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  1. - Top - End - #1
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default [3.5] Great all-purpose feats

    It's a great thing when you gain a new feat, and you realize you already have all the necessary feats for your character build at your current level.

    In these times, you can always turn to the old classics, like Improved Initiative, a good old skill focus, spell penetration and the likes. But let's see some great feats that aren't used that often, but are all-around good for a wide range of character concepts.

    My DM suggested Dash from Miniatures Handbook for my warlock upon reaching level 3. Extra 5 ft movement that will also affect my fell flight? Not the greatest thing ever, but damn, it's nice for a feat.

    Of course I later realized that, being a dragonwrought kobold, draconic aura (swiftness) was better. Still, Dash is a great all-purpose feat in my opinion.

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    Firbolg in the Playground
     
    sonofzeal's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Improved Toughness is a solid standby for me.

    Nymph's Kiss is in the same vein. Extra skillpoints always help.

    Open Minded is a faster payoff than Nymph's Kiss, and sometimes is worth it.

    Wild Talent + Speed of Thought trumps Dash in most cases.

    Martial Study / Martial Stance are just amazing, for almost everybody.

    Combat Expertise is brilliant for anyone who doesn't rely on attack rolls (and good for many who do).
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  3. - Top - End - #3
    Troll in the Playground
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    Default Re: [3.5] Great all-purpose feats

    I don't know a character that wouldn't be improved by the Bind Vestige feat.

    Travel Devotion can be useful.

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    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: [3.5] Great all-purpose feats

    I will pretty much always take Able Learner on my human characters, unless I'm really starved for skill points anyway.

    It goes extremely well with a 1st level of rogue. Plenty of points to go around and you'll never have to worry about cross-class and maximum ranks again.

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    Lycanthromancer's Avatar

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    Default Re: [3.5] Great all-purpose feats

    For any character with levels in a manifesting class, Psicrystal Affinity is great. It's much more durable and useful than a familiar, and you technically don't have any drawbacks if it's destroyed (according to WotC, if it's destroyed you "get another one").

    It has so many uses it's not even funny.

    Shape Soulmeld and Martial Stance are great ways to get special abilities and always-on buffs, whether you have associated class levels or not.
    Last edited by Lycanthromancer; 2009-11-28 at 11:58 AM.

  6. - Top - End - #6
    Ogre in the Playground
     
    crazedloon's Avatar

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    Default Re: [3.5] Great all-purpose feats

    spirit sense from HoH a nice feat which allows you to not worry about killing any messengers or any of the BBEG's minions because you can still question them.
    Check out my horrible homebrews

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: [3.5] Great all-purpose feats

    For any character with the Dragonblood subtype, the Draconic Aura provide nice bonuses(I especially like Senses, a +1-4 bonus to Spot/Listen/Init to all allies? Yes thanks!)

  8. - Top - End - #8
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by BenTheJester View Post
    For any character with the Dragonblood subtype, the Draconic Aura provide nice bonuses(I especially like Senses, a +1-4 bonus to Spot/Listen/Init to all allies? Yes thanks!)
    Regarding that, a Dragonwrought kobold loses its dragonblood subtype to become a pure dragon, if I remember correctly. Does that mean they're stuck at +1 with this feat? It would be pretty stupid: you're more of a dragon so your draconic aura is weaker. But the wording sure seems to point that way.

    Also, does this mean a dragonwrought kobold sorcerer can sacrifice spell slots (level 2 and up) for draconic auras the way a true dragon does?

  9. - Top - End - #9
    Bugbear in the Playground
     
    charl's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Insightful Reflexes (from Complete Adventurer, let's ju add Int instead of Dex to reflex saves) is good for a pretty wide variety of classes, especially since Int builds tend to use classes that don't have a good reflex bonus. It's not useful for everyone though. The same book has Jack of All trades. It lets you use any skill untrained. Pretty nifty.

    Dash has been mentioned. I just wanted to add you can find it in Complete Warrior as well.
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    Troll in the Playground
     
    GolemsVoice's Avatar

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    Default Re: [3.5] Great all-purpose feats

    There are a couple of feats that let you change the stat you use some skills with for another. Always useful for everyone who doesn't rely on the ability score in question.
    The +2 bonus-on-one-saving-throw-feats is always helpful to boost a low save. Maybe a weapon focus?
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  11. - Top - End - #11
    Firbolg in the Playground
     
    erikun's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Improved Initiative, Improved Toughness, Quick Draw, and Blind-Fight are ones that I've made good use of. Eschew Materials is found on every one of my casters.

    I will second Psicrystal Affinity; those things are all kinds of useful. Practiced Manifester is good for any multiclassed psionic character. (Practiced Spellcaster too, but spellcasters who give up caster levels are a lot rarer.)

  12. - Top - End - #12
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: [3.5] Great all-purpose feats

    I'll have to second Shape Soulmeld and Martial Study / Martial Stance feats. They open up a world of possibilities. Like entirely new families of feats.

    I'm looking into Shape Soulmeld (Wormtail Belt) for my kobold. +2 natural AC? All right. I rarely get attacked, but +2 is always good.

  13. - Top - End - #13

    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by Grushvak View Post
    My DM suggested Dash from Miniatures Handbook for my warlock upon reaching level 3. Extra 5 ft movement that will also affect my fell flight? Not the greatest thing ever, but damn, it's nice for a feat.

    Of course I later realized that, being a dragonwrought kobold, draconic aura (swiftness) was better. Still, Dash is a great all-purpose feat in my opinion.
    Spending a feat for something that is outclassed by Boots of Striding and Springing is not a good idea.

