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2010-01-12, 02:31 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Wolves have Wolf Priests. Wolf Priests give Preferred Enemy to himself and any unit he joins. His 'Preferred Enemy' is any one Unit Type in the game (page 4-5 of the rulebook). For example 'Infantry' or 'Monstrous Creature'. This is either really good or really bad. Depending on the army you face.
There's also some tweaks to it, like knowing that 'Infantry' and 'Jump Infantry' are actually different units and the like.
So, it's not quite the same as 're-roll To Hit vs. Everything', it's slightly toned down. Still, Preferred Enemy (Infantry) covers nearly 90% of everything you're ever likely to face.
Wolf Priests are also Fearless, carry an Invulnerable save and are part of the Space Wolves unfair rules which means they have access to Wolf Tooth necklaces and Sagas.
Ex.
Wolf Priest ---------- 120 Points
Saga of the Beastslayer, Wolf Tooth Necklace.
...Hits anything on 3+ regardless of WS. Has Preferred Enemy (Infantry). 'Counts As' having Preferred Enemy (T5+ models, MCs and Walkers). Is Fearless, has an Invulnerable save. Comes with a Power Weapon for free.
Given that this guy doesn't have access to Power Fists or Claws (awesome To Hit chance is useless if you can't wound reliably) to actually go toe-to-toe with MCs. Another option is to give him the Saga that gives him Eternal Warrior instead of Preferred Enemy (Big Stuff). And Melta Bombs.
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2010-01-12, 03:14 PM (ISO 8601)
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- Sep 2007
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- Northern IL
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2010-01-12, 10:50 PM (ISO 8601)
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- Nov 2008
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
quick question: Can Wolf Priests lead Sky Claws?
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2010-01-13, 03:23 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Affirmative.
EDIT; A one word answer for 'Yes' that satisfies board postage rules.
Also,
Confirmed; The new Tyranid Synapse does not protect from Instant Death. It grants all models in range Fearless and blocks Instinctive Behaviour.
Space Marine Power Fists kill Warrior Bugs dead.
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2010-01-13, 08:28 AM (ISO 8601)
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- Jul 2009
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- In the T.A.R.D.I.S.
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2010-01-13, 01:22 PM (ISO 8601)
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- Jan 2007
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Ive just had my nid codex arrive. Then I saw something hideous. Carnefixes, the amazing models with such a plethora of options on the sprue have now got.... 10 freakin options. That includes weapons and biomorphs. This makes me feel sick to my gut.
Thank Saturn for this avatar!
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2010-01-13, 01:47 PM (ISO 8601)
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- Oct 2006
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Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
How many of those old options were ever actually used though. I only looked through the book a little bit, but from what I remember (and from facing other people with them) there were quite a few that were simply never a good choice for a carnefex and were never used. And of course some of the options which were taken virtually all the time.
Number of options means almost nothing, what have they integrated or completely removed. How many actually useful things were removed?
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2010-01-13, 02:26 PM (ISO 8601)
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- Jan 2007
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Ive used every option from the old list. They all had their uses depending on what sort of carnefix you made.
Thank Saturn for this avatar!
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2010-01-13, 03:59 PM (ISO 8601)
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- May 2007
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- Atlantic Ocean
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
How many of the options were automatically included in the carnifex though?
SpoilerAvvies by Z-Axis, now bearer of 3 divine rank.
So you may have heard of Lord Herman. Well, he's pretty awesome.
Chief Arial Commander of HALO
Through hostilties, Leader of AMEN
Annoyingly Androgynous ElfLarger Avvies:Shas aia Toriia (under constuction)Spoiler
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2010-01-13, 04:02 PM (ISO 8601)
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- Jan 2007
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
About 6, but that isnt the point. I loved the customisation of the carnifix (and of the old codex in general). Now Im sure that everyone will be running pretty similar set ups within a few months.
Thank Saturn for this avatar!
