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  1. - Top - End - #1
    Dwarf in the Playground
     
    SwashbucklerGuy

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    Aug 2009

    Default Giving Weird Creatures Class Levels (3.5)

    I love screwing with my players. Giving them stuff that is totally unexpected is so much fun. In the evil campain I'm running, the party came across a nomad camp where everone was a werewolf.

    So, any totally weird (but effective) class+creature combos?

    One of mine is a ghoul with cleric levels leading ghasts.
    Last edited by Sharkman1231; 2009-12-07 at 11:50 PM.
    Time flies like an arrow. Fruit flies like a banana.
    -Groucho Marx

    not nale, not-nale. thog help nale nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail.

    I support LGBT In the playground.

  2. - Top - End - #2
    Dwarf in the Playground
     
    EvilClericGuy

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    Aug 2009
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    Default Re: Giving Weird Creatures Class Levels (3.5)

    Rogue stirges. I guess you'd have to awaken them first, though.
    Last edited by Lord Thurlvin; 2009-12-07 at 11:54 PM.
    Just bear with me.
    Quote Originally Posted by The_Glyphstone View Post
    Nah, Anthropomorphic Bear Werebear Bear Totem Barbarian Bear Warrior Bearlord.
    See? Was that so unbearable?

  3. - Top - End - #3
    Firbolg in the Playground
     
    sonofzeal's Avatar

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    Jan 2008

    Default Re: Giving Weird Creatures Class Levels (3.5)

    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

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    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  4. - Top - End - #4
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Jun 2008

    Default Re: Giving Weird Creatures Class Levels (3.5)

    Some of the fun ones are creatures whose spell-like abilities allow them to qualify for prestige classes. I recall someone recommending a Ghost/Master of the Unseen Hand.

  5. - Top - End - #5
    Orc in the Playground
     
    HalflingWizardGirl

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    Aug 2009
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    Female

    Default Re: Giving Weird Creatures Class Levels (3.5)

    bard monkey

    barbarian giraff

    healer troll (WITH THE UNICORN)

    Dragonfire adept ETTIN

    Warmage stone giant

    Blighter Dryad. . . yeah its called angst. . .
    RAMS > RAI > RAW

  6. - Top - End - #6
    Titan in the Playground
     
    Thurbane's Avatar

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    Terra Australis
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    Default Re: Giving Weird Creatures Class Levels (3.5)

    Fiendish Dire Ape Cleric of Demogorgon.

  7. - Top - End - #7
    Firbolg in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2008

    Default Re: Giving Weird Creatures Class Levels (3.5)

    I've considered running an Awakened Ape Wereape Ape Totem Barbarian Apelord. Just to see the look on people's faces.

    Awaken
    Ape
    Ape Totem Barbarian variant
    Apelord, from Masters of the Wild

    Not sure what book the Wereape is from, though.

  8. - Top - End - #8
    Barbarian in the Playground
     
    Magnor Criol's Avatar

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    Ominous flowers!
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    Default Re: Giving Weird Creatures Class Levels (3.5)

    sonofzeal pointed you in a great direction; I love the Elite Opponents article, it's got some really great, wacky stuff.

    Variant Gelatinous Cubes (this is where sonofzeal's link takes you)
    Variant Lycanthropes
    Variant Unicorns (including the Apocalypse Demon Unicorn)
    Creatures That Cannot Be I
    Creatures That Cannot Be II
    Creatures With A Lot Of Heads (including the Thirty-Headed Tarrasque)
    Weird and "Wonderful" Darkmantles
    The Tarrasque

    There's some beautifully twisted stuff in there. Browse the rest of the articles too :D

  9. - Top - End - #9
    Eldritch Horror in the Playground Moderator
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    Default Re: Giving Weird Creatures Class Levels (3.5)

    Nah, Anthropomorphic Bear Werebear Bear Totem Barbarian Bear Warrior Bearlord.

    Animals can't become were-creatures, only Humanoids or Giants. Thus, you need to start with an Anthro.

  10. - Top - End - #10
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Jun 2008

    Default Re: Giving Weird Creatures Class Levels (3.5)

    Quote Originally Posted by The_Glyphstone View Post
    Animals can't become were-creatures, only Humanoids or Giants. Thus, you need to start with an Anthro.
    Oh, phooey. I don't really know what the difference between an anthro animal and an awakened one even is.

