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  1. - Top - End - #1
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    DwarfFighterGuy

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    Default [3.5] Iaijutsu Katana Chucker

    K so I was bored and started thinking, the biggest problems with Iaijutsu Focus are:

    1) The weapon has to come from the sheath and there is no "Quick Sheathe" feat, so you really only get the bonus once per round without pulling some gnome weapon cheese or carrying multiple weapons (we'll get to this later...) etc.
    2) Due to the text specifically stating that Iaijutsu damage only occurs when the opponent is "flat footed", simply denying dex to AC is not enough (though this itself is debatable, since the CA text for the Scout's Uncanny Dodge says "cannot be caught flat footed" with a note to see the Barbarian's class ability in PH, where it says he keeps dex. Depends which interpretation the DM wants to use).
    3) Relating to #2, the time when Iaijutsu Focus is most useful is if you win initiative during the first round of combat and during surprise rounds. However, you are usually not in melee range of the target at start of combat so even if there was a way to get around #1 or you use Sapphire Nightmare Blade, you still only get 1 attack.

    So I quickly came up with the following build to make a Iaijutsu character a royal PITA the first round of combat.

    Iaijutsu Katana Chucker
    {table="head"]Class/Levels|Feat Selection/Relevent Special Abilities

    Samurai1|Improved Initiative, Combat Reflexes

    Samurai2|Weapon Focus (katana)

    Warblade1|Point Blank Shot

    Warblade2|

    Warblade3|

    Bloodstorm Blade1|Precise Shot, Throw Anything, before lvlup retrain Weapon Focus to a thrown weapon

    Master Thrower1|TWT(Defensive Throw), Quick Draw, retrain Weapon Focus back to katana

    Iaijutsu Master1|Weapon Finesse (katana)

    Master Thrower2|Weapon Proficiency(katana)

    Master Thrower3|TWT(Doubletoss) or TWT(Sneaky Shot)

    Master Thrower4|

    Master Thrower5|TWT(Weak Spot), Two-Weapon Fighting

    Iaijutsu Master2|Lightning blade

    Iaijutsu Master3|

    Iaijutsu Master4|Skill Focus (Iaijutsu Focus), Improved Two-Weapon Fighting

    Iaijutsu Master5|Strike from the Void

    Bloodstorm Blade2|Martial Throw

    Bloodstorm Blade3|Greater Two-Weapon Fighting, Improved Precise Shot

    Bloodstorm Blade4|Lightning Ricochet

    Bloodstorm Blade5|Blood Wind Ricochet

    [/table]

    This is a build with late game in mind, so the PrC and feat selection order might be modified to make this build better low level. Anyway, the basic idea behind this build is to carry a multiple Katanas (20 recommended preferably all +1, perhaps have an NPC carry them for you and hand them to you as you are drawing, this is in addition to your main katana that you do not throw and use should the enemy survive the first round) and throw as many as possible during the first round of combat.

    This build has Dex as the primary stat and Cha as secondary. Dex is for attack rolls mostly, Cha is for uber Iaijutsu damage.

    Items that are HIGHLY recommended with this build are:
    Belt of Battle
    Some way of getting haste, not a weapon enchant for obvious reasons
    Cha + Dex boosters
    Str booster if you want to carry all the katanas yourself

    Anyway, the important stuff, what each PrC gives you:

    Iaijutsu Master
    1) Allows you to use Dex mod with the Katana, which is cool since it allows this build to be Dex/Cha centered.
    2) Lightning Blade add your Cha mod to initiative checks. Dex+Cha+4 to init checks in a Dex/Cha build = you almost always go first.
    3) The first big one, Strike from the Void. This adds your Cha modifier to EVERY ADDITIONAL DAMAGE DICE granted to you from Iaijutsu Focus.

