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Thread: Your very own Order of the Stick
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2009-12-19, 05:01 AM (ISO 8601)
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- Dec 2009
Your very own Order of the Stick
Someone let me know if a thread like this already exists (or if this thread should go somewhere else).
I'm calling for everyone to make their own versions of Order of the Stick. Basically, put together your own ideal 6-man party. The rules are:
D&D 3.5 rules.
Core Races only (in keeping with what we've seen in OotS, includes monstrous races)
All characters level 13 (as this is my buest guess as to where the OotS is at)
Simply put down race, gender, class levels. Also a line on what you see the character doing, and the feats they take, in order.
I'll put my own up in a little bit.Last edited by suryasm; 2009-12-19 at 05:15 AM.
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2009-12-19, 05:15 AM (ISO 8601)
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- Jun 2009
Re: Your very own Order of the Stick
Fistbeard Beardfist, dwarf brawler extraordinaire.
Krag, the human barbarian who hits things really hard.
Iago, the human warlock with a troubled past and nothing left to lose.
Solomon, the human rogue who can be anyone and everyone.
Imhotep, the human sorcerer who is unseen.
Jaya Ballard, the human wizard with a hot body and a hotter temper.
Note: Character sheets are not all for level 13, but you can get a good idea of what they are like.Last edited by Pharaoh's Fist; 2009-12-19 at 07:41 AM.
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2009-12-19, 05:51 AM (ISO 8601)
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- Aug 2008
Re: Your very own Order of the Stick
http://www.giantitp.com/forums/showthread.php?t=131219
That thread has a long write up from observed abilities.
Bleh misread or something. IGNORE ME!Last edited by BobVosh; 2009-12-19 at 06:00 AM.
Originally Posted by Alabenson
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2009-12-19, 05:56 AM (ISO 8601)
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- Aug 2009
Re: Your very own Order of the Stick
Artificer, with the entire suite of feats that lower item creation costs/time.
Archivist, with a dip into a PrC that grants turning for DMM persist.
Erudite, using Spell to Power.
Sorcerer, with a Mailman build.
Druid, going Planar Shepherd.
Wizard, gotta have at least one.
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2009-12-19, 06:26 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Your very own Order of the Stick
Indeed I can. Good show.
My characters are mostly "fun things I'd like to try ina game", and named after their fictional/RL inspirations. Jar of cookies to anyone who gets them all. Here goes:
The leader, Hiruma Yoiichi, fast-thinking wise-cracking level 13 Male Half-Elf Cleric of Olidammara. Domains: Luck and Trickery. Like any true worshipper of the god of thieves, he prefers to bluff and cheat his way around obstacles, but blasting with divine power is always an option.
The party meat-shield, Bill Door, former peasant turned level 13 male human fighter. Feats: Dodge, Mobility, Weapon Focus (scythe), Combat Expertise, Improved Trip, Spring Attack, Whirwind Attack, Elusive Target, Close-quarters fighting, Power Attack, Greater Focus (scythe), Bounding Assault. For a big guy, he is surprisingly light on his feet.
The party's in-your-face slasher-blaster, he doesn't understand the meaning of 'overkill'. He's tough, he's smart, he's experienced, he's the go-to-guy for assaulting the breach or covering a retreat. He's Cloud Strife, level 13 Wood Elf Duskblade, and if his greatsword isn't enough, try it with a full Power Attack backed up by a Leaping Attack, Quick cast true strike, and Vampiric Touch.
The voice of sanity in this misfit bunch (when she's paying attention), the book-loving Evelyn Carnahan, human female Archivist 3/Wizard 3/ Theurge 7. She's a sweetheart, just don't touch her books.
The other human female in the group, Jamethiel, Swashbuckler 3/Bard 4/Dervish 6. She steals hearts with her stunning moves, or carves them out with her blades. Or both at the same time.
Party tracker, hunter, trap-finder, point man, and sharpshooter, he loves nothing more than a forest full of enemies and a quiver of bolts for his crossbow. Simo Hayha, human male Scout 9/Dread Commando 4.
Feats: Dodge, Mobility, Weapon Focus (Light Crossbow), Track, Crossbow Sniper, Point Blank Shot, Elusive Target, Shot on the Run.Last edited by suryasm; 2009-12-19 at 10:44 AM.
