New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Dwarf in the Playground
     
    DrowGuy

    Join Date
    May 2009
    Gender
    Male

    Default Brainstorming a Spell Warp Sniper

    I'm thinking of making a Spell Warp Sniper from C. Scoundrel.

    I was thinking about going Sorcerer/Ninja 2/Spell Warp S. I want the ninja to remove the Dex of enemies AC.

    Well this is what I wanted to do. I wanted to use Touch of Idiocy as my main weapon. Spell Reach, Split Ray, Twin Spell, and the ninja's Ghost step. I would imagine that being a lot of D6s to an opponents Int, Wis and Cha.

    Anyone got any idea as to how to make this better or whether it is a good idea or not?

  2. - Top - End - #2
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    2 levels of Ninja are hardly needed; you can do all that with your spells. Just take 1 (Ninja, Rogue, Spellthief, any will do) and enjoy the show. Some of the best spells to Spellwarp:
    - Wings of Flurry [Races of the Dragon]
    - Frost Breath [Spell Compendium]

    The first is a Sorc-only and the better of the two, but a level 4 spell. Still, uncapped CLd6 force damage along with no-save Daze is just awesome. Frost Breath is much the same.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  3. - Top - End - #3
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    I would recommend looking here for advice.

    Rough stub, using Master Spellthief for giggles:
    Spellthief 1/Wizard (or Sorcerer) 4/Unseen Seer 10/Spellwarp Sniper 5. Take Spellthief at first level for extra skill points before jumping into your primary arcane caster class. Take Unseen Seer ASAP to get some extra sneak attack via Hunter's Eye (PHB2) and whatever the divination spell is that extends the sneak attack range on ranged attacks. I would personally use Spellwarp Sniper as filler, but, with Wings of Flurry it comes into its own.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  4. - Top - End - #4
    Ettin in the Playground
     
    SurlySeraph's Avatar

    Join Date
    May 2007
    Location
    Department of Smiting
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Sneak attack on spells does not work that way. You'd get extra untyped hit point damage, not extra ability damage.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  5. - Top - End - #5
    Titan in the Playground
     
    PairO'Dice Lost's Avatar

    Join Date
    Dec 2008
    Location
    Malsheem, Nessus
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Quote Originally Posted by SurlySeraph View Post
    Sneak attack on spells does not work that way. You'd get extra untyped hit point damage, not extra ability damage.
    Nitpick: extra negative energy damage, according to Complete Arcane. But yes, increasing ability damage via SA or the like doesn't work.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
    <Snip>
    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
    Won a cookie for this, won everything for this

  6. - Top - End - #6
    Dwarf in the Playground
     
    Devil

    Join Date
    Mar 2008

    Default Re: Brainstorming a Spell Warp Sniper

    Quote Originally Posted by PairO'Dice Lost View Post
    Nitpick: extra negative energy damage, according to Complete Arcane. But yes, increasing ability damage via SA or the like doesn't work.
    Isn't it extra whatever-type-of-damage-the-spell-you-used does? Like acid splash would do all the sneak attack damage in acid...

  7. - Top - End - #7
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    It is, unless the damage is ability damage, then it converts to negative energy damage. Check out the Weaponlike Spell section of Complete Arcane for the exact details.

    Normally, yes. If you SA with a Lesser Orb of Fire, the SA damage is fire damage. If a Shadow took levels in Rogue, its SA damage would be negative energy, not ability damage. I'm guessing its a balance reason, as doing 5d6 Str damage to some poor fool would be incredibly unbalanced, just the same as doing 5d6 Int, Wis, and Cha damage with a touch would be.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  8. - Top - End - #8
    Titan in the Playground
     
    PairO'Dice Lost's Avatar

    Join Date
    Dec 2008
    Location
    Malsheem, Nessus
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Quote Originally Posted by nekomata2 View Post
    Isn't it extra whatever-type-of-damage-the-spell-you-used does? Like acid splash would do all the sneak attack damage in acid...
    As Keld Denar noted, it deals the same damage if the spell deals hit point damage and negative energy damage otherwise. I was specifically addressing the case of ability damage, where SurlySeraph said it dealt untyped damage in that case. Why exactly they decided it's negative energy as opposed to untyped, I don't know, but it would definitely be unbalanced to make it deal more ability damage.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
    <Snip>
    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
    Won a cookie for this, won everything for this

