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  1. - Top - End - #1
    Troll in the Playground
     
    Koury's Avatar

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    Default Move Action Options

    So, I frequently find myself with move actions left over while I'm playing. There are a lot of reasons for this, but usually because I am trying to hold some strategic position and readying actions.

    Regardless, what could I be doing with my move actions besides moving? This isn't so much a specifically applied to me question, either. What options are there, through all levels, to make use of spare actions like that? How would I get them? Feats, races, items, whatever. I'm just curious.
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    Ogre in the Playground
     
    Rogue 7's Avatar

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    Default Re: Move Action Options

    There are various stances/classes that grant bonuses for movement. Scouts, for example, will get additional damage dice and AC if they move. A Shadow Hand stance in Tome of Battle grants a 20% miss chance if you move 10+ feet.

    If you're not talking about actually moving, and just looking for things to do with move actions, you could...pull out useful items? Wands and the like?
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    Bugbear in the Playground
     
    DrowGuy

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    Default Re: Move Action Options

    Pick your nose. Drop one sword (free) and draw another one. Bluff if you have improved bluff.

    For extra move actions try haste or hustle if psionic char. Belt of battle from MIC will net you 3 move (or 1 move 1 standard/ or 1 full action) per day. There are a few items that will grant extra move actions for fairly cheap but they escape my memory now.

    [edit] darn ninja's
    Last edited by elonin; 2009-12-02 at 09:20 PM.

  4. - Top - End - #4
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    Koury's Avatar

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    Default Re: Move Action Options

    Me: I 5 ft step SW and I ready an action to cast my spell at the next orc through the door.

    DM: Nothing for your move action?

    Me:I pick my nose.

    Nice, might try it once just to see what happens.
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  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: Move Action Options

    Spot and Listen checks are move actions, at least to be able to see/hear things that you previously failed to notice. Now you might not get any important results out of using those skills but you can use your move actions on them nonetheless.
    Last edited by Dacia Brabant; 2009-12-02 at 10:05 PM.
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  6. - Top - End - #6
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    Koury's Avatar

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    Default Re: Move Action Options

    Thats not a bad idea. Better then not doing anything, and if it pays off, even better.
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    Lycanthromancer's Avatar

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    Default Re: Move Action Options

    If you're a psionic character and have the Psionic Meditation feat you can recover your psionic focus using a move action. This will assist you with your other actions if you have the right feats

    There are some psionic powers, some soulmelds, and a few spells that activate as a move action. Mostly teleportative effects, though.

    Improved Feint means you can get someone flat-footed using your move action.

    You can direct/handle an animal as a move action, or redirect a spell effect as a move action.

  8. - Top - End - #8
    Troll in the Playground
     
    Koury's Avatar

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    Default Re: Move Action Options

    I've still never played a psionic. I'd like to though. I have complete psionic. I thought I had expanded psionic handbook but, looking around, I have no idea where it is. I know I've read it.
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    Darrin's Avatar

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    Default Re: Move Action Options

    Quote Originally Posted by Koury View Post
    Regardless, what could I be doing with my move actions besides moving? This isn't so much a specifically applied to me question, either. What options are there, through all levels, to make use of spare actions like that? How would I get them? Feats, races, items, whatever. I'm just curious.
    Cloak Dance lets you spend a move action to gain concealment for a round. When some games get into higher levels, miss chance can be a more reliable way of not getting hit than high AC.

    You can pick up the Shadow Stride maneuver with Martial Study, although you need an IL of 9 (essentially, ECL 18 for a non-Martial Adept).

    Buy/train an animal. Order it to do something.


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  10. - Top - End - #10
    Troll in the Playground
     
    Koury's Avatar

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    Default Re: Move Action Options

    Cloak Dance says you gain concealment. 20%? It doesn't say. It says full round = total, but not move action.

    I like that though, its good.
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  11. - Top - End - #11
    Colossus in the Playground
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    Default Re: Move Action Options

    Dark Knowledge is a Move Action and as such, useful beyond words. Not useful to non-Archivist tho. Couple of handy maneuvers in ToB too like Order Forged from Chaos and such.
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  12. - Top - End - #12
    Bugbear in the Playground
     
    John Campbell's Avatar

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    Default Re: Move Action Options

    Handling an animal is a move action, and has a fairly low Handle Animal DC. Get some dogs or something and spend your move actions designating targets.

    (Hmm. Apparently I got ninjaed twice. I'd swear, though, that neither of those posts included those lines when I read them.)
    Last edited by John Campbell; 2009-12-02 at 11:29 PM.
    Play your character, not your alignment.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Move Action Options

    Concealment is a 20% miss chance regardless of source.
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