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    Default Chaotic Players/Lawful Characters

    You know, sometimes it doesn't really work when you play a character with a radically different personallity from yourself. It's an interesting exercise, and a good one for aspiring actors and the like, but it doesn't always work.

    For example, in my gaming groups the general alignment of the players (not the characters) tend towards Chaotic. We're the kind of people who make things up on the fly, follow whims rather than plans, and generally make a mess of structured plot games with silly by-play.

    However, we sometimes like to play characters like Paladins, Monks, and the like. Disiplined and plotting types. And usually we as individuals can pull it off, but if we're *all* trying to do it, things tend to go a bit weird.

    For example, tonight's game where I'm playing and someone else is DMing: We have four very low-level characters, all Lawful Good. We were trying to research the history of this city that was being overrun by monsters to see if there was some explanation for the sudden arrival of a seemingly random yet huge horde of creatures. The city had a library as part of the mage's academy, but it was in the territory controlled by the monster horde. So the party sneaks in, finds a book with all sorts of info that we need. We read it, make notes, and head back to friendly territory to consult with what's left of the leadership of the city. Here's the conversation:

    "Did you find anything?"
    "Yes, there was a book with some very interesting information."
    "Let's see it!"
    "Oh, we didn't bring it with us." (Mainly because it was over several sessions with RL weeks between each one due to unfortunate scheduling. We basically forgot to mention taking it with us, and once we realized we had forgotten, we ran with that.)
    "Uh.... why not?"
    "We couldn't check out the book. We don't have library cards here."
    DM sits there blinking for a moment.
    "Did you copy the relevant passages, at least?"
    "We paraphrased them." (All we had was the notes we had taken.)
    "Why?"
    "They're very strict about plagerism in the academy. Even in times of crisis, we need to be good examples to the students."
    *twich*

    A group of truely Chaotic players don't really run very good Lawful characters...
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    Default Re: Chaotic Players/Lawful Characters

    Sounds fairly lawful to me, except for the breaking in part. Maybe I'm just tired. Funny story.
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    Default Re: Chaotic Players/Lawful Characters

    Heh, good story. Very, 'cuz I'm evil.

    I tried to do this playing the evil guy in a party of good guys, but my group's characters tend to naturally gravitate toward evil anyways, so it didn't work. They just kind of acted genuinely evil anyways.

    Quote Originally Posted by Temotei221 View Post
    Sounds fairly lawful to me, except for the breaking in part. Maybe I'm just tired. Funny story.
    I think the point is that they were playing lawful to the point of absurdity. See my link above.
    Last edited by averagejoe; 2009-12-15 at 03:28 AM.


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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by averagejoe View Post
    Heh, good story. Very, 'cuz I'm evil.

    I tried to do this playing the evil guy in a party of good guys, but my group's characters tend to naturally gravitate toward evil anyways, so it didn't work. They just kind of acted genuinely evil anyways.



    I think the point is that they were playing lawful to the point of absurdity. See my link above.
    Miko is absurdly lawful, too. Just saying. Pain-in-the-butt-type.

    I think I've seen that video somewhere. Where's that from?
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    Default Re: Chaotic Players/Lawful Characters

    nonono, this is a good way of playing lawful. why? because this was a discworldsque pun that made me laugh thats why!
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    Default Re: Chaotic Players/Lawful Characters

    I am of the opinion you're doing it wrong. 5 characters of Lawful alignment all likely have different Laws they conform to not the written law of the city or library in this case.

    For example, Your Lawful thief (if you had one) might follow a strict code of conduct witch robbing a public library would likely not violate. What the fighter who was originally from the city guard has to say about that is another story but generally your rouge won't care what he says any way.

    That being said if that is the case and all of your characters are former librarians or some such then that is a perfectly fine way to play it. Morals and ethics are not convenient they strictly limit your actions but they also give your characters motivation. Just because the most logical thing to do is purge the plagued town of all life it doesn't mean you should. In fact I’d yell at my paladin for not trying to save at least some of the uninfected people.

    Since I know there are people here who do not believe that that is how the Lawful alignment works and to avoid further posts on the subject. I cite the Astral Stalker (MM 2 or 3). It’s an outsider with the Lawful subtype whose code of conduct contains only 3 rules, none of them being "Follow the law of the land."
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    Default Re: Chaotic Players/Lawful Characters

    Yeah, and last time I played a chaotic character, I ran around throwing random fireballs around, saying random one-liners like a crazy person, and getting into fights with every single guard or authority figure I met

    Seriously though, my friends say that I play paladins even when I'm not playing a paladin

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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Sir.Swindle View Post
    I am of the opinion you're doing it wrong. 5 characters of Lawful alignment all likely have different Laws they conform to not the written law of the city or library in this case.
    *laugh* Perhaps I'm being too obscure with my point. What I'm saying is that we're still 'playing' Chaotic, because that's who we are as players. But because the characters themselves are supposed to be Lawful, we're all retroactively making excuses for our actions to give the appearance of Lawful.

    It's like a Lawful-type player who uses random die rolls to play a Chaotic character. He's not actually playing Chaotic really, because that's not how being a Chaotic-type person works, but it's the only way he can simulate it from within his own Lawful personallity.
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    Default Re: Chaotic Players/Lawful Characters

    Well thats a horse of a different color. But if you are looking for RP advice for lawful i usually layout my characters rules (the reason they are laful in the first place) and stick to them no matter what. It's crude but it works till you get the hang of it.
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    Default Re: Chaotic Players/Lawful Characters

    Heh, I have this "problem" in my party as well. I have a pair of very Chaotic players who decided to play LG dwarven twin brothers. Let's just say... not so much with the lawful. Starting brawls in the streets/bars/public fountains for no reason at all, throwing each other into the paths of enemies, etc. It was hilarious and funny but if they weren't switching out their characters I would seriously start talking to them about alignment shifts.

    And I have an exceptionally Lawful player who's trying her hardest to play a CG cleric of Selune. She has to constantly remind herself that "authority is not always good, you do not automatically have to obey, you can be disrespectful". The Chaotic players are trying to help.
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    Default Re: Chaotic Players/Lawful Characters

    I have a player who wants to be a paladin, but the player is completely chaotic (one of those, if bored, will do something "interesting"...i.e. crazy). I like the character, and it adds to some of the more boring choices the other characters make.

    The player is a CG, native outsider (based on Rich's Fenixborn), but wants to try to join a LG church as a paladin. In game, I will have them cast Detect Good and Detect Chaos, and after finding the character chaotic, will only allow them to join after some sort of test is given. My plan is, if they pass the test they will move to NG, Then they can be an apprentice.

    Any ideas for an appropriate test of discipline? This should be something difficult for a chaotic player to do, since the player will know its a test and I don't want the player to say "Ok, I spend several days copying the manuscript." or whatever. I've looked for some modules and adventures, and haven't found anything. Any ideas?
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    Default Re: Chaotic Players/Lawful Characters

    Fiendish Codex 2 had a few "obesiant" acts- ones that are strongly Lawful- some of which may fit.

    "Abiding by a court ruling that goes against you"
    "obeying someone you do not respect"
    "obeying an order you think is stupid"
    "aiding a superior to your own detriment"
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    Default Re: Chaotic Players/Lawful Characters

    I've never quite understood why people jump to the 'oooh, I'm so crazzzy and unpredictable!' with Chaotic, really.

    Take the example in the book, Robin Hood; sure, the guy had his random moments in specific things (challenging random people to duels solely to feed his inflated ego), but other than that, all that made him Chaotic was his refusal to accept the obviously corrupt people's in charge's laws. I've not exactly seen him go 'I'm Chaotic, and dislike authority... hey, random guard who does his job to feed his family! Kidneyshot lawl! -Stab-'

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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Ryumaru View Post
    I've never quite understood why people jump to the 'oooh, I'm so crazzzy and unpredictable!' with Chaotic, really.

    Take the example in the book, Robin Hood; sure, the guy had his random moments in specific things (challenging random people to duels solely to feed his inflated ego), but other than that, all that made him Chaotic was his refusal to accept the obviously corrupt people's in charge's laws. I've not exactly seen him go 'I'm Chaotic, and dislike authority... hey, random guard who does his job to feed his family! Kidneyshot lawl! -Stab-'
    Chaotic Evil could get away with that.

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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Ryumaru View Post
    I've never quite understood why people jump to the 'oooh, I'm so crazzzy and unpredictable!' with Chaotic, really.

    Take the example in the book, Robin Hood; sure, the guy had his random moments in specific things (challenging random people to duels solely to feed his inflated ego), but other than that, all that made him Chaotic was his refusal to accept the obviously corrupt people's in charge's laws. I've not exactly seen him go 'I'm Chaotic, and dislike authority... hey, random guard who does his job to feed his family! Kidneyshot lawl! -Stab-'
    What I've been able to figure out is that Lawful-type people equate Chaotic with Braindead Insanity, in the same way Chaotic-type people equate Lawful with Mindless Adherence to Rules. Neither is right, but humans have a tendency to view 'not like me' as 'stupid'.

    There are as many cases of people playing 'kill the random guard' as Chaotic rogues as there are of 'we must fill out forms in triplicate' as Lawful paladins.
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    Default Re: Chaotic Players/Lawful Characters

    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
    Sounds CN with evil tendency to me..
    Last edited by Sliver; 2009-12-15 at 02:17 PM.
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    Default Re: Chaotic Players/Lawful Characters

    *sad panda*

    Sigh.
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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
    Lawful Neutral, I'd say, with the "law" being preservation of humanity/life. Sacrifice one for the benefit of the many. Depending on the act, it can be good or evil, but whether it is good or evil doesn't seem to matter to this kind of character, you're not serving one of those causes. It's just about maintaining a certain order. Thus-- LN.
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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
    I'd say Neutral with strong Evil tendencies, and either Lawful or Chaotic depending on how impulsive or methodical your ends-justify-the-means actions are.

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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Ryumaru View Post
    I've never quite understood why people jump to the 'oooh, I'm so crazzzy and unpredictable!' with Chaotic, really.
    My explanation for that has been the word 'chaotic'. I wish they'd taken something a little less extreme. Loner, individual, black sheep, freebird, etc. I admit they're not great alternatives but they would help lose the random connotation. I think the orphan slaughtering group of players who call themselves 'evil' suffer from similar confusion that could have been avoided had the alignment been called 'self-centered'.

    Back to Fhaolan, the only time this disparity really bothers me is when the player isn't self aware. I've seen a lot of players who I would consider evil try to play paladins and fail miserably. I've even seen a paladin murder someone in cold blood and complain when the guys friends, who witnessed the murder, attacked him. He seemed to think they'd just sit there and let their buddy die. We don't play with him any more.

    But most players I play with have a decent idea of who they are, especially with regard to the law/chaos axis. When your personal grounding is accurate it's easier to know how much more lawful you have to be to run a paladin.
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    Default Re: Chaotic Players/Lawful Characters

    yeah I must say it's annoying when characters do completely random things because:" I'm chaotic/good/neutral/evil". There's no reason to have circus music and dancing lights above the half-ork paladin just because you think it would make him more "approachable".
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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
    Lawful evil. Murdering innocent bystanders on the basis of your Omniscient Morality Licence is not a good thing.
    Last edited by Grumman; 2009-12-15 at 02:39 PM.

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    Default Re: Chaotic Players/Lawful Characters

    I find it interesting how what I perceive to be "ends justifying the means" is labeled as Chaotic by some and others as lawful, but almost universally as evil. Here's I thought I was one of the good guys
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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
    I'd say either LN, CN with some evil tendencies, CN with some good tendencies or CG with some evil tendincies depending on how you play it.
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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    I find it interesting how what I perceive to be "ends justifying the means" is labeled as Chaotic by some and others as lawful, but almost universally as evil. Here's I thought I was one of the good guys
    Here's my reasoning:
    It is lawful because he's apparently gone to the trouble of deciding the plan justifies what would appear to be poor decisions in the short term. And if the character perceives himself to be good, it is because he values the long-term consequences of his actions more than the short-term.

    However, he's evil because he's willing to murder innocent people for doing non-evil things, solely on the basis of consequences they could not reasonably have been expected to foresee. It cannot be a good act to slaughter an orphanage full of innocent people for the "crime" of helping people just because they didn't take that particular kid out the back and stomp on it.

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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
    Well well, BoED states converting people to good is a good act if it is done through kindness (how "the light" in warcraft works actually)

    Because you need to or because it's better for me but not taking from others are neutral. Killing all the orcs and goblinoids in the world is evil. Killing the gods has an inevitable assigned against it so that is generally chaotic. The orphanage thing is also evil only acceptable if it is an issue with the building it's self, but then it should be evacuated.

    I assume you hold very strongly to a certain set of beliefs, hence being able to define who needs to be saved.

    You are Lawful Evil. or lawful neutral you never stated how good you are willing to go. Sacrifice your self to rid more evil from the world than you other wise would? That would let you pass as LN.
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    Default Re: Chaotic Players/Lawful Characters

    Facinating stuff. My character is willing to end himself if it means in the long term that means stopping his opponent for good. I don't tend to see anything as good/evil. No guy has ever started a war thinking god was on the opponents side. Thus my characters reflect this to a certain degree - if the BBEG can convince me what he's doing is for the greater good I will help him. If he decides to punt all the kittens in the world through a plate glass window just because he can - He's going down. I don't punch out orphans or steal just because I can. I don't see the point - it just inconveniences me in the long run. Far better to have balance. If that means that I make unpopular decisions then so be it.
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    Default Re: Chaotic Players/Lawful Characters

    Quote Originally Posted by Grifthin View Post
    What alignment would "I Will save you all even if it kills you" be ? That's the character I tend to veer towards automatically. Genocide - it's a option. Killing the gods if it's for the greater good ? ok - lets do that. Burn down the orphanage because in 10 years time they will produce a Evil bastard ? Watch me torch the place before you finish speaking.
    It depends on what the "Greater Good" is, and how your "I will save you all even if it kills you" is applied. Your examples are rather more towards Neutral than Good at best, and outright Evil without discussing the consequences of the actions. I'd say closer to "Dystopian Stupid" if it doesn't account for any other factors before beginning, and LN otherwise. Ends justifying the means is tricky at best, and a straight path to corruption at worst.

    Now, saving all even if it kills them is an LG mindset, but it only remains Good if it first looks for a way to bring victory without harming the innocent, and sacrifices itself before it sacrifices its wards.

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    Default Re: Chaotic Players/Lawful Characters

    It's listed in Champions of Ruin as one of the common evil tropes.

    Primarily because evil is more to do with acts than ends- if a person is routinely doing evil acts "for the greater good" they are evil regardless of why they are doing it.

    There is room for the "flexible neutral" character, who sees the "evil methods" as a last rather than a first resort, but is willing to do them- Heroes of Horror mentions this.

    But it seems to be a general rule in D&D that "the greater good" rarely remains Good for long.
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