  9. - Top - End - #9
    Bugbear in the Playground
    Join Date
    Aug 2009
    Location
    Australia
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Quote Originally Posted by Thrice Dead Cat View Post
    Rough stub, using Master Spellthief for giggles:
    Spellthief 1/Wizard (or Sorcerer) 4/Unseen Seer 10/Spellwarp Sniper 5.
    I'd probably go for 2 levels of Trickster Spellthief instead. Learn Sniper's Shot as a Spellthief Spell and you'll be able to snipe from any distance as long as you want, as long as you keep targeting spellcasters to power your next Sniper's Shot.

  10. - Top - End - #10
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Quote Originally Posted by Grumman View Post
    I'd probably go for 2 levels of Trickster Spellthief instead. Learn Sniper's Shot as a Spellthief Spell and you'll be able to snipe from any distance as long as you want, as long as you keep targeting spellcasters to power your next Sniper's Shot.
    It's a Wizard-spell y'know. Also, Unseen Seer adds Divinations in class. So you persist (without any trickery; they're all level 1-2):
    Hunter's Eye
    Sniper's Shot
    Guided Shot
    Golem/Vine/Gravestrike

    and whatever the hell else you can come up with (Divine Power is a good one; Arcane Disciple that, though that does require small trickery to persist). Then go to town with your range limitless, penaltyless, concealment-ignoring, immunity-ignoring ~20d6 Sneak Attacks.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  11. - Top - End - #11
    Dwarf in the Playground
     
    GnomePirate

    Join Date
    Dec 2009

    Default Re: Brainstorming a Spell Warp Sniper

    They prolly did negative energy damage so you still are useless against undead. Not entirely because you still have spells but not more effective due to SA.

    :Edit: maby a spell warped necromancer wouldn't be so bad 'eh?
    Last edited by Sir.Swindle; 2009-12-08 at 09:13 AM.
    All cheese can be grated with one two letter word from the DM.

  12. - Top - End - #12
    Dwarf in the Playground
     
    DrowGuy

    Join Date
    May 2009
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Well actually what I really wanted to focus on was mostly Touch of Idiocy.

    Make touch of idiocy a ray with Spell Reach.

    Attack twice a shot with Splitting.

    And maybe another two time with Quicken Spell.

    And even another two with Twin Spell.

    That damage by itself would be 4d6 or 6d6 (Twin Spell if I decide to take it) of Int, Wis, and char. Then I was going to use the Ninja's Ghost Step to be able to catch them off guard. This way I can remove their Armor AC and their Dex AC which leaves them only with their Deflection AC. So then I would pretty much be hitting a target almost every time.

    I would have problems with constucts, Vermin, Ooze and Undead... but then as a Sorcerer I have a multitude of other spells I can use on those.

  13. - Top - End - #13
    Ogre in the Playground
     
    Claudius Maximus's Avatar

    Join Date
    Mar 2009
    Location
    Japan
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Touch of Idiocy does not deal ability damage, but rather a penalty. These penalties do not stack from multiple instances of the spell; only the highest penalty applies. You can not sneak attack to increase these penalties.
    Editor and playtester for Legend.

  14. - Top - End - #14
    Dwarf in the Playground
     
    DrowGuy

    Join Date
    May 2009
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Quote Originally Posted by Claudius Maximus View Post
    Touch of Idiocy does not deal ability damage, but rather a penalty. These penalties do not stack from multiple instances of the spell; only the highest penalty applies. You can not sneak attack to increase these penalties.
    I wasn't planning on trying to increase the damage with the sneak attack.

    The penalties don't stack huh. Hmm... ok. Maybe that is a good thing though.

  15. - Top - End - #15
    Ogre in the Playground
     
    Imp

    Join Date
    Dec 2007
    Location
    Manchester NH
    Gender
    Male

    Default Re: Brainstorming a Spell Warp Sniper

    Quote Originally Posted by Fastmover View Post
    I wasn't planning on trying to increase the damage with the sneak attack.

    The penalties don't stack huh. Hmm... ok. Maybe that is a good thing though.
    Though hitting an opponite with a quickend ray touch of idiocy before hitting them with a will save spell is very good.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •