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Thread: [4e] Cannons?
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2009-12-16, 08:07 AM (ISO 8601)
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[4e] Cannons?
Not sure if I missed them, but is there rules for something like ship mounted cannons?
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2009-12-16, 09:57 AM (ISO 8601)
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Re: [4e] Cannons?
Not yet. I'm working on some homebrew firearms and siege weapons, if you're not in a hurry.
Originally Posted by The Doctor
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2009-12-16, 10:26 AM (ISO 8601)
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Re: [4e] Cannons?
Kind of but not really. It will be for ship to ship combat.
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2009-12-16, 10:35 AM (ISO 8601)
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- Nov 2005
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- Flawse Fell, Geordieland
Re: [4e] Cannons?
Treat as fireball, or as giant thrown rock. Job done.
(does 4E have rules for ballistae yet? Or are giant grapnel-shooting crossbows considered unfun? )
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2009-12-16, 10:39 AM (ISO 8601)
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Re: [4e] Cannons?
Meh. Ship cannons, at the time, were pretty much the same as siege cannons. Just, you know, on a boat...
EDIT: Also, I just did some quick research, and a 16th century English cannon had a maximum effective range of approximately 760 meters (2493 ft), or about 498 squares. So I would stat it out as follows:
Pistol – Proficiency: +2; Damage: 2d6; Range: 10/20; Price: 150 g.p.; Weight: 2 lb.; Group: Firearms; Properties: Load Move. (Superior Ranged)
Rifle – Proficiency: +3; Damage: 2d10; Range: 30/60; Price: 300 g.p.; Weight: 8 lb.; Group: Firearms; Properties: Load Standard. (Superior Ranged)
Cannon - Proficiency: +2; Damage: 5d6; Range: 250/500; Price: 2,000 g.p.; Weight: 1,500 lb.; Group: Siege Weaponry; Properties: Blast 2, Load Full. (Superior Ranged)
I'm just sayin'.Last edited by dsmiles; 2009-12-16 at 10:59 AM.
Originally Posted by The Doctor
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2009-12-16, 11:16 AM (ISO 8601)
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- Riotsville, BC
Re: [4e] Cannons?
I suspect you could sort of treat them like a trap or special terrain, but I think you'd still have to write most of the rules up yorself.
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2009-12-16, 11:35 AM (ISO 8601)
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Re: [4e] Cannons?
Also, jump on over to homebrews, if you want to see what I'm doing with firearms.
Originally Posted by The Doctor
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2009-12-16, 11:49 AM (ISO 8601)
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Re: [4e] Cannons?
will do, thanks
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2009-12-16, 12:41 PM (ISO 8601)
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- Jul 2008
Re: [4e] Cannons?
I'd treat a cannon like a magical item with it's own unique power, that way you avoid twin striking with a 24 pounder.
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2009-12-16, 02:46 PM (ISO 8601)
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Re: [4e] Cannons?
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2009-12-16, 03:11 PM (ISO 8601)
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- Feb 2005
Re: [4e] Cannons?
I would treat a cannon as a rechargeable terrain power. It would take a move and minor to grab a recharge the cannon (Pick up cannon ball and load it), and would cost a standard to fire, so you must use all your actions in a turn to use one. It would attack an area burst 1 at Level+3 vs Reflex, and deal 5d10 + one-half level damage. On a miss it would deal half damage, and it would have an effect to make the terrain it hit difficult terrain (For non-ships), or a hole (for ships)
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2009-12-16, 05:02 PM (ISO 8601)
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2009-12-16, 05:31 PM (ISO 8601)
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Re: [4e] Cannons?
(1) Convince a DM that you can store cannons in your pockets
(2) Make sure you have the feat Quick Draw
(3) Win
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2009-12-16, 06:06 PM (ISO 8601)
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- Jun 2007
Re: [4e] Cannons?
Bear in mind that bows and crossbows have a significantly shorter range in 4E than they do in real life; this should probably apply to cannon as well.
Cannonball
Range 20, burst 2, target each creature in burst.
+20 v Fort
Hit: 3d10 damage, and the target is dazed (save ends)
Miss: Half damage
Effect: The target is deafened until the end of the encounter, and falls prone.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-12-16, 06:15 PM (ISO 8601)
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Re: [4e] Cannons?
+20 fort seems a little low, for my tastes.
For a big mounted canon on a ship, I'd go something like
+23 vs. Fort
6d8
Range: 30"Maybe I'm Gigachad?"
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2009-12-16, 06:22 PM (ISO 8601)
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Re: [4e] Cannons?
Funny thing, since flying creatures don't have higher defenses than non-flyers of their level... Any ranged weapon is a good anti-air weapon, including ye olde ship cannon.
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2009-12-17, 01:56 AM (ISO 8601)
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Re: [4e] Cannons?
I love how much speculation we're getting on 4e modern stuff lately.
Hey, just for fun, what do you guys think a Krupp gun would deal? :P 5d10?
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2009-12-17, 04:54 AM (ISO 8601)
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Re: [4e] Cannons?
Originally Posted by The Doctor
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2009-12-17, 04:57 AM (ISO 8601)
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Re: [4e] Cannons?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-12-17, 08:22 AM (ISO 8601)
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Re: [4e] Cannons?
In medieval warfare, that's basically how it worked. The archers formed a line, and arced their shots in. Frontal cover was relatively useless, and dropping prone just means that you present a bigger area to get pincushioned. If someone is smart enough to wear, say, a helmet, they may get a defensive bonus, and a shield will provide a cover bonus (but not total cover, unless it's a tower shield). Hiding behind a rock = nada, zip, zero, zilch. I also use hex-shaped grids and facing during combat. Shield left = no shield bonus on the right. I like a little more gritty realism in my games, hence higher technology levels (gunpowder, guins, cannons, satchel charges, etc.). But not too much, mind you (magic, lower damages, non-armor-piercing crossbows, etc.)
Originally Posted by The Doctor
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2009-12-17, 08:25 AM (ISO 8601)
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2009-12-17, 08:32 AM (ISO 8601)
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- Jun 2007
Re: [4e] Cannons?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-12-17, 11:54 AM (ISO 8601)
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Re: [4e] Cannons?
As an example of this, there's always good ol' Agincourt
...I'm really starting to regret saying that.
Yes, the cannon is stronger than a bow. Yes, the cannon does more damage than even a Twin Strike. Yes, it's a blast 2. Yes, it works out overall. Yes, I'll take everybody's word for it that it's more or less balanced. That's not what I was responding to.
I was responding to the "don't want them Twin Striking" with it because I thought he meant in terms of pure, single-target damage output. It always seemed like being shot by a cannon should be a bit more than a ~50% increase in damage than being shot by two arrows.SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2009-12-17, 11:55 AM (ISO 8601)
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- Jun 2007
Re: [4e] Cannons?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!