New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 8 of 8
  1. - Top - End - #1
    Pixie in the Playground
     
    GnomePirate

    Join Date
    Dec 2009

    Default [3.5] Artificer question

    Hi, I have a question for anybody familiar with the artificer class from Eberron Campaign Setting.

    Now, I was planning to join a game starting at level 10 as an artificer, so I have a lot of item creation feats, right?

    When making my character, can I use those early levels (1-9) craft reserve points to make my items, since it's assumed the character would have made some items with those earlier levels of craft reserve points?

    Or do I just start at level 10 with 400 reserve points, and I have to buy all the items I would have made myself as I was levelling?

    From one perspective, I can understand having to buy everything, to start off on same grounds as everyone else, and an artificer really would have used some of those craft reserve points on scrolls, potions and wands, all of which would have been used long before level 10.

    On the other hand, starting with just 250 reserve points but not being able to use those of earlier levels means that you're short a homunculus and any other items that last forever (such as a cloak of resistance +1, which is easily made at level 3 with craft wondrous item and could well last you past level 8, or a +1 shield, again easily made at level 5 when you get craft magic arms and armor).

    I could live with buying the stuff I would have made, I guess, but the lack of homunculus especially hurts given how much exp it uses up. One of the better homunculus, the dedicated wright, costs 160 exp and could easily have been made at level 7 with the 200 point craft reserve, leaving points spare for other things like wands and scrolls. At level 10 though, making it eats up almost half the reserve points, despite it other artificers having made one long before.

    Still, it also feels a bit overpowered to just get stuff for half price at chargen, since there's no guarantee you weren't an artificer that, say, made purely scrolls from levels 1-9 without ever making a homunculus or other items. Sure, that'd have been -stupid-, but again, it's a possibility.

    So I'm of split mind, and not knowing anyone who's ever played an artificer before, I can't really ask, either, how exactly chargen at later levels work.

  2. - Top - End - #2
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

    Join Date
    Dec 2006
    Location
    Maryland, USA
    Gender
    Male

    Default Re: [3.5] Artificer question

    Typically, I've seen games run with the rules as follows (note, none of this is RAW, it's all DM rulings):

    • Start at level 1 with level 1 WBL and level 1 craft reserve
    • Craft what (if anything) you want, using your level 1 skills, abilities, feats, etc.
    • Proceed to level 2 and beyond, using the same approach
    • Keep track of total GP spent through the previous steps, and deduct from starting WBL At no point in the process may this total exceed WBL for the level you're currently working from.
    Last edited by Duke of URL; 2009-12-02 at 02:52 PM.


    My Homebrew
    Gronk by dallas-dakota

  3. - Top - End - #3
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: [3.5] Artificer question

    The best answer I can give is, "Ask your DM." Artificers generally do break WBL since they get the craft bonuses. Starting one at higher levels results in all kinds of headaches, as you can see.

    Personally, I'd allow the player to plot out what items he made at first level (based on what he would have been able to craft per prerequisites, etc) but that might be more work than you and your DM would be willing to take on. A more "quick and dirty" solution would be to allow the player all of last level's craft points plus half the craft points of two levels ago.

    I would absolutely allow a player to have retroactively made a homunculus (assuming they want one).

  4. - Top - End - #4
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: [3.5] Artificer question

    One thing a GM in a PbP campaing here, is that an higher level artificer has only half the craft reserve for the level and you could only craft items you could at that level.

    So at level 1 you could use IIRC 10 craft points to craft scrolls up to lvl 3

  5. - Top - End - #5
    Troll in the Playground
     
    NinjaGuy

    Join Date
    Mar 2009
    Location
    The Greyverse
    Gender
    Male

    Default Re: [3.5] Artificer question

    Quote Originally Posted by Duke of URL View Post
    Typically, I've seen games run with the rules as follows (note, none of this is RAW, it's all DM rulings):

    • Start at level 1 with level 1 WBL and level 1 craft reserve
    • Craft what (if anything) you want, using your level 1 skills, abilities, feats, etc.
    • Proceed to level 2 and beyond, using the same approach
    • Keep track of total GP spent through the previous steps, and deduct from starting WBL At no point in the process may this total exceed WBL for the level you're currently working from.
    This is a good approach, except you should remember the following:
    Once an Artificer reaches 5th level, he may retain essence, essentially recovering those craft points from earlier creations. This is actually a means to "save" craft points from level to level, provided you can stomach the gp cost for the crafting. It will also require a bit more bookkeeping, if you want to plan out prior levels of crafting, selling, and essence retaining.

  6. - Top - End - #6
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: [3.5] Artificer question

    I was ask this question for a campaign I'm currently Dming and I rule like the example that DuskEclipse give.
    The other half of the point are suppose to have been use on consumable item or lost because the UMD check was failled. That seem the most fair.
    Depending on backstory you can also propose to craft item for the other player, they generaly like that.
    Last edited by zagan; 2009-12-02 at 04:16 PM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  7. - Top - End - #7
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: [3.5] Artificer question

    I never do too close a math; it's a horrible amount of work to level-by-level everything. I just take the composite amount of craft reserve thus far, the composite WBL and make sure to include some cheap items that could have plausibly been generated on the lower levels to fill it up, leaving bit of the Craft Reserve over 'cause it's hard to use it with complete efficiency.

    It works quite well. Retain Essence, before game, pretty much comes out at "convert gold to XP" for crafting, at a decent rate (since you can convert useless found items that would normally be sold at half price).
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  8. - Top - End - #8
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: [3.5] Artificer question

    For starting, I just added up all the craft reserves. Retain Essence makes this a bit more plausible; you come out behind in gold, but the WBL guidelines already assume a certain amount of waste.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •