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  1. - Top - End - #1
    Halfling in the Playground
     
    Zombie

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    furious [3.5] Stat Up The Doctor

    I'm thinking Factotum with a bit of Cloistered Cleric... but I've only seen the series starting from the point where Eccleston was the Doctor.
    Last edited by jeek; 2009-11-26 at 09:20 PM. Reason: Name fix
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    Thurbane's Avatar

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    Default Re: [3.5] Stat Up Doctor Who

    Back in the John Pertwee days, he did use Venusian Kung Fu, so maybe some Monk levels!

    ...but seriously, I think I'd go staright Factotum.

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    Default Re: [3.5] Stat Up Doctor Who

    At least 30 INT. Chaotic Good alignment. He's also got a template(Time's Champion).

    You know, I think you actually couldn't quite stat up the Doctor. He changes quite a bit between regenerations; you'd need 13(10 right now) sheets. If One were to meet Ten, I shudder to think what the old codger would think of himself. If Seven were to meet Two, however...

    And I'm all for straight factotum as well. His stats would keep changing, though. For example, Six has a low Charisma, while Seven definitely has the highest Int.
    Last edited by industrious; 2009-11-26 at 09:13 PM.
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    Ogre in the Playground
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    Default Re: [3.5] Stat Up Doctor Who

    This should be thrown in somewhere.

    And and echo to calls of Factotum, but throw some artificer in there as well.

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    Default Re: [3.5] Stat Up Doctor Who

    If anything, he's got the Scientific Improvisation ability from d20 Modern. The Doctor isn't a magician. Even though he was Merlin in a past(future?) incarnation.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

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  6. - Top - End - #6

    Default Re: [3.5] Stat Up Doctor Who

    The Doctor, not Doctor Who. Doctor Who is the series, The Doctor is the main character. [/nitpick]

    Anyway, are you doing this just our of curiosity, or do you plan on using the stats?

    If you plan on using him, then that might keep some of the broken stuff from being suggested; it's generally a well-agreed upon rule that you can make Pun-Pun as good as you want, but don't play him in an actual campaign.
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  7. - Top - End - #7
    Halfling in the Playground
     
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    Default Re: [3.5] Stat Up Doctor Who

    Quote Originally Posted by The Dark Fiddler View Post
    The Doctor, not Doctor Who. Doctor Who is the series, The Doctor is the main character. [/nitpick]
    Fixed.

    Quote Originally Posted by The Dark Fiddler View Post
    Anyway, are you doing this just our of curiosity, or do you plan on using the stats?
    Curiosity.
    Last edited by jeek; 2009-11-26 at 09:22 PM.
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    Default Re: [3.5] Stat Up The Doctor

    I thought The Doctor was a DMPC with a level in Bard (yay Knowledge: Plot) with a character sheet that was never actually shown to the PCs.

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    Default Re: [3.5] Stat Up The Doctor

    An interesting idea. I would love ot have the stats to use, not just out of curiosity. How close do we reckon we can get using the SRD and homebrew?
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

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  10. - Top - End - #10

    Default Re: [3.5] Stat Up The Doctor

    Bard20//Factotum20//Rogue10/Chameleon10

    The Doctor gestalts three classes. He is just that awesome.

  11. - Top - End - #11
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    Default Re: [3.5] Stat Up The Doctor

    Quote Originally Posted by Pharaoh's Fist View Post
    Bard20//Factotum20//Rogue10/Chameleon10

    The Doctor gestalts three classes. He is just that awesome.
    Hmm. Not seeing inspire, or sneak attack. However chameleon and factotum definitely fits. Artificer seems accurate as well.
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    Default Re: [3.5] Stat Up The Doctor

    Feat rogue. Traded sneak attack for feats.

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    Default Re: [3.5] Stat Up Doctor Who

    Quote Originally Posted by industrious View Post
    At least 30 INT.
    Seems like a bit overkill. The Doctor is amazingly intelligent, but he's not Reed Richards.

    His Intelligence, Wisdom, and Charisma seem like they'd be in the twenties, fluctuating depending on which one we're talking about.
    Last edited by kpenguin; 2009-11-27 at 02:16 AM.
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    DruidGuy

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    Default Re: [3.5] Stat Up Doctor Who

    Quote Originally Posted by kpenguin View Post
    Seems like a bit overkill. The Doctor is amazingly intelligent, but he's not Reed Richards.
    That's probably vice versa. Richards is no Doctor.

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    Default Re: [3.5] Stat Up The Doctor

    Scrolling down the thread a bit, I notice that an attempt was made. Loremaster was suggested, but this has the problem of needing spellcasting. This was also suggested, but this needs an infusion-using class. Perhaps a Factotum with some sort of homebrewed non-casting Loremaster? And incidentally, I would give him a level or two in something psionic, although I can't think what.
    Last edited by Fortuna; 2009-11-27 at 03:46 AM.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

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    Default Re: [3.5] Stat Up The Doctor

    Factotum can qualify for Paragnostic Apostle, which gets Lore...

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    Default Re: [3.5] Stat Up The Doctor

    This came up a few weeks ago.

    Motormouth who talks the enemy to death, has knowledge as the plot requires, obeys the tenets of narrative causality, and few-to-no combat skills (Pertwee excepted).

    The Doctor = bard.
    Companion = cohort with NPC class.
    Captain Jack = fighter with the Immortal and Omnisexual templates.

    Torchwood = a punch of ugly, pugnacious, loquacious, ineffective hill goblins who spend all their time rutting and gurning at one another as they fail life forever.

