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  1. - Top - End - #1
    Orc in the Playground
     
    Samuel Sturm's Avatar

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    Default 1d2 Crusader Improvement Idea!

    Take the 1d2 crusader.
    Instead of using a 1d2 weapon, which doesn't really work if the rules are read "right", use a 1d1 weapon.

    A blowgun from complete warrior has a 1d3 damage die. But, make it tiny, and it deals 1d1 damage. Now, the die itself will roll maximum damage every time. Therefore, Infinite damage!

    Does it work? Or am I just dreaming?
    There is no 'overkill.' There is only 'open fire' and 'time to reload.'
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    Firbolg in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Unfortunately, the rules drop it to just '1' damage, not 1d1, so no die is rolled....sorry.

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    Firbolg in the Playground
     
    GnomeWizardGuy

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    Default Re: 1d2 Crusader Improvement Idea!

    Shrinking a 1d2 weapon reduces it to 1 damage, not 1d1. No infinite damage from that route, as you're not even rolling anymore.

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    Troll in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Indeed, this is clearly stated on the weapon damage sizing charts. Nice try, though.

  5. - Top - End - #5
    Ettin in the Playground
     
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    Default Re: 1d2 Crusader Improvement Idea!

    How does the 1d2 not work? Are you referring to the fact that you don't actually roll a 2? Because "treat the result as a 2" is rolling a 2.
    [/sarcasm]
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  6. - Top - End - #6
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Sstoopidtallkid View Post
    How does the 1d2 not work? Are you referring to the fact that you don't actually roll a 2? Because "treat the result as a 2" is rolling a 2.
    It works by combining a "reroll 1's" ability with a "if you roll max damage on a die, roll again and add together." Because you always reroll 1's and always add another die when rolling 2's, any successful attack roll deals infinite damage.

    Blade 7 was trying to bypass the "reroll 1's" requirement, as a 1d1 die will always roll maximum damage on a die.

  7. - Top - End - #7
    Orc in the Playground
     
    Samuel Sturm's Avatar

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    Default Re: 1d2 Crusader Improvement Idea!

    Aha well. <le sigh...>
    There is no 'overkill.' There is only 'open fire' and 'time to reload.'
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  8. - Top - End - #8
    Ogre in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Rolling an infinite number of dice is a bad idea, btw... tends to slow down gameplay.

  9. - Top - End - #9
    Ogre in the Playground
     
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    Default Re: 1d2 Crusader Improvement Idea!

    Ask your DM to let you take average, I guess?
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  10. - Top - End - #10
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Riffington View Post
    Rolling an infinite number of dice is a bad idea, btw... tends to slow down gameplay.
    I don't know. If I roll 1,000,000 dice per a second with a computer, having it use BigNums and text files as storage locations, we might finish rolling in never.

  11. - Top - End - #11

    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by mikeejimbo View Post
    Ask your DM to let you take average, I guess?
    This comment makes me chuckle.

  12. - Top - End - #12
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    NecromancerGirl

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    Default Re: 1d2 Crusader Improvement Idea!

    I'm trying to imagine how a character doing decent damage with a greatsword could start turning people into purée with a single blow from a tiny dagger.

    It's an odd mental image.

  13. - Top - End - #13
    Titan in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Wouldn't having a large penalty to damage (say damage roll is 1d4-3) will result in always getting your max of 1 damage?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  14. - Top - End - #14
    Firbolg in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Sliver View Post
    Wouldn't having a large penalty to damage (say damage roll is 1d4-3) will result in always getting your max of 1 damage?
    But you wouldn't be rolling your maximum on the die.

  15. - Top - End - #15
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    Killer Angel's Avatar

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by erikun View Post
    Blade 7 was trying to bypass the "reroll 1's" requirement, as a 1d1 die will always roll maximum damage on a die.
    So, instead of having an infinite damage loop, we have an infinite damage loop, but with a slightly minor effort (if only the weapon size chart allowed it)?
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  16. - Top - End - #16
    Ogre in the Playground
     
    HalflingRangerGuy

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    Default Re: 1d2 Crusader Improvement Idea!

    If a player ever actually came to a game of mine with a d2 crusader, I'd ask him to roll that d2 until he was satisfied with the result. Every. Damn. Time.

  17. - Top - End - #17
    Titan in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by RebelRogue View Post
    If a player ever actually came to a game of mine with a d2 crusader, I'd ask him to roll that d2 until he was satisfied with the result. Every. Damn. Time.
    You would ask him to roll handfulls of coins? Some players won't care to do so, especially since they didn't care about actually making it in the first place, so you will only slow down the game and piss off other players that you allowed it and ruled in such a matter to hurt the game.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  18. - Top - End - #18
    Halfling in the Playground
     
    NecromancerGirl

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by RebelRogue View Post
    If a player ever actually came to a game of mine with a d2 crusader, I'd ask him to roll that d2 until he was satisfied with the result. Every. Damn. Time.
    Do the rules actually allow you to stop rolling?

  19. - Top - End - #19
    Ettin in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Sliver View Post
    You would ask him to roll handfulls of coins? Some players won't care to do so, especially since they didn't care about actually making it in the first place, so you will only slow down the game and piss off other players that you allowed it and ruled in such a matter to hurt the game.
    The DM will hurt the game? As opposed to the guy who brought an infinite damage build to the table?

  20. - Top - End - #20
    Titan in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Green Bean View Post
    The DM will hurt the game? As opposed to the guy who brought an infinite damage build to the table?
    If the guy brought the character and the DM approved with this ruling then yes, as the DM is responsible for what he allows in his game and the ruling he makes, and as such, is responsible for the delay caused by such actions and the annoyance it caused at the table.
    Last edited by Sliver; 2009-11-26 at 08:44 AM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  21. - Top - End - #21
    Ogre in the Playground
     
    HalflingRangerGuy

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Sliver View Post
    You would ask him to roll handfulls of coins? Some players won't care to do so, especially since they didn't care about actually making it in the first place, so you will only slow down the game and piss off other players that you allowed it and ruled in such a matter to hurt the game.
    He would of course have to roll one die (or flip a coin) at a time. After all, you don't know in advance whether it will be a max or not

    In all seriousness: no, I would of course not allow it as a DM. But if it somehow slipped past me, I'd surely make a player do all that rolling untill his co-players got pissed at him!

  22. - Top - End - #22
    Orc in the Playground
     
    Samuel Sturm's Avatar

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    Default Re: 1d2 Crusader Improvement Idea!

    Theoretical optimization is never something you want to actually bring to the table.
    Pun-Pun, Chuck E. Cheese, and Superboy will ruin a game very quickly, and may cost you some friends while you're at it. But it is fun to mess with the system, and get a good laugh at WOTC every now and then.
    There is no 'overkill.' There is only 'open fire' and 'time to reload.'
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  23. - Top - End - #23
    Firbolg in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Blade 7 View Post
    Superboy
    Haven't heard of this one, and it's not amenable to Googling - what is it, may I ask?

  24. - Top - End - #24
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    Wings of Peace's Avatar

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Sliver View Post
    If the guy brought the character and the DM approved with this ruling then yes, as the DM is responsible for what he allows in his game and the ruling he makes, and as such, is responsible for the delay caused by such actions and the annoyance it caused at the table.
    To be fair in the instance of a player bringing an infinite damage Crusader I am fairly certain the initial question asked will not usually be "Can I bring my infinite damage Crusader" but rather "I made a Crusader from Tome of Battle is that cool?"
    Last edited by Wings of Peace; 2009-11-26 at 09:09 AM.
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  25. - Top - End - #25
    Orc in the Playground
     
    Samuel Sturm's Avatar

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by kamikasei View Post
    Haven't heard of this one, and it's not amenable to Googling - what is it, may I ask?
    Superboy is what the WOTC CO boards called the 1d2 crusader build.
    There is no 'overkill.' There is only 'open fire' and 'time to reload.'
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  26. - Top - End - #26
    Troll in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Blade 7 View Post
    Theoretical optimization is never something you want to actually bring to the table.
    Pun-Pun, Chuck E. Cheese, and Superboy will ruin a game very quickly, and may cost you some friends while you're at it. But it is fun to mess with the system, and get a good laugh at WOTC every now and then.
    Chuck, actually, isn't that dangerous in normal play. If memory serves, he doesn't come together until near epic levels.

  27. - Top - End - #27
    Ogre in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Sliver View Post
    If the guy brought the character and the DM approved with this ruling then yes, as the DM is responsible for what he allows in his game and the ruling he makes, and as such, is responsible for the delay caused by such actions and the annoyance it caused at the table.
    Because EVERY dm can instantly calculate EVERY implication with EVERY build
    Of course the player that brought the class to the table is responsible not the dm...

  28. - Top - End - #28
    Titan in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Wings of Peace View Post
    To be fair in the instance of a player bringing an infinite damage Crusader I am fairly certain the initial question asked will not usually be "Can I bring my infinite damage Crusader" but rather "I made a Crusader from Tome of Battle is that cool?"
    And even if you don't check the sheet or miss the trick, as soon as tries to blow up monsters with a fork you say that this is not TO here. Not tell him "alright, flip a coin. Another one.. Again.." Until everybody else are pissed. If someone brings up TO characters to the game, most chances he won't care if everybody gets pissed at him. You should have other things more important then proving the player "his" character has no place here, like, running a game for the rest of the players.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  29. - Top - End - #29
    Firbolg in the Playground
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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Blade 7 View Post
    Superboy is what the WOTC CO boards called the 1d2 crusader build.
    Ah, I see. Don't remember ever seeing the reference.

  30. - Top - End - #30
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    DrowGuy

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    Default Re: 1d2 Crusader Improvement Idea!

    Quote Originally Posted by Emmerask View Post
    Because EVERY dm can instantly calculate EVERY implication with EVERY build
    Of course the player that brought the class to the table is responsible not the dm...
    Not really. I was rolled up a duskblade who channeled empowered vampire touch via arcane thesis. The DM told me after my first full attack that it was too powerful. He could have saved both of us a lot of time if he'd bothered to check my feats and made a logical conclusion as to which spell I was going to chanel based of that.

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