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  1. - Top - End - #1
    Firbolg in the Playground
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    Default What are the worst stats you can get?

    So, my post in the LA +0 CHA bonus thread resulted in some crazy -10 CON build. Which got me thinking...what if you crazy folk threw your op-fu into reverse and focused on making the weakest character possible, attribute-wise?

    I'm thinking of three different flavors: level 1, level 10, and level 20. Layer on the templates (as long as they stack properly), age penalties, etc. 28 point buy, and every attribute must have a value (sorry undead and constructs). All WotC books and Dungeon/Dragon magazines allowed. Basically, I'm trying to see if we can squeak out a character with a 1 in every attribute.

    Edit: We want this character to be weak walking out the door. As such, they should not be under the effect of any ability draining spells/effects. I want to see how low we can get the stats in character creation alone.
    Last edited by OMG PONIES; 2009-12-01 at 11:27 AM.

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    Dwarf in the Playground
     
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    Default Re: What are the worst stats you can get?

    Str, Con, and dex can be done by getting drained. Feeble mind takes care of Int and Cha, wis I'm not sure about.

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    Ettin in the Playground
     
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    Default Re: What are the worst stats you can get?

    Are you assuming a point-buy system or rolling for stats? If rolling, can you disregard the rules for re-rolling?

    If yes, you can have someone start with all 3s, at least in theory. You can lower some physical stats to 1 by aging.

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by Fluffles View Post
    Str, Con, and dex can be done by getting drained. Feeble mind takes care of Int and Cha, wis I'm not sure about.
    Aillp drains 1d4 wis, with its incorporeal touch

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by OMG PONIES View Post
    So, my post in the LA +0 CHA bonus thread resulted in some crazy -10 CON build. Which got me thinking...what if you crazy folk threw your op-fu into reverse and focused on making the weakest character possible, attribute-wise?

    I'm thinking of three different flavors: level 1, level 10, and level 20. Layer on the templates (as long as they stack properly), age penalties, etc. 28 point buy, and every attribute must have a value (sorry undead and constructs). All WotC books and Dungeon/Dragon magazines allowed. Basically, I'm trying to see if we can squeak out a character with a 1 in every attribute.

    Edit: We want this character to be weak walking out the door. As such, they should not be under the effect of any ability draining spells/effects. I want to see how low we can get the stats in character creation alone.
    Well, it would infinitely tricked, since just about every template and race gives both plusses and minuses to ability score. Hell, a good deal of them only adds +2 to some ability score, without a penalty.

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    Firbolg in the Playground
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    Default Re: What are the worst stats you can get?

    28 point-buy is not assumed, but mentioned specifically in the OP.

    Otherwise, this exercise would be fairly easy. I mean, getting all 3s and aging to old would take care of the three physical stats (since I assume there's a rule that you can't have a stat below 1 in character creation). If we can't have all stats at 1, I want to see what the worst stats we can conjure are.
    Last edited by OMG PONIES; 2009-12-01 at 11:31 AM.

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    Default Re: What are the worst stats you can get?

    Take the Pathetic flaw several times for each stat?

    Then use all the feats to get Toughness.
    If a tree falls in a forest, the Druid will make sure you hear about it.

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    Surgebinder in the Playground Moderator
     
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    Default Re: What are the worst stats you can get?

    I remember seeing a level 20 psion build that ended up as a nonmagical sandwich. It was called Nup-nup, I believe.
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    Default Re: What are the worst stats you can get?

    According to the PHB, you need to reroll if your stats are below a certain limit. IIRC, using those rules, the worst you can start with is 13/10/10/10/10/10, so there's no way to roll and start with straight 3s. That said, if you go, say, Dragonborn of Bahumet Dwarf Necropolitan, you're able to go 18/8/8/8/8/8, then put the 18 into Con, then turn your con to -, leaving you with 8/-/6/8/8/6. Doable by 3, with no LA.
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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by douglas View Post
    I remember seeing a level 20 psion build that ended up as a nonmagical sandwich. It was called Nup-nup, I believe.
    No, Nup-Nup is a Wiz 10/Psion 10 with an Int of 10 who has a total of 0 hp at level 20. Sadly his thread was eaten by the WotC thread purge, so I can't find him anymore.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by arguskos View Post
    No, Nup-Nup is a Wiz 10/Psion 10 with an Int of 10 who has a total of 0 hp at level 20. Sadly his thread was eaten by the WotC thread purge, so I can't find him anymore.
    Only way to see these old threads is through the wayback machine. I'd copy-paste them here but I'm too lazy.

