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Thread: 4e Dragonborn Rogue.
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2009-11-20, 06:48 PM (ISO 8601)
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4e Dragonborn Rogue.
I have a plan to make a Dragonborn character named Rhiga. Plan is to make her a rogue, not a bard. I found a pic which I will use for her on the D&D wiki. I make NO claim of ownership to this pic at all.
While I posted this pic of her in another section of this forum, I kinda have to do it again here to let the posters know what I am talking about.
Spoiler
The plan is to make her an independent female without making her stereotypical. It is very easy to see how one could fall into stereotypes here. lol. If you have any suggestions, I would be happy to hear them. Thanks.
P.S. Yes, I plan to get her far more equipment than the pic shows. Think of this as her "civilian clothes."Last edited by nonamearisto; 2009-11-20 at 10:59 PM.
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2009-11-20, 10:10 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Is this homebrew? Are you looking for rogue feats that are only for dragonborn?
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2009-11-20, 10:20 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
1.) Spoiler the image, please. I've got a widescreen display and it's stretching my window. If'n ye don't know how, copy and paste this around the image tags: [spoiler][/spoiler]
2.) Character creation/personality discussion fits under the forum right above this one. I'd PM Roland, the Super-Mod-now-Admin, to move this thread for you rather than posting yet another thread.
One way to make her an independent character is to take a number of stereotypes and splice the aspects from them that you like. Just remember to think through how the character attributes fit together.
Based on the picture, the only thing I'm picking up is that she's got rather prodigious buttock muscles...
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2009-11-20, 11:02 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
It goes under gaming? Okay. Good idea. I'll pm him soon. Thanks for that.
EDIT: Thanks Roland!Last edited by nonamearisto; 2009-11-20 at 11:30 PM.
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2009-11-21, 12:36 AM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Dat's some impressive junk in de trunk she got dere.
A dragonborn rogue? That's an unusual character concept, so kudos for trying.
Here's my thought: dragonborn normally veer towards the kindness and valour Bahamut, but a lot of them embrace the greed and avarice of Tiamat. These dragonborn care about getting more and getting as much of it as they can.
While you probably don't want to make your character a Tiamat-worshipper, perhaps she could be driven by the acquisition of wealth. She relishes the power and comfort that wealth brings, but she isn't so greedy to gain wealth through the suffering of others. And she's seen a lot of dragonborn suffer misery and despair from having no lands or property to call their own.
That's why she's turned away from becoming a warrior like most of her kind; your character has only a fleeting interest in glory and valour. Her main interest is staying alive, and feeling comfortable while surviving. The rogue class makes the most sense for her.
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2009-11-21, 12:46 AM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Yeah, that was kinda the idea. She only takes from the rich... and usually the BAD rich at that. The kind that overwork the serfs and tax the heck out of the common people. As it is, a Dragonborn rogue appears in some of the earliest materials that WoTC released for 4e... in fact, that is where I got my cue for this one from.
And no, she doesn't worship Tiamat. She LOVES her comforts though. XD
She grew up with very little, as did her mother.
Thanks for the advice, though! It is certain to make a difference! :)Last edited by nonamearisto; 2009-11-21 at 01:39 AM.
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2009-11-21, 06:38 AM (ISO 8601)
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Re: 4e Dragonborn Rogue.
The rogue in my group is a dragonborn, yet he's more rogue than dragonborn and my LG paladin often takes issues with him.
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2009-11-21, 07:10 AM (ISO 8601)
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2009-11-21, 08:19 AM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Will she always dress like that? Seems a little . . . underprotected. When I played a dragonborn rogue, I went for the black leather armor approach.
As for build suggestions, I really like Quick Draw for rogues if you don't have magic weaponry yet. Dragonborn also have good feats to boost their damage. However, I'd pass on anything related to dragon breath; the damage is based on Con, so you'll likely do very little damage with it. Best to leave it as a minion-clearing power.Halbert's Cubicle - Wherein I write about gaming and . . . you know . . . stuff.
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2009-11-21, 08:41 AM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Dragonborn make good rogues. While they're not optimal (I hate using that word), their higher initiative and breath weapon generally lets them engage minions before the rest of the party.
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2009-11-21, 09:57 AM (ISO 8601)
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2009-11-21, 10:40 AM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Unaligned sounds good. Also, she will wear more as she gets more equipment. Think of that image (found not made), as a set of "base garments" she wears in civilian settings that she will inevitably add to.
Can you imagine a level 15 or 20 dressed like that?
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2009-11-21, 11:49 AM (ISO 8601)
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2009-11-21, 12:36 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Does that have anything to do with her cleavage leveling up?
And we don't just mean "great cleave" here. XD
As it is, Rhiga (the character) lives in a warm place and doesn't have much money... plus it is an aid not to wear a lot while dancing... and her combat style relies on agility.
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2009-11-21, 12:45 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
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2009-11-21, 01:46 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Well... she doesn't have much clothing to lose! XD
I was aiming for the "natural look" with a female unashamed of her body. She certainly seems proud of her looks.Last edited by nonamearisto; 2009-11-21 at 01:51 PM.
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2009-11-21, 02:26 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2009-11-21, 02:30 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Well, she WOULD put a serious hurt on someone of a similar level if he tried to grope her...
She's not shy, but even she doesn't like being "touched" at random.Last edited by nonamearisto; 2009-11-21 at 02:30 PM.
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2009-11-21, 02:39 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
In all honesty, why the heck does a Dragonborn need to wear the same amount of clothing as a Human if they aren't in an especially cold environment? Those scales look a bit tougher than slightly fuzzy epithelial tissue and would seem to be especially good at protecting against the sun's harmful rays. The only reasons a Dragonborn might wear clothes in a hot environment might be modesty, fashion, or armor.
Edit: Also it doesn't really look like her top even needs straps, she could probably get away with a sash/tube top.Last edited by Asbestos; 2009-11-21 at 02:40 PM.
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2009-11-21, 02:49 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Well, most images of Dragonborn are shown with either armor or modesty in mind. This one doesn't really use armor and she lets it all show! Well... minus two parts, anyway.
Her skin does protect her from most sun rays... she likes to sun herself... also likes to do a lot of other cheap or free things, like walk in the woods, bathe in streams, get males to give her a massage... She really doesn't have much money... and that includes not a whole lot for clothes either.Last edited by nonamearisto; 2009-11-21 at 03:04 PM.
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2009-11-21, 03:14 PM (ISO 8601)
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2009-11-21, 03:16 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
They can use the palms of their hands or the fingertips... that, or they can be very gentle with her... scratch her back or something. I'm sure they can figure it out. It's not hard to believe a Dracon male would give an attractive female a back rub if she asked nicely. It's a lot easier to believe that than Dragons are more feline than reptile! XD
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2009-11-21, 03:27 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
The first 4e character I made was a dragonborn rogue. The idea in combat was to use the rogue powers that moved the enemy around to set up groups of them together then hit them with dragon breath. Obviously feats that improve breath weapon and powers that force movement are key.
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2009-11-21, 03:37 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Good point there. I'll heed your wisdom on that matter, you can be sure of it!
Yeah, dexterity is critical for rogues... especially if one is going for an artful dodger build.
I wonder... if I had said that she was a sorceress, would anyone have made a comment on the clothing?
EDIT: Well, I guess having some straps on that, even super-thin ones, are good for preventing any... wardrobe malfunctions. XDLast edited by nonamearisto; 2009-11-21 at 04:04 PM.
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2009-11-21, 04:59 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Okay, let's talk mechanics for a moment.
1> Are you going Artful Dodger or Brutal Scoundrel? There are charms both ways for a dragonborn, since you get +Str and +Cha. If you go BS, make CHA your dump stat. If you go AD, make STR your dump stat. CON = HP, so it should never be a dump stat. WIS might be tempting... except that Perception is based off of it.
2> Similarly, this means you're probably going to be keying your breath weapon off Dex. "Poison" would be the stereotypical rogue damage form.
3> Now, how important is an 18 Dex (and attendant +4 Dex Mod) to you? If the answer is "Very", go ahead and spend the points for it. This will leave you with a 14 (before the +2 bonus, 16 after) in your secondary stat (STR for BS, CHA for AD), a 10 in your dump stat, and a random 11th point somewhere.
3a> Now, this is NOT necessarily the best option despite what the "optimizers" will tell you. If you accept a 16 DEX, that will free up 8 attribute points -- enough to take WIS to 14 and CON to 13, just to throw some numbers out.
4> To pick your skills right, you'd really need a good grasp of what the rest of your party has/needs. You get a bonus to History & Intimidate -- and you might well want to take Intimidate to benefit from some Rattling abilities. You will definitely want Perception. If you went BS you will have the Str to make Athletics a viable choice. If you went AD, the same applies to Streetwise.
4a> Now, there is the matter of backgrounds. In your place, I'd take the Criminal background and select the +2 to Thievery. Your mileage probably varies and all that.
5> Feat selection is a good problem to have for rogues AND dragonborns -- so many nice feats, so little feat selection Now, the following is what I'd do, your mileage will almost certainly vary based on your DM and tastes.
>Slaying Action. As a rogue, your job in combat is to deal a lot of damage to singular targets. Slaying Action lets you get your Sneak Attack damage bonus twice a turn if using an action point (in practice, once every-other battle or so). IMHO, an essentially required feat for rogues.
>Skill Focus: Thievery. This is definitely one some people are going to disagree with. In my mind though, this is just a case of having the tools to do your job. In fairness though, a non-trivial percentage of DM's will respond by increasing the difficulty of all traps by +3.
>Hurl Breath: this is apparently a new one in the last character builder update (Dragon 365?). Anyway, it turns your breath weapon into a Area Burst 2 within 10. This will generally be more useful as a minion-breaker (and from what I've seen in play, that's primarily what the breath weapon becomes).
>Dragonborn Senses: another one from the "mileage varies greatly by DM" school.
>Warrior of the Wild: by far the most popular multiclass choice for most classes, it will add another skill to your list and the ability to do +1d6 damage to up to two attacks against one target.
I'll try to come back to this later.Last edited by TheEmerged; 2009-11-21 at 06:37 PM.
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2009-11-21, 05:43 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Wow. Quite a mouthful. Let me address each point in turn, and thanks for taking the time to type all that!
1. Going for Artful Dodger.
2. Either poison or acid. You make a good case for the former.
3. Not sure if 18 Dex is critical, but it definitely has to be high.
4. I'd need to know the other party's attributes first...
5. Thievery sounds like a good idea... although I need to make sure that it fits an objective niche in the game, and not just be "something that my character would have." Dragonborn senses sound good.
I'll need to spend a bit more time looking over all you've suggested. And thanks again!
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2009-11-21, 08:22 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Okay, here's one possible writeup for Rhiga at level 1. This comes with the usual disclaimers that this is just a suggestion, your mileage may differ, and so forth.
Spoiler====== Created Using Wizards of the Coast D&D Character Builder ======
Rhiga, level 1
Dragonborn, Rogue
Rogue Tactics: Artful Dodger
Dragon Breath Key Ability: Dragon Breath Dexterity
Dragon Breath Damage Type: Dragon Breath Acid
Background: Occupation - Criminal (+2 to Thievery)
FINAL ABILITY SCORES
Str 10, Con 13, Dex 16, Int 10, Wis 14, Cha 16.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 16, Int 10, Wis 14, Cha 14.
AC: 15 Fort: 11 Reflex: 15 Will: 13
HP: 25 Surges: 7 Surge Value: 7
TRAINED SKILLS
Stealth +8, Thievery +10, Acrobatics +8, Bluff +8, Intimidate +10, Perception +7
UNTRAINED SKILLS
Arcana, Diplomacy +3, Dungeoneering +2, Endurance +1, Heal +2, History +2, Insight +2, Nature +2, Religion, Streetwise +3, Athletics
FEATS
Level 1: Slaying Action
POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Clever Strike
Rogue encounter 1: Positioning Strike
Rogue daily 1: Handspring Assault
ITEMS
Thieves' Tools, Leather Armor, Dagger (2), Adventurer's Kit
Here's a sample at Level 10 -- I didn't bother to adjust the equipment. Same disclaimers, of course.
Spoiler====== Created Using Wizards of the Coast D&D Character Builder ======
Rhiga, level 10
Dragonborn, Rogue
Rogue Tactics: Artful Dodger
Dragon Breath Key Ability: Dragon Breath Dexterity
Dragon Breath Damage Type: Dragon Breath Acid
Background: Occupation - Criminal (+2 to Thievery)
FINAL ABILITY SCORES
Str 10, Con 13, Dex 18, Int 10, Wis 14, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 16, Int 10, Wis 14, Cha 14.
AC: 21 Fort: 16 Reflex: 21 Will: 19
HP: 70 Surges: 7 Surge Value: 18
TRAINED SKILLS
Stealth +14, Thievery +19, Acrobatics +14, Bluff +14, Intimidate +16, Perception +13, Athletics +10
UNTRAINED SKILLS
Arcana +5, Diplomacy +9, Dungeoneering +7, Endurance +6, Heal +7, History +7, Insight +7, Nature +7, Religion +5, Streetwise +9
FEATS
Level 1: Slaying Action
Level 2: Hurl Breath
Level 4: Dragonborn Senses
Level 6: Skill Focus (Thievery)
Level 8: Warrior of the Wild
Level 10: Weapon Expertise (Light Blade)
POWERS
Rogue at-will 1: Clever Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Positioning Strike
Rogue daily 1: Handspring Assault
Rogue utility 2: Adaptable Flanker
Rogue encounter 3: Bait and Switch
Rogue daily 5: Surefooted Retort
Rogue utility 6: Ignoble Escape
Rogue encounter 7: From the Shadows
Rogue daily 9: Into Harm's Way
Rogue utility 10: Executioner's Mien
ITEMS
Thieves' Tools, Leather Armor, Dagger (2), Adventurer's Kit- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
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- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
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2009-11-21, 08:26 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
What's the high wisdom doing for her except a small increase to perception? Put her wisdom at 10 and bump up constitution or even lower constitution to bump up strength because her fort defense is seriously hurting.
Last edited by jmbrown; 2009-11-21 at 08:27 PM.
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2009-11-21, 08:34 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
WOW! This is great! Thank you VERY much for all this... it's amazing... far beyond the amount of help I thought I would get
And yes, I'll have to add some of that leather armor... the pic above is more useful for... well... call it her civilian garb.
And maybe her strength will get a small bump up... I want her to be stronger than she looks...Last edited by nonamearisto; 2009-11-21 at 08:40 PM.
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2009-11-21, 09:37 PM (ISO 8601)
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Re: 4e Dragonborn Rogue.
Agreed. Wisdom isn't useful enough to a Rogue to justify putting it that high. I'd actually pull it down to 10 and put the points into Strength to get 15 Strength, letting you grab some feats such as Brutal Teamwork (Martial Power, Dragonborn Rogue only, requires Str 15, boosts damage when adjacent to allies) or Hide armor proficiency (in case you really need another point of AC, or plan on going to Paragon and need 2 more points of AC more than you do 2 feats).
The main attraction of being a Dragonborn Rogue is that you can almost go half & half with your power selection, since you'll have a decent enough Strength and Charisma to modify both sets of powers.