A Monster for Every Season: Summer 2
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    Troll in the Playground
     
    AssassinGuy

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    Default A Death to Orb Spells

    Spellproof
    You are capable of halting even residual traces of magic.
    Prerequisites: Spell resistance from a feat, class feature, or racial trait.
    Benefit: Whenever you are targetted by a spell or spell-like ability that does not permit spell resistance, the caster makes a caster level check with a +5 bonus. If the result does not exceed your spell resistance, the spell fails to affect you.
    This does not affect spells that create an area or effect, even if you are in the area or interract with the effect.

    Yeah, it stops orbs and a couple of other odd effects out there. Mostly orbs. This ability isn't really that powerful unless it is tacked onto a golem which don't qualify as they don't have actual spell resistance.
    Caster level bonuses still make fun of spell resistance so things like orbs don't seem like they are kind of overkill.

    Well, I can safely say that this ability isn't overpowered, at least when compared to divine denial from Exemplars of Evil (negate any divine spell with a will save. Yes, please!)
    Last edited by Realms of Chaos; 2009-11-21 at 12:14 AM.
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    Orc in the Playground
     
    Daemon

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    Default Re: A Death to Orb Spells

    Looks fine to me.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

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    Milskidasith's Avatar

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    Default Re: A Death to Orb Spells

    So how does SR work with summoned monsters? What about Dispel Magic?

    While this seems useful, it opens up an entirely different kind of cheese; take an item (which a golem can wear, actually, as a side note) that gives SR, take this feat, and then cast Spell Immunity (or GSI, whatever) Dispel Magic, then buff all you want. You can never be dispelled, ever! It makes permanencies worth the cost over a simple contingency!

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    Ogre in the Playground
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    Default Re: A Death to Orb Spells

    Quote Originally Posted by Milskidasith View Post
    While this seems useful, it opens up an entirely different kind of cheese; take an item (which a golem can wear, actually, as a side note) that gives SR, take this feat, and then cast Spell Immunity (or GSI, whatever) Dispel Magic, then buff all you want. You can never be dispelled, ever! It makes permanencies worth the cost over a simple contingency!
    The Area version of Dispel and Greater Dispel should still hit a buff at a time. Disjunction will still drop the buffs.

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    Milskidasith's Avatar

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    Default Re: A Death to Orb Spells

    Ok, so you're immune to everything but a crappy version of Dispel Magic that can be overridden by simply having a bunch of permanencied high caster level crap on you, and disjunction, which is rarely used. So it's not quite total immunity, but still very close.

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    Ogre in the Playground
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    Default Re: A Death to Orb Spells

    Yes, this is an unintended side effect and needs fixing on the feat. I suppose I have a tendency to be pedantic. Sorry.
    Last edited by Glimbur; 2009-11-20 at 10:45 PM.

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    Milskidasith's Avatar

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    Default Re: A Death to Orb Spells

    Quote Originally Posted by Glimbur View Post
    Yes, this is an unintended side effect and needs fixing on the feat. I suppose I have a tendency to be pedantic. Sorry.
    No, it was a valid exception, and, if people houserule disjunction the way I do (Magic items get dispelled for a few hours, but not destroyed) then it's a very valid counter. Still... there are probably other effects we should look out for with this.

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    Troll in the Playground
     
    AssassinGuy

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    Default Re: A Death to Orb Spells

    Interesting point.

    I changed the feat so that it requires casters to make a "psuedo-spell penetration check". Though they don't benefit from the spell penetration feat (or its improved version), they still get the +5 bonus on top of their caster level.

    Also, you can no longer have gained the spell resistance via magical items. Just feats, class features, and racial features (go, drow, go).
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

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