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2010-01-13, 05:34 PM (ISO 8601)
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- Oct 2006
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Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
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2010-01-13, 05:36 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Yeah...Well, you just happen to be one of the people on the 'don't like the new Codex' side of the fence. Most people I know (even not including the GW Staff) are excited about the new Codex.
Sure, some people's favourite (and usually overpowered) unit has been hit with the nerf stick, but, that's the point. Any decently put-together Hive Tyrant or Carnifex under the last edition was unstoppable. But, cost a lot of points.
Like when your answer was "I use all the options." I'm a little bit surprised. Because, well, that's not a clever thing to do. Because every single point you're spending on your Carnifii is another point you're not spending on Troops. Which is why Nidzilla lists aren't viable in 5th Ed. anyway.
...I'm not particularly fussed over the Carnifex issue, even though I play Tyranids. Because, there's an issue of fair play involved. I know why the devs have done what they've done. Some of the options were either overpowered or underused/pointless (I've never seen anyone else use 'all the options' before, because, really, there are only two useful and points-viable Carnifex builds anyway) and so they got rid of it.
The Carnifex has also been buffed in certain areas too. Biomorphs have been nerfed across the entire list. Carnifii just got hit the hardest because they used to have so many more (useless things) than everything else. But, I have to wonder why you're not complaining about the Hive Tyrant 'only having ten options' and/or having their Points-cost boosted so now you can't take two super-Tyrants, all games. All the time.
Or Warriors not getting Leaping.
Or Broodlords not being HQ so now you have to go out and spend more money because you don't even have an HQ anymore.
Or not complaining that because Synapse no longer protects from Instant Death, even Carnifii can get killed by a Force Weapon. Although Shadow in the Warp does something about that which most good units have anyway.
There's a whole list of things I could complain about the new 'Nid Codex...But, I don't care. Because there's lots of other things I can do now as well (like I can use Termagants now without feeling like an idiot). That's what happens in an edition change.
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2010-01-13, 06:13 PM (ISO 8601)
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- Jan 2007
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
I ran 4 cheapo carnefixes (2 dakka, 2 stabby) and then 2 tooled up fexes. Across all 6, I used every option avaliable.
Im sore about the carnefix issue because of how much I loved the old carnefix, otherwise I wouldnt have 6. Im also annoyed that now a load of the carnefix kit is just decoration. Its the same reason i was pissed when aun'shi was cut from the tau list - I just love some models too much.
There is LOADS i love with the new dex, Im already planning a pyrovore + tevigon defensive squad to hide behind trees (its not like there are any MC's I can use that slot for anyway) and I equally love the doom, the parasite and alpha warriors. I just liked carnefixes because of all the customisation avaliable (thats what drew me to nids in the first place) but now most of that is gone, and thus I am.
so, Iron hands codex eh?Thank Saturn for this avatar!
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2010-01-13, 06:46 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
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2010-01-13, 07:28 PM (ISO 8601)
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- May 2009
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
ithilanor on Steam.
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2010-01-13, 07:42 PM (ISO 8601)
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- May 2007
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Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
SpoilerAvvies by Z-Axis, now bearer of 3 divine rank.
So you may have heard of Lord Herman. Well, he's pretty awesome.
Chief Arial Commander of HALO
Through hostilties, Leader of AMEN
Annoyingly Androgynous ElfLarger Avvies:Shas aia Toriia (under constuction)Spoiler
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2010-01-13, 07:55 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Anyone want to divert themselves from Tyranid edition wars and give me some feedback?
SpoilerI also cleaned up formatting for your list.
Personally I like a Relic Blade rather than Lightning Claws. But, that's me.
Chaplain
Plasma Pistol, Melta Bombs, Bike
135 pts.
Troops
Bike Squad (x8) and Attack Bike
x2 Meltaguns
Sergeant with Power weapon and melta bombs
Attack bike: Multi-melta
305 pts.
