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    Ogre in the Playground
     
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    Default 3.5 Necromancer: Curse Master or Army of Undead?

    I want to make an 8th level necromancer, but I'm unsure of what type to go: the curser (evervation of doom, debuffs) or the army of undead route.

    Also, what good books other than libris mortis, complete arcane and spell compentium I should take?

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Dread Necromancer in Heroes Of Horror.
    /thread

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Arakune View Post
    I want to make an 8th level necromancer, but I'm unsure of what type to go: the curser (evervation of doom, debuffs) or the army of undead route.

    Also, what good books other than libris mortis, complete arcane and spell compentium I should take?
    Heroes of Horror contains the Dread Necromancer class, which is probably what you're looking for.
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Frank and K have you covered with all the discussion of necromancy you could want.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Oh yes, the guide. Forgot the link about this one.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    If you can't go dread necormancer then
    go cleric if you want an army
    go wizard if you want to debuff...


    I'm, a big fan of debuffer necromancers. Lord of uttercold is amazing as well.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by RagnaroksChosen View Post
    If you can't go dread necormancer then
    go cleric if you want an army
    go wizard if you want to debuff...


    I'm, a big fan of debuffer necromancers. Lord of uttercold is amazing as well.
    Go True Necromancer if you want both.
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by dsmiles View Post
    Go True Necromancer if you want both.
    I believe our friend Ackbar once said something about the True Necromancer.

    IT'S A TRAP!
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    As Frank and K explain exhaustively, True Necromancer is a trap. However, Dread Necromancer can do that just fine.

    I personally prefer playing curse necromancers, but horde necromancers can be fun if you RP them right. "Right" being "Go, my undead minions! Go save the children!"
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Why decide?
    Last edited by Pluto; 2009-12-15 at 12:23 PM.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Pluto View Post
    Why decide?
    because you can't realy play both well.. I meen you could play a debuffer with a Few HD of undead... but those undead are gonna be speed bumps more then effective undead.


    Edit:
    Not focusing makes you weeker at both.

    My recomendation for the OP is to go debuffer and just make sure you get animate undead to grab one or two minions as even speed bumps have a purpose and a use.
    Last edited by RagnaroksChosen; 2009-12-15 at 12:25 PM.
    When the end comes i shall remember you.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by RagnaroksChosen View Post
    because you can't realy play both well.. I meen you could play a debuffer with a Few HD of undead... but those undead are gonna be speed bumps more then effective undead.
    I thought that was standard fare for the Army of Undead type. Maybe I've just never seen it done right.

    Anyway, Dread Necromancer does both easily.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by SurlySeraph View Post
    I personally prefer playing curse necromancers, but horde necromancers can be fun if you RP them right. "Right" being "Go, my undead minions! Go save the children!"
    Why would I ever want my undead minions to save anybody (unless it was my meat shield)? It's more like, "Go my undead minions! And get me some fries with that!"
    Quote Originally Posted by The Doctor
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Pluto View Post
    I thought that was standard fare for the Army of Undead type. Maybe I've just never seen it done right.

    Anyway, Dread Necromancer does both easily.
    I always thought undead army types where more of a swarm type tactic with sum debuffs.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Unless its a solo campain or the other players are 100% fine with it, dont go Undead Army. Combat with ten thousand minions takes alot of time.

    If you want minions keep to a very few, more powerful, undeads. Preferably with some nice abilities, or as stand-in for unfilled party roles.
    For this, you could just take Undead Leadership, and then focus on being a debuffer
    Quote Originally Posted by Incorrect View Post
    If you consider the RP aspect, you might want to consider alternatives to Tortle Str Ranger.
    I mean, why would the rest of the party trust this Tortal StRanger...

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by dsmiles View Post
    Why would I ever want my undead minions to save anybody (unless it was my meat shield)? It's more like, "Go my undead minions! And get me some fries with that!"
    No, no. I think I screwed that one up...lemme think...

    OH YEAH!

    It's like this, "Go, my undead minions! Harvest the souls of those innocent children! And get me some onion rings with that!"