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2009-12-19, 12:36 PM (ISO 8601)
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- Aug 2009
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- Maryland
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2009-12-19, 12:44 PM (ISO 8601)
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- Dec 2004
Re: Your very own Order of the Stick
Karmand, son of Heremor made a name for himself as a mercenary before he turned to adventuring, and is the party leader. He comes from a particularly ruthless people who inhabit the islands off the coast of the mainland. They're known primarily as slavers, mercenaries, and craftsmen of fine weapons. As a boy Karmand saw his father killed defending their village from a silver dragon, and has sought to avenge him since. He is a Draconic Human Hexblade 3/ Sorcerer 2/ Talon of Tiamat 7/ Spellsword 1 (LA buyoff), with Power Attack, Combat Reflexes, Dragonthral, Practiced Spellcaster, Maximize Breath, and Clinging Breath. His primary skills are Bluff, Intimidate, and Sense Motive. He uses spells to augment his melee capabilities, favoring Power Attack with Wraithstrike which he casts with a Lesser Rod of Extend, and uses maximized clinging breath attacks to dispatch grouped opponents. He is never without Wyrmfang, his +1 Spell Storing Glaive, which he always keeps a (Lesser Rod of) Maximized Vampiric Touch in. He rules his band of thugs with an iron fist, and has gained them a reputation of being extremely reliable and loyal to their commitments.
Vyurau of the Dreambinders is Karmand's cunning second in command, and his primary adviser and strategist. This Illumian Beguiler 1/ Conjurer 4/ Ultimate Magus 8 focuses on disabling their opponents in combat, and single-handedly solving every noncombat challenge they face. He isn't particularly good at fighting, and has even been called a coward at times, as he has no reservations about withdrawing from a situation that he is ill-suited to handle (Vulnerable and Noncombatant flaws). His feats are Able Learner, Versatile Spellcaster, Practiced Spellcaster: Beguiler, Extend Spell, Improved Initiative, Split Ray, Craft Rod, and Chain Spell, and through his specialty in Conjuration he learned Abrupt Jaunt in lieu of learning how to summon a familiar.
Thelgrun and Grunthel are a Dvati who originally set out to find and retake an ancient temple of their people, but since then they're beginning to doubt that it even exists. This Dvati Crusader 13 (LA buyoff) focuses on Devoted Spirit and White Raven maneuvers and stances. They will only fight up close because they have very poor vision and judgment of distance (Murky-Eyed and Shaky flaws). His feats are Extra Granted Maneuver, Stone Power, Shield Specialization, Shield Ward, Combat Focus, Combat Stability, and Combat Vigor. They take turns full attacking and initiating strikes from their shared pool, with one using Stone Power each round. They usually try to get between the opponents and the rest of the party, as they are extremely durable and will typically heal each other throughout the fight.
Clik Stillan has spent his life practicing a technique known as 'steady mind, steady hand' though his tongue does not follow this policy. He is always quick to speak and his mouth gets him into trouble on a daily basis, which gives him an excuse to impale an attacker with a thought before they can even reach him. The Human Swordsage 3/ Soulknife 2/ Soulbow 8 uses both hands to rain mind arrows upon everything he can. His feats are Point Blank Shot, Two-Weapon Fighting, Up the Walls, Zen Archery, Speed of Thought, Precise Shot, Improved Two-Weapon Fighting, Rapid Shot, Improved Rapid Shot, and Woodland Archer.
Sidwin the Chosen One is a devout worshiper of Zarus. He is willing to work with lesser races to defeat a common enemy, and is constantly reminding them just how inferior they are. In place of gratitude, he offers promises of mercy when humankind enslaves all of their kind. As a Human Cleric of Zarus 6/ Divine Oracle 4/ Contemplative 3 he has been tasked with preparing the world for the inevitable holy war by taking certain pieces out of play and arranging others as needed, or so he says. His domains are War, Strength, Oracle, and Law, and his feats are Extend Spell, Persistent Spell, Divine Metamagic: Persistent, Power Attack, Extra Turning, and Quicken Spell. He took a pilgrimage to the Frog God's Fane to gain Skill Focus for Divine Oracle. He has worked with Vyurau to create many magic items, including several Night Sticks for himself.