Bike Squad (x8) and Attack Bike
x2 Flamers
Sergeant with Power weapon and melta bombs
285 pts.
Land Speeder Squad (2 speeders)
x2 Assault Cannons
230 pts.
Vanguard Veterans (6 models)
Power weapons & Melta bombs
250 pts.
So...
- You may want to consider dropping the Flamers from the Bikes if you can find the points for something else.
- Far too many models have Melta Bombs. The list needs more Power Fists or Lightning Claws as Melta Bombs don't work on MCs.
- Land Speeders should be taken as separate units. That way they don't have to both shoot at the same target, but they can anyway. But, your opponent has to split his fire between the two of them. It also means in certain deployment styles you can split them if you want.
- Vanguard are the terribadness. Especially if you don't give them Jump Packs.
- Replace Vanguard with a regular Assault Squad. Give the Sergeant Lightning Claws. If you do this, trade the Chaplain's Bike for a Jump Pack. This unit will proceed to kill at least a quarter of your opponent's army every game (Imperial Guard not included).
- Dropping the Razorback, the Chaplain's Plasma Pistol, a couple of sets of Melta Bombs (and Flamers?) and having a few (or more) points left over from changing the Vanguard into regular Assault Marines gives you enough points for a Vindicator, or a squad of Devastators. Which your list is sorely lacking.
- Or a Thunderfire Cannon. Or a Dreadnought (or two?). +/- Drop Pods.
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2010-01-13, 08:16 PM (ISO 8601)
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- Oct 2006
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- Planet Donegal
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Cheesegear did a bang up job of fixing up my Blood Angels list, IthilanorStPete(it's on page 2-3 of this thread) which is very, very fast attack based to the point of no infantry heavy weapons and over 50% of my troops having jump packs so you may want to take a look at that.
And in a related note, in answer to the person who asked about if anyone was annoyed about there being a new Blood Angel's Codex then yes, I would like to raise my hand now, right after I got my hands on a list I like then a new Codex appears, rendering it pointless starting on this until I've had a squint at it to make sure I'm still legal.
Oh, I'm sure there won't be any issues but, well, if the old codex was still completely good then they wouldn't need to make a whole new book now, would they ? Oh, sorry, GW and £ but still... It's an inconvenience.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2010-01-14, 02:25 AM (ISO 8601)
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- Jan 2007
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Nah, it was just wishful thinking on my part.
Thank Saturn for this avatar!
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2010-01-14, 07:21 AM (ISO 8601)
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- Jan 2007
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
So, the new nid list that Ive been working on:
SpoilerShooty nid list
Tyranid prime (80), 2 boneswords + devourer (10)
5 warriors (150), 2 boneswords + devourer (50)
20 termagaunts + devourers (200), mycetic spore (40)
20 termagaunts + devourers (200), mycetic spore (40)
Tevigon (160) + cluster spines (0)
3 hive guard (150)
3 hive guard (150)
3 zoanthropes (180)
2 biovores
Basic plan is the tevigon sits back with the hive guard, zoanthropes and biovores (preferablly behind some cover) and spawns speed bumps while the warriors and gaunts get in up close and have 60 S4 shots per unit on the turn they deep strike.
Comments? Critisms? Complaints?Thank Saturn for this avatar!
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2010-01-14, 10:01 AM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
So far I've been playing against a friend using an army borrowed from his brother, but now I'm thinking of starting my own army.
I've been looking into chaos marines and I'm wondering how this would be for a 500 points army
Spoiler
deamon prince /w mark of slaanesh, Lash of Submission (135)
5 space marines w/ meltagun (75p)
5 noise marines, with sonic blasters (125p)
5 havocs w/ 4 missile launchers (155)
A viking who isn't intimidated!!
Dreaming of a wight apocalypse
"next time you decide to stab me in the back, have the guts to do it to my face!"
