, 11:34 AM (ISO 8601)
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2009-11-19, 11:43 AM (ISO 8601)
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Re: Drow Questions (3.5)
Boci is correct. Drow are basic humanoids and have no racial HD, they must have a class (PC or NPC) level to have HD at all.
FYI: The LA0 Drow in the PGtF is called a Lesser Drow.Last edited by dsmiles; 2009-11-19 at 11:44 AM.
Originally Posted by The Doctor
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2009-11-19, 11:44 AM (ISO 8601)
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Re: Drow Questions (3.5)
Drow and SR tend to be underrated, as people tend to only look at the worst scenarios not the typical or best. Drop the SR and they don't have much left. It's still probably too strong for LA +0, but it's an awfully weak LA +1. I mean, what are they going to play? A caster with LA? A non-caster with mental stat boosts?
In a powergaming group where SR is "haha, I have cheesy orb spells for that", drop the LA to +1 right off the bat, no changes to the class. In a less min-maxy group, if you take out SR you'll have to put something back to bring the class up to LA 1, or nerf it a little more to bring it down to LA 0. The PGtF drow could make the rebalancing easier for you.Last edited by ericgrau; 2009-11-19 at 11:45 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-11-19, 12:50 PM (ISO 8601)
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Re: Drow Questions (3.5)
Last edited by Jade_Tarem; 2009-11-19 at 12:51 PM.
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2009-11-19, 01:38 PM (ISO 8601)
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Re: Drow Questions (3.5)
Awesome! Thanks for all the help!
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2009-11-19, 02:07 PM (ISO 8601)
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Re: Drow Questions (3.5)
In reality, all humanoids (as far as I know) are stated as 1st level warriors in 3.5. Drow, hobgoblin, whatever. That is a typical fighting member, and so the only one PC's care about. So in reality the humanoid type could be removed and them all stated out as races.
Also, maybe halve the SR? It is less powerful for a PC, as about 50% of the monster manual have SLAs or spells, and at high levels where they will crop up all the time, but a 20th level wizard will get past a 20ECL drow non-buy off LA' SR more than 50% of the time.
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2009-11-19, 02:25 PM (ISO 8601)
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Re: Drow Questions (3.5)
If I remember correctly, the biggest difference between lesser drow and normal drow is the INT and CHA bonuses, the range on their darkvision and the SR. Taking it off and making it a LA0 race gave became the lesser drow. I don't that the difference is worth LA2, and as lesser drow are fine for LA0, IMO, making drow a LA1 race without changing it at all, wouldn't make it overpowered..
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2009-11-19, 02:25 PM (ISO 8601)
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Re: Drow Questions (3.5)
The problem with SR on players is that you need to spend a Standard Action to lower it, meaning in-combat buffing and healing becomes nigh-useless on your character. Meanwhile, the number of opponents who care is fairly small(Casters with no martial capability who are below your level).
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-11-19, 02:30 PM (ISO 8601)
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Re: Drow Questions (3.5)
Halving the SR and taking it away are pretty close- the slowing down of combat to make a roll that will almost always fail kind of offsets the slim chance of avoiding the spell.
Lesser drow are more powerful than moon elves underground and less powerful aboveground, so whether they're appropriate may depend on whether one of those dominates the campaign."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
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2009-11-19, 02:50 PM (ISO 8601)
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Re: Drow Questions (3.5)
Those two things tend to be fairly poor options anyway, usually best done outside of combat. In an emergency you down a potion (bypasses SR) and/or run or etc. Use boots of speed for haste or etc. Again, this is hunting for the worst case scenario and ignores the many situations and monsters where SR is immensively useful. Even against equal level opponents it blocks half of spells and monster SLA's targeted at the drow.
Originally Posted by SRDLast edited by ericgrau; 2009-11-19 at 02:58 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-11-19, 02:56 PM (ISO 8601)
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Re: Drow Questions (3.5)
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2009-11-19, 02:58 PM (ISO 8601)
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2009-11-19, 03:42 PM (ISO 8601)
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Re: Drow Questions (3.5)
Use the Drow Racial Class found in the last few pages of Drow of the Underdark. You get a LA0 drow at first and a strangely-worded "racial class" that you can actually multiclass out of - so you can cherry-pick abilities out of it for one or two LA at your own pace.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.