    Bloodstorm Blade
    1) Allows you to use a katana as a thrown weapon with no penalties.
    2) Martial Throw allows you to use Sapphire Nightmare Blade with said thrown katanas for Iaijutsu damage if the foe survived the first round.
    3) Lightning Ricochet returns your thrown katanas to you (makes collection after battle easier, enemies wont run off with them).
    4) Blood Wind Ricochet allows you to hit enemies with total cover if you got an "enemy path" to them.

    Master Thrower
    1) Defensive Throw basically ensures you will never be hit with an AOO for throwing while threatened.
    2) Doubletoss lets you throw 2 katanas with a standard action (good for surprise rounds). Or if you like take Sneaky Shot instead, it denies the opponents their Dex bonus to AC for that attack which works VERY well with #3 right below..
    3) The other big one, Weak Spot. This makes your throws ranged touch attacks at the price of not applying your Str bonus to damage (yeah, like you were doing that with this build anyway).

    So the build as I have it (a lot of feats, TWF for instance, arent needed but helpful) SHOULD result in quick, 1-round kills against even multiple enemies.

    If there is a surprise round, use Doubletoss to fire off 2 katanas as ranged touch attacks at 1-2 foes and get some Iaijutsu damage in that way.

    You should have easily won init the first combat round so you get 8 katana-chucking ranged touch attacks in a full round action (4 base, +1 haste, +3 TWF), then use the belt of battle to get another full round action and 8 more attacks. That's 16 attacks right there, the vast majority of which should hit due to them being ranged touch attacks and you having a godly high Dex. +2 if you got the surprise round in. That makes 18 attacks, each of which will have Iaijutsu damage applied, with each dice of Iaijutsu damage also beign increased by your Cha modifier.

    Really painful build. Even if an enemy is immune to being caught flat footed (or even never denied dex depending on interpretation, see point #2 way at the top) 18 katana hits should still weaken them up a bit.

    Also, I mentioned it sporadically before, but keep your normal, heavily enchanted katana seperate and dont throw it, that one is in case the fight lasts more than 1 round and you are reduced to using your best/main katana with Sapphire Nightmare Blade.

    So what do y'all think? Any suggestions?

    EDIT: For a different flavor and MUCH more power, take TWT(Palm Throw) instead of TWT(Doubletoss) or TWT(Sneaky Shot), and take Weapon Finesse instead of Weapon Proficiency(katana) and throw daggers instead.
    Last edited by Choco; 2009-12-28 at 04:33 PM. Reason: Added Weapon Prof(katana) feat
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    Default Re: [3.5] Iaijutsu Katana Chucker

    If I remember correctly, Iaijutsu focus doesn't require a katana at all. I think there's at least one build out there that uses daggers and Master Thrower's palm throw.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by UglyPanda View Post
    If I remember correctly, Iaijutsu focus doesn't require a katana at all. I think there's at least one build out there that uses daggers and Master Thrower's palm throw.
    It doesn't, but I did it cause the Iaijutsu master gets finesse with em. I know, very minor damage boost overall but I kept it for flavor.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by UglyPanda View Post
    If I remember correctly, Iaijutsu focus doesn't require a katana at all. I think there's at least one build out there that uses daggers and Master Thrower's palm throw.
    Problem: Hurling a two-handed sword is awesome.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Mongoose87 View Post
    Problem: Hurling a two-handed sword is awesome.
    16 of em in 6 seconds even more so

    That being said, you can modify this to use literally any melee weapon you proficient with. Katana was just my choice for flavor.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Is there a way I can do this with only a three class limit? My DM only allows two standard and one PrC, no ToB or Unearthed Arcana or psionics. So I can only have the other completes, core, and OA.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Fastmover View Post
    Is there a way I can do this with only a three class limit? My DM only allows two standard and one PrC, no ToB or Unearthed Arcana or psionics. So I can only have the other completes, core, and OA.
    Yeah, you can do it without Bloodstorm Blade or Warblade. Bloodstorm Blade is really there to let you throw any melee weapon you proficient with and have it return to you for easy collection. Warblade is there cause of Sapphire Nightmare Blade (which lets you get Iaijutsu every other round for one attack). You can do without them if you use daggers (take TWT(Palm Throw) instead of TWT(Doubletoss) or TWT(Sneaky Shot), and take Weapon Finesse instead of Weapon Focus(katana) and throw daggers instead) as your thrown weapons and you can replace the 5 levels of Bloodstorm Blade with something else. Though if you got a 3 class limit then I would replace the Warblade levels with Samurai, then do either 5 more levels of Samurai or Iaijutsu master depending on what saves you value most.

