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  1. - Top - End - #601
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Timberboar View Post
    But I get the impression that any ideas that violate the groupthink are unwelcome here, so I shall leave you to your "progress."
    It's probably wisest course of action. I will be gone too.
    Last edited by DavidBV; 2010-02-05 at 05:55 PM.

  2. - Top - End - #602
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Timberboar View Post
    Please don't read too much into the Giant's quote regarding it being possible to guess.
    I believe I'd already mentioned such a possibility. However, in the end, certain assumptions must be taken for discussion to be of any use. If we do not assume that it is possible to discover the identity with such reasoning, then any guessing method applied will be just as valid, so we might as well use this one.

    Quote Originally Posted by Timberboar View Post
    I think time would be better spent not looking for a definitive answer, but rather cataloging the likelihood of each theory.
    Grey Wolf already did, he just didn't attach numbers to them.

    Honestly, I'm open to the possibilities but, and I'm saying this as someone with no stake in this thread, egotistical or otherwise, you have yet to provide anything more persuasive than, "Because I think so." If that comes off as harsh or mean, well, sorry, but I don't know how to act except to call 'em as I see 'em.

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  3. - Top - End - #603
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by DavidBV View Post
    I will try, if you allow me to.

    1)Redcloak knows what MiTD is.
    2)Big Game hunters know what MiTD is.

    None of them have ever expressed anything odd about MiTD appearance. Big Game hunters where surprised that it could talk, but, for example, if it was missing one head (dread linnorm) probably we should have heard it from them. So everything related to being a strong, ugly(yet beautiful) carnivore shouldn't be ruled out.

    On the other side, the various captors of this creature don't seem to place him under magical wards to prevent its casting abilities. That would be a big oversight from Redcloak, and very unlike him.

    Now we have to ask ourselves, would Redcloak be surprised if he learned that MiTD has such a powerful ability as Escape? would he be surprised to know how smart he is regarding rituals? that would prove those are not racial abilities, but plot-gained abilities that make MiTD unique. We have no evidence as Rich has in both cases placed Redcloak out of the scene, but my belief is that he would be very, very surprised if he knew that MiTD has such a powerful skill at his disposal. If, in the future, we see Redcloak surprised about this, we will be certain about those two being "red herrings" regarding MiTD race.
    Because of the data you've cited, I think the probablility is quite high that the MitD is physically normal for his species (perhaps a youth of his species) but mentally abnormal in a way that's not too attention getting, such that Redcloak has missed it. It just doesn't seem possible that Redcloak knew that the MitD had this "Escape" power.

    A little less certain, because it's a joke, is the MitDs inability to see the gate. Xy and RC seemed to expect him to be able to see the gate. To me that means either (a) it's just a joke about his low Spot skill, or (b) the MitD has some inability to see the gate that "came with" whatever makes him special. As the MitD seems to typify low WIS / high INT, I can't rule (a) out, but it just seems odd for a running gag.

    Creatures with high INT but low WIS are extremely rare - we've probably examined every possibility. He seems to have just made a pretty difficult spellcrat roll (DC 20 + spell level), so he either has really high INT, or naturally has Spellcraft.

    Finally, why the heck is he kept in a box? They trust him enough to let him roam around some of the time, so it's not a cage. If the box makes him more comfortable, we add "damaged by bright light" to his qualities, but we don't quite have enough evidence.

  4. - Top - End - #604
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Skorj View Post
    Because of the data you've cited, I think the probablility is quite high that the MitD is physically normal for his species (perhaps a youth of his species) but mentally abnormal in a way that's not too attention getting, such that Redcloak has missed it. It just doesn't seem possible that Redcloak knew that the MitD had this "Escape" power.
    Why not? Why can't he just have written off any chance of MitD ever figuring out how to use it, if for no other reason than that he's duller than a bag of hammers?
    Quote Originally Posted by The Giant
    Sometimes, a cigar is just a cigar. Sometimes, characters that have a similar hairstyle just have a similar hairstyle. How many hairstyles do you think there are that can be drawn in stick figure style, anyway?

  5. - Top - End - #605
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Skorj
    Finally, why the heck is he kept in a box? They trust him enough to let him roam around some of the time, so it's not a cage. If the box makes him more comfortable, we add "damaged by bright light" to his qualities, but we don't quite have enough evidence.
    That is actually one of the reasons I favor the ephemeral hangman. Being in shadowy illumination or darkness lets his Huge self fit comfortably inside a 5' square, and half that if he squeezes. It would also double his reach (for Escape to be teleport it's range touch, and 20' reach makes touching them as far away as they weer more reasonable) and give him regeneration.

  6. - Top - End - #606
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Schadrach View Post
    That is actually one of the reasons I favor the ephemeral hangman. Being in shadowy illumination or darkness lets his Huge self fit comfortably inside a 5' square, and half that if he squeezes. It would also double his reach (for Escape to be teleport it's range touch, and 20' reach makes touching them as far away as they weer more reasonable) and give him regeneration.
    Updated first post up to page 20. Included Ephemeral hangman both in the one-off and the template section, amongst several others. If I was to propose a template stack, I think the ephemeral hangmen is a much better place to start than Tarrasque. Maybe a paragon phrenic ephemeral hangman of legend, to boost its power (note I know nothing of templates, and thus make no promises such combination is even possible).

    By the way, lothos, I blatantly ripped your description of teleportation options and gave it its own section, just because it was too good not to use somehow. I also gave you credit in the version history. However, it's not a straight quote, since I did modify what you wrote to adapt it to the general style of the post, and other some extra points here and there, so if you have any objections to what I did, let me know.

    Grey Wolf
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  7. - Top - End - #607
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    Default Re: MitD II: Lighting a candle in the Darkness

    I've said this before, and I don't know if it's been covered, but since Redcloak wasn't around when MitD pulled his Escape, and Xykon wasn't exactly in a talkative mood, Redcloak might not even know anything about how the prisoners got away, at least not enough to put two and two together. Between that and what Shale said about Redcloak's dismissal of MitD, it's actually possible that Redcloak knows about the ability, but hasn't connected it to the disappearance of the prisoners.

  8. - Top - End - #608
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    Default Re: MitD II: Lighting a candle in the Darkness

    The Pseudonatural template is another one that could explain the reaction of the audience at the circus with its alternate form. The drawbacks are +10 to wisdom when we really need very low wisdom (but it could have been drained) and spell resistance of HD times 5. So for example, a pseudonatural tarrasque with 20 HD would have spell resistance 100, which should have been impossible for Xykon to get through.

    So I think Pseudonatural really isn't good after all, unless you use a creature with a small amount of hitdice... Even something weak like one of the wish-granting genies is pushing it.

    The Paragon template can be added on top of an ephemeral hangman to beef it up, but aberrations cannot be "of Legend". Only animals, magical beasts, and monstrous humanoids can.

    Spellcraft is Trained Only. Thus the MitD must have that skill, or possibly Psicraft if the transparency works that way. We should check which monsters have ranks in Spellcraft.

    Here are the monsters with spellcraft from the epic part of the SRD:

    Atropal: +84
    Infernal: +49
    Phane: +46
    Xixecal: +76
    Demilich: +36
    Sample Force Dragon: +68
    Sample Prismatic Dragon: +86
    Ha-Naga: +37
    Hunefer: +57
    Mercane: +15
    Neh-Thalggu (Brain Collector): +40
    Titan, Elder: +90
    Uvuudaum: +56
    Worm That Walks: +28

    Nothing particularly good here. Notably, neither the Dream Larva nor the Protean has any Spellcraft.

  9. - Top - End - #609
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Timberboar View Post
    Actually, I had moved past that and attempted to contribute to the thread as a whole by suggesting an alternate method of tallying data -- one based less on absolutes, and more on probabilities.

    But I get the impression that any ideas that violate the groupthink are unwelcome here, so I shall leave you to your "progress."