Hinturstil was birthed from the ashes of a dead forest, and is only comfortable in the aftermath of nature's destructive forces. Shortly after reaching maturity he discovered a juvenile dinosaur and, delighting in its predatory nature, named it Killjoy and adopted it as his companion. The Killoren Druid 13 understands and is able to use all aspects of nature, even though he favors its ability to destroy. His feats are Companion Spellbond, Natural Bond, Natural Spell, Killoren Hunter, and Combat Reflexes.Last edited by Biffoniacus_Furiou; 2009-12-19 at 12:46 PM.
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2009-12-19, 12:52 PM (ISO 8601)
- Join Date
- Aug 2006
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- Utah
- Gender
Re: Your very own Order of the Stick
Hmmm.
A duo of Elven Skillmonkeys could be a fun start.
Gray Elf Factotum 7/Warblade 6 - a swashbuckler type with a hint of gish.
Feats: Combat Expertise, Weapon Finesse, Knowledge Devotion, Improved Feint, Improved Critical, Combat Reflexes
Wood Elf Scout 4/Mystic Ranger 9
Feats: Point Blank Shot, Track, Precise Shot, Swift Hunter, Wild Cohort, Rapid Shot, Endurance, Darkstalker, Manyshot, Greater Manyshot
Then, for my real tank I have to go with my Master of Nine build:
Human Unarmed Swordsage 2/Warblade 7/Fighter 1/Master of Nine 3
Feats: Improved Unarmed Strike, Desert Wind Dodge, Improved Initiative, Exotic Weapon Proficiency, Martial Study, Blind-Fight, Adaptive Style, Martial Stance, Snap Kick
For a healer, I don't love Cleric or Druid and don't want to come up with an Ardent build right now, so I'll go with
Human Psion (egoist) 11/Chameleon 2
Feats: Able Learner, Overchannel, Talented, Psicrystal Affinity, Psionic Meditation, Shape Soulmeld, Psycarnum Infusion, Midnight Augmentation, Expanded Knowledge, "floating" feat
A very simple but effective arcanist:
Gnome Dragonfire Adept 13
Feats: Dragontouched, Ability Focus, Entangling Exhalation, Extra Invocation, Draconic Aura (senses), Flyby Attack
And one more, the "wild card" that could be any role (since I have all the major roles covered). Hmm, maybe I will make an Ardent after all (but leave the Psion as the party healer), since this party lacks Traveling mojo and Wisdom:
Human Ardent 5/Elocator 7/Pyrokineticist 1
Feats: Expeditious Dodge, Mobility, Spring Attack, Elusive Target, Linked Power, Psionic Meditation, Sidestep Charge
Yeah, at the moment that sounds like a pretty fun party to play in. And it's actually got a LOT of parallels to the OotS.
This is assuming no Unearthed Arcana allowed. If LA Buyoff is allowed, the Gray Elf might morph to a Tiefling, and other characters might consider taking a "level" in various acquired templates: Dark for almost anyone, Half-Fey for the Gnome. Of course if UA is allowed, then two Flaws per character is also very tempting optimization-wise ...Last edited by Draz74; 2009-12-19 at 09:17 PM.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2009-12-19, 02:11 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Your very own Order of the Stick
John Alborn
The party's leader -- a kind-spirited arcanist dedicated to the party's goal of [insert goal].
CG Human Focused Specialist Conjurer Wizard 5/Incantatrix 8
Banned Schools: Evocation, Enchantment, Necromancy
Uses BC and crazy metamagiced orbz
Sl'ixv'ncszxlk'jasxcd
More commonly known as "shorty" -- Sl'ixv'ncszxlk'jasxc has a personal grudge against [insert primary antagonist] and joined the party to get revenge.
NE Venerable Loredrake Dragonwrought Kobold Sorceror 2/ Fighter 2/ Ur Priest 2/ Mystic Theurge 7
Timothy Tippins
A dashing rogue who joined the party in the pursuit of fame and fortune.