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    Last edited by bosssmiley; 2009-11-27 at 10:14 AM.

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    Default Re: [3.5] Stat Up The Doctor

    The Doctor is not a bard. He rarely sings, and while some of his incarnations might play various instruments, his feedback is rarely positive about them.

    And I'm still arguing 30 INT minimum. The Doctor single-handedly keeps his TARDIS (mostly) working, and can invent high-tech devices out of whatever he can find. And don't tell me that Seven isn't as smart as Reed Richards.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
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    It turns out that sometimes? He *does* murder characters.

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    Default Re: [3.5] Stat Up The Doctor

    Quote Originally Posted by industrious View Post
    The Doctor is not a bard. He rarely sings, and while some of his incarnations might play various instruments, his feedback is rarely positive about them.
    He does give occasionally speeches to inspire people though. Seems like once an episode he at least manages "LISTEN PEOPLE IF WE WANT TO LIVE WE NEED TO WORK TOGETHER" and from then on the NPC's get a bonus to saves against fear
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    PirateCaptain

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    Default Re: [3.5] Stat Up The Doctor

    Quote Originally Posted by shadow_archmagi View Post
    He does give occasionally speeches to inspire people though. Seems like once an episode he at least manages "LISTEN PEOPLE IF WE WANT TO LIVE WE NEED TO WORK TOGETHER" and from then on the NPC's get a bonus to saves against fear
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  21. - Top - End - #21
    Bugbear in the Playground
     
    Daemon

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    Default Re: [3.5] Stat Up The Doctor

    1:Everything amazing the doctor does seem to be sudden bursts of brilliance, which is classic factotum.

    2:Cloistered cleric makes no thematic sense, and if i remember correctly no doctor has ever used divine magic.

    3: The roguish things the doctor(s? can you use plural, i 'unno how it works with that dude) do are better simulated by factotum.

    4: I'm on the "Below 30 int" team.

    Just 4 things i wanted to say, though i know very little of doctor who, seeing as it's basically nonexistant in my part of the world.

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    Default Re: [3.5] Stat Up The Doctor

    That being said, I think we can agree on some things, at least about the current incarnation of the Doctor:

    STR 11- he doesn't show any real feats of physical strength, but isn't especially weak

    DEX >12- He's pretty nimble

    He has the "Run" feat, or a base speed >30 feet.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

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    Orc in the Playground
     
    OldWizardGuy

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    Default Re: [3.5] Stat Up The Doctor

    He's got to have a high diplomacy, considering how often he's able to walk into military bases, etc, and be able to be instantly in charge of anything.

    ("Midnight" was a string of natural 1's)

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    BlackDragon

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    Default Re: [3.5] Stat Up The Doctor

    Or the psychic paper gives a +30 modifier to diplomacy and bluff. Also he either needs a few bags of holding stuffed with trinkets or a robe of many things (but in the shape of a coat).

    As for states I would agree with industrious for str and dex, as for con I would say around 12 as well but he needs Regeneration(Ex)

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    Titan in the Playground
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    Default Re: [3.5] Stat Up The Doctor

    Quote Originally Posted by Sir_Elderberry View Post
    He's got to have a high diplomacy, considering how often he's able to walk into military bases, etc, and be able to be instantly in charge of anything.

    ("Midnight" was a string of natural 1's)
    Wasn't that due to his special item of constant Glibness? Nat 1 aren't a sure failure for skills too..
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    Troll in the Playground
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    Default Re: [3.5] Stat Up The Doctor

    Factotum, perhaps with levels of Jaunter. There are time travel shenanigans in psionics, but they'd be hard to adequately integrate. Time Mantle ardent could perhaps do it.

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    OldWizardGuy

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    Default Re: [3.5] Stat Up The Doctor

    Quote Originally Posted by Sliver View Post
    Wasn't that due to his special item of constant Glibness? Nat 1 aren't a sure failure for skills too..
    Sometimes it's psychic paper, yeah, but in others--like the newest, Waters of Mars--the psychic paper is nowhere to be seen and he still manages to earn a surprising amount of trust very quickly.

    And I can only assume that the Doctor plays with critical skill failures.

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    HalflingRogueGirl

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    Default Re: [3.5] Stat Up The Doctor

    Quote Originally Posted by Sir_Elderberry View Post
    Sometimes it's psychic paper, yeah, but in others--like the newest, Waters of Mars--the psychic paper is nowhere to be seen and he still manages to earn a surprising amount of trust very quickly.

    And I can only assume that the Doctor plays with critical skill failures.
    The Doctor has Bluff coming out of his Gallifreyan wazoo. However not even that can help you when the DM is piling on circumstance modifier after circumstance modifier after circumstance modifier.

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    OldWizardGuy

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    Default Re: [3.5] Stat Up The Doctor

    Yeah, but...Waters of Mars spoilers.
    Spoiler
    Show
    In Waters of Mars, they start out with "who are you? We're supposed to be the only humans on this planet. We're going to all point our guns at you." and proceed from there to "Soon after you showed up, people started turning into water-zombie-things because of some mysterious Martian plague. I trust you." Circumstance penalty, my ass. He had to roll above a 15.


    Anyway, yeah. It's not just Bluff, because even when he isn't spouting blatant lies like "I am not an alien" or "Name's John Smith" (well, I hope that one's a lie), he's still usually able to win people over.

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    Default Re: [3.5] Stat Up The Doctor

    Clearly thats the result of a insane diplomacy roll.
    thnx to Starwoof for the fine avatar

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