    And your Bear should be riding a Dire Bear mount.

  11. - Top - End - #11
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

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    Texas...for now
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    Default Re: Giving Weird Creatures Class Levels (3.5)

    No Tal:
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    Wyrmling Black Dragon Rogues. A small pack of them. For if my players ever get overconfident.

    Awakened Cheetah Scout with Spring Attack.
    A Succubus with Barbarian levels. Hell may hath no fury like a woman scorned, but what about a woman from hell?
    Beguiler Beguiler. Because I can.
    Lantern Archon Ur-Priest. Because there's nothing like a misotheist angel to make the party Cleric squirm.
    Not class levels, but a Pseudonatural Owlbear. Because those things are freaky.

    I'll generally only break the mold like this if there's a reason to. No need for me to advance a Cheetah with anything other than HD most of the time, it's just a random animal. If there's a Druid in the area trying to stop someone logging a section of the forest, however, then I'll pull that sort of a maneuver.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  12. - Top - End - #12
    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: Giving Weird Creatures Class Levels (3.5)

    Quote Originally Posted by The_Glyphstone View Post
    Nah, Anthropomorphic Bear Werebear Bear Totem Barbarian Bear Warrior Bearlord.

    Animals can't become were-creatures, only Humanoids or Giants. Thus, you need to start with an Anthro.
    Try searching the phrase "more tiger than you can handle." I didn't bookmark the thread, but I think you guys would like it
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  13. - Top - End - #13
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Jun 2008

    Default Re: Giving Weird Creatures Class Levels (3.5)

    Found it! Still, I was expecting a Half-Rakshaka Tiger Shifter Weretiger Tiger Totem Barbarian/Tiger Samurai/Tiger Fist Monk, riding a Wild Cohort Tiger mount and shooting spirit Tigers from their fists. I will admit to being a little bit disappointed.

  14. - Top - End - #14
    Ettin in the Playground
     
    Eurus's Avatar

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    Default Re: Giving Weird Creatures Class Levels (3.5)

    Quote Originally Posted by The_Glyphstone View Post
    Nah, Anthropomorphic Bear Werebear Bear Totem Barbarian Bear Warrior Bearlord.

    Animals can't become were-creatures, only Humanoids or Giants. Thus, you need to start with an Anthro.
    Fistbear Bearfist?

  15. - Top - End - #15
    Barbarian in the Playground
     
    Glyde's Avatar

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    May 2005

    Default Re: Giving Weird Creatures Class Levels (3.5)

    Aboleth rage-mage. Nothing says "awesome campaign" like the yelling and screaming psychic fish

  16. - Top - End - #16
    Barbarian in the Playground
     
    Rasman's Avatar

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    Default Re: Giving Weird Creatures Class Levels (3.5)

    Quote Originally Posted by ShadowsGrnEyes View Post
    bard monkey

    barbarian giraff

    healer troll (WITH THE UNICORN)

    Dragonfire adept ETTIN

    Warmage stone giant

    Blighter Dryad. . . yeah its called angst. . .
    BARD PARROT!

    Have him accompany a Swashbuckler/Dread Pirate = Fluff Win

    Ghost/Bard/Illusionist Sorcerer = Phantom of the Opera (aren't I punny XD)

    When in doubt, Zombie Prismatic Dragon...

    why hello ther...OH GOD THE RAINBOWS!!!
    Last edited by Rasman; 2009-12-08 at 02:34 AM.
    The Super Special Awesome Yiuel made my very manly Avatar
    The Great Steam Golem, Blitzcrank!

    He really has a heart of gold...encased in a framework of iron...in a carapace of steel.

  17. - Top - End - #17
    Troll in the Playground
     
    AssassinGuy

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    Apr 2007

    Default Re: Giving Weird Creatures Class Levels (3.5)

    Mimic Assassin

    It sits there for 3 rounds looking like an object and then just kills you with a pseudopod.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  18. - Top - End - #18
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Jun 2008

    Default Re: Giving Weird Creatures Class Levels (3.5)

    Actually, there's nothing stopping a Couatl from allowing itself to enter the Rainbow Servant prestige class. Heck, it already has the qualifying skills and spellcasting without character levels! Give it a CR +10, several domains, a bunch of divine spells, and you have an epic level, self-worshipping fight.

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