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Thread: Factotum rebalance
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2009-12-19, 08:44 PM (ISO 8601)
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Factotum rebalance
I think this might make for a better factotum:
-Limit number of IP per turn to factotum level.
-8 skill points
-more IP (maybe 12-15 max)
-turning check based on INT
-max cunning strike damage=(level/2)d6
-only one extra action per turn
-good will save
Is this balanced? Any suggestions???
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2009-12-19, 08:45 PM (ISO 8601)
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Re: Factotum rebalance
Umm... Factotum was never unbalanced... Was it?
Last edited by Mushroom Ninja; 2009-12-19 at 08:45 PM.
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2009-12-19, 08:51 PM (ISO 8601)
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Re: Factotum rebalance
Is it still balanced? Yes. Is it better? I don't think so.
The factotum already has enough skill/inspiration points
Inspiration novas are discouraged even without a hard cap
A hard cap on inspiration novas just stops certain crowning moments of awesome
Turning isn't worth balls anyway
Giving the factotum a good will save makes it more powerful, and I can't really see the justification
Disclaimer: Intentionally blunt. Will understand and accept if you react with hostility.Last edited by Foryn Gilnith; 2009-12-19 at 08:55 PM.
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2009-12-19, 08:53 PM (ISO 8601)
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Re: Factotum rebalance
It's not nearly so good without Font of Inspiration, and is, admittedly, a tad weak.
It's still awesome, however.
As far as the OP goes...
Check out the Font of Inspiration feat.Last edited by Lycanthromancer; 2009-12-19 at 08:53 PM.
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2009-12-19, 09:07 PM (ISO 8601)
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Re: Factotum rebalance
Yea. I mostly did this to nerf novaing and make it a little on par with casters (higher tier 3)
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2009-12-19, 09:13 PM (ISO 8601)
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Re: Factotum rebalance
Unnecessary. A Factotum without Font of Inspiration will never spend more than his level in IP in a turn anyway (except maybe at Level 1, but that's fine with me). A Factotum with Font of Inspiration ... well, there are better ways to limit it.
-8 skill points
-more IP (maybe 12-15 max)
-turning check based on INT
-max cunning strike damage=(level/2)d6
-only one extra action per turn
-good will save
In short, I think the best Factotum fix would be:
- Rewrite FoI so it can only be taken once, but gives a scaling amount of IP (starting at about 2, ending at about 6). Preferably scaling with Character Level.
- Limit Cunning Surge use to once/turn.
- Possibly adding some minor melee utility, like a couple dice of Sneak Attack dice. This is only necessary if weird Iaijutsu cheese (that already makes the Factotum too-good in melee) is nerfed in return.
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2009-12-19, 09:15 PM (ISO 8601)
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Re: Factotum rebalance
If it ain't broke, don't fix it. Especially if your "fix" doesn't even change the class by one whole tier. Many players & DMs will agree that Tier 3 is something of a sweet-spot, as far as game balance is concerned. Very capable, diverse, & fun, but not difficult to challenge or accommodate. In other words, a great all-around class that needs a tweak like a Wizard needs buff, or a Truenamer needs a nerf.
@ Draz74: How's this?
Font of Inspiration
You have unearthed of well of inspiration from within your soul.
Prerequisite: Int 15, Must have Inspiration as a class feature.
Benefits: You gain 1 inspiration point per class level of your Inspiration-granting class.Last edited by Zeta Kai; 2009-12-19 at 09:22 PM.
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2009-12-19, 09:28 PM (ISO 8601)
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Re: Factotum rebalance
can cunning strike be used more than once on one attack???
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2009-12-19, 09:29 PM (ISO 8601)
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Re: Factotum rebalance
I'd prefer:
Font of Inspiration
You have unearthed of well of inspiration from within your soul.
Prerequisite: Inspiration as a class feature; Wis 13 or Cha 13.
Benefits: You gain 2 inspiration points, plus 1 inspiration point per 4 character levels.
Keep other ability scores somewhat useful. Make Inspiration plentiful for the (steep) cost of one feat, but not so plentiful that it can be spammed with abandon.
The rules are not super clear-cut, but the general consensus is "yes."