    Samurai10/Iaijutsu Master5/Master Thrower5 or Samurai5/Iaijutsu Master10/Master Thrower5 is what you would end up with
    Last edited by Choco; 2009-12-08 at 02:43 PM.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Sweet! Thanks yo, I'm going to enjoy the build.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    I now have this mental image of practicing on a pole. We see the mighty warrior crouch, flexing and preparing to draw. There's a cut to the pole, and a dozen katanas strike, dicing it into tiny sections, and embed themselves edge first in the wall behind it.

    This is now one of my favorite builds. Of all time. I did think though, that Iaijutsu focus only applies to melee.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Fastmover View Post
    Sweet! Thanks yo, I'm going to enjoy the build.
    That's good to hear!

    You will have to shuffle some feats around to get the prereqs for the PrC's down, and this build assumes you are a human (or allowed flaws to get an extra feat). Other than that you good.

    Quote Originally Posted by golentan
    This is now one of my favorite builds. Of all time. I did think though, that Iaijutsu focus only applies to melee.
    Well, exact wording is "If you attack a flat-footed opponent immediately after drawing a melee weapon, you can deal extra damage based on the result ofan Iaijutsu Focus check."

    All you gotta do is draw a melee weapon, never says you can't throw it after you draw it
    Last edited by Choco; 2009-12-08 at 02:53 PM.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Might have to do this exact thing next time someone says, "Hey, let's create 20th-level characters and just have some fun."

    By the end of the night they'll be going, "But...but you're throwing freaking KATANAS! THROWING them!"
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by golentan View Post
    This is now one of my favorite builds. Of all time. I did think though, that Iaijutsu focus only applies to melee.
    That wouldn't matter with bloodstorm blade anyway, since it treats thrown attacks as melee attacks.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    :D :D

    This is beautiful.

    Better optimizers than I: can this be done with Factotum instead of Samurai?
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Are you familiar with the Gnome Quick-Razor and The Other Killer Gnome?

    Granted, LogicNinja's original build didn't use Iajutsu focus, but I think it's not too tough to add.

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    Quote Originally Posted by Darrin View Post
    Are you familiar with the Gnome Quick-Razor and The Other Killer Gnome?

    Granted, LogicNinja's original build didn't use Iajutsu focus, but I think it's not too tough to add.
    1) The weapon has to come from the sheath and there is no "Quick Sheathe" feat, so you really only get the bonus once per round without pulling some gnome weapon cheese or carrying multiple weapons (we'll get to this later...) etc.
    I'd hazard a guess at a "yes".
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Prime32 View Post
    That wouldn't matter with bloodstorm blade anyway, since it treats thrown attacks as melee attacks.
    Not by default, but they can use swift actions for it.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Is there some way to get 10th level bloodstorm blade in there?
    Being able to get a hit in on every single available target with Iajutsu Focus would be really nice.

    Maybe...
    Human Fighter 2 (EWP Bastard Sword, Weapon Focus Bastard Sword, Quick Draw, Improved Initative)

    Warblade 3 (Pick up Point Blank Shot)

    5 Iajitsu Master (Skill Focus Iajitsu from class)

    10 Bloodstorm Blade

    Should get you everything you need
    Skill Focus should help make your checks, human helps with the skills
    Probably good to get some skill boost items.
    Can use Str to attack and damage, high charisma primary, Strength secondary for your attacks.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    As a DM, I'd never allow it. Then again, as a DM I also removed the "have to be flat-footed" BS from Iajitsu Focus. The same reason applies to both, Iajitsu works uses physics to increase the speed of a strike made from a draw, thereby increasing the damage. You'd loose that speed benefit if you then threw the weapon (because it's from centrifugal force), but at the same time, whether or not the guy is expecting it ain't gonna make a difference.

