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  1. - Top - End - #1
    Barbarian in the Playground
     
    quiet1mi's Avatar

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    Default Small Change Big difference...

    I was wondering how game balance would change if there was no such thing as a material component pouch, nor would their be eschew materials... Meanwhile the material component portion of spells were strictly enforced...


    This would mean that casting spells would take a standard or move action longer... How big is that?
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    A Fighter/Paladin will just hack you to bits

    A Wizard/Sorcerer will just blow you up with a spell

    A Rogue/Ranger/Monk will just kill you in your sleep

    A Cleric/Druid will just squash you after buffing himself

    A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.

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    Troll in the Playground
     
    Ernir's Avatar

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    Default Re: Small Change Big difference...

    Spellcasters would still have spell component pouches, only now they would be carrying sacks with their random crap in them instead of calling them spell component pouches.

    Retrieving an item from storage is a move action. So casting a spell would generally become a move + standard action. (Unless you have an idea of what spell you generally want to cast at the beginning of combat, in which case you could simply have it in your hand.)

    This would somewhat reduce casters' relative mobility compared to the mundanes.
    If you use the rule that you can "draw" any item as part of a move action, it would be mitigated again, but still not quite as free as before.

    Enforcing the bookkeeping of material components is a massive hassle. Making it a move action to get out a spell component is a rule I'd consider using, counting how many slabs of bat poo the Wizard has left... not really. =/


    *Casts protection from ninjas*

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    Bugbear in the Playground
     
    Devil

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    May 2007

    Default Re: Small Change Big difference...

    I'd think that spell time already took in consideration the component of the spell. After all, usually the components are not used up (except where explicitly mentioned), so depending on your interpretation of magic it could be that components need be on your person, or you just stick your hand in the pouch and that's enough...

    Alternatively, lower level spells require simple components so a low level wizard wouldn't have much of a problem finding what he needs, while more experienced wizards learn by heart the contents of their pouch by necessity enabling them to find more components with the same ease...

    All in all, actual casting time is usually virtually instantaneous, a few words of power, some hand waving and reality bends to your will. The reason why it is a standard action is because you need to concentrate the power and take out the appropriate component, else it would just be a free action...Also, casting spells as free actions all the time would be too broken, so it's a standard action more out of necessity...

    Edit: also spell component pouches are usually strapped to the belt, not in the backpack, so removing an item from it wouldn't be too much of a hassle...However, enforcing book keeping of components would be too much. Just force them to buy a proper spell component pouch and rule that it contains all non specific components such as rubies, gold, diamond dust etc...

    Edit2: actually disregard everything I just said, reread the OP and I'm off topic
    Last edited by kemmotar; 2009-12-16 at 01:43 PM.
    "God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)

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    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Small Change Big difference...

    I can't really comment on balance, but I can comment on fun.

    Namely, the lack of. Keeping track of individual components is needless, boring and slows play. Wizards will essentially be chartered accountants in funny hats.

  5. - Top - End - #5
    Ogre in the Playground
     
    Devil

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    Jun 2005

    Default Re: Small Change Big difference...

    Yeah, D&D already effectively rewards players who are willing to do all the bookkeeping necessary to put exactly the right stuff on their character sheet, and punishes players who aren't. Pushing the game further in that direction would not be an improvement. If you want to make casting times longer, just make casting times longer.
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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