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  1. - Top - End - #1
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default [3.5] Random NPCs as PCs...

    I've been using Myth-Weaver's random NPC generator lately, and I've started generating characters with levels in "Any NPC" class and "Any PC" class, both at "low" levels. I've also been looking at their motives.

    So far, the coolest one I've got so far (I think), is an evil Elf Aristocrat ("Nob") 2/Rogue 2 fixated with obtaining power.

    Anyone else think that'd be a really fun campaign? Face skillmonkeying to change votes, snooping to obtain information, interrogating people, intimidating people to change votes, killing people to change votes, and killing people to remove votes... and trying to get away with all of that.

  2. - Top - End - #2
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: [3.5] Random NPCs as PCs...

    Beguiler/Aristocrat would be immensely more successful. Charm the local hero, have him sing your praises at the rally. Read your rival's mind during the debate to both demolish his argument and air his dirty laundry.

    If you don't mind being less sneaky physically, be a Telepath and do all of the above without anyone suspecting a thing.
    Last edited by Optimystik; 2009-12-09 at 11:29 AM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Edwin's Avatar

    Join Date
    Feb 2008
    Location
    Denmark
    Gender
    Male

    Default Re: [3.5] Random NPCs as PCs...

    Sound pretty fun.

    Be prepared for the friendly neighbors cat to tear up your ass, though.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Re: [3.5] Random NPCs as PCs...

    Quote Originally Posted by Edwin View Post
    Sound pretty fun.

    Be prepared for the friendly neighbors cat to tear up your ass, though.
    Alright, let's put Alor up against a housecat.

    Code:
    Alor, male elf Nob2/Rog2:  CR 3; Size M (5 ft., 3 in. tall);
    HD 2d8-2 + 2d6-2; hp 14; Init +2; Spd 30 ft.; AC 12; Attack
    +2 melee, or +4 ranged; SV Fort -1, Ref +5, Will +6; AL NE;
    Str 11, Dex 15, Con 9, Int 11, Wis 16, Cha 15.
    
    Languages Spoken:  Common, Elven, Gnoll, Goblin.
    
    
    Skills and feats:  Appraise +5, Balance +3, Craft
    (Armorsmithing) +5, Disguise +7, Forgery +5, Handle Animal
    +8, Hide +4, Knowledge (Architecture and Engineering) +2,
    Knowledge (The Planes) +2, Listen +5, Move Silently +2, Open
    Lock +4, Search +2, Speak Language +2, Spot +5; [Evasion],
    Point Blank Shot, Skill Focus (Handle Animal).
    
    Possessions:  3,300 gp  in gear.
    Now, I'm sure somethings could be moved around to make him fit the role we want, but this particular random NPC (not the one that spurred the campaign idea) could probably just tell the cat what to do with a handle animal check.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Re: [3.5] Random NPCs as PCs...

    Quote Originally Posted by Optimystik View Post
    Beguiler/Aristocrat would be immensely more successful. Charm the local hero, have him sing your praises at the rally. Read your rival's mind during the debate to both demolish his argument and air his dirty laundry.

    If you don't mind being less sneaky physically, be a Telepath and do all of the above without anyone suspecting a thing.
    Unfortunately, M-W's character generator doesn't include non-core (or even psionic) classes.

  6. - Top - End - #6
    Ettin in the Playground
     
    SaintRidley's Avatar

    Join Date
    Jun 2009
    Location
    The land of corn

    Default Re: [3.5] Random NPCs as PCs...

    Quote Originally Posted by Zovc View Post
    Now, I'm sure somethings could be moved around to make him fit the role we want, but this particular random NPC (not the one that spurred the campaign idea) could probably just tell the cat what to do with a handle animal check.
    Didn't you know? Cats are immune to attempts to domesticate. In fact, they have a hidden Handle Human skill with a +15 modifier (+10 if they purr).

  7. - Top - End - #7
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Re: [3.5] Random NPCs as PCs...

    Okay, this is what I ended up giving Alor:

    Longbow, Masterwork
    -Arrows (40)
    Dagger, Masterwork
    Mithral Shirt
    Bag of Tricks, Gray
    Elixr of Truth

    Alor has 44*gp left.

    At what range does Alor engage the housecat?

    *edit.
    Last edited by Zovc; 2009-12-09 at 12:22 PM.

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