    Then again, in the OA game I ran, the Samurai/IM was preforming on par if not better than the Fire Shugenja in the party as far as raw damage output goes, so I don't see a need to "fix" Iajitsu Focus.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Choco View Post
    K so I was bored and started thinking, the biggest problems with Iaijutsu Focus are:

    1) The weapon has to come from the sheath and there is no "Quick Sheathe" feat, so you really only get the bonus once per round without pulling some gnome weapon cheese or carrying multiple weapons (we'll get to this later...) etc.
    If only that was the case. The rules for using IF in combat state that you apply iaijutsu any round in which you draw a melee weapon and attack in the same round against a flat-footed opponent. This means that true Iaijutsu use in D&D is draw once and make as many attacks as you can make against flat-footed opponents for iaijutsu damage.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    What about iaijustu-ing sword-chucks? You could probably stuff in some junk about drawing both blades simultaneously by pulling the chain.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Tanaric View Post
    I'd hazard a guess at a "yes".
    Whoops. Apparently I was skimming a little bit too quickly.

    Some other methods to get around the sheathing thing:

    Gloves of Storing/Gloves of the Master Strategist/Kimono of Storing.

    Gloves of Endless Javelins

    Servant Horde ("Pick up any weapon I drop and put it back in my scabbard")

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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by The Gilded Duke View Post
    Is there some way to get 10th level bloodstorm blade in there?
    Being able to get a hit in on every single available target with Iajutsu Focus would be really nice.

    Maybe...
    Human Fighter 2 (EWP Bastard Sword, Weapon Focus Bastard Sword, Quick Draw, Improved Initative)

    Warblade 3 (Pick up Point Blank Shot)

    5 Iajitsu Master (Skill Focus Iajitsu from class)

    10 Bloodstorm Blade

    Should get you everything you need
    Skill Focus should help make your checks, human helps with the skills
    Probably good to get some skill boost items.
    Can use Str to attack and damage, high charisma primary, Strength secondary for your attacks.
    You can drop the Master Thrower if you want, but IMO it is worth it to have all your throws be touch attacks. That, and with the Belt of Battle and TWF and Haste you can hit up to 16 different targets, all of which will probably connect due to being touch attacks. I have personally never been in a situation where I needed to hit any more than that, but whatever works better for yer game.

    Quote Originally Posted by Haven
    Better optimizers than I: can this be done with Factotum instead of Samurai?
    Yeah, just get your DM to allow Iaijutsu Focus as a class skill. Samurai is the lvl 1 choice because of that, and this build relies on maxed out Iaijutsu Focus ranks. The 2nd level is cause of the feat and will save mostly.

    Quote Originally Posted by Geddoe
    If only that was the case. The rules for using IF in combat state that you apply iaijutsu any round in which you draw a melee weapon and attack in the same round against a flat-footed opponent. This means that true Iaijutsu use in D&D is draw once and make as many attacks as you can make against flat-footed opponents for iaijutsu damage.
    Thats true, but most DM's I have known interpret it as the first attack after the draw. Hell, a DM I am playing under now only gives Leap Attack bonus damage to the first attack if you got pounce, because he reasons that is the only attack that has the momentum of the leap behind it.

    Quote Originally Posted by Genzodus
    What about iaijustu-ing sword-chucks? You could probably stuff in some junk about drawing both blades simultaneously by pulling the chain.
    With the Bloodstorm Blade level you can throw ANY melee weapon you want. A sword-chuck would probably count as a double weapon, which as far as I know still counts as a single weapon for the purposes of drawing it, and is drawn in just as much time as any other weapon, so I cant see a problem with doing that. I was thinking about making this build use Fullblades just for milk the epic factor, but carrying about 20 fullblades is no easy task even for minion NPC's.

