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  1. - Top - End - #1
    Pixie in the Playground
     
    RedWizardGuy

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    Sep 2008

    smile Thoughts on ranged combat dwarf.

    I'm thinking on making a ranged combat dwarf.
    I'll make him rely on STR and use brutal throw. When things get too messy i may switch to primarily using a sturdy axe. But other then that i'll keep my distance (as we already have a tank) and throw axes from the backlines.

    We're staring at lvl2, so all ideas and advice will be appreciated

  2. - Top - End - #2
    Colossus in the Playground
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    Default Re: Thoughts on ranged combat dwarf.

    Well, uh, Brutal Throw is a nice start and Quick Draw is practically a must. Other than that, you may want PBS > Rapid Shot for more crap to throw (or TWF line), Power Throw, Far Shot (notably useful with thrown weapons) and yeah...

    Bloodstorm Blade [ToB] and Master Thrower [CW] are excellent classes to look into.
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    Eldritch Horror in the Playground Moderator
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    Default Re: Thoughts on ranged combat dwarf.

    Definitely Warblade, into Bloodstorm Blade as soon as you can. Master Thrower after 4 levels of BB, then more Warblade for the delicious melee strikes that you can now do at range.
    Last edited by The Glyphstone; 2009-12-01 at 01:46 PM.

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    Telonius's Avatar

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    Default Re: Thoughts on ranged combat dwarf.

    ... must need more coffee, I read the title and thought someone was planning on using a combat dwarf as a ranged weapon...

  5. - Top - End - #5
    Pixie in the Playground
     
    RedWizardGuy

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    Default Re: Thoughts on ranged combat dwarf.

    As a matter of fact i've thought of that.
    We had an elaborate plan involving a giant with enlarge person permantented and a very sturdy dwarf covered in spiky armor...

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    Titan in the Playground
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    Default Re: Thoughts on ranged combat dwarf.

    Don't forget dwarves are allowed to tumble in any armor, since it doesn't reduce their movement speed...
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    Eldritch Horror in the Playground Moderator
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    Default Re: Thoughts on ranged combat dwarf.

    Could a dwarf use Tumble mid-air to increase his 'range increment', as he tries to make himself more aerodynamic?

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    Dwarf in the Playground
     
    SwashbucklerGuy

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    Default Re: Thoughts on ranged combat dwarf.

    Of course the problem with ranged is that it's incredibly difficult to equal the same damage output as a melee class. This is doubled when you start looking at trying to use magical weapons to throw as a single +1 returning axe is not only >7k but you only get it on the return if you don't move. To help offset this think about grabbing some thrown stuff that acts as ammunition, like shuriken re-fluffed as light throwing knives. That way you can have 50+X weapons at the same cost as a single +X weapon. They may get destroyed 1/2 the times you throw them, but by that time you'll have moved on to better equipment anyways. There's a fairly extensive thread about this here.
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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: Thoughts on ranged combat dwarf.

    Quote Originally Posted by ghashxx View Post
    Of course the problem with ranged is that it's incredibly difficult to equal the same damage output as a melee class. This is doubled when you start looking at trying to use magical weapons to throw as a single +1 returning axe is not only >7k but you only get it on the return if you don't move. To help offset this think about grabbing some thrown stuff that acts as ammunition, like shuriken re-fluffed as light throwing knives. That way you can have 50+X weapons at the same cost as a single +X weapon. They may get destroyed 1/2 the times you throw them, but by that time you'll have moved on to better equipment anyways. There's a fairly extensive thread about this here.
    Well, once you have your 4 bloodstorm blade levels, the returning thing is negligible at least.

  10. - Top - End - #10
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    Anonymouswizard's Avatar

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    Default Re: Thoughts on ranged combat dwarf.

    I believe that Complete Scoundrel has a teleporting ability for weapons, so fingers crossed that it does.

    Also, can we enchant the dwarf to be a +5 throwing teleporting combat dwarf in spiked full plate. We hire a few enlarged ogres and invite them to a game of dwarf tossing. If we need to sink a few ships, reset the owner to the man who did not come up with the plan. Then run like blazes in the other direction.
    Last edited by Anonymouswizard; 2009-12-01 at 06:06 PM.
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    Ogre in the Playground
     
    Tackyhillbillu's Avatar

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    Default Re: Thoughts on ranged combat dwarf.

    Alternatively, the Cragtop Archer is actually a pretty cool PRC.

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    Prime32's Avatar

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    Default Re: Thoughts on ranged combat dwarf.

    Quote Originally Posted by Telonius View Post
    ... must need more coffee, I read the title and thought someone was planning on using a combat dwarf as a ranged weapon...
    So did I.

    Actually, I once made a druid/hulking hurler/bloodstorm blade build who wildshaped into a giant bat and threw a fleshraker who had the Battle Jump feat and was under the effects of venomfire. Under one interpretation of Battle Jump, the fleshraker got to make a full attack every time it was thrown (and the druid could flurry with it).

    I called it the Guren SEITEN.
    Last edited by Prime32; 2009-12-01 at 06:48 PM.

  13. - Top - End - #13
    Troll in the Playground
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    Default Re: Thoughts on ranged combat dwarf.

    Quote Originally Posted by Telonius View Post
    ... must need more coffee, I read the title and thought someone was planning on using a combat dwarf as a ranged weapon...
    Make him a monk/Kensai, and enchant him with throwing & returning. Then get throw anything.
    trill in da playground

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    Thurbane's Avatar

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    Default Re: Thoughts on ranged combat dwarf.

    There's a feat in Miniature' Handbook that allows you to throw a weapon on a charge (and then attack with your melee weapon at the end of the charge), that might be handy...

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