It's still terribly weak. If it lasted for a whole round rather than one attack, maybe we'd be talking.
As it is, it's much worse than adding INT to damage using Cunning Insight (even though that is limited to once per attack). +3.5 damage per inspiration point is just not very good -- and that's if the attack that uses Cunning Strike even hits!Last edited by Draz74; 2009-12-19 at 09:32 PM.
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2009-12-19, 09:31 PM (ISO 8601)
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Re: Factotum rebalance
Rogue ought to be more powerful than factotum...
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2009-12-19, 09:34 PM (ISO 8601)
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2009-12-19, 09:35 PM (ISO 8601)
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2009-12-19, 09:39 PM (ISO 8601)
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Re: Factotum rebalance
I think:
Font of Inspiration
You have unearthed a well of inspiration from within your soul.
Prerequisites: Inspiration as a class feature; Int 13.
Benefits: You gain 2 inspiration points, plus 1 inspiration point at 3rd character level, and every 2 character levels thereafter.
...should be fine. No reason to make the prereq anything other than Intelligence, and it gives a decent number of points without requiring a ton of feats or being OMGWTFBBQVERPOWERED. You'd end up with +11 inspiration points at 20th level, which would be nice without overdoing things.
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2009-12-19, 09:45 PM (ISO 8601)
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Re: Factotum rebalance
Compromise on the quantity? 2 IP, plus 1 for every 3 character levels? (+8 IP at 20th level.)
Remember, the ideal (for a balanced feat) is to make it a feat that the character is (very) tempted to take, but not an absolute certainty. If it's an automatic pick for every Factotum, it's overpowered. I'd rather boost the Factotum elsewhere than make its "balanced" status dependent on an overpowered feat.
And even if you refuse the idea of introducing a minor bit of MAD to the class (which I maintain is healthy game design), printing an INT prerequisite is just a waste of ink. Nobody has ever played a Factotum with less than 13 INT. Better no prerequisite than a meaningless one.Last edited by Draz74; 2009-12-19 at 09:48 PM.
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... yes, I need to be tested for ADHD.
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2009-12-19, 09:50 PM (ISO 8601)
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2009-12-19, 09:51 PM (ISO 8601)
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Re: Factotum rebalance
Last edited by Draz74; 2009-12-19 at 09:52 PM.
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2009-12-19, 09:51 PM (ISO 8601)
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2009-12-19, 10:02 PM (ISO 8601)
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Re: Factotum rebalance
Not much difference there, really. We could do 1/3 levels.
It doesn't matter if we just give it 2 IP + 1/5 lvls, it'll still be a "must have," because IP are the bread and butter of factotums. Seems like everyone will want it regardless.
Might just be better to boost the amount they get naturally, and that would be the best option overall.
Giving the FoI feat a Wis or Cha prereq doesn't make sense, and Int, as you said, is basically worthless as a prereq unless it's 17+ (only for low rolls or really low point buy), so I agree with you; I mostly left it there because it makes the feat look slightly harder to get.
I don't like rogues. I find them quite dull.
I much prefer to simply replace it with the factotum, since they can do everything rogues can and more, and they're far more fun (but that's just my opinion).Last edited by Lycanthromancer; 2009-12-19 at 10:03 PM.
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2009-12-19, 10:03 PM (ISO 8601)
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Re: Factotum rebalance
Or play your rogue by any other name that would sneak as much.
I really don't buy the assertion that the class named <archetype> must be the best at being <archetype>. Vigilante, for example, is probably a much worse vigilante than some other classes, but I don't really care. I feel reasonable making a character that is a vigilante without using the vigilante class.
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2009-12-19, 10:10 PM (ISO 8601)
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2009-12-19, 10:41 PM (ISO 8601)
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Re: Factotum rebalance
Really? Because I've seen proposals before, for example, that FoI just grant +2 IP; and the general consensus was, "Not worth a feat."
So, somewhere in there, there has to be a balanced point, where it's worth a feat, but only barely (or only for some Factotums).
Might just be better to boost the amount they get naturally, and that would be the best option overall.