NG Human Factotum 13
The party skillmonkey. In combat, he uses Manyshot + FoI for many, many arrows.
Dave
Dave likes dinosaurs.
N Human Druid 13
Summoning focused. Fleshraker animal companion.
Anna Gruk
A princess from the Orcish nation, Ann travels with the party to bring [insert villain] to justice. Anna secretly has a soft spot for Timothy.
LN Water Orc Incarnate 13
Sally MacDeagle
Sunny is completely paranoid and never leaves the safety of her Rope Trick without scrying and buffing for at least half an hour.
NG Strongheart Halfling Diviner 3/ Master Specialist 4/ Void Disciple 6
Banned School: Evocation
The party's information gatherer
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2009-12-19, 02:24 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Crown Point, Indana
- Gender
Re: Your very own Order of the Stick
Awwwww. No Gnome Love?
Aramawan Goldshadow
Chaos Gnome (LA buyoff)
Focused Illusionist 5/Shadow Mage 3/Shadow Illusionist 5
Backstory: A quirky individual to say the least, Aramawan is very much a fan of Olidamara, focusing on "cheating the game of luck" using his illusions. Not allowed in most gambling halls, Aramawan now is suffering from gambling withdrawl
Mannerisms: "Wanna Bet?", always has gambling pariphinalia
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2009-12-19, 02:46 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- mother of all saints
Re: Your very own Order of the Stick
M'kay...
CN Half Elf Female Sorcerer 6/Rogue 3/Arcane Trickster 4
Skill Monkey, and a bit of magic. Also good at shanking. No morals.
LN Dwarf Male Paladin 5/Grey Guard 8
To misanthropic for straight up Paladin eh has a hammer and doesn't afraid of anything.
N Male Half Orc Warblade 13
The other meat-shield. Impales things with a greatsword.
N Male Human Druid 10/Master of Many Forms 3
Limited healing, and a third line combatant.
NE Male High Elf Wizard 5/Incantrix 8
Read Logicninja's guide a few too many times.
CE Female Gnome Beguiler 13
She will destroy your mind with magic.
They beat you up and take your stuff FOR GREAT JUSTICE.Avatar by Kris on a Stick
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2009-12-19, 02:52 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Your very own Order of the Stick
Play By Post characters
Arena:
Spoiler
Endless Dungeon:
Axeman Dan: http://www.coyotecode.net/profiler/view.php?id=7429
Neverending Dungon:
Reach, The Mantoss: http://www.coyotecode.net/profiler/view.php?id=7482
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2009-12-19, 02:59 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Your very own Order of the Stick
LE Lich Gnome Beguiler 8/Mindbender 1, headed for ScM.
LE Lich Paladin of Tyranny 9
NE Lich Cleric of Vecna 9
CE Lich Sorcerer 5/Fatespinner 4
LN Lich Bard 9
TN Lich Dread Necromancer 9, going Undead Army, made the others.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-12-19, 06:06 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Your very own Order of the Stick
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2009-12-19, 09:34 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
Re: Your very own Order of the Stick
Let's see...
The party leader is Justiciar Gerant, middle-aged, nigh-indestructible, and extraordinarily surly Human Paladin 5/Gray Guard 5/Pious Templar 3. Feats: True Believer, Weapon Focus (battleaxe), Combat Focus, Combat Stability, Combat Vigor, Healing Devotion. He will stand between you and any foe, heal any injuries that you still manage to take in your incompetence, and make you confident in victory even in the depths of despair. And all it will cost you is having to listen to his angry lectures about how inept and corrupt you and all the other damn kids these days are.
And yes, "Justiciar" is his real name. Not much you can do except become a paladin with a name like that.