    Have fun fumbling around in the dark.
    ah please, get over yourself
    the only "contribution" ive seen you make is the statement that some hints might be false. now since this thread is about guessing what the monster is, that statement doesnt really help unless you know of a way to show us wich ones are false and wich are not. and also, if there are false hints in there, you would expect conflicting hints to appear sooner or later, and as far as i know, for 600 strips, its all been pretty consistant (altough vague) the rest are just your statements of how we are looking at this wrong (at best) or just trying to induce a flamewar (at worse) so forgive for saying your contribution has not been THAT valuable

    Now on the the regular program:
    about the snorlax copyright problem, what if rich will only reveal the monster in one ( the last) strip, and makes the fact that its a snorlax as part of the joke of that strip. Is it still considered a copyright violation?, or will it then be considered a parody?, becouse even tough the monster is there for the entire comic, the actual copyrighted creature is only used in one strip

  10. - Top - End - #610
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    Default Re: MitD II: Lighting a candle in the Darkness

    If Rich is purposefully saving a Pokemon joke for the very last strip of his epic saga, it'd better be a damn good one, that's all I'm sayin'.
    Please write all sarcasm in blue text. All metaphors should be marked in red text and for any split infinitives, please use green. Thank you.

  11. - Top - End - #611
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by TriForce View Post
    about the snorlax copyright problem, what if rich will only reveal the monster in one ( the last) strip, and makes the fact that its a snorlax as part of the joke of that strip. Is it still considered a copyright violation?, or will it then be considered a parody?, becouse even tough the monster is there for the entire comic, the actual copyrighted creature is only used in one strip
    Properly done, yes, this could be it. Not necessarily on the last strip of the comic, but in the last strip of MitD: he uncloaks, joke happens, lawyers come in and drag him away.

    But ask yourself: is Rich really building up the suspense for something like that? Going beyond what Nimrod's Son mention of likely disappointment - let's assume it is the greatest joke ever, combining IP, nintendo, videogames and OCD of collecting in one grand package of laughs.

    Would Rich throw away the character development of MitD for the sake of one joke? Xykon has no character development. RC only has character development in flashback (i.e. SoD). MitD is developing before our very eyes, and at this point 2 will get you 1 that we are in the initial stages of a heel face turn. Consider Rich's style of storytelling - how likely is it he'll get rid of MitD the moment of his reveal?

    Obviously, I don't think it very likely, but I'll admit that since it is in the unknowable future, my opinion may change as the story progresses.

    Oh, since I'm on the subject, the idea that Rich may have secured copyright for the character (i.e. had asked Nintendo if he could use Snorlax in his published comic). I would discard it out of hand for all major companies. Such business arrangements are usually to sell toys and cups and other merchandise, and they are very profitable for the companies. Webcomics and their dead tree incarnations are not so profitable that Rich could afford to cut Nintendo in.

    That would leave small companies/single authors, yes. But nothing so far has been a good fit in those lists, I'd say (not at the level of Snorlax, at any rate).

    Grey Wolf
    Last edited by Grey_Wolf_c; 2010-02-06 at 10:27 AM.
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    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  12. - Top - End - #612
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    Default Re: MitD II: Lighting a candle in the Darkness

    Hey!

    The Protean does "detect thoughts" as an ability though. The MitD could have learned from the Ritual's nature just by being around Redcloak, combined with what little information Tsukiko was able to get out of the scroll herself.

    Example: When Xycon is berating Redcloak, the latter thinks "Remember Redcloak you need this guy to preform the arcane half of the ritual you gave him!". Then, any thoughts Tsukiko may have figured out about the rituals combines with what he knows already and he gives an off-hand comment about it being half a ritual.

    This lends credence to a theory: Perhaps MitD's psionic powers were only awakened after the "escape" incident? Rich himself mentions that the MitD did not know it had these powers until the encounter with O-chul triggered them. This is somewhat strengthened by the fact that the MitD, prior to this incident, is incapable of reading minds, as it is easily tricked by several people but begins to display extra knowledge after unlocking these powers. Granted these powers, despite being at "at will" are clearly not being used all the time by the MitD as he still attempts to control and replicate them.

    My point is: it is possible that the MitD has no ranks in spellcraft, but has learned the nature of the ritual trough other means: perhaps something as minor as a critical roll on a listen-check while outside of Redcloak's room!

    Cons- Granted this leaves a rather large gaping hole: the MitD being able to link that this ritual is the same that say Redcloak was thinking about. But well, the MitD has pretty high Intel (Apparently) and maybe he's finally using his deductive powers?

