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  1. - Top - End - #1
    Orc in the Playground
     
    Falrin's Avatar

    Join Date
    Apr 2005
    Location
    Belgium
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    Default Houserule Skills (3.5)

    Decipher script ticked me off. It really did. It’s fluff. It’s a dud. And it can screw you over when you fail a check.
    Why? Why those needless skills? Those endless rolls?
    And thus I set my goals: Simplify the skill list in a shorter and more useful one.
    I know people might think forgery is an absolute necessity as a role-playing device and just thinking about dropping it is an abomination upon mankind. I respectfully disagree.

    So here it is;

    General Skills

    Alertness (Spot/Listen)
    Athletics (Jump/Swim/Climb)
    Agility (Balance/Tumble)
    Concentration
    Negotiation (Sense Motive/Diplomacy)
    Sleight of Hand (Use Rope/Escape Artist)
    Spellcraft
    Stealth (Move Silent/Hide)
    Streetwise (Gather Info/Intimidate)
    Survival
    Trickery (Bluff/Disguise)
    Use Magic Device


    Background Skills

    Craft
    Tinkering
    Weapon smith
    Armor smith
    Alchemy
    Bowmaking
    Trapmaking


    Knowledge
    Medicine (Heal)
    Arcana
    Religion
    Nature
    Planes
    World
    Local


    Profession
    Peasent
    Goldsmith
    Architect
    Carpenter
    ...

    Earned skillpoints will follow a mandatory distribution patern between these two categories.
    Ex. 4 General SP/2 Background SP


    As Class Feature:

    Certain old skills will become class features, tied to one of the remaining skills.

    Disable Device (Craft tinkering)
    Open Lock (Craft Tinkering)
    Handle Animal (Know nature)
    Ride (Atletics)
    Perform
    Search (Alertness)
    Track (Survival)

    Ex. Fighter gets Ride as a Class Feature. From now on his ’Athletics’ skill will also include ’Ride’.

    Class skills will be distributed as true to the original as possible. As this would produce a wall of text, I'll might get back on this.
    The major problem will be balancing the SP/LvL to this new list. I forsee more use of the cc-skills as they’ve become much more usefull.

    Your thoughts?
    Last edited by Falrin; 2009-12-13 at 05:27 PM.

  2. - Top - End - #2
    Ettin in the Playground
     
    deuxhero's Avatar

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    May 2009
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    Fl

    Default Re: Houserule Skills (3.5)

    Just use the pathfinder skill system (Pathfinder has an SRD at someplace I can't recall the URL of) with use rope (oddly absentin the combined skills) put in survival. With the grappling rules it's about the best thing about the system that hasn't been borked via errata.
    Last edited by deuxhero; 2009-12-13 at 05:12 PM.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Temotei's Avatar

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    Nov 2008
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    Minnesota
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    Default Re: Houserule Skills (3.5)

    This has been done a lot, except for the class features part. That's new to me. Still, shortening the list of skills makes classes with a high number of skills per level able to get almost every skill, especially with a high Intelligence score. You'd have to lower the amount of skills per level.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  4. - Top - End - #4
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Dec 2009
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    Male

    Default Re: Houserule Skills (3.5)

    Or do as the one guy said and use the Pathfinder skill system.
    Please check out my homebrew and P.E.A.C.H..

    All of my work is for Pathfinder, but can be used for 3.5 as they are compatible enough.



    Helmets

    Pathfinder Druid Variant - Bonded Wild Shape

    Never Die Feat


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