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2009-12-05, 08:35 PM (ISO 8601)
- Join Date
- Jul 2008
Artificer and craft reserve: so confusing
Okay, so I'm an artificer with the gold and XP artisan feats. At 4th level my craft reserve is 80. So I can drain it and make 2.5k worth of magical items for 937.5gp, right?
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2009-12-05, 09:11 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Artificer and craft reserve: so confusing
Craft reserve can be used instead of actual Xp. That is its use.
Legandary artisan (that Ebberon feat that reduces XP cost by 25%?) allowing you to pay 3/4th XP cost instead of 4/4ths. Basically you pay 75% XP cost instead 100%.
So 100 XP costing item is only costing you 75 XP.
What are you asking with second question?
So I can drain it and make 2.5k worth of magical items for 937.5gp, right?
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2009-12-05, 09:18 PM (ISO 8601)
- Join Date
- Jul 2008
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2009-12-05, 09:20 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Artificer and craft reserve: so confusing
Don't forget, at earlier levels you would have crafted some as well. That makes the math harder(figuring your bonus for that level out, then figuring out how much cash you'd have, then rolling checks), but it's worth it.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-12-05, 09:21 PM (ISO 8601)
- Join Date
- Jul 2008
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2009-12-05, 10:01 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Artificer and craft reserve: so confusing
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2009-12-05, 10:14 PM (ISO 8601)
- Join Date
- Jul 2008
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2009-12-05, 10:49 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Artificer and craft reserve: so confusing
Artificers do get confusing. Especially warforged ones, I've a long and complicated chart for the stuff my level 9 artificer will have made by the time he meets the party.
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2009-12-05, 11:13 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Artificer and craft reserve: so confusing
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2009-12-05, 11:33 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender
Re: Artificer and craft reserve: so confusing
Normal: XP cost is 1/25 of the base price.
So, with no feats you can make 80*25= 2000 gp (base price) worth of items with an 80 XP craft reserve. They'd cost you 1000 gp.
With the artisan feats the XP and gp costs are reduced by 25%.
That makes 80 XP equal to 80/0,75= 106,67 XP.
106,67*25= 2667 gp
If you make an item with a base price of 2667 gp you would normally pay 1333 (2667/2) gp and 106 (2667/25) XP. With the feats you pay 1000 ([2667*0,75]/2) gp and 80 ([2667/25]*0,75) XP.
(On a side note, you usually round down in DnD, so I think you could get away with making a base price 2699 gp item with your 80 XP craft reserve.)
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2009-12-06, 02:25 PM (ISO 8601)
- Join Date
- Jul 2008
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2009-12-06, 03:00 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender