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Thread: Alchemical Items
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2009-12-08, 11:29 PM (ISO 8601)
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Alchemical Items
Is there any way to make Alchemical Items a viable attack method? It seems pretty interesting to me, have a character who goes around throwing Alchemical stuff at people. Maybe a homebrew someone made? I'm not skilled enough at homebrew to attempt it myself.
ThanksLast edited by Mythestopheles; 2009-12-09 at 11:46 AM.
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As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
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2009-12-08, 11:37 PM (ISO 8601)
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Re: Achemical Items
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2009-12-08, 11:49 PM (ISO 8601)
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Re: Achemical Items
You can get SA (3.5) as long as the alchemical item does damage (no tanglefoot bags) and requires an attack roll (so a direct hit with alchemist's fire, but not the splash or ongoing damage.)
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2009-12-08, 11:52 PM (ISO 8601)
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- The Final Chapter
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Re: Achemical Items
Achemical? Like, without the use of chemicals? Isn't that just magic?
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2009-12-08, 11:59 PM (ISO 8601)
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Re: Achemical Items
It would be kind of funny to have explosive runes cast on a bottle of acid or something and suddenly it explodes when an adversary reads them and then acid spills all over them for additional damage.
Another idea is just a nice little spell after you give it to them, or set it near the enemy. Like magic missile. Little monster is sitting there while you take a few steps back and cast magic missile to blow open the alchemist's fire.
Just an idea.
And yeah...achemical?Last edited by Temotei; 2009-12-08 at 11:59 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2009-12-09, 12:21 AM (ISO 8601)
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Re: Achemical Items
See if you can track down the Combat Alchemist from the Iron Kingdoms setting (No Quarter #20)
It has a selection of "spells" that it can turn into unstable concoctions to affect a foe aswell being able to produce normal alchemical items .
Alchemy in IK is much much better than in CoreLast edited by Leon; 2009-12-09 at 12:21 AM.
Thankyou to NEOPhyte for the Techpriest Engiseer
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Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2009-12-09, 12:23 AM (ISO 8601)
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2009-12-09, 12:30 AM (ISO 8601)
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2009-12-09, 01:27 AM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Achemical Items
Personally, I houserule alchemical items as follows:
The Djinn's Alchemy Lab
It gives them a little more bang for your buck.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-12-09, 01:45 AM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Achemical Items
Perhaps you're thinking of alchemical, not achemical, as Zeta Kai pointed out. "A-" is a Greek prefix meaning "without". "Al-" is an Arabic prefix meaning "the".
The following quote applies to me, here:
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." -- Mark Twain
(Dagnab holiday carpet cleaning sales call rushed me into sending this when I wasn't finished putting the pieces together. Hope this makes more sense.)Last edited by Curmudgeon; 2009-12-09 at 02:05 AM.
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2009-12-09, 01:48 AM (ISO 8601)
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Re: Achemical Items
Last edited by Sstoopidtallkid; 2009-12-09 at 01:49 AM.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-12-09, 01:52 AM (ISO 8601)
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2009-12-09, 02:12 AM (ISO 8601)
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Re: Achemical Items
Yeah, I know. Got interrupted by a stupid sales call when I was putting that last post together, and posted it before it made any sense whatsoever. I wanted to be sure I attributed the first pickup of the name goof correctly, so I grabbed that quote (of course, all I really needed was poster's name). And then I hit "Submit Reply" on the way to grab the phone before quoting the OP.
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2009-12-09, 10:09 AM (ISO 8601)
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Re: Achemical Items
Core Alchemy gets very little in the way of options, is basically limited to a small selection of damage/debuff and that about it - splat books expand upon it somewhat.
IK has quite a broad array of alchemical options including non magic and magic healing capabilities, wider range of damage/Debuff options. In addition to having the base class and a nice selection of feats that boost alchemical production.
Example: Core DnD will let you make a flask of acid (1d6)
In IK you can make a flask of Acid (damage depending on what type you make - some are better vs somethings, some are for Etching and some of healing)
Also there is plenty of Alchemical Creations that don't require the maker to have magical knowledge, which is not something that can be done in Core.
Aside IK related things, there is a PrC in a Ebberon book that is passable for alchemy and i think Ebberon also has some new alchemical items, a couple of Feats in PHB2 including a tactical feat called Mad AlchemistLast edited by Leon; 2009-12-09 at 10:18 AM.
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2009-12-09, 10:23 AM (ISO 8601)
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- Dec 2007
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- Israel
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Re: Achemical Items
Did you check out Alchemy & Herbalists?
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2009-12-09, 10:39 AM (ISO 8601)
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Re: Achemical Items
Google "Flask Rogue build".
Because by RAW you can sneak attack with thrown alchemicals.
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2009-12-09, 10:52 AM (ISO 8601)
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Re: Achemical Items
I created the Heretical Scholar class as part of an ultra-low-magic campaign. It might work for you.
http://drop.io/HrSPrClassZombitar courtesy of Djinn_In_Tonic.
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2009-12-09, 11:27 AM (ISO 8601)
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Re: Achemical Items
Whoops , Yeah I meant Alchemical. Thanks for clearing that up.
So basically I want to make a character who uses alchemical items, and can still be on par with the other characters, (By on par I mean Tier 3-4 by the way)Last edited by Mythestopheles; 2009-12-09 at 11:47 AM.
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As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
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2009-12-09, 01:04 PM (ISO 8601)
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- Feb 2009
Re: Alchemical Items
Alchemical Weapon Capsules from CA (i think)
http://www.wizards.com/default.asp?x...041210b&page=4
I glommed this description from somewhere
Using an alchemical weapon capsule requires only a swift action if it is held in a properly attached weapon capsule holder (see below). Otherwise, applying an alchemical weapon capsule is the equivalent of applying a magic oil. The most common method of applying an alchemical weapon capsule is the weapon capsule retainer. This long leather thong, wrapped around a melee or thrown weapon just at the base of the blade or striking surface, holds a thin, fitted ring sized for a single alchemical capsule. Another, more expensive option is the triple weapon capsule retainer, which stores three capsules rather than only one. A character wielding a weapon with a triple retainer can use one, two, or all three capsules held as part of the same action.
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2009-12-09, 01:49 PM (ISO 8601)
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Re: Alchemical Items
Its in complete adventurer and I love them
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2009-12-09, 02:04 PM (ISO 8601)
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Re: Alchemical Items
I found this link for D&D 3.5 alchemy. Lot of good stuff there.
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2009-12-09, 02:35 PM (ISO 8601)
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Re: Alchemical Items
I don't have any real suggestions on the large scale (it's quite tricky without getting into third party or homebrew), but I love Blister Oil from Races of Stone. It's cheap, effective, and relatively unique, but it's very easy to overlook. It's quite worth it, though.
Also, there's some weird alchemical stuff in the Planar Handbook. (Atramen Oil is just so, so wrong...)
On the whole, I don't have much to add (I can't think of any classes or feats which really help, unless you count the Alchemist Savant, which is firmly on the magic side of the matter), but you should at least check Races of Stone and the Planar Handbook for a few alchemical toys.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
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2009-12-09, 02:59 PM (ISO 8601)
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Re: Alchemical Items
Sneak attack is the way to go as they are touch attacks... made against a flatfooted opponent, you only need to hit AC 10, not that hard... In addition Str is not that important allowing you to dump more into Dex and Int...
Alchemist Fire, catches people on fire... While only 1d6 damage a turn this is an extra 1d6 damage that requires no actions...
A quick aside: People who catch on fire, usually do not like being on fire... I would people spend the actions to not be on fire... this is just a fluff ruling...
Acid unlike Fire is harder to resist... there are also feats in thecomplete warriorPHB II called Grenadier and Mad Alchemist which can enhance the effectiveness of Alchemic weapons...SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2009-12-09, 04:33 PM (ISO 8601)
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Re: Alchemical Items
Thanks everyone, let's see what I can come up with.
Zom B: I quite like your homebrew, It's the kind of thing I'm looking for. A char who specialized in Alchemical (I didn't misspell it, yay.) Items.
Sliver: I couldn't access the link, is it broken?
Leon: Iron Kingdoms is a different setting... then again, I could easily add the alchemical aspects in. Do you have a link to the Alchemy portion?
Edit: Nevermind, found it.
ThanksLast edited by Mythestopheles; 2009-12-09 at 10:09 PM.
Avatar by the talented Ceika
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
Spoiler
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2009-12-09, 10:12 PM (ISO 8601)
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- Jul 2009
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- Mah Igloo
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Re: Alchemical Items
Ok, so now I'm considering converting the Combat Alchemist out of IK. The only main differences being grenades and blast powder, this shouldn't be too difficult. Regardless, any advice on the matter would be greatly appreciated.
Last edited by Mythestopheles; 2009-12-09 at 10:13 PM.
Avatar by the talented Ceika
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
Spoiler