The primary damage-dealer is Mithriel Ilsandwen, CG Wood Elf Warblade 10/ Eternal Blade 3. Her solution to the eternal debate over whether it's better to attack with precision or power is "Both, duh." And she does so very effectively. Considerably more intelligent than the average wood elf, she also has a distinct lack of common sense and patience. Granted, common sense and patience tend to seem somewhat less important when you're being stabbed in the eye with a greatsword. Feats: Power Attack, Improved Bull Rush, Knowledge Devotion, Leap Attack, Shock Trooper, Improved Initiative (Warblade bonus), Blade Meditation (Iron Heart) (Warblade Bonus)
The skirmisher is Silas Augustine, LE Human Monk 1/ Wizard 4/ Enlightened Fist 8. Feats: Combat Casting, Carmendine Monk, Fell Drain, Snap Kick, Arcane Disciple (War), Metamagic School Focus (Necromancy). Is he a good fighter? No. Is he a good wizard? No. Can he turn invisible, punch 5 people in the face with fists made out of magic death, run away, and incinerate them all while they're trying to figure out what just happened? Yes. Despite Silas's alignment, Justiciar insists he remain with the party until he is either dead or redeemed. Given the glee Silas takes in electrocuting people with his bare hands, particularly after they have surrendered, the former seems a lot more likely.
The outdoorsman/undergroundsman/sneak attacker/lock-and-trap-remover is Grosht Caveguard, LN Duergar Rogue 5/ Ranger 2/ Dark Hunter 5. Grosht claims that he formerly worked as an assassin for his city against the drow, and was banished for showing excessive moral scruples. Given how much time he spends sinking pickaxes into the back of people's heads the "former" part seems like a bit of a pretense. Grosht seems to come up with a solution to every problem the party is faced with; but since his solutions generally call for drinking, disassembling and carrying off every mechanical device he can lay his hands on, stabbing people in the back of the head, or if possible all of the above, they are not necessarily optimal. Grosht enjoys and frequently joins in Justiciar's rants about the laziness and weakness of everyone around him. Feats: Magic in the Blood, Blind-Fight, TWF (Ranger bonus), Hamstring, ITWF, Staggering Strike.
The actually-competent arcanist and party face is Grace Celi, NG Lesser Aasimar Sorcerer 10/ Sacred Exorcist 3. Feats: Extend Spell, Persistent Spell, Chain Spell, Arcane Disciple (Healing), Divine Metamagic. Grace is eternally patient, a friend to all living creatures, preternaturally hopeful and kind, and has taken to drinking since Silas and Grosht joined the party.
The primary divine caster is Tathar Turanion, LN Grey Elf Archivist 13. Feats: Draconic Archivist, Spell Focus (Conjuration), Augment Conjuration, Metamagic School Focus (Conjuration), Repeat Spell. Tathar's philosophy is that every problem has its proper solution, and that celestial bears are the proper solution for about three-quarters of all problems. His range of knowledge is wide and deep, and he will gladly explain the historical significance, culture, life cycle, and most horrifying traits of whatever the party is facing. This includes aberrations, constructs, dragons, elementals, magical beasts, outsiders, undead, traps, swamps, unattractive architecture, poorly made food, disease, and anyone with a family name he knows. Tathar frequently tries to one-up Mithriel's knowledge, with mixed success; he may know an illithid's weak points in theory, but he cannot use a watermelon and five pieces of string to illustrate the exact angle at which to insert a sword into its face.
Anyone who thinks of making Simo Hayha into a DnD character is awesome. No exceptions.
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2009-12-19, 10:21 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Your very own Order of the Stick
Aelan: CG Human Marshal 9/Dragon Lord 1/Dragon Shaman 3
Udurchon: LG Dwarf Cleric 4/Sovereign Speaker 9.
Eheleigh: CN Human Factotum 2/Marshal 1/Barbarian 1/Totemist 1/Factotum 2/Umbral Disciple 3/Conjurer 1/Exemplar 1/Factotum 1.
Church-Bell the Karrn: CN Cleric 5/Bone Knight 8.
Vuursovian: NG Drow Incarnate 2/Crusader 10/Eternal Blade 1. LA either bought off or avoided with the Lesser Drow variant. Raised by dwarves, signs her diary as Sandwich.
Ray: LN Human Fighter 13
I purposely avoided fluff. Was writing some then realized it would be too much hassle. Read into these as you will.Last edited by Foryn Gilnith; 2009-12-19 at 10:21 PM.
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2009-12-19, 10:39 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Your very own Order of the Stick
Can we do psionics?
Psychic Warrior, strongman in the party. Or perhaps strongwoman; those are hot.
Lurk/Psion Uncarnate, for stealth and can walk through walls.
