Results 1 to 7 of 7
-
2009-11-21, 02:49 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Australia
- Gender
(3.5) Spelltouched feats - any worth it?
I've just started a new game playing a spellwarped creature, and I remembered these feats. They fit the theme, but are any of them worth it?
A link, for anyone who doesn't know what I'm talking about.Last edited by Grumman; 2009-11-21 at 02:51 AM.
-
2009-11-21, 03:36 AM (ISO 8601)
- Join Date
- Dec 2005
Re: (3.5) Spelltouched feats - any worth it?
the stench one is decent-to-good for npcs or if you find some workaround.
life leech is again great for an npc, and great if your dm favors using lots of little critters.a tiny space dedicated to a beloved grandpa now passed. may every lunch be peanut butter-banana sandwiches.
i has 2/4 an internets.
old avatarsSpoiler
gnome_4ever:
-
2009-11-21, 03:36 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: (3.5) Spelltouched feats - any worth it?
some look nice in certain situational cases...
For example:
False Pretenses [Spelltouched]
Those who try to charm you get an unpleasant surprise.
Prerequisite
Exposure to charm or dominate spell.
Benefit
When you succeed on a save against a charm or compulsion effect, the character trying to charm or compel you believes that you failed your save. You can play along voluntarily if you wish to. if the charm or compulsion involves telepathic commands, you continue to receive them, although you aren't obligated to follow them.
Naturalized Denizen [spelltouched]
You are unusually anchored to your location.
Prerequisite
Exposure to dimensional anchor spell.
Benefit
You are never treated as an extraplanar creature (and you lose the extraplanar subtype). Thus, you can't be affected by a banishment or dismissal spell or similar effects that send extraplanar creatures back to their home planes.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
-
2009-11-21, 04:48 AM (ISO 8601)
- Join Date
- May 2007
Re: (3.5) Spelltouched feats - any worth it?
Live My Nightmare: Two saves at a lowish DC isn't all that effective, but you have to approve of a feat that makes Paladins spontaneously drop dead around you.
-
2009-11-21, 04:57 AM (ISO 8601)
- Join Date
- Jan 2007
Re: (3.5) Spelltouched feats - any worth it?
@Fishy
It's more then that: since you have to make a decision, whether send the nightmeres or not, you allways know, when you are scryed upon. It's not explicitly stated, but is necessary IC and OOC. It's a lot more useful, then it shows at the first sight.
Plus it has a nice flavor.In a war it doesn't matter who's right, only who's left.
-
2009-11-21, 05:26 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
Re: (3.5) Spelltouched feats - any worth it?
I agree.. The feats are interesting but most are situational enough that you may work with the DM to get them without using a feat, if you are feat hungry or getting it before having access to an extra feat and not get a new feat next time you should get it, if you have the feats to spare.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
-
2009-11-21, 05:50 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Australia
- Gender
Re: (3.5) Spelltouched feats - any worth it?
Thanks for your input, everyone. I've got 3 feats still unallocated by level 20 so far, so I could take Live My Nightmare and still have room for other things, if the opportunity presents itself.
Last edited by Grumman; 2009-11-21 at 05:54 AM.