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    Default Re: What are the worst stats you can get?

    goblin straight sorcerer (also usable orc or kobold)
    starting 15str, 10dex, 10con, 8int, 18 wis, 8 char
    13str, 12dex, 10 con, 8 int, 18 wis, 6 char.

    this eliminates his/her ability to cast spells, gives 1 skill point per level, bad base attack bonus,
    the only thing not horrible about this is a good will save. put all your available skill points in cross class skill like knowledge astronomy.

    take nothing but metamagic feats. you are useless, but you can make a will save.
    Last edited by Bagelz; 2009-12-01 at 04:48 PM.

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    Default Re: What are the worst stats you can get?

    At higher levels, disjoin an artifact. lose all casting. Be something with a bad constitution. have no hp. take exotic weapon proficiency a bunch of times with a weapon that is not in that time period.
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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by Bagelz View Post
    goblin straight sorcerer (also usable orc or kobold)
    starting 15str, 10dex, 10con, 8int, 18 wis, 8 char
    13str, 12dex, 10 con, 8 int, 18 wis, 6 char.

    this eliminates his/her ability to cast spells, gives 1 skill point per level, bad base attack bonus,
    the only thing not horrible about this is a good will save. put all your available skill points in cross class skill like knowledge astronomy.

    take nothing but metamagic feats. you are useless, but you can make a will save.
    Wis is way too high. I don't believe this test is "Worst character" but literally "Worst stats."
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    Default Re: What are the worst stats you can get?

    prestige from sorcerer into alienist. Presto! Instant Wisdom loss, plus some skill penalities, and as a bonus, more metamagic feats you can't use.

    Do be sure not to put more than 4 ranks in any one skill, to avoid the chance of getting skill bonuses from skill synergy.

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    Firbolg in the Playground
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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by Sstoopidtallkid View Post
    According to the PHB, you need to reroll if your stats are below a certain limit. IIRC, using those rules, the worst you can start with is 13/10/10/10/10/10, so there's no way to roll and start with straight 3s. That said, if you go, say, Dragonborn of Bahumet Dwarf Necropolitan, you're able to go 18/8/8/8/8/8, then put the 18 into Con, then turn your con to -, leaving you with 8/-/6/8/8/6. Doable by 3, with no LA.
    Though this is the spirit I like to see, we need to find a better way to deal with the CON, since each attribute must retain a value. Is a venerable character a good way to go, or do the mental bonuses outweigh the physical penalties? I think a mineral warrior venerable dragonborn dwarf is a good start.

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    smile Re: What are the worst stats you can get?

    A friend of mine played something like that once. Except he wasn't that cruddy, having one decent stat (Dexterity at an 18 - rolled). The rest of the stats were quite horrible:

    Strength 12
    Constitution 6!
    Intelligence 9!
    Wisdom 8!
    Charisma 15 (YAY - No use whatsoever)

    Plus this is his stats pre-race. He's a Moon Elf...

    The problem with this build is that he was a multiclass (Fighter / Ranger / Druid / Wizard...yeah), relying on his ability to dual wield for offensive capability with no damage bonuses whatsoever, like sneak attack, rendering him as useful as my Character's pet rock... which still dealt more damage due to Dragonfire Inspiration. The most ironic part is due to some bad rolls by the DM, he managed to survive halfway into the campaign, until he was one shotted by some Umber Hulk...

    He went by many names:
    XP-sink and "The Load"

    ===

    Just wanted to share that one. But I'm quite interested in seeing one heck of a craptastic character constructed on this thread.
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    Default Re: What are the worst stats you can get?

    Play a wizard and be a complete moron with spell selection and general strategy. For example make all of your spell selections open/close just in case.

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by Cyclocone View Post
    Take the Pathetic flaw several times for each stat?

    Then use all the feats to get Toughness.
    Nah, use it to get Vile feats, and then get the Saint template, which makes you lose all Vile feats you have. I used this in a de-optimization contest we had a while back, but I can't find the thread.

    EDIT: Here it is. Just take the Pathetic [ability score] feats a bunch more times.
    Quote Originally Posted by SurlySeraph View Post
    I've got my build!

    Gud-gud, Neutral Good Sanctified Venerable Kobold Fiendish Flamewreath Warlock 8
    Str 1 (0 if the Pathetic Strength flaw can reduce it to 0)
    Dex 4
    Con 1
    Int 21
    Wis 18
    Cha 9 (11 and don't take Pathetic Charisma if you rule that a Warlock must have 11 Cha)

    Skills:
    11 Craft (Basketweaving)
    11 Craft (Bookbinding)
    11 Craft (Calligraphy)
    11 Craft (Cobbling)
    11 Craft (Gemcutting)
    11 Craft (Painting)
    11 Craft (Pottery)
    11 Craft (Sculpting)
    8 Craft (Weaving)

    Equipment:
    +1 Heavenly Burst kukri. The Heavenly Burst ability is from the Book of Exalted deeds. On a critical hit against an evil opponent, the opponent takes 3d6 damage and must save or be blinded, but the wielder takes 1d2 Str damage. Since Gud-gud has 1 Str, this means that any time he manages to do significant damage, he paralyzes himself. A +2 Vicious cold iron weapon would be slightly more pessimized, as it would guarantee that he knocks himself unconscious whenever he makes an attack, but I'll let him keep this almost-advantage because the flavor of the Heavenly Burst weapon works well with his build.
    If he already has 0 Str through the Pathetic Strength flaw or a -2 Cursed Belt of Giant's Strength, he doesn't need this weapon.

