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  1. - Top - End - #1
    Pixie in the Playground
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    Default Your very own Order of the Stick

    Someone let me know if a thread like this already exists (or if this thread should go somewhere else).

    I'm calling for everyone to make their own versions of Order of the Stick. Basically, put together your own ideal 6-man party. The rules are:

    D&D 3.5 rules.
    Core Races only (in keeping with what we've seen in OotS, includes monstrous races)
    All characters level 13 (as this is my buest guess as to where the OotS is at)

    Simply put down race, gender, class levels. Also a line on what you see the character doing, and the feats they take, in order.

    I'll put my own up in a little bit.
    Last edited by suryasm; 2009-12-19 at 05:15 AM.

  2. - Top - End - #2

    Default Re: Your very own Order of the Stick

    Fistbeard Beardfist, dwarf brawler extraordinaire.

    Krag, the human barbarian who hits things really hard.

    Iago, the human warlock with a troubled past and nothing left to lose.

    Solomon, the human rogue who can be anyone and everyone.

    Imhotep, the human sorcerer who is unseen.

    Jaya Ballard, the human wizard with a hot body and a hotter temper.

    Note: Character sheets are not all for level 13, but you can get a good idea of what they are like.
    Last edited by Pharaoh's Fist; 2009-12-19 at 07:41 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Your very own Order of the Stick

    http://www.giantitp.com/forums/showthread.php?t=131219

    That thread has a long write up from observed abilities.

    Bleh misread or something. IGNORE ME!
    Last edited by BobVosh; 2009-12-19 at 06:00 AM.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Temet Nosce's Avatar

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    Default Re: Your very own Order of the Stick

    Artificer, with the entire suite of feats that lower item creation costs/time.
    Archivist, with a dip into a PrC that grants turning for DMM persist.
    Erudite, using Spell to Power.
    Sorcerer, with a Mailman build.
    Druid, going Planar Shepherd.
    Wizard, gotta have at least one.

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by Pharaoh's Fist View Post
    Note: Character sheets are not all for level 13, but you can get a good idea of what they are like.
    Indeed I can. Good show.
    My characters are mostly "fun things I'd like to try ina game", and named after their fictional/RL inspirations. Jar of cookies to anyone who gets them all. Here goes:

    The leader, Hiruma Yoiichi, fast-thinking wise-cracking level 13 Male Half-Elf Cleric of Olidammara. Domains: Luck and Trickery. Like any true worshipper of the god of thieves, he prefers to bluff and cheat his way around obstacles, but blasting with divine power is always an option.

    The party meat-shield, Bill Door, former peasant turned level 13 male human fighter. Feats: Dodge, Mobility, Weapon Focus (scythe), Combat Expertise, Improved Trip, Spring Attack, Whirwind Attack, Elusive Target, Close-quarters fighting, Power Attack, Greater Focus (scythe), Bounding Assault. For a big guy, he is surprisingly light on his feet.

    The party's in-your-face slasher-blaster, he doesn't understand the meaning of 'overkill'. He's tough, he's smart, he's experienced, he's the go-to-guy for assaulting the breach or covering a retreat. He's Cloud Strife, level 13 Wood Elf Duskblade, and if his greatsword isn't enough, try it with a full Power Attack backed up by a Leaping Attack, Quick cast true strike, and Vampiric Touch.

    The voice of sanity in this misfit bunch (when she's paying attention), the book-loving Evelyn Carnahan, human female Archivist 3/Wizard 3/ Theurge 7. She's a sweetheart, just don't touch her books.

    The other human female in the group, Jamethiel, Swashbuckler 3/Bard 4/Dervish 6. She steals hearts with her stunning moves, or carves them out with her blades. Or both at the same time.

    Party tracker, hunter, trap-finder, point man, and sharpshooter, he loves nothing more than a forest full of enemies and a quiver of bolts for his crossbow. Simo Hayha, human male Scout 9/Dread Commando 4.
    Feats: Dodge, Mobility, Weapon Focus (Light Crossbow), Track, Crossbow Sniper, Point Blank Shot, Elusive Target, Shot on the Run.
    Last edited by suryasm; 2009-12-19 at 10:44 AM.

  6. - Top - End - #6
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by Temet Nosce View Post
    Artificer, with the entire suite of feats that lower item creation costs/time.
    Archivist, with a dip into a PrC that grants turning for DMM persist.
    Erudite, using Spell to Power.
    Sorcerer, with a Mailman build.
    Druid, going Planar Shepherd.
    Wizard, gotta have at least one.
    This. It'd be a freaking crazy party to face.