    Yeah...that was it...onion rings.
    Quote Originally Posted by The Doctor
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    I really want to play a Necromancer (of the "Has a small number of powerful undead bodyguards rather than a massive host asking to be Fireballed variety) who is utterly convinced that his minions are not undead, merely "Having an odd condition". He routinely asks them for advice (They're mindless), has idle conversations with them, and does not think of himself as a necromancer, he in fact hates necromancers and will take offense at the implication that he is one or that his Friends are undead.
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by BRC View Post
    I really want to play a Necromancer (of the "Has a small number of powerful undead bodyguards rather than a massive host asking to be Fireballed variety) who is utterly convinced that his minions are not undead, merely "Having an odd condition". He routinely asks them for advice (They're mindless), has idle conversations with them, and does not think of himself as a necromancer, he in fact hates necromancers and will take offense at the implication that he is one or that his Friends are undead.
    I like that concept. He could even go Pale Master and idly wonder if the "condition" is contagious.

    Quote Originally Posted by dsmiles View Post
    Why would I ever want my undead minions to save anybody (unless it was my meat shield)? It's more like, "Go my undead minions! And get me some fries with that!"
    That's easy - it's the most efficient way of making paladins' heads explode

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Take a single rank in bluff. Cloak them heavily. When questioned by the town guard about why the 8 people following you are all obscured and dressed identically respond:

    "I....uuh... they're... lepers. Very contagious. I'm their... doctor. Yes, that one."

    When asked why they don't speak, explain their lips have fallen off.

    Also, if you do get a few powerful undead, ask if you can delegate control of one to each of your party members. If gives them something extra to do, you don't have to manage 5 creatures and you can justify it in character that you only can only keep track of so much at a time, its easier this way.

    Finally, /bandwagon regarding the Dread Necromancer.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Optimystik View Post
    I like that concept. He could even go Pale Master and idly wonder if the "condition" is contagious.
    The best part would be if the DM plays along and starts providing responses when he talks to his "Friends". In reality, it's just him hallucinating. So the rest of the party sees him standing around talking to vacant-eyed skeletal soldiers.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Danin View Post
    Take a single rank in bluff. Cloak them heavily. When questioned by the town guard about why the 8 people following you are all obscured and dressed identically respond:

    "I....uuh... they're... lepers. Very contagious. I'm their... doctor. Yes, that one."

    When asked why they don't speak, explain their lips have fallen off.
    It's an odd town guard that lets 8 contagious lepers walk down the street freely, "doctor" or no. Even if you successfully Bluff him, you'd still need Diplomacy to stay in town.

    Of course, Intimidate might solve both issues. "Out of my way, simpleton! If I don't treat these lepers immediately at my clinic, YOU will be joining their ranks! Do not delay me!"

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    I decided to go the Undead Army route. Any tips on feats?

    So far I'm a Cloistered Cleric 8. I took tomb tainted soul to heal myself and my minions, but aside from that what do I need to take? The K's guide is quite open ended in that department.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Arakune View Post
    I decided to go the Undead Army route. Any tips on feats?

    So far I'm a Cloistered Cleric 8. I took tomb tainted soul to heal myself and my minions, but aside from that what do I need to take? The K's guide is quite open ended in that department.
    Don't go "Massive hordes of Skeletons", that's stupid and it will bog down combat and make your DM want to throw things at you and fireballs at your army.

    Instead focus on a small number (One or Two) of the nastiest, most powerful undead you can find. One of them should be a bruiser/tank, something to smash faces, the other should be something to provide support and debuffs. An Incorporeal undead would work great for this.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Zaq View Post
    I believe our friend Ackbar once said something about the True Necromancer.

    IT'S A TRAP!
    I don't want to derail this thread, but I'd like to know why this is so. I'll start a separate thread to discuss it.

    Never mind, I read the class more closely... I thought all the levels were dual-progression.
    Last edited by Optimystik; 2009-12-15 at 03:18 PM.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Optimystik View Post
    I don't want to derail this thread, but I'd like to know why this is so. I'll start a separate thread to discuss it.
    From K's guide:

    Quote Originally Posted by K
    You are not going to play a True Necromancer!
    A lot of people love the True Necromancer, even though it’s a completely crippled class. Even a Mystic Theurge is better, and that’s saying quite a bit because that class is a dog with fleas. You’re 5 real caster levels behind the curve. If you just took Leadership, and then your cohort took Leadership, both of the cohorts would have better casting than you (being 2 levels behind and 4 levels behind respectively). You can provide the party better and more powerful Necromancy as a single classed Fighter that happens to have Leadership than you would if you were a “True” Necromancer.

    Top Ten Reasons True Necromancers Are Bad

    1. At 14th level, you are five caster levels behind in both classes, so if the party Fighter took Leadership, and his cohort got Leadership, he’d actually be bringing more Necromancy to the table than you. As a fighter.
    2. You have to take the Death Domain as a Necromancer Cleric, which is a waste of a Domain Slot when you are trying to be good at Necromancy.
    3. In the early levels, you postpone your access to Animate Dead by 4 levels.
    4. At 8th level a True Necromancer can create, but not control Ghouls. A Cleric at that level can control but not create Ghouls. Guess which is better? At 11th level, the True Necromancer gets the ability to control Ghouls, and the Cleric gets the ability to create them, so there’s no point at which this is advantageous.
    5. The only unique ability of the True Necromancer class is unimpressive. Desecrate is a great spell, but it’s also a second level spell.
    6. True Necromancers eventually get a bonus to Rebuking – at 17th level they have a +1 bonus to their Rebuking level. But at 7th level they have a 3 level penalty to their Rebuking level. So at low levels when rebuking is good they can’t use it, and at high levels when Rebuking doesn’t matter they don’t care.
    7. True Necromancers are always going to have underwhelming Save DCs. Between MAD and the fact that they are often forced to use spells that are 3 spell levels lower than what the single-classed casters can use, they’re going to be out enough Save DC that it shows. A lot.
    8. As a True Necromancer you have all the disadvantages of both a Cleric (the gods can take away all your spellcasting at any time), and a Wizard (you have Arcane Spell Failure, preventing you from wearing good armor). Also, your BAB and HPs stink when compared to a Cleric.
    9. Control pools from Animate Dead actually don’t accumulate between your two classes. It’ right in the spell, if you cast the spell it considers all undead you control from all castings of Animate Dead, not just your Arcane or just your Divine castings of the spell. Some people say differently, and some even quote CustServ, but when was the last time you won an argument with your DM using the line "some guy on a board said that CustServ told him....."?
    10. There is almost no synergy between Cleric and Wizard Necromancy. Any synergy you desperately want to find could be replicated by just taking the Apprentice feat at first level and having some Use Magic Device. Get yourself a couple of Wizard Scrolls or something. It’s a better buy than setting 5 caster levels on fire. Smart cookies can even get the right spell effects off monsters for free, no less.

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    Default Re: 3.5 Necromancer: Curse Master or Army of Undead?

    Quote Originally Posted by Danin View Post
    Take a single rank in bluff. Cloak them heavily. When questioned by the town guard about why the 8 people following you are all obscured and dressed identically respond:

    "I....uuh... they're... lepers. Very contagious. I'm their... doctor. Yes, that one."

    When asked why they don't speak, explain their lips have fallen off.
    I prefer saying they're monks.
    "You see, I saved a monastery a while back, and some of the Monks swore allegiance to me. They've all taken vows of Silence, Poverty, and Suffering, which basically means I have a bunch of smelly fighters following me around who WON'T! LEAVE! Please, let us in. I need a drink."

    If you're making an undead army, take care that you never have more than 5 monsters in one combat. Your best bet IIRC are outsiders, Hydra Zombies, and Dragons under the Draconomicon rules(Rage Drake is AWESOME). Various Giants are pretty nice, too.

    And another +1 to Dread Necro. Massive numbers of HD controlled, more Rebuke attempts than a CZilla, free healing for you and your horde, and the only way to get Rebuke Undead while worshiping a good god. What's not to love?
    [/sarcasm]
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    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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