    Ps: On a side note, I believe the entire Psionics angle needs to be re-worked in the opening post. It can be argued that, with the MitD letting everybody do his thinking for him, he has simply not developed his Psionic powers until just recently. This would easily answer all of the cons listed in 2b)Abilities (Psionics). And either way, does psionics necessarily translate into telekinesis or levitation? The protean is Psionic, but has neither of those abilities, at least not in his list of Spell-like abilities.
    Last edited by Saldre; 2010-02-06 at 02:41 PM.
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  13. - Top - End - #613
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    Default Re: MitD II: Lighting a candle in the Darkness

    I think the MitD needs absolutely no telekinesis or levitation due to the art style. A possible Psionic Teleport is a different matter entirely, with the Phrenic template explaining it nicely, along with why nobody knows that the MitD can do that.

    If the MitD has somehow gained 3 levels of Wilder, the "stomp" incident can be explained somewhat nicely by him casting Stomp (a Psychic Warrior power gained through the Expanded Knowledge feat) with Wild Surge and then suffering Psychic Enervation right after. The problem with that is him getting the XP to gain 3 levels of Wilder plus the ambiguity of the effect that seems a mixture of Stomp and Earthquake. (Without Psychic Enervation Stomp can be gained by being a level 1 Psychic Warrior or as a psi-like ability by being a Half-Giant (not a template though), and Earthquake can be gained as a SLA from Half-Earth Elemental.)

    A theoretical possibility is that the MitD has only a few points in Psicraft (functioning like Spellcraft due to transparency) from a PC class level, and made the check due to luck and a natural high int modifier. For example, if the ritual was level 9 (Tsukiko doesn't qualify for epic spellcasting, so I doubt it's that), the DC for it is 29. If the MitD rolls a natural 20 and at level one in his chosen class has +4 in spellcraft/psicraft, he needs a +5 int modifier to have had a chance to succeed.

  14. - Top - End - #614
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    Default Re: MitD II: Lighting a candle in the Darkness

    I think that in the OotS, a natural 20 is an automatic success : remember Haley's arrow. With "like a -37 to hit", rolling a 20 was enough for a success and a direct hit to Nale. I doubt she has enough modifier to actually add up the 17 missing points, that seems like quite a lot.

    So that would make your theory more likely, with only a few ranks of Psicraft, a natural 20 should be enough to succeed regardless of any other modifiers he might have.
    Last edited by Saldre; 2010-02-06 at 03:07 PM.
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    Originally Posted by shadow_archmagi

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!
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  15. - Top - End - #615
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Saldre View Post
    I think that in the OotS, a natural 20 is an automatic success : remember Haley's arrow. With "like a -37 to hit", rolling a 20 was enough for a success and a direct hit to Nale. I doubt she has enough modifier to actually at up the 17 missing points, that seems like quite a lot.

    So that would make your theory more likely, with only a few ranks of Psicraft, a natural 20 should be enough to succeed regardless of any other modifiers he might have.
    Natural 20's are an automatic success for attacks, not so with skills.
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    Default Re: MitD II: Lighting a candle in the Darkness

    Ahh, thank you, I had no idea!

    Well, I guess he would need those modifiers after all! Good thing we have established the MitD is smarter then he believes himself to be.
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    Originally Posted by shadow_archmagi

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!
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    Currently Hosting:
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    Nothing!

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  17. - Top - End - #617
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Saldre View Post
    On a side note, I believe the entire Psionics angle needs to be re-worked in the opening post. It can be argued that, with the MitD letting everybody do his thinking for him, he has simply not developed his Psionic powers until just recently. This would easily answer all of the cons listed in 2b)Abilities (Psionics). And either way, does psionics necessarily translate into telekinesis or levitation? The protean is Psionic, but has neither of those abilities, at least not in his list of Spell-like abilities.
    I agree the section needs updating, given the recent talk about it. That said, it is still tentative enough that I am happy to wait until page 30, and in doing so, give time for the discussion to mature. For example, I like your suggestion that he was not, in fact, psionic until the escape, that the duress actually "unshackled" his mind. Given a few more pages, other such ideas may emerge.

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    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  18. - Top - End - #618
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    Default Re: MitD II: Lighting a candle in the Darkness

    The "MitD as an emerging psionic" theory would seem to explain a lot. We've seen a lot of the MitD interacting with his environment now, and we've never seen hands. Telekinesis is a very easy answer for that.