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: Your very own Order of the Stick

    Karmand, son of Heremor made a name for himself as a mercenary before he turned to adventuring, and is the party leader. He comes from a particularly ruthless people who inhabit the islands off the coast of the mainland. They're known primarily as slavers, mercenaries, and craftsmen of fine weapons. As a boy Karmand saw his father killed defending their village from a silver dragon, and has sought to avenge him since. He is a Draconic Human Hexblade 3/ Sorcerer 2/ Talon of Tiamat 7/ Spellsword 1 (LA buyoff), with Power Attack, Combat Reflexes, Dragonthral, Practiced Spellcaster, Maximize Breath, and Clinging Breath. His primary skills are Bluff, Intimidate, and Sense Motive. He uses spells to augment his melee capabilities, favoring Power Attack with Wraithstrike which he casts with a Lesser Rod of Extend, and uses maximized clinging breath attacks to dispatch grouped opponents. He is never without Wyrmfang, his +1 Spell Storing Glaive, which he always keeps a (Lesser Rod of) Maximized Vampiric Touch in. He rules his band of thugs with an iron fist, and has gained them a reputation of being extremely reliable and loyal to their commitments.

    Vyurau of the Dreambinders is Karmand's cunning second in command, and his primary adviser and strategist. This Illumian Beguiler 1/ Conjurer 4/ Ultimate Magus 8 focuses on disabling their opponents in combat, and single-handedly solving every noncombat challenge they face. He isn't particularly good at fighting, and has even been called a coward at times, as he has no reservations about withdrawing from a situation that he is ill-suited to handle (Vulnerable and Noncombatant flaws). His feats are Able Learner, Versatile Spellcaster, Practiced Spellcaster: Beguiler, Extend Spell, Improved Initiative, Split Ray, Craft Rod, and Chain Spell, and through his specialty in Conjuration he learned Abrupt Jaunt in lieu of learning how to summon a familiar.

    Thelgrun and Grunthel are a Dvati who originally set out to find and retake an ancient temple of their people, but since then they're beginning to doubt that it even exists. This Dvati Crusader 13 (LA buyoff) focuses on Devoted Spirit and White Raven maneuvers and stances. They will only fight up close because they have very poor vision and judgment of distance (Murky-Eyed and Shaky flaws). His feats are Extra Granted Maneuver, Stone Power, Shield Specialization, Shield Ward, Combat Focus, Combat Stability, and Combat Vigor. They take turns full attacking and initiating strikes from their shared pool, with one using Stone Power each round. They usually try to get between the opponents and the rest of the party, as they are extremely durable and will typically heal each other throughout the fight.

    Clik Stillan has spent his life practicing a technique known as 'steady mind, steady hand' though his tongue does not follow this policy. He is always quick to speak and his mouth gets him into trouble on a daily basis, which gives him an excuse to impale an attacker with a thought before they can even reach him. The Human Swordsage 3/ Soulknife 2/ Soulbow 8 uses both hands to rain mind arrows upon everything he can. His feats are Point Blank Shot, Two-Weapon Fighting, Up the Walls, Zen Archery, Speed of Thought, Precise Shot, Improved Two-Weapon Fighting, Rapid Shot, Improved Rapid Shot, and Woodland Archer.

    Sidwin the Chosen One is a devout worshiper of Zarus. He is willing to work with lesser races to defeat a common enemy, and is constantly reminding them just how inferior they are. In place of gratitude, he offers promises of mercy when humankind enslaves all of their kind. As a Human Cleric of Zarus 6/ Divine Oracle 4/ Contemplative 3 he has been tasked with preparing the world for the inevitable holy war by taking certain pieces out of play and arranging others as needed, or so he says. His domains are War, Strength, Oracle, and Law, and his feats are Extend Spell, Persistent Spell, Divine Metamagic: Persistent, Power Attack, Extra Turning, and Quicken Spell. He took a pilgrimage to the Frog God's Fane to gain Skill Focus for Divine Oracle. He has worked with Vyurau to create many magic items, including several Night Sticks for himself.

    Hinturstil was birthed from the ashes of a dead forest, and is only comfortable in the aftermath of nature's destructive forces. Shortly after reaching maturity he discovered a juvenile dinosaur and, delighting in its predatory nature, named it Killjoy and adopted it as his companion. The Killoren Druid 13 understands and is able to use all aspects of nature, even though he favors its ability to destroy. His feats are Companion Spellbond, Natural Bond, Natural Spell, Killoren Hunter, and Combat Reflexes.
    Last edited by Biffoniacus_Furiou; 2009-12-19 at 12:46 PM.

  8. - Top - End - #8
    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: Your very own Order of the Stick

    Hmmm.

    A duo of Elven Skillmonkeys could be a fun start.

