New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15

Thread: [4e] Houserules

  1. - Top - End - #1
    Ogre in the Playground
     
    Thajocoth's Avatar

    Join Date
    Mar 2009
    Location
    Austin TX
    Gender
    Male

    Default [4e] Houserules

    The game I'm running is switching to have 3 DMs rotating. This will let me play 2/3 of the time. We've agreed that we should agree on houserules instead of switching between them. For the other DMs, this campaign is the only one they've played. One of them wants to add a slew of houserules:

    Everyone gets all powers from their class, but can only cast what they can cast. So you pick which level 1 encounter power to use when you use it...

    Anything that's ranged can also be used as melee. This also allows a ranged character to flank. However, a ranged attack will, even if used as melee, provoke AOs from everyone except for the target.

    Everyone has combat advantage against a flanked target.


    How do I explain to them how changing the system so dramatically is such a horribly horrible idea?
    Avatar by me. It's Incendius Darkscale, a Good Dragonborn Dragon Sorcerer, Demonskin Adept, Prince of Hell, worshiper of the Platinum Dragon (Bahamut), specializing in Fire and Lightning, wielding a staff in each hand.

  2. - Top - End - #2
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: [4e] Houserules

    Quote Originally Posted by Thajocoth View Post
    Everyone gets all powers from their class, but can only cast what they can cast. So you pick which level 1 encounter power to use when you use it...
    No. No no no no no no no. That takes away one of the Human's schticks (picking an extra at-will attack at level 1), one of the Wizard's abilities (picking a different Daily each day), and one of the Wizard's Implement Mastery options (replacing an encounter power on the fly). Even worse, combat will slow down even more when players stop to decide not only between their level 1 and 3 encounter attack powers, but between all of the level 1 and 3 encounter attack powers every time they want to use one.
    Quote Originally Posted by Thajocoth View Post
    Anything that's ranged can also be used as melee. This also allows a ranged character to flank. However, a ranged attack will, even if used as melee, provoke AOs from everyone except for the target.
    RAW except for the last bit. It's part of the reason why Archer style Rangers get Defensive Mobility.
    Quote Originally Posted by Thajocoth View Post
    Everyone has combat advantage against a flanked target.
    Ugly. Eliminates the Distant Advantage feat, and kills a lot of combat maneuvering. Any monster groups will be able to take down the Defender easily by flanking him with two Soldiers or Brutes and then annihilating him with now-more-accurate shots from Artillery, Skirmishers, and Controllers.

  3. - Top - End - #3
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Mar 2007
    Location
    Canberra, Australia
    Gender
    Male

    Default Re: [4e] Houserules

    None of those changes seem terribly unbalanced. They first one will make things a bit easy for the players since they can pick the powers best suited to a particular fight. It isn't overwhelming though as you generally won't win a fight a lot more convincingly by having a particular set of powers than if you don't.

    I don't see why it wouldn't attract an AoO from the target - that's about my only real objection to the ranged issue. There are feats allowing a ranged attacker to take advantage of an existing flank.

    This last houserule works both ways - the monsters can get combat advantage as easily as the players can.

  4. - Top - End - #4
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: [4e] Houserules

    I agree with pretty much all that MK says and would like to reiterate that this will seeeeeriously slow things down. It'll also turn everyone into Schroedinger's Wizard which will certainly unbalance things as they will always be prepared for everything. Things will most certainly be unbalanced and tactics will be nonexistent.
    Last edited by Asbestos; 2009-11-23 at 09:45 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    Apr 2005
    Location
    Copenhagen, DK
    Gender
    Male

    Default Re: [4e] Houserules

    Quote Originally Posted by Mando Knight View Post
    RAW except for the last bit.
    I somehow missed that you didn't need a melee weapon to flank anymore, so thanks for that one. I guess it's just an old 3.5 habit of mine.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Mar 2007
    Gender
    Male

    Default Re: [4e] Houserules

    I'm partial to atleast letting people have 2 encounters known per encounter slot. Since there are some fights where you just don't want to use Divine Glow, but would rather use Command.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Decoy Lockbox's Avatar

    Join Date
    May 2007
    Location
    Maryland, USA
    Gender
    Male

    Default Re: [4e] Houserules

    Quote Originally Posted by Starsinger View Post
    I'm partial to atleast letting people have 2 encounters known per encounter slot. Since there are some fights where you just don't want to use Divine Glow, but would rather use Command.
    I'm actually doing this in a game of mine. Its no-item, so to make up for the lack of item utility, the players get "linked slot" encounters, and extra utility powers at odd levels. Its working very well so far.
    Decoy Lockbox, you win the internet metal award. You are a metal god.
    My Guide to Metal

  8. - Top - End - #8
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Houserules

    Quote Originally Posted by Thajocoth View Post
    Everyone gets all powers from their class, but can only cast what they can cast. So you pick which level 1 encounter power to use when you use it...
    This is a really bad idea because of the way it slows down gameplay (and also, because "all powers" means four from the PHB, three more from Martial Power, three from various Dragon Magazines, and one from the PHB Heroes Minis).

    If it bothers someone that his characters have too few useful things to do in an ancounter (which does appear to be a common sentiment at low heroic levels), start the campaign at level 7. Problem solved.

    Anything that's ranged can also be used as melee. This also allows a ranged character to flank. However, a ranged attack will, even if used as melee, provoke AOs from everyone except for the target.

    Everyone has combat advantage against a flanked target.
    None of this is horrible or unbalancing, actually.

