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2009-12-16, 10:48 AM (ISO 8601)
- Join Date
- Jun 2009
Damage stacking from same source?
A rules question came up from the Magic as Technology thread.
If we multiple uses of the same source, does damage stack?
I know bonuses don't stack, but does damage over time stack?
Like tossing multiple flasks of oil (1d3 per round for 2 rounds)
Multiple walls of fire with overlapping "heat" areas
multiple creeping cold spells
Or multiple casting of some duration spell that has some kind of damage over time? Like a buff with cold casting and that metamagic feat that adds cold damage to [Cold] spells.
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2009-12-16, 10:56 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Damage stacking from same source?
Damage stacks unless there's something that explicitly says otherwise.
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2009-12-16, 11:39 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Damage stacking from same source?
does fire get hotter if you put more wood on it?
first i'll assume dnd 3.x since you didn't specify
Damage stacks, effects don't (read zones and debuffs).
For example: spellA says you summon a cloud of cold, each round on your turn it deals X cold damage.
if two spellA's are active in the same area it deals 2X cold damage each round
Wall of fire is such a spell. it "sends forth waves of heat".
spellB says target creature gains coldfever. until cured target creature takes 1 cold dmg per round.
Two spellB's may mean you need to be cured twice. but you are still affected by cold fever and only take 1dmg per round.
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2009-12-16, 11:42 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: Damage stacking from same source?
I was always against the "if you throw a box of 10 Alchemist's Fires at someone, you'll deal 10d6 damage to them" idea. It's not RAW, doesn't make any sense, and leads to other ideas such as the infamous Dagger Broom.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2009-12-16, 11:42 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Damage stacking from same source?
Right, forgot to mention, this is 3.5.
Although I suppose the discussion could extend to 4th.
Well, that answers a few questions.
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2009-12-16, 11:45 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Damage stacking from same source?
How is it not RAW? Is there a clause somewhere stating that alchemist's fire damage don't stack?
Conversely, is there a clause somewhere that states damage stacks unless otherwise noted?
Or something to that effect?
Although, a box of 10 alchemist fires might have problems breaking all of them.
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2009-12-16, 11:48 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: Damage stacking from same source?
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2009-12-16, 11:51 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Damage stacking from same source?
Ah, then that's a different question.
I'm not asking what counts as a ranged weapon.
What I'm asking is if say, we have a pit with 10 flasks of alchemist fire and someone falls in. The trap triggers and all 10 flasks shatter.
Does the damage stack?
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That is not quite right as direct damage always stacks, but what about the follow up damage?
On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage.
And does it take 10 full rounds to put them out or 1 full round to put all of them out?
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2009-12-16, 12:02 PM (ISO 8601)
- Join Date
- May 2005
Re: Damage stacking from same source?
I'd probably rule that every other flask counts towards that damage. Fire is fire, sure, but a lot of fire and being engulfed in it is different than some fire on your sleeve.