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Thread: [3.5] my Natural Spell nerf
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2009-11-24, 08:12 PM (ISO 8601)
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[3.5] my Natural Spell nerf
Instead of outright banning it, I propose that it does not cover the focus or material components; i.e. it just allows somatic and verbal components to work properly.
With that nerf, would anybody still take it?
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2009-11-24, 08:16 PM (ISO 8601)
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2009-11-24, 08:18 PM (ISO 8601)
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- Mar 2009
Re: [3.5] my Natural Spell nerf
I have to wonder why adding more bookkeeping is preferable to just removing it.
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2009-11-24, 08:18 PM (ISO 8601)
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- May 2009
Re: [3.5] my Natural Spell nerf
Back when it was first introduced (Defenders of the Faith?), my group had the whacky misinterpretation that Natural Spell was a metamagic, and that the spells to be cast-able in animal form had to be prepared with that metamagic in advance, and, if so prepared, could then *only* be cast in animal form!
We had no idea what the fuss was, it seemed pretty balanced to us. Then we realized that it wasn't a Metamagic feat at all...
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2009-11-24, 08:20 PM (ISO 8601)
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- Jun 2008
Re: [3.5] my Natural Spell nerf
Funny, that was my impression as well back in 3.0. Needless to say, I was surprised by the 3.5e "version."
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2009-11-24, 08:21 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
Make it useable 3/day instead?
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2009-11-24, 08:21 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-11-24, 08:32 PM (ISO 8601)
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2009-11-24, 08:42 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
I think it's quite a stretch to say that any of the animal forms have the manual dexterity to use a focus or material component properly. I'd allow it for a chimpanzee, but I can't think of much else. Keep in mind there is considerable DM fiat here.
If the druid wants to also take the eschew materials feat as well, that's fine. Now he's spent 2 feats on this, and that still doesn't help with the focus.
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2009-11-24, 08:58 PM (ISO 8601)
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2009-11-24, 09:00 PM (ISO 8601)
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- Jun 2008
Re: [3.5] my Natural Spell nerf
I just thought it was a same level slot, so you're either preparing normal spells or wildshape variants.
Of course, it does nothing to a druid who prepares everything as wildshape-flavor and then wanders around as a chipmunk....
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2009-11-24, 09:08 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
Make it a +1~+2 metamagic? Like, Naturalized Greater Magic Fang?
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2009-11-24, 11:59 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
I made it a +2 metamagic myself. Effectively Still Spell+Silent Spell rolled into a single feat at the cost of only castable while Wildshaped.
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2009-11-25, 12:35 AM (ISO 8601)
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2009-11-25, 01:48 AM (ISO 8601)
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2009-11-25, 01:58 AM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
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2009-11-25, 02:03 AM (ISO 8601)
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- Jan 2009
Re: [3.5] my Natural Spell nerf
Eschew Materials, in Tome and Blood, was a [Metamagic] feat.
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2009-11-25, 01:28 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
Well I'm sold on natural spell as a metamagic and to provide disincentive to stay wild-shaped all day, I made it a +1 level adjustment. Thus my house rule is as follows:
Natural Spell
1. This feat does not allow the use of material components melded into the
current form; eschew materials must still be taken for that.
2. This feat is metamagic +1; spells must be memorized at one level higher than normal expressly for the purpose of casting while wild shaped.
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2009-11-25, 04:02 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2009-11-25, 04:10 PM (ISO 8601)
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2009-11-25, 04:22 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
Personally, I just say use the shapeshifting variant from the players handbook 2, in fact I require it in games I run.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2009-11-25, 04:30 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
I prefer to pathfinder-style nerf the benefits of the wildshape. If WS doesn't turn you from a 6 str gnome weakling into a 30 strength killing machine, letting you cast in animal form doesn't seem so bad.
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2009-11-26, 11:22 AM (ISO 8601)
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2009-11-26, 01:05 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
Revised Natural Spell: Every time you cast a spell while wildshaped, the DM erases a part of your character sheet of his or her choice.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2009-11-26, 01:09 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
I say make it +1 metamagic, and if you let polymorphed wizards cast spells if they have the limbs, let them take it as well. Even as a +2 metamagic I'd take it if I could cast as a wizard in dragon form I would. (If you polymorph into a dragon do you get its SPD?)
EDIT: Okay, when he casts it I remove his best feat except for natural spell. It is the last thing I remove, leaving him with one thing: his old wisdom. I have already removed his skill bonuses, other feats, special abilities except for spellcasting, and all non-wisdom stats above one, but to be nice I will give him str, dex, con, int, and cha of 1. Being mean is fun.
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2009-11-26, 02:14 PM (ISO 8601)
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- Nov 2006
Re: [3.5] my Natural Spell nerf
You could make it only work for a specific spell per feat.
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2009-11-26, 02:17 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
Because we all know the best way to make natural spell balanced is to make it suck horribly, right guys? A +1 metamagic that works in or out of animal form would be balanced; you're giving up higher level slots to cast in wildshape form, which doesn't help with casting anyway.
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2009-11-26, 03:06 PM (ISO 8601)
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2009-11-26, 03:14 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
I dispute your assertion that it requires an additional feat to make it functional (though perhaps having eschew materials as a prereq is a nice touch). I left the focus in; aren't there pleny of druid spells with components V, S, F?
Anyways, now that I think of it, I like making eschew materials a prereq. Now it's a 2 feat investment. Maybe that's all it needs?
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2009-11-26, 03:20 PM (ISO 8601)
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Re: [3.5] my Natural Spell nerf
Making it a two feat tax only makes druids more feat starved. Instead of making it harder to get but still just as good, make it balanced. A +1 metamagic would work just fine, because then you sacrifice spell slots for the indirect (for spellcasting) benefit of being a bear/fleshraker/something.