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Thread: [3.5] Stat Up The Doctor
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2009-11-26, 09:06 PM (ISO 8601)
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[3.5] Stat Up The Doctor
I'm thinking Factotum with a bit of Cloistered Cleric... but I've only seen the series starting from the point where Eccleston was the Doctor.
Last edited by jeek; 2009-11-26 at 09:20 PM. Reason: Name fix
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2009-11-26, 09:08 PM (ISO 8601)
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Re: [3.5] Stat Up Doctor Who
Back in the John Pertwee days, he did use Venusian Kung Fu, so maybe some Monk levels!
...but seriously, I think I'd go staright Factotum.Last edited by Thurbane; 2009-11-26 at 09:09 PM.
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2009-11-26, 09:12 PM (ISO 8601)
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Re: [3.5] Stat Up Doctor Who
At least 30 INT. Chaotic Good alignment. He's also got a template(Time's Champion).
You know, I think you actually couldn't quite stat up the Doctor. He changes quite a bit between regenerations; you'd need 13(10 right now) sheets. If One were to meet Ten, I shudder to think what the old codger would think of himself. If Seven were to meet Two, however...
And I'm all for straight factotum as well. His stats would keep changing, though. For example, Six has a low Charisma, while Seven definitely has the highest Int.Last edited by industrious; 2009-11-26 at 09:13 PM.
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2009-11-26, 09:14 PM (ISO 8601)
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Re: [3.5] Stat Up Doctor Who
This should be thrown in somewhere.
And and echo to calls of Factotum, but throw some artificer in there as well.Homebrew
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2009-11-26, 09:16 PM (ISO 8601)
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Re: [3.5] Stat Up Doctor Who
If anything, he's got the Scientific Improvisation ability from d20 Modern. The Doctor isn't a magician. Even though he was Merlin in a past(future?) incarnation.
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2009-11-26, 09:18 PM (ISO 8601)
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Re: [3.5] Stat Up Doctor Who
The Doctor, not Doctor Who. Doctor Who is the series, The Doctor is the main character. [/nitpick]
Anyway, are you doing this just our of curiosity, or do you plan on using the stats?
If you plan on using him, then that might keep some of the broken stuff from being suggested; it's generally a well-agreed upon rule that you can make Pun-Pun as good as you want, but don't play him in an actual campaign.It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
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2009-11-26, 09:21 PM (ISO 8601)
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Re: [3.5] Stat Up Doctor Who
Last edited by jeek; 2009-11-26 at 09:22 PM.
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2009-11-27, 01:50 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
I thought The Doctor was a DMPC with a level in Bard (yay Knowledge: Plot) with a character sheet that was never actually shown to the PCs.
But... but... You can't Wake Up Dead
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2009-11-27, 01:52 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
An interesting idea. I would love ot have the stats to use, not just out of curiosity. How close do we reckon we can get using the SRD and homebrew?
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2009-11-27, 01:52 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Bard20//Factotum20//Rogue10/Chameleon10
The Doctor gestalts three classes. He is just that awesome.
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2009-11-27, 02:06 AM (ISO 8601)
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2009-11-27, 02:09 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Feat rogue. Traded sneak attack for feats.
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2009-11-27, 02:16 AM (ISO 8601)
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Re: [3.5] Stat Up Doctor Who
Last edited by kpenguin; 2009-11-27 at 02:16 AM.
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2009-11-27, 03:11 AM (ISO 8601)
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2009-11-27, 03:46 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Scrolling down the thread a bit, I notice that an attempt was made. Loremaster was suggested, but this has the problem of needing spellcasting. This was also suggested, but this needs an infusion-using class. Perhaps a Factotum with some sort of homebrewed non-casting Loremaster? And incidentally, I would give him a level or two in something psionic, although I can't think what.
Last edited by Fortuna; 2009-11-27 at 03:46 AM.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
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2009-11-27, 08:20 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Factotum can qualify for Paragnostic Apostle, which gets Lore...
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2009-11-27, 09:34 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
This came up a few weeks ago.
Motormouth who talks the enemy to death, has knowledge as the plot requires, obeys the tenets of narrative causality, and few-to-no combat skills (Pertwee excepted).
The Doctor = bard.
Companion = cohort with NPC class.
Captain Jack = fighter with the Immortal and Omnisexual templates.
Torchwood = a punch of ugly, pugnacious, loquacious, ineffective hill goblins who spend all their time rutting and gurning at one another as they fail life forever.
@v: Ye kna nowt!Last edited by bosssmiley; 2009-11-27 at 10:14 AM.
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2009-11-27, 09:55 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
The Doctor is not a bard. He rarely sings, and while some of his incarnations might play various instruments, his feedback is rarely positive about them.
And I'm still arguing 30 INT minimum. The Doctor single-handedly keeps his TARDIS (mostly) working, and can invent high-tech devices out of whatever he can find. And don't tell me that Seven isn't as smart as Reed Richards.
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2009-11-27, 10:06 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
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2009-11-27, 10:07 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
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2009-11-27, 10:18 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
1:Everything amazing the doctor does seem to be sudden bursts of brilliance, which is classic factotum.
2:Cloistered cleric makes no thematic sense, and if i remember correctly no doctor has ever used divine magic.
3: The roguish things the doctor(s? can you use plural, i 'unno how it works with that dude) do are better simulated by factotum.
4: I'm on the "Below 30 int" team.
Just 4 things i wanted to say, though i know very little of doctor who, seeing as it's basically nonexistant in my part of the world.
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2009-11-27, 10:48 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
That being said, I think we can agree on some things, at least about the current incarnation of the Doctor:
STR 11- he doesn't show any real feats of physical strength, but isn't especially weak
DEX >12- He's pretty nimble
He has the "Run" feat, or a base speed >30 feet.
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2009-11-27, 11:23 AM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
He's got to have a high diplomacy, considering how often he's able to walk into military bases, etc, and be able to be instantly in charge of anything.
("Midnight" was a string of natural 1's)
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2009-11-27, 01:19 PM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Or the psychic paper gives a +30 modifier to diplomacy and bluff. Also he either needs a few bags of holding stuffed with trinkets or a robe of many things (but in the shape of a coat).
As for states I would agree with industrious for str and dex, as for con I would say around 12 as well but he needs Regeneration(Ex)
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2009-11-27, 01:43 PM (ISO 8601)
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2009-11-27, 02:00 PM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Factotum, perhaps with levels of Jaunter. There are time travel shenanigans in psionics, but they'd be hard to adequately integrate. Time Mantle ardent could perhaps do it.
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2009-11-27, 02:50 PM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
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2009-11-27, 03:25 PM (ISO 8601)
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2009-11-27, 04:12 PM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Yeah, but...Waters of Mars spoilers.
SpoilerIn Waters of Mars, they start out with "who are you? We're supposed to be the only humans on this planet. We're going to all point our guns at you." and proceed from there to "Soon after you showed up, people started turning into water-zombie-things because of some mysterious Martian plague. I trust you." Circumstance penalty, my ass. He had to roll above a 15.
Anyway, yeah. It's not just Bluff, because even when he isn't spouting blatant lies like "I am not an alien" or "Name's John Smith" (well, I hope that one's a lie), he's still usually able to win people over.
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2009-11-27, 04:39 PM (ISO 8601)
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Re: [3.5] Stat Up The Doctor
Clearly thats the result of a insane diplomacy roll.
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