A Monster for Every Season: Summer 2
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    Bugbear in the Playground
     
    ken-do-nim's Avatar

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    Default 3.5 High level adventures?

    So I'm planning on running a campaign with Rappan Athuk Reloaded as its centerpiece. The problem with Rappan Athuk is that it nicely takes you up to about level 15, then you have to go do something else for about 10 levels before you can return and try to take on its final level. I have Crypt of the Devil Lich, so after facing the next-to-final levels of R.A. and Crypt, the party will probably be 17th. I know there are some downloads on the WOTC 3.5 page, but are there any other adventures out there that are designed for levels 17-25?

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    Colossus in the Playground
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    Default Re: 3.5 High level adventures?

    I like Bastion of the Broken Souls. 3.0, but easy enough to convert and well-written with high level abilities in mind.
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    Bugbear in the Playground
     
    ken-do-nim's Avatar

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    Default Re: 3.5 High level adventures?

    Quote Originally Posted by Eldariel View Post
    I like Bastion of the Broken Souls. 3.0, but easy enough to convert and well-written with high level abilities in mind.
    I was in a campaign that got suspended mid-Lord of the Iron Fortress which was supposed to then go to Bastion of the Broken Souls. We may resume playing in like 10 years when everyone is done with the young children phase of their lives. Still, I may give up on that campaign and get this one.

    Any others, esp. written for 3.5?

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    Bugbear in the Playground
     
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    Default Re: 3.5 High level adventures?

    So I took a look at yourgamesnow, an rpg pdfs website, and my fears were confirmed that there really _aren't_ any high level 3.5 modules out there. So how about issues of Dungeon?

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    Troll in the Playground
     
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    Default Re: 3.5 High level adventures?

    Yeah, adventure modules, especially high-level adventure modules, are always a low-selling product, and WotC cut waaay back on module development when they acquired the game from TSR.

    Dungeon Crawl Classics puts out some good 3.5-compatible modules. They've got at least half a dozen that are at or near your desired level range. Check out their product line.

    There are some modules built for that range in the early Dungeon issues. I have a couple at home -- will check for you this evening. They're fairly brief, IIRC, the sort of thing you can run in one or two sessions. There were modules printed for the D&D expert, D&D master, and D&D immortals games that are appropriate for the level you have in mind, if you don't mind the old-school style and the need to do extensive conversions. The CM, M and IM series modules are all level-appropriate.

    There's also Monte Cook's Labyrinth of Madness, Gary Gygax's Isle of the Ape.
    Last edited by jiriku; 2009-12-01 at 02:15 PM.

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    Eldritch Horror in the Playground Moderator
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    Default Re: 3.5 High level adventures?

    The 3.5 Original Adventure Archive has a handful of high-level oneshots that could potentially be strung together.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

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    Bugbear in the Playground
     
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    Default Re: 3.5 High level adventures?

    Quote Originally Posted by jiriku View Post
    Yeah, adventure modules, especially high-level adventure modules, are always a low-selling product, and WotC cut waaay back on module development when they acquired the game from TSR.

    Dungeon Crawl Classics puts out some good 3.5-compatible modules. They've got at least half a dozen that are at or near your desired level range. Check out their product line.
    Thanks - the one that is absolutely perfect is http://www.goodman-games.com/5032preview.html the Belly of the Great Beast.

    Quote Originally Posted by jiriku View Post
    There are some modules built for that range in the early Dungeon issues. I have a couple at home -- will check for you this evening. They're fairly brief, IIRC, the sort of thing you can run in one or two sessions.
    Thanks I appreciate it.

    Quote Originally Posted by jiriku View Post
    There were modules printed for the D&D expert, D&D master, and D&D immortals games that are appropriate for the level you have in mind, if you don't mind the old-school style and the need to do extensive conversions. The CM, M and IM series modules are all level-appropriate.

    There's also Monte Cook's Labyrinth of Madness, Gary Gygax's Isle of the Ape.
    I loathe doing conversions of high level modules. I'd much prefer to run those in the original system they were designed for.

    Okay, so I think Rappan Athuk + Crypt of the Devil Lich + Bastion of Broken Souls + Belly of the Great Beast + end of Rappan Athuk should work with a few of those short archive adventures mixed in.

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