    Ring of X-Ray Vision. If he leaves it on for more than ten minutes a day, he dies from Con damage.

    Flaws: All of them, and trade them in for Vile feats. If you want to limit them, only Pathetic Constitution and Frail (taken as a young adult, back when he had 4 Con) are necessary.

    Feats: All Vile feats. There are 33 of them, so I can take one for every feat I get even counting in flaws. It doesn't matter exactly which ones he takes - you'll see why in a moment.

    Invocations:
    Doesn't matter. You'll see why in a moment.

    This build relies on the beauty of the Sanctified template, from the Book of Exalted Deeds. A Sanctified creature is an evil creature that has survived the Sanctify the Wicked spell - a spell that has been referred to as Holy Mindrape, as it imprisons the target's soul in a gem for a year and brainwashes him into a Good-aligned creature.
    A Sanctified creature has +2 LA. It gains a few minor benefits (like Tongues and Magic Circle Against Evil), but the important part of this build is that a Sanctified creature loses all Vile feats it has, *and* all pre-existing supernatural and spell-like abilities. Therefore, a Warlock who takes this loses pretty much all his class features. The reason I'm using the Fiendish Flamewreath class variant is because it replaces Fiendish Resilience with another spell-like ability, so he loses that, too. All the poor Warlock is left with is DR 2/Cold Iron and Deceive Item, which is useless if he doesn't have any magic items to use it with.

    Backstory:
    Gud-Gud was a big nasty evil warlock. He was completely evil and irredeemable, except for his curious obsession with making artwork, and all his power stemmed from pacts he had made with fiends. Even though he was physically pathetic, Gud-Gud's intelligence made him a deadly opponent.
    Fortunately, one day Gud-Gud was defeated by a group of nice paladins. Rather than doing something so horrible as kill him, they decided to lock his soul in a gem for a year and brainwash him into a humble servant of good. When Gud-Gud was released, he was overjoyed. Now, after long years working on behalf of good, Gud-Gud lives only for his art, as there is nothing else he is physically strong enough to do.
    Gud-Gud never forgot how to plan, and he wears a Ring of X-Ray Vision to make sure no one sneaks up on him. Unfortunately, when he forgets to take the ring off he dies, but that's OK. Gud-Gud is always wary against evil, and he carries his Heavenly Burst kukri everywhere, knowing that if he is up against a weak opponent such as another kobold, there is a slight chance that it will kill his opponent before it paralyzes him.

    HP: 8d6 minus 40. With Frail, he gets 0 HP.

    Saves:
    Fort +2 base, -6 final (-3 without flaws)
    Ref +2 base, -4 final (-1 without flaws)
    Will +6 base, +8 final (+11 without flaws)
    +2 on all saves vs. evil creatures, for what it’s worth.

    AC 8, 10 against evil creatures (9, 11 against evil creatures if the Vulnerable flaw isn't allowed)

    DR 2/Cold Iron

    Attacks:
    Light Ray +1 (only usable once per round), 3d6 damage vs. evil creatures only.
    Kukri +0/-5, 1d4+1 damage. On critical hit against evil creature, additional 3d6 damage and save vs. blindness, but wielder takes 1d2 STR damage.

    Analysis: Gud-Gud may survive an attack, provided his opponent doesn't have a Cold Iron weapon and rolls unusually badly for damage. However, it is very difficult to not hit Gud-Gud, and most hits will knock him out instantly. Gud-Gud can't be mind-controlled thanks to his permanent Protection from Evil, and his Will save is decent, but with two negative saves he has little chance against anything that isn't mind-affecting. Gud-Gud has Aura of Menace, which gives minor penalties to nearby enemies who haven't hit him yet. Gud-Gud gets a lot more benefit out of Aura of Menace than most creatures would, as once he's hit the fight is usually over. Gud-Gud's Light Ray is his only hope, as it deals reasonable damage and has range (since even if he has enough Str to move, he has a flaw that halves his movement speed). However, it only affects evil creatures, and so won't protect him from mice, sparrows, or other creatures that could easily kill him. His kukri is, of course, worse than useless, as if he ever rolls high enough to hit his opponent, it'll probably be a critical hit that'll paralyze him.
    On the bright side, Gud-Gud's Tongues ability and high Int and Wis mean that he can come up with good plans, or talk about his artwork, in any language. Too bad he doesn't have the charisma to convince anyone of what he's saying...