  14. - Top - End - #14
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by Pharaoh's Fist View Post
    Spending a feat for something that is outclassed by Boots of Striding and Springing is not a good idea.
    God forbid I ever have to retrain.

    For now, at level 3, it is great. And the availability of such magic items is never assured, so I usually don't let the existence of a magic item that accomplishes the same function keep me from a feat I find appealing.

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    Firbolg in the Playground
     
    Darrin's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by Grushvak View Post
    Regarding that, a Dragonwrought kobold loses its dragonblood subtype to become a pure dragon, if I remember correctly. Does that mean they're stuck at +1 with this feat? It would be pretty stupid: you're more of a dragon so your draconic aura is weaker. But the wording sure seems to point that way.
    True dragons automatically qualify for anything that requires the dragonblood subtype (RotD p. 4, down at the bottom).

    Quote Originally Posted by Grushvak View Post
    Also, does this mean a dragonwrought kobold sorcerer can sacrifice spell slots (level 2 and up) for draconic auras the way a true dragon does?
    I believe so.

  16. - Top - End - #16
    Ettin in the Playground
     
    deuxhero's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Dash equivlent is only 2000 something gold (fixed) on armor. You can get a 10 ft land bonus for 2000 if you give up your shoes (3000 if you don't)

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    Orc in the Playground
     
    Zombie

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    Default Re: [3.5] Great all-purpose feats

    Toughness, 'nuff said

  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by sonofzeal View Post
    Combat Expertise is brilliant for anyone who doesn't rely on attack rolls (and good for many who do).
    How do you figure? You have to attack to use it.

  19. - Top - End - #19

    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by tahu88810 View Post
    Toughness, 'nuff said

  20. - Top - End - #20
    Troll in the Playground
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    Default Re: [3.5] Great all-purpose feats

    Most builds don't take all-purpose feats. Generalizing = bad, specializing = good. That's how things work for the most part.

    Improved bloody Initiative, however, is nigh-universally useful. It's not always worth a feat slot, but it's certainly better than scribe scroll in my eyes.

  21. - Top - End - #21
    Ogre in the Playground
     
    DrowGuy

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by aethernox View Post
    Most builds don't take all-purpose feats. Generalizing = bad, specializing = good. That's how things work for the most part.

    Improved bloody Initiative, however, is nigh-universally useful. It's not always worth a feat slot, but it's certainly better than scribe scroll in my eyes.
    Improved initiative is good for Rogues, Ninjas, and anyone who relies on their opponents being flatfooted, but only for one round. Improved Feint is much more useful.

  22. - Top - End - #22
    Barbarian in the Playground
     
    Narazil's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by Beelzebub1111 View Post
    Improved initiative is good for Rogues, Ninjas, and anyone who relies on their opponents being flatfooted, but only for one round. Improved Feint is much more useful.
    Hello, my name is Wizard. I don't care about hitting first, I care about my opponents doing just that.
    Seriously, winning initiative is important for everyone.

  23. - Top - End - #23
    Barbarian in the Playground
     
    Planetar

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by Pharaoh's Fist View Post
    Sarcasm I hope

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    Lycanthromancer's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by tahu88810 View Post
    Toughness, 'nuff said
    No. Just...no.

    No no never no.

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    Optimystik's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by Kazrasa View Post
    Sarcasm I hope
    Maybe he means 3.0.

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    Ogre in the Playground
     
    HalflingRangerGuy

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    Default Re: [3.5] Great all-purpose feats

    Blind-fight in order to avoid being punished by invisible foes with sneak attack (or similar precision damage), though only for melee. The reroll for concealment can be beneficial as well.

  27. - Top - End - #27
    Titan in the Playground
     
    Thurbane's Avatar

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    Default Re: [3.5] Great all-purpose feats

    Aside from feats that are part of a feat chain, here's some I really like when I have a feat to blow:
    • Bloodline feats from Dragon Compendium (for any spontaneous caster - 1 extra spell known per level, which might otherwise not be available to your class)
    • Bane Magic (2d6 extra damage against 1 creature type - good at low levels especially, if you are facing one type of foe a lot)
    • Able Learner (must for any human who plans to multi-class)
    • Wild Cohort
    • Domain feats (especially Chaos, Knowledge, Law, Travel and Trickery)
    • Rapid Spell (Summon creatures as a standard action for +1 spell level)
    • Scorpion's Resolve: like Iron Will, but +4 instead of +2 (still applies to 90% of Will saves you have to make). Will also stack with Iron Will.

  28. - Top - End - #28
    Orc in the Playground
     
    SamuraiGuy

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    Default Re: [3.5] Great all-purpose feats

    Toughness is required for Roll With It?

    I made a 3rd level dwarven fighter with 45 hp and DR 2/-. Needed Toughness to do it though.
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  29. - Top - End - #29
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: [3.5] Great all-purpose feats

    If I'm playing a spellcaster, I usually grab Extend Spell ASAP. May not use it at level 1, but it's a great thing to have handy. Improved Initiative is also probably the only feat I would take, regardless of anything else on the character sheet.
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  30. - Top - End - #30
    Colossus in the Playground
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    Default Re: [3.5] Great all-purpose feats

    Quote Originally Posted by Schylerwalker View Post
    Toughness is required for Roll With It?

    I made a 3rd level dwarven fighter with 45 hp and DR 2/-. Needed Toughness to do it though.
    Yeah, about that, I always ask DM if I can take Improved Toughness instead (though in one arena, I did play a character with Toughness and it won me a match; that said, that was because said arena was a level 1 arena).

    'cause Toughness is frankly the reason Tarrasque isn't very intimidating. If it had useful feats instead of the infinite Toughnesses, maybe it could accomplish something other than be big and look dumb.
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