    Quote Originally Posted by Darrin View Post
    Gloves of Storing/Gloves of the Master Strategist/Kimono of Storing.

    Gloves of Endless Javelins

    Servant Horde ("Pick up any weapon I drop and put it back in my scabbard")
    Yup, there are ways to get around it. I was thinking of a homebrew item, a "Scabbard of Endless Katanas" where the current one disappears upon dealing damage and re-appears in the sheathe.

    The minion method is what I am assuming here since swords are heavy, especially for a dex build. A minion holding your swords and passing them to you as you reach for them should be allowable. Then he can pack them up nicely when they drop at my feet afterwards.
    Last edited by Choco; 2009-12-08 at 11:19 PM.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    I am currently laughing my ass off at the idea of this guy walking down the street, and suddenly turning and chucking 16 katanas at some poor random sod.

    Oh, man. Sucks to be that guy.

    Seriously, I'd love to play this character so much. What problems exist that can't be solved by throwing katanas at them?
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    Default Re: [3.5] Iaijutsu Katana Chucker

    I've been thinking of doing a Factotum/Iajitsu Master build myself, putting everything into Charisma and Int with some dexterity using the Gnomish Quickrazor.

    Charisma, Int, and Dex to Initiative. Int and Dex to AC, (probably some way to add cha as well). Easy to set up for the max skill check with factotum, so 9x charisma to damage. Maybe use Slippers of Battledancing to get Cha to attack as well? (Use Factotum to gain an extra action to get the movement in)

    Use Factotum spells to get grease to make non-balancer's flat footed. Probably some other methods as well.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    The longer i think about it, the more i'm certain, that if only one could squeze Time Stands Still maneuver in it, it would be just a steamroller short of being very specifically bizarre (warning: meme heavy content).

    Apart from that, it's a very cool build and uses Samurai as it's base.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    I'm fairly sure that there's a line in CW that says that if you cease to meet the prereqs for a PrC, you cease to gain its abilities. So once you've retrained your weapon focus back to katana, you don't get the abilities from Master Thrower anymore.
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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Heliomance View Post
    I'm fairly sure that there's a line in CW that says that if you cease to meet the prereqs for a PrC, you cease to gain its abilities. So once you've retrained your weapon focus back to katana, you don't get the abilities from Master Thrower anymore.
    Once you get into Bloodstorm Blade, the katana (and anything else you can get your hands on) becomes a thrown weapon. So that's not really a problem.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    I'm unclear why you list your build as taking Weapon Proficiency (katana) at master thrower 2. You have that proficiency already from the samurai levels...

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    Default Re: [3.5] Iaijutsu Katana Chucker

    I'm inspired to make a character that wears a kilt and throws huge greatclubs, yay caber toss
    Lets see pyschic warrior/fighter2/Warblade?/BSB?/Master Thrower?

    Monkey Grip + Expansion
    Last edited by Darth Stabber; 2011-02-22 at 11:01 AM.
    My homebrew
    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
    Quote Originally Posted by The Glyphstone View Post
    Quote Originally Posted by Nerd-o-rama View Post
    Did you just put a gear shift on a lightsaber?
    Redneck laser swords only work in manual.

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    Default Re: [3.5] Iaijutsu Katana Chucker

    Quote Originally Posted by Annulus View Post
    I'm unclear why you list your build as taking Weapon Proficiency (katana) at master thrower 2. You have that proficiency already from the samurai levels...
    Probably because he's using the non-gimpy version of the Samurai from Oriental Adventures (hence the bonus feat at ECL 2). OA Samurai are proficient with katanas only as two-handed martial weapons. Most OA samurai don't bother with Exotic Weapon Proficiency (Katana) unless they are Clan Dragon and studying to become a Mirumoto Niten Master. Yes, you lose a bit of damage by not using a greatsword, but why do samurai insist on using katanas? Because:

    Spoiler
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    (Although to be fair, the tanks in feudal Japan were made out of bamboo and paper...)

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