    EDIT: Factored in Small size and stat increases. Added every flaw possible. Added an analysis.
    Last edited by SurlySeraph; 2009-12-01 at 10:14 PM.
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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by elonin View Post
    Play a wizard and be a complete moron with spell selection and general strategy. For example make all of your spell selections open/close just in case.
    No way.

    You'll stumble into a dungeon made of doorways that fall into platforms when they open, and the only way through is by having 55 copies of Open/Close prepared.

    Maybe our DM panders to us too much...

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    HalflingPirate

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by elonin View Post
    Play a wizard and be a complete moron with spell selection and general strategy. For example make all of your spell selections open/close just in case.
    What are the stats of this wizard? Did you read the OP?

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by SilverClawShift View Post
    No way.

    You'll stumble into a dungeon made of doorways that fall into platforms when they open, and the only way through is by having 55 copies of Open/Close prepared.

    Maybe our DM panders to us too much...
    How 'bout Arcane Mark instead?
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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by kjones View Post
    How 'bout Arcane Mark instead?
    Your obsession with marking all your property is used as proof in a trial that you weren't the guy who killed Dead McNPCJustThereToBeKilledToPanderToTheArcaneMarkGuy .

    What? It's a common name in my state.

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    Default Re: What are the worst stats you can get?

    Venerable Gheden Half-Stained Glass Golem Magic-blooded desert kobold.
    with Base rolls of 13/10/10/10/10/10
    becomes 5/4/4/5/9/7
    Last edited by Kylarra; 2009-12-01 at 10:54 PM.

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by Milskidasith View Post
    Your obsession with marking all your property is used as proof in a trial that you weren't the guy who killed Dead McNPCJustThereToBeKilledToPanderToTheArcaneMarkGuy .

    What? It's a common name in my state.
    I tried, but I couldn't come up with a less useful cantrip to fill all your slots with. Repair Minor Object (SpC), maybe? But that's almost certainly more useful.
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    Surgebinder in the Playground Moderator
     
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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by kjones View Post
    I tried, but I couldn't come up with a less useful cantrip to fill all your slots with. Repair Minor Object (SpC), maybe? But that's almost certainly more useful.
    Launch Bolt. Can't get much worse than a cantrip that is entirely replaced by a single nonmagical item costing 35 gp.

    Let's see, for this to actually be useful a) shooting a single crossbow bolt would have to be your best available option, b) you would have to have a crossbow bolt, and c) you would have to not have a light crossbow. Oh wait, this spell does negate the need to load the crossbow. Still...
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    Default Re: What are the worst stats you can get?

    So far...

    venerable (-6 physical, +3 mental) arctic kobold (-2 str, -2 con, +2 dex, -2 wis)
    gear: ring of clumsiness (-4 dex), armor of rage (-4 cha), robe of powerlessness (-10 str, -10 int)
    -18 str, -8 con, -8 dex, -7 int, +1 wis, -1 cha

    str 18 => 1 (16 points)
    con 10 => 2 (2 point)
    dex 16 => 8 (10 points)
    int 8 => 1
    wis 8 => 9
    cha 8 => 7

    No stat above 9 and an average of 5. It's a start.
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    Default Re: What are the worst stats you can get?

    When you finish, make it a wizard and have it fight an optimized fighter. Just for an example.

    Edit: If it has high enough stats to cast spells, of course.
    Last edited by rockdeworld; 2009-12-02 at 01:16 AM.

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by douglas View Post
    Launch Bolt. Can't get much worse than a cantrip that is entirely replaced by a single nonmagical item costing 35 gp.

    Let's see, for this to actually be useful a) shooting a single crossbow bolt would have to be your best available option, b) you would have to have a crossbow bolt, and c) you would have to not have a light crossbow. Oh wait, this spell does negate the need to load the crossbow. Still...
    Launch colossal bolts

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    Default Re: What are the worst stats you can get?

    Quote Originally Posted by douglas View Post
    Launch Bolt. Can't get much worse than a cantrip that is entirely replaced by a single nonmagical item costing 35 gp.

    Let's see, for this to actually be useful a) shooting a single crossbow bolt would have to be your best available option, b) you would have to have a crossbow bolt, and c) you would have to not have a light crossbow. Oh wait, this spell does negate the need to load the crossbow. Still...
    Use it to launch Colossal-size ammo. Suddenly, Launch Bolt becomes far, far better.

    Edit: beaten like a red-headed stepchild
    Last edited by Andras; 2009-12-02 at 01:27 AM.

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