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2010-01-14, 01:44 PM (ISO 8601)
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- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
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2010-01-14, 02:49 PM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
I'm not convinced. I'm going to be playing an eldar player who likes to use wraithguard+farseer using the armor reroll power. That means I'm going to get hit with the wraithcannons at least once (unless I use LoS, but if the farseer has runes of warding that's basically impossible) losing some models before even closing and in cc thanks to their huge tougness and low armour save that they reroll they're going to be really hard to kill.
I also have to be prepared for banshees in a transport. I don't really fancy sending berserkers against banshee given thair comparative cost and the banshees' powerweapons. and I probably won't get to either since I have no other way to deal with their fast transports running circles around me. So it seems better to have some high strenght AP3 ranged weapons insteadA viking who isn't intimidated!!
Dreaming of a wight apocalypse
"next time you decide to stab me in the back, have the guts to do it to my face!"
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2010-01-14, 05:10 PM (ISO 8601)
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- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
You're expecting Banshees in a transport or a sizable enough unit of Wraithguard to matter at 500 points...? Are you allowing your opponent to ignore Force-Org?
Couple other things, as well...
I always recommend taking Wings on Daemon Princes, simply because of how cheap they are for their effect. For 20 points, you count as Jump Infantry, which is awesome for a MC. Your Daemon Prince is the deadliest thing you have on the board, and should be able to handle anything except a unit of 8+ Howling Banshees in CC, even a 5-man squad of Wraithguard, as well as bust up any Wave Serpents rather reliably. So you want to make sure he can reliably get into CC without taking too much Dakka.
A 5-man Marine squad with a melta-gun is 85 points, not 75 points.Last edited by Arcanoi; 2010-01-14 at 05:40 PM.
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2010-01-14, 05:37 PM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
I'm expecting either. But it's not impossible that I might see both, don't think it would work very well with so few points though. If he doesn't use wraithguards then he'll probably go with Avatar plus dire avangers on foot and howling banshees in a transport. or maybe striking scorpions on foot and a fireprism. I still feel that I need some high strenght weapons
Edit: How would it work if I replaced the havocs with a bike squad with melta guns?Last edited by Kzickas; 2010-01-14 at 05:45 PM.
A viking who isn't intimidated!!
Dreaming of a wight apocalypse
"next time you decide to stab me in the back, have the guts to do it to my face!"
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2010-01-14, 05:45 PM (ISO 8601)
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- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Well, your Daemon Prince is a Strength 6 weapon that rolls 2d6 for armor penetration and ignores armor saves. If you really want high-strength weapons, you could take Autocannons. Str 7 AP4, which will still AP and instant-death Banshees, can still AP Wave Serpents and Fire Prisms, and fire twice as many shots as Krak Missile Launchers.
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2010-01-14, 05:50 PM (ISO 8601)
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- Aug 2007
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- Michigan
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Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Amazing Mountain King avatar courtesy of the remarkable Starwoof!
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2010-01-14, 05:53 PM (ISO 8601)
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- Feb 2007
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- England
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Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
I'm a lil hacked off about the new nid dex...mostly because I was going to start nids to move away from my (overly) gunny SM army...
Still, 'gaunts and 'stealers for all
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2010-01-14, 06:23 PM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
Right, but that leaves me in really hot water if he takes a squad of wraithguard instead. With a 3+ armor save that get's rerolled every wound has a 8/9 chance of being saved. If I've done my math right he'll on avarage take 0.4 wounds per round of being shot at by the auto cannons, which isn't going to bring them down any time soon.
I know but he might not take it. and I feel quite confident I can take down the avatar without the bikes. Shooting him and the squad he's attached to with the noise marines while using LoS to try to keep them away will hopefully mean that by the time it comes to melee I'll have enough of an advantage to kill it.A viking who isn't intimidated!!
Dreaming of a wight apocalypse
"next time you decide to stab me in the back, have the guts to do it to my face!"
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2010-01-14, 06:46 PM (ISO 8601)
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- Jan 2007