    Gray Elf Factotum 7/Warblade 6 - a swashbuckler type with a hint of gish.
    Feats: Combat Expertise, Weapon Finesse, Knowledge Devotion, Improved Feint, Improved Critical, Combat Reflexes

    Wood Elf Scout 4/Mystic Ranger 9
    Feats: Point Blank Shot, Track, Precise Shot, Swift Hunter, Wild Cohort, Rapid Shot, Endurance, Darkstalker, Manyshot, Greater Manyshot

    Then, for my real tank I have to go with my Master of Nine build:

    Human Unarmed Swordsage 2/Warblade 7/Fighter 1/Master of Nine 3
    Feats: Improved Unarmed Strike, Desert Wind Dodge, Improved Initiative, Exotic Weapon Proficiency, Martial Study, Blind-Fight, Adaptive Style, Martial Stance, Snap Kick

    For a healer, I don't love Cleric or Druid and don't want to come up with an Ardent build right now, so I'll go with

    Human Psion (egoist) 11/Chameleon 2
    Feats: Able Learner, Overchannel, Talented, Psicrystal Affinity, Psionic Meditation, Shape Soulmeld, Psycarnum Infusion, Midnight Augmentation, Expanded Knowledge, "floating" feat

    A very simple but effective arcanist:

    Gnome Dragonfire Adept 13
    Feats: Dragontouched, Ability Focus, Entangling Exhalation, Extra Invocation, Draconic Aura (senses), Flyby Attack

    And one more, the "wild card" that could be any role (since I have all the major roles covered). Hmm, maybe I will make an Ardent after all (but leave the Psion as the party healer), since this party lacks Traveling mojo and Wisdom:

    Human Ardent 5/Elocator 7/Pyrokineticist 1
    Feats: Expeditious Dodge, Mobility, Spring Attack, Elusive Target, Linked Power, Psionic Meditation, Sidestep Charge

    Yeah, at the moment that sounds like a pretty fun party to play in. And it's actually got a LOT of parallels to the OotS.

    This is assuming no Unearthed Arcana allowed. If LA Buyoff is allowed, the Gray Elf might morph to a Tiefling, and other characters might consider taking a "level" in various acquired templates: Dark for almost anyone, Half-Fey for the Gnome. Of course if UA is allowed, then two Flaws per character is also very tempting optimization-wise ...
    Last edited by Draz74; 2009-12-19 at 09:17 PM.
    You can call me Draz.
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  9. - Top - End - #9
    Bugbear in the Playground
     
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    Default Re: Your very own Order of the Stick

    John Alborn
    The party's leader -- a kind-spirited arcanist dedicated to the party's goal of [insert goal].
    CG Human Focused Specialist Conjurer Wizard 5/Incantatrix 8
    Banned Schools: Evocation, Enchantment, Necromancy
    Uses BC and crazy metamagiced orbz


    Sl'ixv'ncszxlk'jasxcd
    More commonly known as "shorty" -- Sl'ixv'ncszxlk'jasxc has a personal grudge against [insert primary antagonist] and joined the party to get revenge.
    NE Venerable Loredrake Dragonwrought Kobold Sorceror 2/ Fighter 2/ Ur Priest 2/ Mystic Theurge 7



    Timothy Tippins
    A dashing rogue who joined the party in the pursuit of fame and fortune.
    NG Human Factotum 13
    The party skillmonkey. In combat, he uses Manyshot + FoI for many, many arrows.


    Dave
    Dave likes dinosaurs.
    N Human Druid 13
    Summoning focused. Fleshraker animal companion.

    Anna Gruk
    A princess from the Orcish nation, Ann travels with the party to bring [insert villain] to justice. Anna secretly has a soft spot for Timothy.
    LN Water Orc Incarnate 13


    Sally MacDeagle
    Sunny is completely paranoid and never leaves the safety of her Rope Trick without scrying and buffing for at least half an hour.
    NG Strongheart Halfling Diviner 3/ Master Specialist 4/ Void Disciple 6
    Banned School: Evocation
    The party's information gatherer

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    AirGuitarGod32's Avatar

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    Default Re: Your very own Order of the Stick

    Awwwww. No Gnome Love?

    Aramawan Goldshadow
    Chaos Gnome (LA buyoff)
    Focused Illusionist 5/Shadow Mage 3/Shadow Illusionist 5
    Backstory: A quirky individual to say the least, Aramawan is very much a fan of Olidamara, focusing on "cheating the game of luck" using his illusions. Not allowed in most gambling halls, Aramawan now is suffering from gambling withdrawl

    Mannerisms: "Wanna Bet?", always has gambling pariphinalia

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    Moff Chumley's Avatar

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    Default Re: Your very own Order of the Stick

    M'kay...

    CN Half Elf Female Sorcerer 6/Rogue 3/Arcane Trickster 4
    Skill Monkey, and a bit of magic. Also good at shanking. No morals.