Giving the FoI feat a Wis or Cha prereq doesn't make sense,
How doesn't it make sense to be able to do that more often if you are (1) perceptive, good at anticipating the results of your actions, and good at applying your knowledge in general, or (2) forceful of personality, dashing, and proactive?You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2009-12-19, 10:48 PM (ISO 8601)
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2009-12-19, 11:13 PM (ISO 8601)
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Re: Factotum rebalance
[/sarcasm]
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2009-12-19, 11:18 PM (ISO 8601)
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Re: Factotum rebalance
Originally Posted by Champions of Ruin
Rules-lawyering aside, I still don't think this is worrisome. It makes Cunning Strike an ok ability instead of a terrible ability ... at the cost of a feat. OK. It's still less of a big deal than letting a Rogue take Craven.
I guess we're just going to have to agree to disagree. I do not see SAD as an appealing feature of class design. Quite the contrary.Last edited by Draz74; 2009-12-19 at 11:32 PM.
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2009-12-20, 01:59 AM (ISO 8601)
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Re: Factotum rebalance
Not this at all.
As a game design thing: the most generic class should be the most powerful overall; specialization should allow more power in one specific area while reducing overall power. Rogue is the generic "guy who gets along via the power of his brains and skills without any special powers" Factotum becomes a specialized version of that: "I've learned the skill of faking magic and stuff". Fundamentally, therefore, it should give up slightly more than it gets as a result. Straight wizard should be more powerful than wizard/archmage (though the archmage should get some cool stuff and some political power) or wizard/iotsv/xkcd/rsvp or whatever. Beguiler should be weaker than sorcerer, but with better skills. Etc.
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2009-12-20, 02:03 AM (ISO 8601)
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2009-12-20, 02:10 AM (ISO 8601)
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Re: Factotum rebalance
I see factotums as being more generic I've learned something of everything, with rogues being the "I specialize in thieving and assassination." I see Archmage as a wizard who specializes in magic at the expense of everything else.
I'd buff rogue, though, before I nerfed factotum. I'd like buffing rogue in a way that helped the "I'm the best thief ever" approach.Peanut Half-Dragon Necromancer by Kurien.
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2009-12-20, 02:21 AM (ISO 8601)
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Re: Factotum rebalance
That's totally fine if you've got a high power campaign. Give rogues both the sneak attack and the feats, and you have a rogue that can stand with the ubercasters. In a "normal" campaign where wizards rock the fireball, rogue is fine as-is (though in that normal campaign, nobody's heard of factotum)
But they went to so much effort for you not to see rogues that way. So much. Factotums do things that generic "I learned something of everything" should never ever have learned (magic for one) without very specific backstory.
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2009-12-20, 02:30 AM (ISO 8601)
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Re: Factotum rebalance
Rogues are pretty well useless against a good portion of the Monster Manual. Can't sneak attack constructs. Can't sneak attack undead. Can't sneak attack plants. Can't sneak attack anybody with concealment. Can't sneak attack anyone with cover. Can't sneak attack invisibles. Can't sneak attack without flanking or hiding. Can't sneak attack anyone with fortification (the first and often only armor enhancement I always get).
Rogues are squishy and easy to destroy, and their main offensive weapon (sneak attack) isn't very good. They're decent outside of a fight, until you realize that you can totally replace them with a couple of wands and occasional use of other spells.
Factotums keep up with the competent classes just fine. Rogues? Not so much. "Higher powered campaigns" don't even really come into it. Just competent ones.
Magic isn't part of everything?
Bards are the jacks of all trades. They have magic. They also have singing. What if I want to be a Renaissance Man without having to strum a lute or take Perform: Mime? What if I want to use my intellect and cleverness, rather than use and abuse others with stratospheric Charisma?
Rogues don't do this very well, since they're thieves, thugs, trapsmiths, and assassins, but they're not nearly as competent as they should be to prevent being outshined by the knock, find traps, and summon monster spells.
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2009-12-20, 12:13 PM (ISO 8601)
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Re: Factotum rebalance
Yeah, I hate to say it (because I love Rogues, and they were already a huge step in the right direction compared to 2e classes), but if they wanted the Rogue to be any sort of generic skill-using/witty class, they should have given it less Sneak Attack and more other class features. As is, the Rogue really is an assassin-type class.
You can call me Draz.
Trophies:
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Also of note:
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- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.