Psion, probably Seer, although Telepath may be more appropriate for in a group of "psychics".
Ardent, with the Creation, Destruction, and Light/Darkness mantles. The whole cycle of life philosopher.
Wilder, for blastiness and TK fun.
I'm not sure about the sixth slot. Probably just a generalist combatant, someone who is good with various weapons and a number of skills. Force everyone to wonder just what the class combination is supposed to be.
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2009-12-19, 11:00 PM (ISO 8601)
- Join Date
- Apr 2007
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- Tampa, FL
- Gender
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2009-12-20, 04:54 AM (ISO 8601)
- Join Date
- Dec 2009
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2009-12-20, 05:27 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
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Re: Your very own Order of the Stick
I had an idea for an all warforged group. Warblade for the tank, Sorc/War-Weaver for the healbot/buffbot/battlefield control, Rogue/Spellthief/Sorcerer/Arcane Trickster for the Skillmonkey/Utility, Warlock/Binder/Hellfire Warlock for striker/ranged DPS, Rogue/Swordsage for Striker/backup meatshield, and Wizard/Incantatrix... because every party needs one.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-12-20, 06:27 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Your very own Order of the Stick
Note: This is NOT a super-optimized party...at least, not mostly. It's just a group of cool dudes and some classes that aren't super powerful, but fun to play.
Androlg Strongheart, Half-Orc Whirling Frenzy Barbarian 3/ Strongarm Ranger 3/Horizon Walker 7, "the Leader"
Also known as Androlg the Strong and Androlg the Wanderer, despite his decidely poor social skills and lack of education, Androlg is the party's leader. He is a canny woodsman, deadly with a falchion, and a quick on his feet archer. Androlg adventures to keep the wilderness clear of deadly beasts and the people of his homeland free of tyranny.
Feats: Improved Initiative, Quick Draw, Combat Reflexes, Point Blank Shot, Precise Shot
Ranger Bonus Feats: Track, Power Attack, Endurance
Favored Skills: Knowledge (geography), Knowledge (nature), Listen, Spot, Survival
Castivin Cardannos, High Elf Bard 9/Duelist 4, "the Face"
A dashing and romantic swashbuckling gentleman adventure, Castivin began his career as a simple wandering musician, poet, and story-teller, moving from tavern to tavern. He met Androlg, a fellow wanderer, and the two set out to rescue a mayor's daughter from some goblins. Now, Castivin is an experienced adventurer, deadly with his whirling rapier, poking holes in his enemies faster than they can react while singing in their faces.
Feats: Dodge, Mobility, Weapon Finesse, Combat Expertise, Improved Disarm
Favored Skills: Climb, Escape Artist, Jump, Perform (sing), Perform (dance), Tumble, Use Rope
John the Pious, Human Cleric of Pelor 13, "the Healer"
When he was but a boy, John devoted his life to worshiping Pelor. He got up every morning at the crack of dawn to watch the sun rise, study in his father's library, and practice with his morningstar [Pelor's obvious favored weapon in this campaign world]. When his farm was burned down by marauding goblins with a secret master, he packed his things and set out to travel with Androlg and Castivin, meeting a host of other interesting characters on the way. Now, he is well on his way to becoming a High Priest of the Sun God.
Feats: Augment Healing, Sacred Healing, Combat Casting, Sacred Vow, Vow of Chastity, Empower Spell
Domains: Healing, Strength
Favored Skills: Concentration, Knowledge (religion), Knowledge (the planes), Spellcraft
Raisith Cusaid, Grey Elf Diviner 5/Loremaster 6/Fatespinner 2, "the Planner"
The quintessential power-hungry arcanist, Raisith is an incredibly knowledgeable, profoundly scary wizard. He delves into the most obscure mysteries of the arcane, studying ancient and forbidden lore to further his own personal power. He toys with the strands of fate, practices dark magic, and studies his party-mates during battle as if they were experiments. He hates Morkoloth, the party's main adversary, as the dark wizard is an even more powerful arcanist than Raisith, and he would do anything to get a hold of the necromancer's vast collection of spells.