    LN Dwarf Male Paladin 5/Grey Guard 8
    To misanthropic for straight up Paladin eh has a hammer and doesn't afraid of anything.

    N Male Half Orc Warblade 13
    The other meat-shield. Impales things with a greatsword.

    N Male Human Druid 10/Master of Many Forms 3
    Limited healing, and a third line combatant.

    NE Male High Elf Wizard 5/Incantrix 8
    Read Logicninja's guide a few too many times.

    CE Female Gnome Beguiler 13
    She will destroy your mind with magic.


    They beat you up and take your stuff FOR GREAT JUSTICE.
    Avatar by Kris on a Stick

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    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by Pharaoh's Fist View Post
    Fistbeard Beardfist, dwarf brawler extraordinaire.

    Krag, the human barbarian who hits things really hard.

    Iago, the human warlock with a troubled past and nothing left to lose.

    Solomon, the human rogue who can be anyone and everyone.

    Imhotep, the human sorcerer who is unseen.

    Jaya Ballard, the human wizard with a hot body and a hotter temper.

    Note: Character sheets are not all for level 13, but you can get a good idea of what they are like.
    Where is Strongarm ranger from and what does it do?

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    Ettin in the Playground
     
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    Default Re: Your very own Order of the Stick

    LE Lich Gnome Beguiler 8/Mindbender 1, headed for ScM.
    LE Lich Paladin of Tyranny 9
    NE Lich Cleric of Vecna 9
    CE Lich Sorcerer 5/Fatespinner 4
    LN Lich Bard 9
    TN Lich Dread Necromancer 9, going Undead Army, made the others.
    [/sarcasm]
    FAQ is not RAW!
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    Firbolg in the Playground
     
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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by HCL View Post
    Where is Strongarm ranger from and what does it do?
    From Dragon Magazine, its three Combat Style bonus feats are Power Attack, Improved Sunder, and Great Cleave.

    Also, I updated my party with some race changes that make it a touch more optimal.
    You can call me Draz.
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    ... yes, I need to be tested for ADHD.

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    Ettin in the Playground
     
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    Default Re: Your very own Order of the Stick

    Let's see...

    The party leader is Justiciar Gerant, middle-aged, nigh-indestructible, and extraordinarily surly Human Paladin 5/Gray Guard 5/Pious Templar 3. Feats: True Believer, Weapon Focus (battleaxe), Combat Focus, Combat Stability, Combat Vigor, Healing Devotion. He will stand between you and any foe, heal any injuries that you still manage to take in your incompetence, and make you confident in victory even in the depths of despair. And all it will cost you is having to listen to his angry lectures about how inept and corrupt you and all the other damn kids these days are.
    And yes, "Justiciar" is his real name. Not much you can do except become a paladin with a name like that.

    The primary damage-dealer is Mithriel Ilsandwen, CG Wood Elf Warblade 10/ Eternal Blade 3. Her solution to the eternal debate over whether it's better to attack with precision or power is "Both, duh." And she does so very effectively. Considerably more intelligent than the average wood elf, she also has a distinct lack of common sense and patience. Granted, common sense and patience tend to seem somewhat less important when you're being stabbed in the eye with a greatsword. Feats: Power Attack, Improved Bull Rush, Knowledge Devotion, Leap Attack, Shock Trooper, Improved Initiative (Warblade bonus), Blade Meditation (Iron Heart) (Warblade Bonus)

    The skirmisher is Silas Augustine, LE Human Monk 1/ Wizard 4/ Enlightened Fist 8. Feats: Combat Casting, Carmendine Monk, Fell Drain, Snap Kick, Arcane Disciple (War), Metamagic School Focus (Necromancy). Is he a good fighter? No. Is he a good wizard? No. Can he turn invisible, punch 5 people in the face with fists made out of magic death, run away, and incinerate them all while they're trying to figure out what just happened? Yes. Despite Silas's alignment, Justiciar insists he remain with the party until he is either dead or redeemed. Given the glee Silas takes in electrocuting people with his bare hands, particularly after they have surrendered, the former seems a lot more likely.

    The outdoorsman/undergroundsman/sneak attacker/lock-and-trap-remover is Grosht Caveguard, LN Duergar Rogue 5/ Ranger 2/ Dark Hunter 5. Grosht claims that he formerly worked as an assassin for his city against the drow, and was banished for showing excessive moral scruples. Given how much time he spends sinking pickaxes into the back of people's heads the "former" part seems like a bit of a pretense. Grosht seems to come up with a solution to every problem the party is faced with; but since his solutions generally call for drinking, disassembling and carrying off every mechanical device he can lay his hands on, stabbing people in the back of the head, or if possible all of the above, they are not necessarily optimal. Grosht enjoys and frequently joins in Justiciar's rants about the laziness and weakness of everyone around him. Feats: Magic in the Blood, Blind-Fight, TWF (Ranger bonus), Hamstring, ITWF, Staggering Strike.