    If the MitD had class levels in Wilder to go with an increase in INT above his base creature type, and if we stretch Psychic Enervation after a Wild Surge a bit, we could expain the MitDs need to sleep after using major powers. Not a perfect fit, as by RAW he'd be dazed, but I've seen no other rules-based explanation for the sleep thing.

  19. - Top - End - #619
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Skorj View Post
    The "MitD as an emerging psionic" theory would seem to explain a lot. We've seen a lot of the MitD interacting with his environment now, and we've never seen hands. Telekinesis is a very easy answer for that.
    While I am willing to look into psionics as an explanation for his abilities, I disagree that he has been using telekinesis all this time. RC's lack of knowledge about psionics still needs to be considered, and also MitD tipping the box to get hold of a bucket. Not to mention that the only "breakthrough" was the escape, and most of the interactions you refer to happen before then. No, I'd say that all those times when things have been floating in the darkness can easily be explained by Rich not wanting to give anything away, rather than subtle hints that he was making them levitate with his mind.

    Grey Wolf
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    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  20. - Top - End - #620
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    Default Re: MitD II: Lighting a candle in the Darkness

    I agree with Wolf on that point, I believe it is just Artistic license. If Rich were to show us any (and I mean any concrete physical aspect) of the monster, It would kill the surprise: most of the forerunners are pretty unique looking in terms of limbs (even the protean: constantly showing different limbs and tentacles would be a give-away in and of itself).

    Unfortunately, I still don't think Redcloak's knowledge should be a deciding factor in this matter, regardless of what he knew or didn't know psionics have indeed been established to exist in the OotS world by his own admission. As we have also established, the MitD itself wasn't aware of all of it's own abilities: I dont see why Redcloak would be more of an expert on it just because has a few books with him that may have been published before the invention of the specific concept of psionics (Like the Illithids, who are psionic despite pre-dating that particular book, I think).
    "Have You seen the Yellow Sign?"
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    Originally Posted by shadow_archmagi

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!
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  21. - Top - End - #621
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    Default Re: MitD II: Lighting a candle in the Darkness

    I think we should establish a chronological history of the manifestation of traits by MitD as I think it is reasonable to assume that if some of MitD’s traits are of Rich’s invention, and not inherent to the base creature, it is likely that traits manifested earlier in the story arch may be more indicative of MitD’s race than latter, as requirements of plot may in time have taken on greater importance than authenticity. -Thus the "fine line".

    One could assume that the power to teleport others is likely not an ability which is inherent to the base monster nor to any templates that might have been used to create him. Digging deep to discover power MitD did not know it had might be taken to mean “power Rich did not know it had”.
    I realize this is doing away with an inconvenient problem rather that explaining/solving a mystery, but bear with me...

    As it has been reasonably well established that MitD is a child/childish creature -and has been so for 30+ years we may well be looking for a creature that grows and evolves at a very slow pace, like dragons and elves, the latter of which to my knowledge takes a staggering 120 years to reach maturity, in some d&d universes. I’m not going to propose he is either of these (again).

    That the stereotypical big game hunters never expected to encounter MitD in “this part of the world” suggest he is native to the d&d universe but not the jungle, as it goes to show that they would expect to encounter him somewhere else in the world.

    It might also be reasonable to assume that the base monster does not speak at all since the game hunters seem surprised that MitD speaks in the first place -never mind the common. I believe this is already established in the summary.

    That he is paraded around in a circus + the fact that he was caught by big game hunters, might mean that creatures of the monsters type are not usually considered to be sentient or that he is a freak, such as the Elephant Man.

    He could (thus) be an awakened creature and his father could be the one who awakened him. This would make him a Magical Beast(augmented). (For non d&d buffs: awaken is a druid spell which essentially awakens a non-sentient creature to sentience in the course of which the creature becomes a magical beast and gains the ability to speak.)

    To me, the third last panel of #474 seems to suggest that MitD has feet as Belkar reference footprints, which would rule out any creature which does not walk.

    I am rather sure that MitD has the ability to cause earthquakes. I’m not so sure that his knocking Miko and her mount through a wall is not merely the comics way of conveying that MitD is immensely strong.

    Unfortunately I do not know a lot about Psionics, but I from what I understand from recent posts it sound like a fruitful avenue of research.
    Last edited by Lord Bingo; 2010-02-06 at 06:58 PM.

  22. - Top - End - #622
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    Default Re: MitD II: Lighting a candle in the Darkness

    Is it possible that this strip contains another clue? When the MiTD is saying that his father ate a lot more than he did, the demon roach at the bottom of the panel remarks "I bet HE ate babies." Does this imply that the MiTD's species is known for eating infants? Sorry if this has already been brought up, I tried to read most of this thread, but I may have missed a post somewhere.

    Also, I have an encyclopedia of mythical creatures that I've been going through, just in case the MiTD isn't something from D&D. The main problem is that almost all of the really powerful, frightening creatures are unique. So far, the only one that fits enough of the qualifications to be worth considering is the Wendigo.

    Pros:
    • They are known for constantly being hungry, and the more humans they eat, the larger they grow, making it plausible for the MiTD's father to be much bigger than itself. (However, I'm not entirely sure if they even have children or are only cursed individuals.)
    • They have supernatural speed and strength, which might make the earthquake possible.
    • They can manipulate the weather, enabling the MiTD to create rain for O-Chul.
    • They are found mostly in cold climates, making the MiTD's presence in the jungle surprising.

    Cons:
    • Though they have a hideous appearance, I don't see how anyone in their right mind could say that they're also beautiful.
    • They don't seem to have the ability to transport people through magic.


    After looking on the internet, I found out that the Wendigo is apparently also a template. I've never played D&D myself; could someone tell me how well this would fit the MiTD?

  23. - Top - End - #623
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Chevalia View Post
    Is it possible that this strip contains another clue? When the MiTD is saying that his father ate a lot more than he did, the demon roach at the bottom of the panel remarks "I bet HE ate babies." Does this imply that the MiTD's species is known for eating infants? Sorry if this has already been brought up, I tried to read most of this thread, but I may have missed a post somewhere.
    It's been brought up, and remains an intriguing possibility (funnily enough, when it was brought up - as part of the Ephemeral Hangman - it was thought as a con, which is most certainly not). Certainly, any group of creatures famous for eating babies could claim it as a pro, as you have done.

    Quote Originally Posted by Chevalia View Post
    Also, I have an encyclopedia of mythical creatures that I've been going through, just in case the MiTD isn't something from D&D. The main problem is that almost all of the really powerful, frightening creatures are unique.
    I'd say the main problem is that I'd be surprised if most of the creatures in such book aren't already part of D&D. After all, when you're scraping the bottom of the barrel for such things as "acid-breathing sharks", it must mean you've really used everything else that has ever been though of.

    Quote Originally Posted by Chevalia View Post
    So far, the only one that fits enough of the qualifications to be worth considering is the Wendigo.
    <snip>could someone tell me how well this would fit the MiTD?
    An excellent suggestion; if not for their lack of magic, and thus no explanation for the escape scene, it is an otherwise very good fit. Maybe not quite strong enough (although +7 strength is quite a bit - on a base creature with, say, 23 strength, high but not impossible, it'd put him in what we consider the right ballpark).

    Intriguing, certainly - thanks for bringing it up.

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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  24. - Top - End - #624
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    Default Re: MitD II: Lighting a candle in the Darkness

    Actually, I know this doesn't fit but in the Cthulhu mythos Wendigos, or Ithaqua in particular as he's the big daddy of Wendigos, can carry people through the winds across the stars and skies... you get the general idea.

    However, they are dropped down in full force as a block of Ice when the Journey ends; dead. I know this doesn't contribute much, as that is clearly not in any way, shape or form what happened to V and O-chul, but it was just a cool tid-bit of Information :P

    Ps: I dont think its Ithaqua.