Feats: Skill Focus (knowledge [history]), Brew Potion, Create Wondrous Item, Arcane Thesis (Enervation)
Wizard Bonus Feats: Scribe Scroll, Extend Spell
Favored Skills: Concentration, Decipher Script, Knowledge (arcana), Knowledge (history), Knowledge (the planes), Spellcraft
Marina, the Cerulean Chanteuse, Sorcerer 13, "the Blaster"
The exotic, lovely, and deadly-dangerous Cerulean Chanteuse was born Marina Appleblossom, daughter of the mayor of Highmark. When she found out that her father had actually adopted her from draconic parents and she was the descendant of Ulthrixilikinnith, a Great Wyrm Blue Dragon, she took it surprisingly well. Naturally, she grew up to be an adept spellcaster. Morkoloth's lieutenant, Gyastrill, had his goblins kidnap her for his nefarious purposes. The party rescued her and she's adventured with them ever since. Marina thinks of Tuornil kindly and appreciates his protection, but she is in love with Castivin, who seems to oblivious to the whole thing.
Feats: Draconic Heritage, Dragon Bloodline, Dragon Sight, Draconic Power, Draconic Flight, Draconic Resistance
Favored Skills: Bluff, Concentration, Knowledge (arcana), Spellcraft
Tuornil Amakiir, High Elf Wizard 5/Spellsword 5/Eldritch Knight 3, "the Battlemage"
A deadly fighter and wielder of ancient, forbidden elven battle-magic, Tuornil travels alongside the party to avenge his dead master, slain by the lieutenant of the party's hated adversary, Morkoloth. Tuornil is a quiet, studious man, and thinks out every descision before acting. He is, however, fiercely protective of Marina, and would die to protect her.
Feats: Militia, Create Wondrous Item, Empower Spell, Spell Focus (necromancy), Greater Spell Focus (necromancy)
Wizard Bonus Feats: Scribe Scroll, Extend Spell
Eldritch Knight Bonus Feat: Improved Initiative
Favored Skills: Concentration, Decipher Script, Knowledge (arcana), Knowledge (nobility and royalty), Spellcraft
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2009-12-20, 07:07 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
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2009-12-20, 09:14 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Your very own Order of the Stick
total failure.
Last edited by BenTheJester; 2009-12-20 at 09:21 AM.
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2009-12-20, 09:18 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Your very own Order of the Stick
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2009-12-20, 09:21 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Your very own Order of the Stick
My bad. Oops.
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2009-12-20, 10:04 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Europe
- Gender
Re: Your very own Order of the Stick
Here I go. I haven't developed any truly optimized build, 'cause what I really consider are the characters themselves. But they wouldn't be useless anyway.
Also, I upload the images of my party. Hope you like it!
Roderico de la Torre. Human Fighter/Rogue/Duelist: Leader and warrior. Rapier wielding, lots of social skills. He's the party face.
- He's an extroverted and happy guy, but when it's time to get serious, he can be deadly cunning.
Spoiler
Gromm Marrowcrusher. Dwarf Cleric/War Cleric: Healer. Also he cheers up the party when they are "in need of being pushed" into a fight.
- He keeps a permanent pursue of war. Glory is for dwarven. And even if he's the only dwarf in the party, he'll whip "dwarf ways" into his friends.
Spoiler
Lemona. Human Warlock: Unlimited resources. Control/field strategy/long range combat.
- A misterious woman with a smooth voice
Spoiler
Honorius Brut. Half-Orc Fighter/Knight: Sky AC tank. HP pool.
- A prudent, merciful, trustworthy and rational half-orc knight. However he may become the most dangerous and bloodiest member of the party if his secret (only known by Roderico) is revealed.
Spoiler
Dhiogenesios. Human Wizard: (with 1 level of Ranger). Wandering wizard with a spell list based on Divination, Abjuration and Enchantment mainly.
- Raised in a forest by an old annoying wizard, Diogenesios doesn't know about civilized codes. He's brutally sincere, although he's totally aware of how inconfortable this is in civilized society. So he loves going from city to city using his overwhelming intelligence to give speeches about the absurdity of everything. He only owns his dog Kynos and a leather pouch.
Spoiler
Hassisashin. Human Ranger/Nomad (1st level of aristocrat).