    The actually-competent arcanist and party face is Grace Celi, NG Lesser Aasimar Sorcerer 10/ Sacred Exorcist 3. Feats: Extend Spell, Persistent Spell, Chain Spell, Arcane Disciple (Healing), Divine Metamagic. Grace is eternally patient, a friend to all living creatures, preternaturally hopeful and kind, and has taken to drinking since Silas and Grosht joined the party.

    The primary divine caster is Tathar Turanion, LN Grey Elf Archivist 13. Feats: Draconic Archivist, Spell Focus (Conjuration), Augment Conjuration, Metamagic School Focus (Conjuration), Repeat Spell. Tathar's philosophy is that every problem has its proper solution, and that celestial bears are the proper solution for about three-quarters of all problems. His range of knowledge is wide and deep, and he will gladly explain the historical significance, culture, life cycle, and most horrifying traits of whatever the party is facing. This includes aberrations, constructs, dragons, elementals, magical beasts, outsiders, undead, traps, swamps, unattractive architecture, poorly made food, disease, and anyone with a family name he knows. Tathar frequently tries to one-up Mithriel's knowledge, with mixed success; he may know an illithid's weak points in theory, but he cannot use a watermelon and five pieces of string to illustrate the exact angle at which to insert a sword into its face.


    Quote Originally Posted by suryasm View Post
    Party tracker, hunter, trap-finder, point man, and sharpshooter, he loves nothing more than a forest full of enemies and a quiver of bolts for his crossbow. Simo Hayha, human male Scout 9/Dread Commando 4.
    Feats: Dodge, Mobility, Weapon Focus (Light Crossbow), Track, Crossbow Sniper, Point Blank Shot, Elusive Target, Shot on the Run.
    Anyone who thinks of making Simo Hayha into a DnD character is awesome. No exceptions.
    Last edited by SurlySeraph; 2009-12-29 at 04:54 PM.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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    Ogre in the Playground
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    Default Re: Your very own Order of the Stick

    Aelan: CG Human Marshal 9/Dragon Lord 1/Dragon Shaman 3

    Udurchon: LG Dwarf Cleric 4/Sovereign Speaker 9.

    Eheleigh: CN Human Factotum 2/Marshal 1/Barbarian 1/Totemist 1/Factotum 2/Umbral Disciple 3/Conjurer 1/Exemplar 1/Factotum 1.

    Church-Bell the Karrn: CN Cleric 5/Bone Knight 8.

    Vuursovian: NG Drow Incarnate 2/Crusader 10/Eternal Blade 1. LA either bought off or avoided with the Lesser Drow variant. Raised by dwarves, signs her diary as Sandwich.

    Ray: LN Human Fighter 13

    I purposely avoided fluff. Was writing some then realized it would be too much hassle. Read into these as you will.
    Last edited by Foryn Gilnith; 2009-12-19 at 10:21 PM.

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    Firbolg in the Playground
     
    GnomeWizardGuy

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    Default Re: Your very own Order of the Stick

    Can we do psionics?

    Psychic Warrior, strongman in the party. Or perhaps strongwoman; those are hot.

    Lurk/Psion Uncarnate, for stealth and can walk through walls.

    Psion, probably Seer, although Telepath may be more appropriate for in a group of "psychics".

    Ardent, with the Creation, Destruction, and Light/Darkness mantles. The whole cycle of life philosopher.

    Wilder, for blastiness and TK fun.

    I'm not sure about the sixth slot. Probably just a generalist combatant, someone who is good with various weapons and a number of skills. Force everyone to wonder just what the class combination is supposed to be.

  18. - Top - End - #18
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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by erikun View Post
    Can we do psionics?

    Psychic Warrior, strongman in the party. Or perhaps strongwoman; those are hot.
    Lurk/Psion Uncarnate, for stealth and can walk through walls.
    Psion, probably Seer, although Telepath may be more appropriate for in a group of "psychics".
    Ardent, with the Creation, Destruction, and Light/Darkness mantles. The whole cycle of life philosopher.
    Wilder, for blastiness and TK fun.

    I'm not sure about the sixth slot. Probably just a generalist combatant, someone who is good with various weapons and a number of skills. Force everyone to wonder just what the class combination is supposed to be.
    This. I'd LOVE an all-psionic party. And they take down the BBEG (an Ulitharid or Elder Brain, of course) with a massive Metaconcert/Fusion.

  19. - Top - End - #19
    Pixie in the Playground
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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by SurlySeraph View Post
    Anyone who thinks of making Simo Hayha into a DnD character is awesome. No exceptions.
    Thanks a bunch. Have a cookie.

    The rest of the jar is going begging though. Were the rest of my references too tough, too easy, or just not interesting? (Post #5 contains my list)
    Last edited by suryasm; 2009-12-20 at 04:55 AM.

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    Titan in the Playground
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    Default Re: Your very own Order of the Stick

    I had an idea for an all warforged group. Warblade for the tank, Sorc/War-Weaver for the healbot/buffbot/battlefield control, Rogue/Spellthief/Sorcerer/Arcane Trickster for the Skillmonkey/Utility, Warlock/Binder/Hellfire Warlock for striker/ranged DPS, Rogue/Swordsage for Striker/backup meatshield, and Wizard/Incantatrix... because every party needs one.
    Quote Originally Posted by The Underlord View Post
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    SamuraiGuy

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    Default Re: Your very own Order of the Stick

    Note: This is NOT a super-optimized party...at least, not mostly. It's just a group of cool dudes and some classes that aren't super powerful, but fun to play.

    Androlg Strongheart, Half-Orc Whirling Frenzy Barbarian 3/ Strongarm Ranger 3/Horizon Walker 7, "the Leader"
    Also known as Androlg the Strong and Androlg the Wanderer, despite his decidely poor social skills and lack of education, Androlg is the party's leader. He is a canny woodsman, deadly with a falchion, and a quick on his feet archer. Androlg adventures to keep the wilderness clear of deadly beasts and the people of his homeland free of tyranny.
    Feats: Improved Initiative, Quick Draw, Combat Reflexes, Point Blank Shot, Precise Shot
    Ranger Bonus Feats: Track, Power Attack, Endurance
    Favored Skills: Knowledge (geography), Knowledge (nature), Listen, Spot, Survival

    Castivin Cardannos, High Elf Bard 9/Duelist 4, "the Face"
    A dashing and romantic swashbuckling gentleman adventure, Castivin began his career as a simple wandering musician, poet, and story-teller, moving from tavern to tavern. He met Androlg, a fellow wanderer, and the two set out to rescue a mayor's daughter from some goblins. Now, Castivin is an experienced adventurer, deadly with his whirling rapier, poking holes in his enemies faster than they can react while singing in their faces.
    Feats: Dodge, Mobility, Weapon Finesse, Combat Expertise, Improved Disarm
    Favored Skills: Climb, Escape Artist, Jump, Perform (sing), Perform (dance), Tumble, Use Rope

    John the Pious, Human Cleric of Pelor 13, "the Healer"
    When he was but a boy, John devoted his life to worshiping Pelor. He got up every morning at the crack of dawn to watch the sun rise, study in his father's library, and practice with his morningstar [Pelor's obvious favored weapon in this campaign world]. When his farm was burned down by marauding goblins with a secret master, he packed his things and set out to travel with Androlg and Castivin, meeting a host of other interesting characters on the way. Now, he is well on his way to becoming a High Priest of the Sun God.
    Feats: Augment Healing, Sacred Healing, Combat Casting, Sacred Vow, Vow of Chastity, Empower Spell
    Domains: Healing, Strength
    Favored Skills: Concentration, Knowledge (religion), Knowledge (the planes), Spellcraft

    Raisith Cusaid, Grey Elf Diviner 5/Loremaster 6/Fatespinner 2, "the Planner"
    The quintessential power-hungry arcanist, Raisith is an incredibly knowledgeable, profoundly scary wizard. He delves into the most obscure mysteries of the arcane, studying ancient and forbidden lore to further his own personal power. He toys with the strands of fate, practices dark magic, and studies his party-mates during battle as if they were experiments. He hates Morkoloth, the party's main adversary, as the dark wizard is an even more powerful arcanist than Raisith, and he would do anything to get a hold of the necromancer's vast collection of spells.
    Feats: Skill Focus (knowledge [history]), Brew Potion, Create Wondrous Item, Arcane Thesis (Enervation)
    Wizard Bonus Feats: Scribe Scroll, Extend Spell
    Favored Skills: Concentration, Decipher Script, Knowledge (arcana), Knowledge (history), Knowledge (the planes), Spellcraft

    Marina, the Cerulean Chanteuse, Sorcerer 13, "the Blaster"
    The exotic, lovely, and deadly-dangerous Cerulean Chanteuse was born Marina Appleblossom, daughter of the mayor of Highmark. When she found out that her father had actually adopted her from draconic parents and she was the descendant of Ulthrixilikinnith, a Great Wyrm Blue Dragon, she took it surprisingly well. Naturally, she grew up to be an adept spellcaster. Morkoloth's lieutenant, Gyastrill, had his goblins kidnap her for his nefarious purposes. The party rescued her and she's adventured with them ever since. Marina thinks of Tuornil kindly and appreciates his protection, but she is in love with Castivin, who seems to oblivious to the whole thing.
    Feats: Draconic Heritage, Dragon Bloodline, Dragon Sight, Draconic Power, Draconic Flight, Draconic Resistance
    Favored Skills: Bluff, Concentration, Knowledge (arcana), Spellcraft

