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  1. - Top - End - #1
    Bugbear in the Playground
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    Default [AD&D] What was this module?

    At some point, when I played Magic and no D&D, I was browsing the Wizards site and somehow ended up in the D&D 1e/2e downloads.
    Now, I'm not sure if this is still up...
    I saw some sort of module involving:
    a) A maze
    b) An antimagic field
    c) Disintegrate-with-no-save-except-for-the-first-time-in-which-case-the-PCs-get-some-negative-modifiers-save traps, which were intended to be avoided with sticks and careful mapping.

    I'd like to find it again.
    Anyone know what it is, and where I can get it if Wizards took it down.
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

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  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: [AD&D] What was this module?

    Well, this is probably where you saw it.

    It doesn't sound like a FR module, and Palace of the Silver Princess is probably a bit low-level for disintegrator traps, so Dungeonland and the Land Beyond the Magic Mirror, perhaps?
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    Bugbear in the Playground
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    Default Re: [AD&D] What was this module?

    Quote Originally Posted by Thane of Fife View Post
    Well, this is probably where you saw it.

    It doesn't sound like a FR module, and Palace of the Silver Princess is probably a bit low-level for disintegrator traps, so Dungeonland and the Land Beyond the Magic Mirror, perhaps?
    I'm almost sure it wasn't one of the Dungeonland-series modules.

    It also recommended prerolling certain saves and I think mentioned a "save vs. high-level magic" at one point.
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

    If I am playing in or running a game and I don't seem to be showing up, PM me. Please.

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    SwashbucklerGuy

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    Default Re: [AD&D] What was this module?

    Quote Originally Posted by Thelas View Post
    I saw some sort of module involving:
    a) A maze
    b) An antimagic field
    c) Disintegrate-with-no-save-except-for-the-first-time-in-which-case-the-PCs-get-some-negative-modifiers-save traps, which were intended to be avoided with sticks and careful mapping.
    Tomb of Horrors? (Nah, too easy )

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  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: [AD&D] What was this module?

    Wasn't ToH, of that I'm sure.
    Wait, there was a maze with disintegrate traps in ToH?
    There was the secret doors thing, but that didn't have any disintegration, and there was the sphere of annihlation, but that didn't have any mazes.

    I'm just remembering random stuff about it...
    The sticks were actually directly outside the maze, if that helps.
    There were also two groups of NPCs, one that lied and one that told the truth... the one that told the truth had a smaller foot size than humans and expressed measurements in paces...

    Anyone have ideas?
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

    If I am playing in or running a game and I don't seem to be showing up, PM me. Please.

  6. - Top - End - #6
    Titan in the Playground
     
    Thurbane's Avatar

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    Default Re: [AD&D] What was this module?

    Sounds a little like Ghost Tower of Inverness, but I haven't played it for a few decades, so my memory is a little hazy...

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    Matthew's Avatar

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    Default Re: [AD&D] What was this module?

    From the downloads section? Maybe Undermountain: Maddgoth's Castle? That definitely has a maze, and I seem to recall something about disintegration.
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