Ranger with knowledge of multiple terrains, specially desert/hot environments. Highly skilled in ranged combat and stealth. Sniper.
- Hassisashin is the prince of a remote desert tribe, although nobody knows what is he doing in this land. He's appreciated as a highly valuable scout and sniper, but has some problems with smoking and getting high.
SpoilerLast edited by Blas_de_Lezo; 2009-12-21 at 06:19 AM.
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2009-12-23, 09:45 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Your very own Order of the Stick
I'm going to bend the rules a little:
Lucky, CG Revenant Rogue 3 / Cleric 1 / Divine Trickster 2
(allowed to waive some of the Divine Trickster requirements by DM fiat/backstory reasons)
The Hero
-Petty thug who died in a gutter after performing one selfless act in his life, turning against his fellow gang members to save an old woman and her granddaughter. This attracted the attention of the gods of fortune, betrayal and kindness, who resurrected him on the spot--albeit as a Revenant--to continue pursuing their aims. He feels vaguely uneasy about this but is glad of his new lease on life. However, he hasn't let on about this--only that he was badly beaten and had a change of heart, coming to work for the church afterwards. While there, he meets and begins to fall for--
Kris, CN Elf Rogue 1 / Wizard 3 / Arcane Trickster 2
(Er, likewise)
The Lancer
-She disguised herself as a devout acolyte in order to infiltrate and loot the temple. She flirts with Lucky, only for him to--unbeknownest to either--be the one who thwarts her attempt to rob the place that night. The church comes up with a mission and decides the two of them should go on it, much to her dismay--she'd planned to be long gone by then. They are joined by--
Vandro, CG Human Crusader 6
The Big Guy
-Heroic, chivalrous, poetic, and hammy. An iterate knight who pursues--
Blam, NG Human Unarmed Swordsage 4 / Psychic Warrior 2 (with mantled warrior ACF)
The Chick
-Psychic martial arts warrior who holds herself to impossibly high standards in her training. Her remarkable empathy allows her to connect with--
Kinkajou, LN Hadozee Dungeoncrasher Fighter 2 / Warblade 4
The Sixth Ranger
-Powerfully built brachiating warrior who nonetheless feels deeply alienated from the mostly human society around him, except for--
William, LN Human Psion (Telepath) 6
The Smart Guy
-Deeply alone, alienated from other humans by his intellect and psychic powers, he finds some common ground with Kinkajou.
(occasional guest stars Blackmoon--N Human Factotum 6 [making a great deal of use out of Iaijutsu Focus]--and Bobby--LG Human Wizard 5 / Mod 1)Last edited by Haven; 2009-12-23 at 12:00 PM.
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2009-12-23, 11:21 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Old Blighty
- Gender
Re: Your very own Order of the Stick
6 Dread Necromancers with Leadership up the wazoo.
Maybe replace one of them with a Bard or something, for a healthy buff.
MINIONSThanks to Andraste for the Void avatar.
My surviving Exalted homebrew can be found here.
Originally Posted by Mr Bookworm
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2009-12-23, 11:36 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Your very own Order of the Stick
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2009-12-23, 12:09 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Your very own Order of the Stick
Because the prohibition against non-core races appears to have been broken...
Xid, an escapee from a project to create a next-generation assassin and warrior. Changeling Psychic Warrior 9/Warshaper 4.
Painmaster 1000(c). No backstory, just a manufacturer's warning: "Do not leave fragile objects unattended near the Painmaster 1000(c). Fragile objects include pottery, glassware, paperwork, housepets, livestock, infants, and most buildings." A level 5 warforged charger fighter
Grignr, a professional *******. No, really. Level 12 duergar rogue.
Zarathustra, an enigmatic warrior with a self-proclaimed higher purpose and a distaste for magic-users and psions. Level 13 human fighter, preferring dual short swords and throwing knives.
Shvezzax, a paranoid diviner on the run from elements of a corrupt magocracy. Level 13 illumian diviner.
Throgg, a half-orc paladin with a penchant for blind faith in the place of actual thought (As opposed to bloodlust in the place of actual thought). Level 13 half-orc paladin.Last edited by Angry Bob; 2009-12-23 at 12:12 PM.