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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Feb 2007
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    Missouri
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    Male

    Default [4e] Hybrid Character Combos

    Let's brainstorm some combos for hybrid characters. These don't have to be done by just one character. Two-character or even three-character combos are alright.

    1. Come and Get It + Flame Spiral (Fighter|Sorcerer 7)

    This combo requires an action point. Use Flame Spiral to attack three targets in a close burst 2 and set up an aura of fire around you, then use Come and Get It to bring everyone adjacent to you. They will take 1d6 damage for entering a square adjacent to you, and at the start of their next turn, they will take another 1d6 for being adjacent to you. The total damage potential is as follows:

    Flame Spiral Attack: 1d10 + str + cha (three targets only).
    Flame Spiral Aura Damage on Entering: 1d6 + str.
    Come and Get It Attack: [W] + str.
    Flame Spiral Aura Damage: 1d6 + str.

    So, the three targets will take [W] + 2d6 + 1d10 + (str * 4) + cha.

    Assuming a Staff of Ruin +2 and 17 strength and charisma, i.e. Aron Times when he reaches level 7, the average damage is as follows:

    Automatic Damage: 2d6 + (3 * 2) + (2 * 2) = 17
    Normal Damage (assuming 50% hit): (1d8 + 1d10 + (3 * 2) + 3 + (4 * 2)) / 2
    = (4.5 + 5.5 + 6 + 3 + 8) / 2
    = 13.5
    Total Average Damage: 30.5
    Total Max Damage: 22 + 27 = 49


    2. High AC Striker (Barbarian|Sorcerer)

    Use Hybrid Talent to get the barbarian's armor proficiencies, and choose strength for Sorcerous Power. With a starting strength of 16, your character wears hide armor with the effectiveness of scale armor without the speed penalty. If you start with 18 strength, you effectively wear plate armor minus the penalties beginning at level 1.

    Now it's your turn.

  2. - Top - End - #2
    Orc in the Playground
     
    Duos Greanleef's Avatar

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    Mar 2008
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    A house.
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    Default Re: [4e] Hybrid Character Combos

    Human
    Level 4 Hybrid Fighter|Ranger.
    STR 18
    DEX 15
    WIS 16
    Hybrid talent Beast mastery (Wolf)
    +2 flesh grinder Falchion

    Now here's the fight:
    Move action: get up to the BBEG.
    Minor Action: Quarry
    Standard Action: Enclose the Prey {Get around the BBEG and attack.}
    Action Point; Standard Action: Flanking Assault {You're flanking now... why not?}
    Free Action; Flesh Grinder Power: The attack targets FORT instead and deals a bonus 1d6 damage. {Lower Defense + Flanking = JACKPOT!}

    Assuming hits...
    4d4 +4 STR mod +3 WIS mod +2 ENH bonus+ 1d6 Quarry
    then
    6d4 +4 STR mod +2 Dex mod x(number of allys adjacent to the target) + 1d6 ITEM damage

    26-63 damage depending on the dice
    Plus crit damage if you're lucky. (another 6-36 damage)
    This is my character.
    She is AWESOME!
    Quote Originally Posted by Joseph Silver View Post
    House Cannith. We build things.

  3. - Top - End - #3
    Troll in the Playground
     
    Gralamin's Avatar

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    Feb 2005

    Default Re: [4e] Hybrid Character Combos

    Not bothering to include hit rates? That seems strange.

    Unfortunately, I haven't had the chance to play many hybrids yet.

  4. - Top - End - #4
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Jun 2008

    Default Re: [4e] Hybrid Character Combos

    I'm not that familiar with the Hybrid system (no DDI), but Wizard|Druid looks rather interesting. Especially if you like throwing people around - Tunderwave, Tundra Wind, Spectral Ram, Thunderlance...

    Then again, a Warden|Wizard/Druid with really odd stats may have potential. Lots of difficult terrain.

