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Thread: Crafting & Professions
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2009-12-16, 09:37 PM (ISO 8601)
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- Oct 2009
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- Virginia
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Crafting & Professions
So, I've been thinking about adding either a Craft or Profession to my current character, but I can't really find any rules about making items or fulfilling a profession. Anyone know any specific books, tables, pages or sites or threads I should look at?
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2009-12-16, 09:42 PM (ISO 8601)
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- Oct 2008
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Re: Crafting & Professions
Did you try looking in the PHB under the craft skill? Not sure about how profession works, except for the one check per week and the result relates to wages somehow.
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2009-12-17, 12:25 AM (ISO 8601)
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- Oct 2009
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- Virginia
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Re: Crafting & Professions
I understand it at that level, I suppose, what I'm trying to figure out is how to craft an item with specific benefits.
What I'm basically trying to make is a Martially Attuned Blossom Cutter Longspear or Glaive, possibly with other effects like Ki Focus, Wounding, Speed, Dancing, Whirling or Resounding. But I don't really understand what materials I'm supposed to collect.The Super Special Awesome Yiuel made my very manly Avatar
The Great Steam Golem, Blitzcrank!
He really has a heart of gold...encased in a framework of iron...in a carapace of steel.
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2009-12-17, 12:31 AM (ISO 8601)
- Join Date
- Aug 2009
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- Erutnevda
Re: Crafting & Professions
A wizard with Craft Magic Arms and Armor?
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2009-12-17, 12:35 AM (ISO 8601)
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- Nov 2007
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Re: Crafting & Professions
Magical effects are added with the Craft Magic Arms and Armor feat. You have to be a spellcaster with the appropriate spells to do it. The best you can achieve with the mundane Craft skill, at least under standard rules, is to make a Masterwork item.
If you already understood that and just are wondering what you have to do to actually use Craft Magic Arms- get some GP. Make a big pile out of it. Watch it spontaneously disintegrate as magic builds up in whatever you're making. The rules greatly abstract the components for magic items; the only game requirement is that you pay a certain GP cost and a certain XP cost. What exactly comprises all that GP doesn't really matter, as long as it's suitably valuable.
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2009-12-17, 12:38 AM (ISO 8601)
- Join Date
- Jan 2008
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Re: Crafting & Professions
Step 1: Craft a masterwork item. Only masterwork items are enchantable
Step 2: Have a wizard enchant it.
The ONLY attributes you can do using mundane craft skills is create the item, make it masterwork, and use an exotic material (duskwood, mythral, adamantium, alchemical silver, cold iron, etc).
The following are magical enchantments you need a caster to add to your masterwork item:
Martially Attuned Blossom Cutter, Ki Focus, Wounding, Speed, Dancing, Whirling or Resounding
The following are doable with the craft skill:
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2009-12-17, 01:00 AM (ISO 8601)
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- Oct 2009
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- Virginia
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Re: Crafting & Professions
The Super Special Awesome Yiuel made my very manly Avatar
The Great Steam Golem, Blitzcrank!
He really has a heart of gold...encased in a framework of iron...in a carapace of steel.