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2009-12-14, 04:23 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
101 Plothooks, Campaign Ideas, and DM coolness
I was talking to a player the other day and wanted to make a list of things that would make a game unique and cool.
Ideas that I have herd/made
Were-Wars: Were bears are turning people LG when they dont want to, so the were wolfs do the same. In this world everyone is a were X and you better chose your allies carefully.
Elemental pet: Everyone is born with an elemental pet, this can be done two ways. One: Animal as ranger with half elemental template or two chose a Mephit as a cohort. Inspired by two books.
Body snatchers: Changlings and doppelgangers have formed a secret organization that plans to take over the world. The players are the kings/queens/rulers of different nations and have been kidnapped and thrown in jail as impostors. They know the truth and that their kingdoms are in the hands of evil masterminds, can they gain the power back and prove to the world they are who they say they are?
Items:
Spoiler
Storm Umbrella- A normal looking umbrella that has a few uses:
At will it can turn a 5ft cubic area of water into ice/level
5/day you can shape ice as using shape stone
2/week call a Winter wolf to your aid for 2 hour/level
1/year call a Forst Worm to your aid for 1 hour/level
Has 3 charges a day
Spend one point to cast any spell of the 1st level with ice in the name CL=character level
Spend two point to cast any spell of the 3rd level with ice in the name CL=character level
Spend three point to cast any spell of the 5th level with ice in the name CL=character level
When opened it starts to lightly rain for 10 rounds in a 20ft area/level but is clear in the wielders threatened area. After 20 rounds the area is affect as if call lighting was cast by the wielder. After 30 rounds it upgrades to grater call lighting and after 40 whirlwind is activated. All only if the wielder is aware of the power and wills it so, can stop any time they wish.
Anyone got some to add?
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2009-12-14, 04:35 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
- Gender
Re: 101 Pothooks, Campaign Ideas, and DM coolness
The Maze: Low-level characters are magically dumped into the lowest level of a maze complex. As they ascend towards the surface, the tricks, traps and encounters grow more difficult. In order to pass many of the hazards, the characters must work together. (Designed to promote teamwork.)
Amnesia: Low-level characters are actually long dead heroes brought back from beyond the grave to save a kingdom under siege. Can the characters recover their memories and abilities in time to save the kingdom? (Levelling provides more memories, and ability development.)
The Message: One of the characters recieves a cryptic message (or cryptic, prophetic dream). The characters must figure out what it all means, before it's too late. (Not actually time-sensitive, but it gives a sense of urgency.)Originally Posted by The Doctor
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2009-12-14, 05:03 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: 101 Pothooks, Campaign Ideas, and DM coolness
Haha...pothooks...
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2009-12-14, 05:07 PM (ISO 8601)
- Join Date
- Oct 2007
Re: 101 Pothooks, Campaign Ideas, and DM coolness
The Light of Dawn: A magnificent golden ring that Banishes creatures from the outer planes as per a Dismissal spell by a 20th level caster. Came up in a Planescape campaign where all the characters in question were technically “creatures from another Plane.”
Quicksilver Monkey- Great at getting into places because it could turn into a pool of mercury and move as an ooze. Led the party rogue to progressively more valuable- and progressively more dangerous- treasures. Once it decided the rogue needed a treasure, it wouldn't take no for an answer and ways of "encouraging" her.Last edited by Mikeavelli; 2009-12-14 at 05:08 PM.
If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.
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2009-12-14, 06:11 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
Re: 101 Plothooks, Campaign Ideas, and DM coolness
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2009-12-14, 06:17 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- My head
- Gender
Re: 101 Plothooks, Campaign Ideas, and DM coolness
Edit the first post, go to the title.
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2009-12-14, 06:23 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
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2009-12-14, 06:46 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
- Gender
Re: 101 Plothooks, Campaign Ideas, and DM coolness
Avatar by K penguin. Sash by Damned1rishman.
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