    It is important to realize that many rules in many systems are arbitrary. For instance, flanking gives you a +2 to hit. If you would make that a +1 or a +3, you would not "horribly unbalance" the game, because 1, 2 and 3 are all arbitrary numbers. So house rules like these can't really hurt (although they can confuse).
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  9. - Top - End - #9
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: [4e] Houserules

    Quote Originally Posted by Thajocoth View Post
    The game I'm running is switching to have 3 DMs rotating. This will let me play 2/3 of the time. We've agreed that we should agree on houserules instead of switching between them. For the other DMs, this campaign is the only one they've played. One of them wants to add a slew of houserules:

    Everyone gets all powers from their class, but can only cast what they can cast. So you pick which level 1 encounter power to use when you use it...
    This is strange. It defeats the purpose of guiding a character's devolpment over the course of the game. Bad for story, good for munchkins.

    Anything that's ranged can also be used as melee. This also allows a ranged character to flank. However, a ranged attack will, even if used as melee, provoke AOs from everyone except for the target.
    OK, use in melee provoking AoOs, balanced. Flanking with a ranged weapon? Isn't there a specific feat for that? Maybe I'm thinking 3.5e...

    Everyone has combat advantage against a flanked target.
    No. Not good. Only active flankers should get the bonuses associated with combat advantage, unless they have a specific feat, class ability, or power that allows this.

    How do I explain to them how changing the system so dramatically is such a horribly horrible idea?
    Just explain it to the other DM. There are certain rules in place that keep the game in balance. Change those rules and suddenly you're not playing DnD, you're playing...I don't know what you're playing...
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  10. - Top - End - #10
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Houserules

    Quote Originally Posted by dsmiles View Post
    This is strange. It defeats the purpose of guiding a character's devolpment over the course of the game. Bad for story, good for munchkins.
    I don't think it's good for munchkins, really. Generally, there is at each level one power that is obviously the best for a given build, so the munchkin will simply use that one every time. On the other hand, this is bad for (1) novice players, who may well be overwhelmed, and (2) neurotic tacticians, who want to milk every bonus no matter how irrelevant from every turn.

    (as I keep saying, the essence of 4E is that doing 20 damage now is better than thinking for a minute and then doing 23 damage)

    Flanking with a ranged weapon? Isn't there a specific feat for that?
    No. You can also flank with an orb, or barehanded.

    No. Not good. Only active flankers should get the bonuses associated with combat advantage,
    It's no big deal, the bonus for flanking generally doesn't matter anyway. It's only important when rogues are involved, for who it would indeed be fair to spend a feat on ranged flanking (a feat which already exists, btw).
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  11. - Top - End - #11
    Ogre in the Playground
     
    Thajocoth's Avatar

    Join Date
    Mar 2009
    Location
    Austin TX
    Gender
    Male

    Default Re: [4e] Houserules

    I got him to realize that it's mostly ridiculous.

    However, they're still adding "Point blank shooter" as a multiclass feat with a few sub-feats. After a few feats, a ranged person can essentially use their ranged as melee. (Including at the end, taking AOs with a ranged basic.) But it's AS melee, so something like Prime Shot wouldn't effect the attack.
    Last edited by Thajocoth; 2009-11-24 at 12:49 PM.
    Avatar by me. It's Incendius Darkscale, a Good Dragonborn Dragon Sorcerer, Demonskin Adept, Prince of Hell, worshiper of the Platinum Dragon (Bahamut), specializing in Fire and Lightning, wielding a staff in each hand.

  12. - Top - End - #12
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: [4e] Houserules

    A melee attack can engage in OAs. That is about the only advantage melee attacks have over ranged (plus some powers that trigger basic melee attacks).

    A ranged attack provokes OAs. With a bow, you can flank and get combat advantage, and get prime shot, and the like. The OA provoking is pretty standard.

    There are a handful of attacks that don't match the above rules, but they tend to be ranger encounter/daily powers. Rangers can get attacks that don't trigger OAs at all and are bow based.

    In short, most of the rule is already there for point-blank shots. The only real difference is that you cannot take OAs, and you provoke OAs from your target, by default.

  13. - Top - End - #13
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: [4e] Houserules

    Quote Originally Posted by Yakk View Post
    A melee attack can engage in OAs. That is about the only advantage melee attacks have over ranged (plus some powers that trigger basic melee attacks).

    A ranged attack provokes OAs. With a bow, you can flank and get combat advantage, and get prime shot, and the like. The OA provoking is pretty standard.

    There are a handful of attacks that don't match the above rules, but they tend to be ranger encounter/daily powers. Rangers can get attacks that don't trigger OAs at all and are bow based.

    In short, most of the rule is already there for point-blank shots. The only real difference is that you cannot take OAs, and you provoke OAs from your target, by default.
    I actually added a racial epic tier feat that allows a goblin (only) to actually threaten 3 squares with a pistol or rifle. OA, anyone?
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Nov 2009
    Gender
    Male

    Default Re: [4e] Houserules

    My basic rule regarding houserules is this: Don't make houserules until you understand the system.

    I'm sure your fellow DM's will understand if you ask them to play the system for at least a couple of sessions before thinking up ways to improve it.

  15. - Top - End - #15
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: [4e] Houserules

    Quote Originally Posted by Thajocoth View Post
    I got him to realize that it's mostly ridiculous.

    However, they're still adding "Point blank shooter" as a multiclass feat with a few sub-feats. After a few feats, a ranged person can essentially use their ranged as melee. (Including at the end, taking AOs with a ranged basic.) But it's AS melee, so something like Prime Shot wouldn't effect the attack.
    Honestly, I don't understand the point of this. Have you found ranged builds particularly gimped in 4e that they need to basically be 'ranged melee'? Are your battles in 10'x10' rooms? Is it somehow difficult to stay out of melee as a ranged build (considering how many ranged builds have some sort of 'run the crap away from melee' feat/power)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •