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2009-12-20, 06:07 PM (ISO 8601)
- Join Date
- Mar 2009
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- Long Shiny Cloud-land
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Extraplanar Languages [3.5, but really applies to any D&D]
I know that there's Celestial, Abyssal, and Infernal, not to mention Auran, Terran, Aquan, and Ignan, but I want more. I would like help with naming a language for each of the alignments.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-20, 06:12 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Easy:
Eladrin - Chaotic Good
Celestial - Neutral Good
Archonic - Lawful Good
Slaadi - Chaotic Neutral
Rilmanic - True Neutral
Modronic - Lawful Neutral
Abyssal - Chaotic Evil
Daemonic - Neutral Evil
Infernal - Lawful Evil
Alternative names:
Tanar'ri (Chaotic Evil), Baatezu (Lawful Evil), Yugothic (Neutral Evil), Guardinal (Neutral Good), Angelic (Neutral Good), Outlandish* (Neutral)
* Because it's funny.
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2009-12-20, 06:13 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Long Shiny Cloud-land
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
That looks good, thanks. Now I just need a way to get my cleric enough skill points to learn them all...
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-20, 06:14 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Last edited by Haven; 2009-12-20 at 06:16 PM.
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2009-12-20, 06:16 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Long Shiny Cloud-land
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Rilmanic? I'm afraid I don't get the reference.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-20, 06:16 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- A warmish part of Canada
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Do you want them to correspond to the planes or the alignments, because if the latter you could use the names from 2nd edition (I believe there were secret languages corresponding to the alignments). Also, are they secret languages (ie, can only be learned by creatures with that alignment) or open languages, like Celestial and Infernal.
The other thing to keep in mind is that Infernal, Abyssal, and Celestial are the most common because they are the common language of the 3 major planar groups groups: the devils, the demons, and the angels. Due to the dominance of these three groups and the need for a Lingua Franca, they have become very common. Are you attempting to create dialects (sub-branches of the same language, like accents but with structural differences) or actual languages. If you wanted the latter, they probably wouldn't apply to a single plane, since a language that got that big would compete with C, I, and A. Other planar languages would probably be race or region specific (remember all the planes are infinite, so there's a lot more to Arborea than the domains of the Elven gods, that's just the main region that Material Plane adventurers visit.
Conceivably, in the standard cosmology alternate cosmologies are simply remote corners of the existing planes. For example, in Eberron, Thelanis is a corner of Arborea, Shavarath is a layer of the Abyss that is a Blood War battleground, and Fernia is a cooler region of the Plane of Fire. However, these regions would be so far removed from the normal cosmology that there denizens don't know about the other planes, thus making all the residents of that setting think that there is no way to reach other settings.In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
Avatar by Darwin.
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2009-12-20, 06:17 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Extraplanar Languages [3.5, but really applies to any D&D]
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2009-12-20, 06:17 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Rilmani are to the Outlands as Slaadi are to Limbo. They're the True Neutral Exemplars.
Edit: Having racial languages and regional languages as separate also works. But that might be too many languages.
I still think Outlandish is a great name for a language though.
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2009-12-20, 06:21 PM (ISO 8601)
- Join Date
- Jan 2009
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2009-12-20, 06:21 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Long Shiny Cloud-land
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Thanks for all the help. I want actual languages, as in this setting the Lingua Franca is going to be a specifically devised language for that purpose, artificially crafted to make it ideal for the purpose. In each plane there will be a language which is open, but rarely spoken. Since I am using this language system, with a couple of additions of my own (basically, I am including rules for ancient forms of languages). The goal is to have a planar polyglot character, who will always know the right language for the task. This will obviously be cooler if I have more languages, although it will also be harder to pull off.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-20, 06:22 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Extraplanar Languages [3.5, but really applies to any D&D]
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2009-12-20, 07:56 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Last edited by Haven; 2009-12-20 at 08:00 PM.
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2009-12-20, 08:02 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Cloistered Cleric gets more skill points and gets Speak Language as a skill, if you need to find a way to get all those languages. Also keep in mind that the cleric gets Celestial, Abyssal and Infernal as bonus languages to begin with.
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
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"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2009-12-20, 08:04 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Long Shiny Cloud-land
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
Awesome. With this setting change, I may alter that to "any two Outer Planes tongues, as well as whatever I decide to name the lingua franca." Then I just need 6*5+3*3=39 skill points. Rats.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-20, 09:50 PM (ISO 8601)
- Join Date
- Jun 2009
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2009-12-21, 05:47 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: Extraplanar Languages [3.5, but really applies to any D&D]
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2009-12-21, 07:23 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
One thing I did, though it's not really official, is include several trade languages:
Celestial is the language all good outsiders are expected to speak. However, they still speak Archonic, Aasimon, Eladrina, Guardinal, Asura and so on.
Chaotic outsiders often speak Anarchic, in addition to Eladrina, Abyssal, Slaadish and whatever else. It should be noted, however, that Anarchic is very complicated to learn, because it has basically no rules and changes depending on the users mood.
The language of lawful outsiders is Axiom, the language of pure logic. There is also Modron, which resembles programming languages, Archonic and Infernal.
The high language of the lower planes is fiendish, a simplified version of the Yugoloth language. Of course, there is, once again, also the aforementioned nameless Yugoloth language, Infernal and Abyssal.
Finally, people in Sigil speak Planar Trade, which is a simple pidgin of Outlandish, (the Rilmani language) and Prime Common.
However, as any true planewalker knows, the inner planes are full of backring elemental hilly-billies, who only fight each other all the time and could never agree on one sensible language. That's why no one ever bothers going there.Last edited by Eldan; 2009-12-21 at 07:26 AM.
Resident Vancian Apologist
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2009-12-21, 07:26 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2009-12-21, 08:45 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
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2009-12-21, 10:41 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
It seems rather silly to me to let Slaadi have a structured language that no more than a small collective, at best, of Slaadi would know. That is to say, every give collective would speak something completely different.
Avatar by Alarra
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2009-12-21, 10:52 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Extraplanar Languages [3.5, but really applies to any D&D]
That's what I meant by Anarchic being stupidly difficult: Slaadi understand it. However, every Slaad speaks it in a different fashion, with almost no discernible common elements between them. They also speak it differently at different times, places and in different moods.
Resident Vancian Apologist
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2009-12-21, 11:06 AM (ISO 8601)
- Join Date
- May 2007
Re: Extraplanar Languages [3.5, but really applies to any D&D]
I don't really Giant Frog what you Giant Frog is so Giant Frog about Giant Frog.
Last edited by Fishy; 2009-12-21 at 11:06 AM.