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  1. - Top - End - #1471
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite [3.5.3]

    Do you mean Handbooks and stuff?
    The accuracy of this post is questionable

    The Endless Dungeon


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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  2. - Top - End - #1472
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5.3]

    Yeah, or general guides. I guess I should link the Jakeverse thread, but I don't want to be too egotistical.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  3. - Top - End - #1473

    Default Re: Test of Spite [3.5.3]

    The Dispeller's Bible

    That's my "required reading" for casters. Just about every caster should have SOME dispelling ability.

  4. - Top - End - #1474
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5.3]

    Can someone pull together a:

    Early Entry handbook
    We use a lot of different tricks here, many of which are virtually forgotten by the community at large. It'd be good to have a short list with explanations of the five or six most acceptable and useful ones.

    Class Skills: Unintended Access
    This is a big one. Class skills are a huge and frequent impediment to accessing PrCs or feats, and it's really not easy to find all the little ways of snatching spare ones.


    Do we feel like this is a good items list?
    Last edited by Doc Roc; 2010-04-28 at 06:40 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  5. - Top - End - #1475

    Default Re: Test of Spite [3.5.3]

    For Reference:

    Sanctum Spell
    Precocious Apprentice
    Heighten Spell/Earth spell
    Heighten Spell/Versatile Spellcaster

    UA Class Variants - For skills:
    Savage Bard - Ur-Priest (matches saves and all skills)

    Martial Study + Chameleon (Or other class that grants a Floating feat, such as Warmarked) = Skill Rank bypass

  6. - Top - End - #1476
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by PhoenixRivers View Post
    For Reference:

    Sanctum Spell
    Precocious Apprentice
    Heighten Spell/Earth spell
    Heighten Spell/Versatile Spellcaster

    UA Class Variants - For skills:
    Savage Bard - Ur-Priest (matches saves and all skills)

    Martial Study + Chameleon (Or other class that grants a Floating feat, such as Warmarked) = Skill Rank bypass
    Heroics(Martial Study) + Psychic reformation is probably better.
    There's also Aerenal Focus.
    And the apprentice feats.
    Last edited by Doc Roc; 2010-04-28 at 06:43 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  7. - Top - End - #1477
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite [3.5.3]

    If one uses CoC, do both him and his opponent need to use Sanity rules?

    And about the firearms?
    The accuracy of this post is questionable

    The Endless Dungeon


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  8. - Top - End - #1478

    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by lvl 1 sharnian View Post
    If one uses CoC, do both him and his opponent need to use Sanity rules?

    And about the firearms?
    Personally, I'd say that Sanity and Taint were modeled after each other. I'd say if one is banned...

    As for firearms, they exist in the DMG. I was debating getting an antimatter gun for a character once. Combine it with Giant Size, and you can get some decent damage.
    Last edited by PhoenixRivers; 2010-04-28 at 10:03 PM.

  9. - Top - End - #1479
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Test of Spite [3.5.3]

    An antimatter gun? where might that be?

  10. - Top - End - #1480

    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by theterran View Post
    An antimatter gun? where might that be?
    It's in the altering the Technology area of the DMG, with Katanas, grenades, muskets, assault rifles, and laser weapons. Check DMG page 144.

    Get it to colossal size, and it'd be firing for around 24d8 per shot.
    Last edited by PhoenixRivers; 2010-04-28 at 10:06 PM.

  11. - Top - End - #1481
    Bugbear in the Playground
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    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by PhoenixRivers View Post
    It's in the altering the Technology area of the DMG, with Katanas, grenades, muskets, assault rifles, and laser weapons. Check DMG page 144.

    Get it to colossal size, and it'd be firing for around 24d8 per shot.
    So that antimatter bomb trick would work...

  12. - Top - End - #1482
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5.3]

    Thoughts on an errata saying that page 144 of the DMG does not exist? Because.... actually... I have a better idea.

    Is there a compelling reason not to support a mode that allows page 144 and a mode that disallows it?
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  13. - Top - End - #1483
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    Eurus's Avatar

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    Default Re: Test of Spite [3.5.3]

    Is the future tech stuff really that unbalanced, relatively speaking? The antimatter rifle is fairly powerful, yeah, but it can only fire once per round, and even at 24d8 per shot doesn't compare to most of the sheer overkill that people regularly break out.

  14. - Top - End - #1484
    Firbolg in the Playground
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    Default Re: Test of Spite [3.5.3]

    It also does not have a price, which is a fairly compelling reason not to allow it.

  15. - Top - End - #1485

    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by Doc Roc View Post
    Thoughts on an errata saying that page 144 of the DMG does not exist? Because.... actually... I have a better idea.

    Is there a compelling reason not to support a mode that allows page 144 and a mode that disallows it?
    The weapons provided on p.144-147 have punch, yes. Note: 145 has the Katana, Wakizashi, and the Kusari-gama.

    146-147 have the modern and futuretech. And you're safe. The rules, as written, do not support the purchase or crafting of items that carry no price listing. In fact, p.145 explicitly forbids their manufacture. Available by placement only, like artifacts.

    The most advanced weapon that carries a price listing is a single shot musket, which deals comparable damage to that of a greataxe.
    Last edited by PhoenixRivers; 2010-04-28 at 11:01 PM.

  16. - Top - End - #1486
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5.3]

    Hmm, okay, that's better.

    I am still tempted to offer:

    Fighter Only, Final Destination, Only Antimatter Rifles

    Arena, but....
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  17. - Top - End - #1487

    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by Doc Roc View Post
    Hmm, okay, that's better.

    I am still tempted to offer:

    Fighter Only, Final Destination, Only Antimatter Rifles

    Arena, but....
    I have a counter offer:

    3 Fighters, level 20, core (with antimatter rifles or laser rifles/pistols, as the fighter prefers).

    Vs a single level 20 core wizard of my design.

    Simulacrum and calling effects are out, otherwise core ruleset (rather than ToS ruleset).

    I want to have some fun at the higher levels too, and besides, I designed an interesting core caster to showcase non-broken core tactics with wizards (don't expect Archmage, nesting time stops, gate, simulacrum, or the like. I just built a reasonably optimized wizard)... And I'd like to use him.

    Each fighter should get up to 2 futuretech firearms, and 30 energy packs for free, in addition to WBL. These firearms can be enchanted, in which case, the cost will be 300gp + standard enhancement costs (masterwork, etc), and will take any ranged enhancement able to be placed on a projectile weapon.

  18. - Top - End - #1488
    Bugbear in the Playground
     
    Planetar

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    Default Re: Test of Spite [3.5.3]

    Question about LA:
    is the LA+1 restriction before or after Buy-Off? I.e., is choosing an ogre as Race ok, since you can buy-off one LA before 13th?
    Last edited by Aharon; 2010-04-29 at 09:01 AM.

  19. - Top - End - #1489

    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by Aharon View Post
    Question about LA:
    is the LA+1 restriction before or after Buy-Off? I.e., is choosing an ogre as Race ok, since you can buy-off one LA before 13th?
    I believe using LA buyoff to get a race to LA +1 is allowed, with permission. I believe also, that Racial Hit Dice aren't allowed.

  20. - Top - End - #1490
    Bugbear in the Playground
     
    Planetar

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    Default Re: Test of Spite [3.5.3]

    That rule isn't on the front page. If it is as you said, it probably should be added
    Last edited by Aharon; 2010-04-29 at 09:01 AM.

  21. - Top - End - #1491
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    Eurus's Avatar

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    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by PhoenixRivers View Post
    I have a counter offer:

    3 Fighters, level 20, core (with antimatter rifles or laser rifles/pistols, as the fighter prefers).

    Vs a single level 20 core wizard of my design.

    Simulacrum and calling effects are out, otherwise core ruleset (rather than ToS ruleset).

    I want to have some fun at the higher levels too, and besides, I designed an interesting core caster to showcase non-broken core tactics with wizards (don't expect Archmage, nesting time stops, gate, simulacrum, or the like. I just built a reasonably optimized wizard)... And I'd like to use him.

    Each fighter should get up to 2 futuretech firearms, and 30 energy packs for free, in addition to WBL. These firearms can be enchanted, in which case, the cost will be 300gp + standard enhancement costs (masterwork, etc), and will take any ranged enhancement able to be placed on a projectile weapon.
    That sounds kind of awesome.

  22. - Top - End - #1492
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    Superglucose's Avatar

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    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by Doc Roc View Post
    Fighter Only, Final Destination, Only Antimatter Rifles


    Good thing I play Falco

    (PEWPEW!)

  23. - Top - End - #1493

    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by Eurus View Post
    That sounds kind of awesome.
    I thought it sounded fun.

  24. - Top - End - #1494
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    Superglucose's Avatar

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    Default Re: Test of Spite [3.5.3]

    Time-traveling wizard hunters?

  25. - Top - End - #1495
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Test of Spite [3.5.3]

    Wizards are evil after all...

  26. - Top - End - #1496

    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by Superglucose View Post
    Time-traveling wizard hunters?
    I was actually going to refrain from Time shenanigans...

    Oh, you meant the FIGHTERS! Ah. I was thinking, "stumbled on a cache of weapons on a ship that a dominated hulking hurler shot down".

  27. - Top - End - #1497
    Titan in the Playground
     
    tyckspoon's Avatar

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    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by PhoenixRivers View Post
    I believe using LA buyoff to get a race to LA +1 is allowed, with permission. I believe also, that Racial Hit Dice aren't allowed.
    As Aharon said, racial HD aren't mentioned in the general ruleschanges/banlist post. Did somebody come up with a build that would justify banning them? The only thing I can think of off-hand would be Phaerimm shenanigans, which would be a better target for a specific ban (if their source hasn't been banned already. I was skimming for specific mention of RHD.)

  28. - Top - End - #1498

    Default Re: Test of Spite [3.5.3]

    It looks like that time again. Doc Roc, you may want to start up another thread.

  29. - Top - End - #1499
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

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    Default Re: Test of Spite [3.5.3]

    Quote Originally Posted by Doc Roc View Post
    I think this might be useful and interesting reading, folks.
    That's a cool find. Is the next version of the ToS Banlist going to try and do anything about that?

  30. - Top - End - #1500
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5.3]

    I will be starting up a new thread momentarily. Please don't combo-breaker me.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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