    Tuornil Amakiir, High Elf Wizard 5/Spellsword 5/Eldritch Knight 3, "the Battlemage"
    A deadly fighter and wielder of ancient, forbidden elven battle-magic, Tuornil travels alongside the party to avenge his dead master, slain by the lieutenant of the party's hated adversary, Morkoloth. Tuornil is a quiet, studious man, and thinks out every descision before acting. He is, however, fiercely protective of Marina, and would die to protect her.
    Feats: Militia, Create Wondrous Item, Empower Spell, Spell Focus (necromancy), Greater Spell Focus (necromancy)
    Wizard Bonus Feats: Scribe Scroll, Extend Spell
    Eldritch Knight Bonus Feat: Improved Initiative
    Favored Skills: Concentration, Decipher Script, Knowledge (arcana), Knowledge (nobility and royalty), Spellcraft
    Quote Originally Posted by MammonAzrael View Post
    Causing Hideous laughter is an Extraordinary ability of 20th level monks.

    At least, it should be.
    Proud Supporter of Vorpal Tribble's Monster Competition

  22. - Top - End - #22
    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by suryasm View Post
    Thanks a bunch. Have a cookie.

    The rest of the jar is going begging though. Were the rest of my references too tough, too easy, or just not interesting? (Post #5 contains my list)
    I know of Cloud and Evelyn Carnahan, and I'd heard the name "Jamethiel" before. I had to look up the others, though.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  23. - Top - End - #23
    Barbarian in the Playground
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    Default Re: Your very own Order of the Stick

    total failure.
    Last edited by BenTheJester; 2009-12-20 at 09:21 AM.

  24. - Top - End - #24
    Titan in the Playground
     
    The Rose Dragon's Avatar

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    Default Re: Your very own Order of the Stick

    Quote Originally Posted by BenTheJester View Post
    Wow. It's shame OP hasn't specified CORE ONLY.


    Oh Wait, he did!
    Core races. Races. Not classes. Obviously there have been some deviations, but nothing severe enough to justify your outburst.
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  25. - Top - End - #25
    Barbarian in the Playground
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    Default Re: Your very own Order of the Stick

    My bad. Oops.

  26. - Top - End - #26
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: Your very own Order of the Stick

    Here I go. I haven't developed any truly optimized build, 'cause what I really consider are the characters themselves. But they wouldn't be useless anyway.

    Also, I upload the images of my party. Hope you like it!


    Roderico de la Torre. Human Fighter/Rogue/Duelist
    : Leader and warrior. Rapier wielding, lots of social skills. He's the party face.
    - He's an extroverted and happy guy, but when it's time to get serious, he can be deadly cunning.

    Spoiler
    Show




    Gromm Marrowcrusher. Dwarf Cleric/War Cleric: Healer. Also he cheers up the party when they are "in need of being pushed" into a fight.
    - He keeps a permanent pursue of war. Glory is for dwarven. And even if he's the only dwarf in the party, he'll whip "dwarf ways" into his friends.

    Spoiler
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    Lemona. Human Warlock: Unlimited resources. Control/field strategy/long range combat.
    - A misterious woman with a smooth voice

    Spoiler
    Show




    Honorius Brut. Half-Orc Fighter/Knight: Sky AC tank. HP pool.
    - A prudent, merciful, trustworthy and rational half-orc knight. However he may become the most dangerous and bloodiest member of the party if his secret (only known by Roderico) is revealed.

    Spoiler
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    Dhiogenesios. Human Wizard: (with 1 level of Ranger). Wandering wizard with a spell list based on Divination, Abjuration and Enchantment mainly.
    - Raised in a forest by an old annoying wizard, Diogenesios doesn't know about civilized codes. He's brutally sincere, although he's totally aware of how inconfortable this is in civilized society. So he loves going from city to city using his overwhelming intelligence to give speeches about the absurdity of everything. He only owns his dog Kynos and a leather pouch.

    Spoiler
    Show




    Hassisashin. Human Ranger/Nomad (1st level of aristocrat).
    Ranger with knowledge of multiple terrains, specially desert/hot environments. Highly skilled in ranged combat and stealth. Sniper.
    - Hassisashin is the prince of a remote desert tribe, although nobody knows what is he doing in this land. He's appreciated as a highly valuable scout and sniper, but has some problems with smoking and getting high.

    Spoiler
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    Last edited by Blas_de_Lezo; 2009-12-21 at 06:19 AM.

