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Thread: (4E) Working alone.
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2009-11-25, 05:59 PM (ISO 8601)
- Join Date
- Apr 2009
(4E) Working alone.
I'm in the middle of an Eberron campaign with an odd twist. Contrary to the old D&D "rule", the DM has split the party. See, all of the players are different people living in Sharn, each with our own agenda.
Anyway, I'd like to ask anyone if they have any tips for handling an encounter if you're alone. My character is sneaking into a factory, and there's a chance things will go south and I'll have to fight five to seven guards.
I'm playing an assassin (it's a D&D insider class). The DM has assured us the enemies will be balanced, but the assassin is a striker with HP like a Wizard (currently 32), and my defences are 17, 15, 15, and 17, so I'm feeling a little underconfident. Any advice?
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2009-11-25, 06:01 PM (ISO 8601)
- Join Date
- Nov 2006
Re: (4E) Working alone.
Don't get caught? Failing that, find a good way to run away really well. Seriously, running can save your bum.
Or, see if you can hire somethugsPinkerton Detectives to help you.Thanks to zegma for my awesome avatar.
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2009-11-25, 06:04 PM (ISO 8601)
- Join Date
- May 2007
Re: (4E) Working alone.
Yeah, the Assassin has some nice stealth aids, there. Always be aware of your exits, and book it at the first sign of trouble, frankly.
Especially with one person, you've got to make the fight on YOUR terms.
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2009-11-25, 06:47 PM (ISO 8601)
- Join Date
- Apr 2009
Re: (4E) Working alone.
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2009-11-25, 06:49 PM (ISO 8601)
- Join Date
- Nov 2006
Re: (4E) Working alone.
An invisibility power is always a good backup.
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2009-11-25, 07:24 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
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Re: (4E) Working alone.
Take them out one by one like an assassin should. No assassin worth his salt should ever have to face 5-7 enemies at once.
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2009-11-25, 07:25 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: (4E) Working alone.
block the path of the five to 7 guards (temporarily is enough), set the building on fire, and run like hell...
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2009-11-25, 08:17 PM (ISO 8601)
- Join Date
- Nov 2006
Re: (4E) Working alone.
Go into shade form, and bugger out?
32 HP... given 10 con, that makes you level 4?
That makes your defense-Level of 13/11/11/13. Strangely high will.
I assume you have hidden insight? (which is just the coolest assassin feat)
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2009-11-25, 09:14 PM (ISO 8601)
- Join Date
- Apr 2009
Re: (4E) Working alone.
Actually, the character is level 3, and has a Con of 14. I also have some magic armor. As for killing the guards, that would be my last resort. Bodies would arouse suspicion, and my goal is to avoid being detected at all.
Plus, my character is Good-aligned, and would rather not kill some random guys who may have families and are only trying to do their jobs.
But using Shade Form is an idea. I could slip inside, and then lay low until the guards give up (I'll have to ask the DM if this will fly). Insubstantial means I can ghost through walls, right? I'd rather not run home and lick my wounds, although I may have to if I fail, since there isn't much chance of taking these guys in a fight.
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2009-11-25, 09:45 PM (ISO 8601)
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- Mar 2006
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- Piercing the heavens!
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2009-11-25, 10:34 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: (4E) Working alone.
Shade Form is definitely a good choice, but just remember that insubstantial =/= phasing.
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2009-11-25, 10:40 PM (ISO 8601)
- Join Date
- May 2007
Re: (4E) Working alone.
Technically, you can 'take them out' one by one and still not kill them. You just state that you are disabling them not killing, when you drop them to 0. However, unless you're quick, they will wake up (admittedly with only a quarter of their health - NPC's get 1 healing surge a day, by raw) after a short rest.
Of course, if you're particularly badass, you could take them out one by one, then tie them up gagged so they can't contribute further, but it's still not as stealthy as simply not being seen.
What else is your assassin packing, skillwise, other than the inevitably awesome stealth?
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2009-11-25, 10:43 PM (ISO 8601)
- Join Date
- May 2009
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2009-11-25, 10:48 PM (ISO 8601)
- Join Date
- May 2007
Re: (4E) Working alone.
Well, I'm currently working my way through Arkham Asylum, so that kind of thing is pretty much the idea I guess. :)
Though it does open up some ideas for this; Break them. Knock them out, and then break some limbs. Just because you're avoiding killing them doesn't mean you have to be gentle.
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2009-11-26, 12:28 AM (ISO 8601)
- Join Date
- Apr 2009
Re: (4E) Working alone.
Oh, I forgot to mention. This situation is a skill challenge. The DM is dictating whether enemies are close to me or not. And I was reluctant to try attacking guards because if unconscious/dead enemies are discovered, I lose all of my successes. Still, there must be a way of stashing them in a corner somewhere...
In terms of skill, the assassin also has a good acrobatics, bluff, and streetwise. I wanted advice on what to do in case I fail the challenge (and get discovered, starting an encounter).Last edited by RdMarquis; 2009-11-26 at 12:36 AM.
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2009-11-26, 12:35 AM (ISO 8601)
- Join Date
- Nov 2006
Re: (4E) Working alone.
This kind of reminds me of Thief.
Anyway, how about running away? You're allowed to run away from a combat encounter, as far as I know. I think you could make it, too.Thanks to zegma for my awesome avatar.
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2009-11-26, 12:38 AM (ISO 8601)
- Join Date
- Apr 2009
Re: (4E) Working alone.
Well, yeah, that's my plan B. But, I was wondering if there was any viable way of making a stand and fighting, possibly using stealth to keep my character safe. I have the Mark of Shadow feat, which keeps me invisible if I miss an attack while invisible.
Last edited by RdMarquis; 2009-11-26 at 12:43 AM.
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2009-11-26, 04:29 AM (ISO 8601)
- Join Date
- Jun 2007
Re: (4E) Working alone.
Guide to the Magus, the Pathfinder Gish class.
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2009-11-26, 01:05 PM (ISO 8601)
- Join Date
- Nov 2006
Re: (4E) Working alone.
Sadly, at this point, you aren't quite a full-fledged lurker.
But in the event of a fight, I'd be tempted to emulate a lurker. Hide in the darkness. Save your shadow form for when you are cornered. Drop shrouds on them without them knowing from where you are doing it (ideally with the feat that makes them not even know you are doing it), and then taking one out.
Try to figure out which guards are more competent (do nature or history checks).
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2009-11-26, 06:03 PM (ISO 8601)
- Join Date
- Apr 2009
Re: (4E) Working alone.
If worse comes to worse, I'll try that (but I don't have the Hidden Insight feat). My character should have some cover. (I haven't even finished the skill challenge yet. Nobody's online; they must be celebrating Thanksgiving.)
That reminds me, I've been meaning to ask somebody, do the shrouds kill minions, even if you miss an attack?
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2009-11-26, 08:10 PM (ISO 8601)
- Join Date
- Nov 2006
Re: (4E) Working alone.
A miss never damages a minion.
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2009-11-26, 08:54 PM (ISO 8601)
- Join Date
- Apr 2009
Re: (4E) Working alone.
Rats. Oh, well. The game should be back on track in a day or two, so we'll see how it goes.