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Thread: PGtF Magical Artisian
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2009-12-19, 03:01 AM (ISO 8601)
- Join Date
- Nov 2009
PGtF Magical Artisian
The feat says:
Choose one Item Creation feat that you posses. When you make an item with that feat, you pay only 75% of the normal cost to creation the item.
Is this both XP and Gold, or just Gold, or just XP?
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2009-12-19, 03:04 AM (ISO 8601)
- Join Date
- Feb 2005
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2009-12-19, 03:06 AM (ISO 8601)
- Join Date
- Nov 2009
Re: PGtF Magical Artisian
Is it because XP cost is linked to gold cost?
If so, how does it interact with the other Artisian Feats?
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2009-12-19, 03:15 AM (ISO 8601)
- Join Date
- Feb 2005
Re: PGtF Magical Artisian
Originally Posted by http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm
The other artisan Feats: Legendary Artisan reduces the Base Cost for the purposes of XP. Extraordinary does the same for Gold. So this reduction happens on a different step, and thus they stack, giving results of:
Gold: X (Base cost) * 0.75 (Extraordinary Artisan) * 1/2 (Get Gold cost) * 0.75 (Magical Artisan) = 0.28125X
XP: X (Base cost) * 0.75 (Legendary Artisan) * 1/25 (Get XP Cost) * 0.75 (Magical Artisan) = 0.0225X
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2009-12-19, 03:35 AM (ISO 8601)
- Join Date
- Nov 2009
Re: PGtF Magical Artisian
Any ideas on further reducing costs for item creation?
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2009-12-19, 03:37 AM (ISO 8601)
- Join Date
- Feb 2005
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2009-12-19, 12:32 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
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2009-12-19, 03:05 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
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2009-12-19, 03:11 PM (ISO 8601)
- Join Date
- May 2006
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2009-12-19, 03:16 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: PGtF Magical Artisian
^: Ahh... And I think it'd make hitting those crafting DCs even more trivial for an artificer...Only if you're playing strictly to one of those two settings and don't allow material released with those settings, even when it's not something like dragonmarks which are built into the setting.