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Thread: Sacred Healing
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2009-12-08, 03:53 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Portsmouth, UK
- Gender
Sacred Healing
Morning just a quick question.
Does sacred healing from PHBII and augment healing stack as sacred healing states as a swift action, you can expend a turn undead attempt to augment your ability to heal, you gain a +2 bonus per die.
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12. "I finally shot that owl that's been following you around!"
75. (Loudly) "WHAT AN ILLUSION, MASTER! THE STORM GIANT WILL * NEVER * FIGURE THAT OUT!"
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2009-12-09, 04:16 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Portsmouth, UK
- Gender
Re: Sacred Healing
Can no one help??
101 things you dont want your apprentice to say:
12. "I finally shot that owl that's been following you around!"
75. (Loudly) "WHAT AN ILLUSION, MASTER! THE STORM GIANT WILL * NEVER * FIGURE THAT OUT!"
108. "Don't feel bad, boss. At least the OTHER demon didn't break free!"
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2009-12-09, 04:29 AM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: Sacred Healing
Technically, they both stack, since one is a modification and another is a bonus. Augment Healing isn't a bonus per se, but rather you add 2 points per spell level to what you can already heal. Sacred Healing (which I presume is the PHBII version, one feat I don't like to use given that the original CD version was much, much better) is an actual untyped bonus, so it stacks with any other bonus, as well as any other untyped bonus except a second application of the feat (since those would overlap instead)
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2009-12-09, 04:37 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Sacred Healing
Seeing how it (at best) adds 8 healing I don't see how anyone could be upset about them stacking. Moreover they do stack by RAW.
Edit: 8 from Sacred Healing. Augmented adds 8 as well. For 16.Last edited by BobVosh; 2009-12-09 at 04:38 AM.
Originally Posted by Alabenson
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2009-12-09, 04:58 AM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Hawaii
- Gender
Re: Sacred Healing
I believe magic of the land, from races of the wild, also stacks with both.
MotL is basically augment healing again, but you need to make a knowledge(nature) check to get it to happen.
Mix those with a few unusual healing spells (healing spirit from the PHB2 is a good one, Darts of life from the Complete Champion is another) and you actually can do some serious healing.Beginnings usually happen over trifles... even if it's a coincidence...
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