  5. - Top - End - #5
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: [4e] Hybrid Character Combos

    I played a Dragonborn Paladin|Sorcerer once, taking only close attacks from the sorcerer side and using Strength spell source. Grab Paladin Armor Prof, and get Plate-level AC while in Hide, and the feat from Divine power that makes DC damage equal to STR + CHA. All of my friends told me after the one-off that the character was as good at defending as a normal paladin and as good at "striking" as a normal sorcerer. The general consensus was that it was a moderately OP combo.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  6. - Top - End - #6
    Troll in the Playground
     
    Gralamin's Avatar

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    Feb 2005

    Default Re: [4e] Hybrid Character Combos

    Here's a theoretical build I've been playing around with. It's about using close powers and being a ****. Also has some nice diplomacy abilities that could be used - if I had bothered to take Diplomacy.
    Spoiler
    Show
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Galad, level 30
    Deva, Invoker|Shaman, Devoted Orator, Exalted Angel
    Covenant Manifestation: Manifestation of Preservation
    Hybrid Invoker: Hybrid Invoker Fortitude
    Companion Spirit (Hybrid): Stalker Spirit (Hybrid)
    Hybrid Shaman: Hybrid Shaman Fortitude
    Hybrid Talent: Invoker Armor proficiency
    Background: Breland, Maelstrom (Learn Primordial)

    FINAL ABILITY SCORES
    Str 11, Con 15, Dex 12, Int 26, Wis 26, Cha 12.

    STARTING ABILITY SCORES
    Str 9, Con 13, Dex 10, Int 16, Wis 16, Cha 10.


    AC: 44 Fort: 40 Reflex: 41 Will: 41
    HP: 142 Surges: 8 Surge Value: 35

    TRAINED SKILLS
    Nature +28, Religion +30, History +30, Perception +28

    UNTRAINED SKILLS
    Acrobatics +15, Arcana +23, Bluff +16, Diplomacy +16, Dungeoneering +23, Endurance +16, Heal +23, Insight +23, Intimidate +16, Stealth +15, Streetwise +16, Thievery +15, Athletics +14

    FEATS
    Level 1: Battle Intuition
    Level 2: Hybrid Talent
    Level 4: Implement Expertise (rod)
    Level 6: Invoker Defense (retrained to Hide Armor Expertise at Level 21)
    Level 8: Hero of Faith
    Level 10: Sudden Call
    Level 11: Remembered Mother Tongue
    Level 12: Spirit's Eyes
    Level 14: Invoker's Blaze
    Level 16: Auspicious Lineage
    Level 18: Paragon Defenses (retrained to Robust Defenses at Level 22)
    Level 20: Clinging Radiance
    Level 21: Grave Spirit
    Level 22: Invoked Devastation
    Level 24: Purging Spirit
    Level 26: Triumphant Spirit
    Level 28: Devastating Invocation
    Level 30: Transcendent Lineage

    POWERS
    Hybrid Invoker at-will 1: Visions of Blood
    Hybrid Shaman at-will 1: Haunting Spirits
    Hybrid encounter 1: Forceful Denunciation
    Hybrid daily 1: Spirit of the Healing Flood
    Hybrid utility 2: Engaging Pursuit
    Hybrid encounter 3: Lightning Panther Spirit
    Hybrid daily 5: Malediction of Blindness
    Hybrid utility 6: Astral Step
    Hybrid encounter 7: Call to the Blood Dancer
    Hybrid daily 9: Fourfold Invocation of Doom
    Hybrid utility 10: Enunciation
    Hybrid encounter 13: Winds of Celestia (replaces Forceful Denunciation)
    Hybrid daily 15: Searing Wind of the South (replaces Spirit of the Healing Flood)
    Hybrid utility 16: Confounding Utterance
    Hybrid encounter 17: Astral Dust (replaces Lightning Panther Spirit)
    Hybrid daily 19: Thunderous Shout (replaces Malediction of Blindness)
    Hybrid utility 22: Spirits of Recovery
    Hybrid encounter 23: Final Reproach (replaces Call to the Blood Dancer)
    Hybrid daily 25: Anthem of the First Dawn (replaces Searing Wind of the South)
    Hybrid encounter 27: Spirit of Elder Wisdom (replaces Winds of Celestia)
    Hybrid daily 29: Word of the Gods (replaces Thunderous Shout)

    ITEMS
    Adventurer's Kit, Rod of Retributive Justice +6, Torc of Power Preservation +6, Translocating Elderhide Armor +6, Antipathy Gloves (heroic tier), Ioun Stone of Sustenance (epic tier), Razor Bracers (paragon tier), Planar Stasis Boots (paragon tier), Belt of Vim (epic tier), Premonition Ring (paragon tier), Ring of Calling (paragon tier), Demonskin Tattoo (paragon tier)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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