  27. - Top - End - #27
    Ogre in the Playground
     
    Haven's Avatar

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    Default Re: Your very own Order of the Stick

    I'm going to bend the rules a little:


    Lucky, CG Revenant Rogue 3 / Cleric 1 / Divine Trickster 2
    (allowed to waive some of the Divine Trickster requirements by DM fiat/backstory reasons)
    The Hero
    -Petty thug who died in a gutter after performing one selfless act in his life, turning against his fellow gang members to save an old woman and her granddaughter. This attracted the attention of the gods of fortune, betrayal and kindness, who resurrected him on the spot--albeit as a Revenant--to continue pursuing their aims. He feels vaguely uneasy about this but is glad of his new lease on life. However, he hasn't let on about this--only that he was badly beaten and had a change of heart, coming to work for the church afterwards. While there, he meets and begins to fall for--

    Kris, CN Elf Rogue 1 / Wizard 3 / Arcane Trickster 2
    (Er, likewise)
    The Lancer
    -She disguised herself as a devout acolyte in order to infiltrate and loot the temple. She flirts with Lucky, only for him to--unbeknownest to either--be the one who thwarts her attempt to rob the place that night. The church comes up with a mission and decides the two of them should go on it, much to her dismay--she'd planned to be long gone by then. They are joined by--

    Vandro, CG Human Crusader 6
    The Big Guy
    -Heroic, chivalrous, poetic, and hammy. An iterate knight who pursues--

    Blam, NG Human Unarmed Swordsage 4 / Psychic Warrior 2 (with mantled warrior ACF)
    The Chick
    -Psychic martial arts warrior who holds herself to impossibly high standards in her training. Her remarkable empathy allows her to connect with--

    Kinkajou, LN Hadozee Dungeoncrasher Fighter 2 / Warblade 4
    The Sixth Ranger
    -Powerfully built brachiating warrior who nonetheless feels deeply alienated from the mostly human society around him, except for--

    William, LN Human Psion (Telepath) 6
    The Smart Guy
    -Deeply alone, alienated from other humans by his intellect and psychic powers, he finds some common ground with Kinkajou.

    (occasional guest stars Blackmoon--N Human Factotum 6 [making a great deal of use out of Iaijutsu Focus]--and Bobby--LG Human Wizard 5 / Mod 1)
    Last edited by Haven; 2009-12-23 at 12:00 PM.
    My pronouns are they/them.

    Avatar courtesy of Elagune's OotS manga reinterpretation!

  28. - Top - End - #28
    Bugbear in the Playground
     
    Revlid's Avatar

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    Default Re: Your very own Order of the Stick

    6 Dread Necromancers with Leadership up the wazoo.
    Maybe replace one of them with a Bard or something, for a healthy buff.

    MINIONS
    Thanks to Andraste for the Void avatar.
    My surviving Exalted homebrew can be found here.
    Quote Originally Posted by Mr Bookworm
    Alright. Just for that, if we both make it into the game, the first test target for Total Annihilation whenever I get Solar sorcery is going to be you.

  29. - Top - End - #29
    Pixie in the Playground
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    biggrin Re: Your very own Order of the Stick

    Quote Originally Posted by Revlid View Post
    6 Dread Necromancers with Leadership up the wazoo.
    Maybe replace one of them with a Bard or something, for a healthy buff.

    MINIONS
    Oh man, I can just see this... Xykon's team kills a bunch of dudes, then comes back later to zombify them, only to find all the corpses GONE. 'Cos your team got there first.

    And Hinjo suddenly starts getting reports of mass graverobbing...

  30. - Top - End - #30
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Your very own Order of the Stick

    Because the prohibition against non-core races appears to have been broken...

    Xid, an escapee from a project to create a next-generation assassin and warrior. Changeling Psychic Warrior 9/Warshaper 4.

    Painmaster 1000(c). No backstory, just a manufacturer's warning: "Do not leave fragile objects unattended near the Painmaster 1000(c). Fragile objects include pottery, glassware, paperwork, housepets, livestock, infants, and most buildings." A level 5 warforged charger fighter

    Grignr, a professional *******. No, really. Level 12 duergar rogue.

    Zarathustra, an enigmatic warrior with a self-proclaimed higher purpose and a distaste for magic-users and psions. Level 13 human fighter, preferring dual short swords and throwing knives.

    Shvezzax, a paranoid diviner on the run from elements of a corrupt magocracy. Level 13 illumian diviner.

    Throgg, a half-orc paladin with a penchant for blind faith in the place of actual thought (As opposed to bloodlust in the place of actual thought). Level 13 half-orc paladin.
    Last edited by Angry Bob; 2009-12-23 at 12:12 PM.

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