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Thread: Channeling into Weapons
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2009-11-30, 01:34 PM (ISO 8601)
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Channeling into Weapons
Duskblade, Ordaned Champion, Spell Sword, Smiting Spell (Feat), ect.
Spells such as Shocking Grasp, Chilling Touch, ect, do they (Even though you are channeling the spell through the weapon) still require Somatic Components (Gestures)?
I can't seem to find it anywhere under the feature Channel Spell anywhere.
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2009-11-30, 01:38 PM (ISO 8601)
Re: Channeling into Weapons
If the description doesn't say otherwise, all required components are still required. A RAI interpretation would say that hand gestures are not necessary, being subsumed by the weapon attack.
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2009-11-30, 01:42 PM (ISO 8601)
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Re: Channeling into Weapons
Hmm... I see. Ok then. Thank you.
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2009-11-30, 01:45 PM (ISO 8601)
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- Oct 2007
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2009-11-30, 02:00 PM (ISO 8601)
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Re: Channeling into Weapons
I also do not agree with this.
Some feats that help with your blade wielding spell casting problems are.
Eschew materials (No materials means no need for free hands assuming somatic components are not in the spell)
Somatic weaponry (an oft overlooked feat that allows you to ignore somatic components for spells while wielding a weapon)
There is however something I'd like to point out to you all...
Originally Posted by Quote from: wizards.com
SpoilerThe link to the original post is dead but that none the less is true.
Boo to the wizards purge boooooo.Last edited by Ormagoden; 2009-11-30 at 02:05 PM.
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2009-11-30, 02:06 PM (ISO 8601)
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2009-11-30, 02:11 PM (ISO 8601)
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- Oct 2007
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2009-11-30, 02:20 PM (ISO 8601)
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Re: Channeling into Weapons
So wait... Let me get this right.
As long as a Wizard/Sorc has this feat and wielding a two hander. They don't need any Gestures to cast any spell that requires Gestures?
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2009-11-30, 02:25 PM (ISO 8601)
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- Oct 2007
Re: Channeling into Weapons
If you're weilding a 2 handed weapon, you don't need any feat at all. Your caster can free up a hand to do the somatic component just by taking one hand off the weapon for a second, it's a free action. In you were weilding a weapon in each hand, or a weapon a sheild, then you'd need a feat.
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2009-11-30, 02:28 PM (ISO 8601)
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Re: Channeling into Weapons
On a side note...I really like duskblades...ALOT.
My main character in my current campaign is a duskblade.Last edited by Ormagoden; 2009-11-30 at 02:28 PM.
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2009-11-30, 02:30 PM (ISO 8601)
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Re: Channeling into Weapons
I understand... but... with the feat... A wiz/Sorc is then capable of casting spells while wielding a great sword and in full plate without incuring any Arcane Spell Failure, since the only spells effected by Arcane Spell Failure are the ones that require Somatic Spell Components (Gestures)... is that what you are truely telling me here??
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2009-11-30, 02:40 PM (ISO 8601)
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Re: Channeling into Weapons
Am I wrong?? I'm right aren't I!
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2009-11-30, 02:40 PM (ISO 8601)
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- Oct 2009
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Re: Channeling into Weapons
No somatic weaponry does not apply to arcane spell failure chance due to armor or shields. So it does not make you safe from spell failure however there is a enchantment called "twilight" that reduces the
armor check penaltyspell failure for armor.
The enchantment does not make your skin sparkle however.Last edited by Ormagoden; 2009-11-30 at 02:45 PM. Reason: for mistakes
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2009-11-30, 02:44 PM (ISO 8601)
Re: Channeling into Weapons
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2009-11-30, 02:46 PM (ISO 8601)
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2009-11-30, 02:54 PM (ISO 8601)
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- May 2009
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Re: Channeling into Weapons
Ok now I'm confused. If Somatic Weaponry allows you to cast without using your hands, and Arcane Spell Failure under Armor in the PHB says that it only effects spells that require gestures.
"If the spell lacks sometic components, however, it can be cast with no chance of spell failure."
Wouldn't Somatic Weaponry then take care of that? What I would picture with Sometic Weaponry is someone dancing thier blade around or something like that before the spell is cast.
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2009-11-30, 02:55 PM (ISO 8601)
Re: Channeling into Weapons
It doesn't allow you to cast without using your hand, it just allows you to cast using your hand despite the fact that you're holding a weapon in it. Waving the blade around (or whatever) becomes the somatic component, but it is still required, and armor can interfere with it.
Last edited by Duke of URL; 2009-11-30 at 02:56 PM.
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2009-11-30, 03:00 PM (ISO 8601)
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Re: Channeling into Weapons
Hmm... Ok, I understand now about the Sometic Weaponry.
But what about for the Channel Weapon? Does it still require Gestures then?
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2009-11-30, 03:03 PM (ISO 8601)
Re: Channeling into Weapons
Going back to my first post -- if nothing in the class ability says otherwise, it does not replace the need for somatic components.
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2009-11-30, 03:05 PM (ISO 8601)
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Re: Channeling into Weapons
When I saw this thread, I thought it said changelings into weapons. Which is possible with a catapult.
Last edited by Berserk Monk; 2009-11-30 at 03:05 PM.
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2009-11-30, 03:06 PM (ISO 8601)
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- May 2009
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Re: Channeling into Weapons
Cool then. Thanks all.
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2009-11-30, 03:44 PM (ISO 8601)
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- Aug 2009
Re: Channeling into Weapons
I cast Prismatic Ray on your puny plot hook!
Shiny avatar by Edwin.
Spoiler
I Am A: Neutral Good Elf Wizard/Cleric (2nd/1st Level)
Ability Scores:
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Dexterity-14
Constitution-12
Intelligence-17
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Alignment:Neutral Good
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Primary Class:Wizard
Secondary Class:Cleric
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2009-11-30, 03:46 PM (ISO 8601)
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Re: Channeling into Weapons
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2009-11-30, 06:36 PM (ISO 8601)
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- May 2007
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- Goiás, Brazil
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Re: Channeling into Weapons
Well, if you use an Guardian Familiar of the Complete Warrior, and its medium size, you could use alter self to turn it into any animate object of large, medium or small size. With is potentially any object potentially animable. Turn it into an iron maiden and combo with Visceral serpent. Since your familiar has all the skills you have, use Profession(Torturer) and go all Mortal Kombat on the enemy, or hurt the target for 50 points of damage per round.
FATALITY