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Thread: Getting rid of fatigue?
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2009-11-29, 08:26 AM (ISO 8601)
- Join Date
- Mar 2007
Getting rid of fatigue?
Without sleeping that is. Anyone have any ideas? D&D 3.5 for the record.
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2009-11-29, 08:51 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Cydonia
- Gender
Re: Getting rid of fatigue?
Homebrew caffeine rules. I'm serious, treat it as a drug.
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2009-11-29, 09:08 AM (ISO 8601)
- Join Date
- Jan 2006
Re: Getting rid of fatigue?
Lesser restoration works.
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2009-11-29, 09:22 AM (ISO 8601)
- Join Date
- Dec 2006
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2009-11-29, 09:24 AM (ISO 8601)
- Join Date
- Jul 2008
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2009-11-29, 09:26 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Lustria
- Gender
Re: Getting rid of fatigue?
You can take a level in Horizon Walker with terrain: desert.
But if you aren't a ranger or something appropriate, I won't recommend it.Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
Things that increase my self esteem:
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2009-11-29, 09:28 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Getting rid of fatigue?
Horizon Walker, Desert Terrain (SRD).
Potions of Lesser Restoration brewed by a 4th level paladin are only 50 GP.
Ray of Resurgence (Lost Empires of Faerun). 1st level Cleric, 2nd level Sorcerer/Wizard spell.
Sphere of Awakening (MIC).
Iron Heart Surge (ToB).
Legs of the Undying Marcher graft (MoE).Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2009-11-29, 10:30 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Cydonia
- Gender
Re: Getting rid of fatigue?
Caffeine (drug)
Cost: ???
Effect: Ten minutes after consuming one dose of caffeine, any fatigue/exhaustion effect is lessened by one step (so exhausted becomes fatigued and fatigued becomes nothing) and the user gains a +2 bonus vs. any effect that would cause fatigue. The user also gains a +2 bonus to saves vs. sleep, and a +1 bonus on listen, spot, reflex & will saves, and initiative. One dose lasts for 2d4 minus Con Mod (minimum 1) hours.
Addiction: The user must make a fortitude save DC 10 for each dose consumed in a 24 hour period or become addicted, and each dose after the first increases the DC by 1.
Withdrawal: After 2d12 + Con Mod (+4 w/endurance) hours after the last dose, the user suffers withdrawal symptoms. These are an inversion of the drugs benefits (gains one step of fatigue, -2 vs. sleep, -1 on listen, etc.).
After another 2d12 + Con Mod (+4 w/endurance) hours, the penalties double. After 5 days minus Con Mod (minimum 1) the effects stop and the user is no longer addicted.
Once the user is suffering withdrawal symptoms, one dose will alleviate the penalties until that dose wears off.
Side effects: Each usage of caffeine in a day after the third gives a cumulative -1 penalty to all dexterity-based skill checks and attack rolls, but an additional +1 bonus to reflex saves. These penalties/bonuses reset when the character sleeps.
Method of entry: Chewing on seeds, bark, or leaves of certain plants – consuming tea and coffee and possibly tablets.
It's not perfect, but it works.Last edited by Harperfan7; 2009-11-30 at 05:30 AM.
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2009-11-29, 12:42 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Getting rid of fatigue?
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2009-11-29, 01:41 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Hawaii
- Gender
Re: Getting rid of fatigue?
You can also take the alternate class feature for half-orcish paladins which lets you remove fatigue instead of disease.
I'm not actually suggesting this, but that's mostly since it's still /week, which makes it about laterally as worthless as standard remove disease.
Anyway, a couple other options from the Spell Compendium:
Healing Lorecall (Cleric 2, Druid 2, Ranger 1) Lets you fix conditions depending on your ranks in heal when youc ast a healing spell. One of the '5 rank' options is fatigue (And two of the 10 rank options is exhausted are nauseated and exhausted, which are surprisingly hard to solve). Also makes your healing spells usually 3 virtual caster levels higher than you.
Then Panacea (Cleric 4, Druid 5), cures pretty much everything that's wrong with you besides ability damage or negative levels.
A level611 Dragon Shaman (PHB2) can use 'touch of vitality'. Removing 5 points of healing allows them to remove fatigue (10 for exhausted and nauseated again).
Finally, I believe the magic item compendium has an item that allows paladins and monks to do what dragon shamans can do(Monks only to themselves), but I can't recall what it is offhand.Last edited by Kantolin; 2009-11-29 at 10:29 PM.
Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2009-11-29, 03:45 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Getting rid of fatigue?
Last edited by Thurbane; 2009-11-29 at 03:46 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2009-11-29, 06:20 PM (ISO 8601)
- Join Date
- Jan 2009
- Gender
Re: Getting rid of fatigue?
You know... Be a Warforged xD
SpoilerI'll have a signature one day...
Thanks Mr. Saturn for the awesome Pokeatar
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2009-11-29, 06:29 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Le Quebec
Re: Getting rid of fatigue?
Play a group of Kobold Triplet Rogues.
When one is tired, another switches places with him, and no one's the wiser
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2009-11-29, 06:54 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Getting rid of fatigue?
Get a Breath of the Waves graft (Magic of Eberron) installed. Removes fatigue, exhaustion, and a bunch of other conditions once/hour.
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2009-11-30, 02:56 AM (ISO 8601)
- Join Date
- Mar 2008
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2009-11-30, 05:19 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Cydonia
- Gender
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2009-11-30, 02:35 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Getting rid of fatigue?
I really like the idea overall, but the Withdrawal stage seems triggered too soon or perhaps too arbitrarily.
I suppose it could depend on the conditions it's used, but it seems likely a fighter sleeping in armor would use it to start the morning clear of penalties. I would think that the next time they'd start really craving it would be the next morning - i.e. "I just can't wake up properly if I don't have my cup!".
Instead of a 2d12+Con stretch (which could be as short as two hours or easily as late as 28 hours, which could be noon the next day), why not just have it trigger upon wake up (or shortly thereafter)?
Overall though, quite awesome. I might have to offer it to my players if they have need of it, or not...just to catch them unawares.
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2009-11-30, 02:39 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.