    Also he eats babies. Well, you sacrifice babies to him. Same difference. :P
    Last edited by Saldre; 2010-02-07 at 01:13 AM.
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  25. - Top - End - #625
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    Default Re: MitD II: Lighting a candle in the Darkness

    To be fair, Ithaqua's just a little bit of a jerk, and could probably do it without the whole killing-you-to-death thing if he wanted to.
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  26. - Top - End - #626
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    Default Re: MitD II: Lighting a candle in the Darkness

    It should be noted that the Wendigo template referred to by Chevalia is filed under homebrew on dadwiki. While this does certainly not rule out the Wendigo it makes it highly unlikely IMO. Also, MitD is in no way obsessed with eating human flesh -it prefers stew

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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by Grey_Wolf_c View Post
    (snip)
    By the way, lothos, I blatantly ripped your description of teleportation options and gave it its own section, just because it was too good not to use somehow. I also gave you credit in the version history. However, it's not a straight quote, since I did modify what you wrote to adapt it to the general style of the post, and other some extra points here and there, so if you have any objections to what I did, let me know.
    No problems at all. I appreciate the compliment. Feel free to use anything I've posted in any summary section. I trust you to use it in appropriate context.

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    Default Re: MitD II: Lighting a candle in the Darkness

    I've been thinking about the scene where the MitD punched Miko and Windstriker through a stone wall. It's a problematic scene, but here are some possible mechanical explanations.

    Telekinesis

    - As a SLA from race
    - As a SLA from template
    - Cast as a sorcerer
    - From a Ring of Telekinesis

    I don't have access to every D&D monster in existence, but of the monsters that have a Telekinesis SLA in the SRD, Balor is the only one that's even half-way there, which isn't much.

    Fetch is the only template with Telekinesis. The most limiting thing about it is that it can be only added on top of a Giant, Humanoid, or Monstrous Humanoid. The Unnerving Gaze thing could conceivably explain the audience reactions at the circus, if the darkness normally prevents it from going off. This template lowers strength, and the MitD's daddy would have to be a ghost, which doesn't play well with appetite.

    + Can throw Miko
    - Windstriker is too heavy without metamagic
    - Rules remember walls
    - Questionable if it counts as "hitting" unless the MitD does everything by telekinesis

    Far Hand

    The level 1 psionic power.

    + The rules forget about walls
    - Miko and Windstriker are creatures, not objects
    - Would need a ton of augmenting to throw a heavy object far away
    - Questionable if it counts as "hitting"

    Awesome Blow

    The monster feat.

    + Miko and Windstriker are applicable targets
    + Involves physically hitting the target
    - Short range
    - The rules remember walls

    Just plain strength

    + No complicated explanations needed
    - By RAW, strength doesn't do that

    Special monster ability

    Linnorms are supposed to have that, but I don't have the rules text.

  29. - Top - End - #629
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    Default Re: MitD II: Lighting a candle in the Darkness

    I haven't read the last thread to this, but I wanted to ask if, and why, Black Slaad/White Slaad is not mentioned as possibility ?
    When I look at the entry it would be the perfect choice or at least a reasonable one.
    They have huge DR and Str, they can "teleport without error" at will ( and not only themselves like most outsiders), they are not immune against mind-affecting spells, and, with view at the most recent clue, they have alot Knowledge(Arcana).
    Also they would be "funny" as a choice, since they are a blob of darkness with two glowing eyes.
    The only thing that speaks against the Black Slaad I could think of, would be that they have to evolve into such, but maybe he has done exactly that, and thats why he didn't know he could use teleport.
    But besides that, everything else seems to fit as far as I can see





    Ps: Sorry if my english makes it difficult to read.
    Last edited by False_Prophet; 2010-02-07 at 09:32 AM.

  30. - Top - End - #630
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    Default Re: MitD II: Lighting a candle in the Darkness

    Quote Originally Posted by False_Prophet View Post
    I haven't read the last thread to this, but I wanted to ask if, and why, Black Slaad/White Slaad is not mentioned as possibility ?
    When I look at the entry it would be the perfect choice or at least a reasonable one.
    Huh, let me see...*gets out Epic Level Handbook* White slaadi are Large, black slaadi are Huge, that fits if his father was a black slaad and he's a white one. Massive Knowledge: Arcana, Knowledge: The Planes, and Knowledge: Religion, all appropriate for his mysterious knowledge of arcane-and-divine rituals. Intelligence 26 and Wisdom 27, problematic. Strength 36 fits, DR 35/+5 in 3.0 terms which would translate to something really high in 3.5ed. Teleport Without Error ability fits...I'd say it's one of the best candidates proposed yet.
    Last edited by Kish; 2010-02-07 at 01:21 PM.
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