New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 22 of 22
  1. - Top - End - #1
    Dwarf in the Playground
     
    Nehh's Avatar

    Join Date
    Jun 2009
    Location
    Finland, most of the time

    Default 3.5 Non-Epic Damage Round

    Our group's DM has offered us the chance to fight some monsters with higher HP than usual in return for extra EXP in our new campaign. We're making our builds now, and I know this DM well. Last time we tried this the first encounter was a Kitten with 1500 HP. We've managed to get him to tone down the encounters a little, but still...

    Anyway, I was just wondering, what is the most damage possible in one round using a non-epic PC?
    There is no spoon.



    Avatar made by Rae Artemi

  2. - Top - End - #2
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by Nehh View Post
    Our group's DM has offered us the chance to fight some monsters with higher HP than usual in return for extra EXP in our new campaign. We're making our builds now, and I know this DM well. Last time we tried this the first encounter was a Kitten with 1500 HP. We've managed to get him to tone down the encounters a little, but still...

    Anyway, I was just wondering, what is the most damage possible in one round using a non-epic PC?
    They've done infinite at 1, 4, 8 and 12, infinite at 13, and requiring scientific notation at level 20. Pick a level, pick a number, people can hit it.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  3. - Top - End - #3
    Ettin in the Playground
     
    SurlySeraph's Avatar

    Join Date
    May 2007
    Location
    Department of Smiting
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    I believe that would be the UberERcharger created by the fine people on the WotC CharOps boards. The thread was lost in their recent board changes, but you should be able to pull up a copy at the Internet Archive, here.

    EDIT: Ah, wait, that isn't the mounted version. The version I linked "only" does 18,000 damage. The mounted version does damage that needs scientific notation to express, and even then it's extremely long. And I can't find any links to it.

    @V: The mounted Uberercharger's damage is best expressed with up-arrow notation. Good enough?
    Last edited by SurlySeraph; 2009-12-21 at 03:28 AM.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  4. - Top - End - #4
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    Apr 2005
    Location
    Copenhagen, DK
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by Sstoopidtallkid View Post
    They've done infinite at 1, 4, 8 and 12, infinite at 13, and requiring scientific notation at level 20. Pick a level, pick a number, people can hit it.
    Graham's number, then!

  5. - Top - End - #5
    Ogre in the Playground
     
    Fortuna's Avatar

    Join Date
    Mar 2009
    Location
    Long Shiny Cloud-land
    Gender
    Female

    Default Re: 3.5 Non-Epic Damage Round

    Faugh. You disgust me with your low expectations. I shall settle for nothing less than beth-0, thank you so very much.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  6. - Top - End - #6

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by SurlySeraph View Post
    I believe that would be the UberERcharger created by the fine people on the WotC CharOps boards. The thread was lost in their recent board changes, but you should be able to pull up a copy at the Internet Archive, here.

    EDIT: Ah, wait, that isn't the mounted version. The version I linked "only" does 18,000 damage. The mounted version does damage that needs scientific notation to express, and even then it's extremely long. And I can't find any links to it.

    @V: The mounted Uberercharger's damage is best expressed with up-arrow notation. Good enough?
    The current mounted uberercharger does enough damage that we can't, using home computers, calculate it.

  7. - Top - End - #7
    Ogre in the Playground
     
    Fortuna's Avatar

    Join Date
    Mar 2009
    Location
    Long Shiny Cloud-land
    Gender
    Female

    Default Re: 3.5 Non-Epic Damage Round

    This I must see. Show me the link, please?
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  8. - Top - End - #8

    Default Re: 3.5 Non-Epic Damage Round

    Also, it should be noted that Hulking Hurlers can reliably hit in the trillions of damage at level 20. Another gem from WotC Charop.

  9. - Top - End - #9
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Copy this script into a .m file and run it in MatLab for an aproximation of the damage that one of JaronK's Lightning Mace builds can do
    Spoiler
    Show

    Code:
    [totdmg,totswing]=function(numatt,avgdmg)
    p=0;
    while numatt > 0;
    	numatt = numatt - 1; % reduces # of attacks each iteration
    	p = p + 1;
    	roll = 1+floor(rand*20);
    	if roll > 8;
    		roll = 1+floor(rand*20);
    		if roll > 1;
    			swing(p) = 2; % Change 2 to 3 or 4 if using higher crit multipliers
    			numatt = numatt + 2; % Generate 2 attacks per crit
    		else
    			swing(p) = 1; % Noncrit
    		end
    	else
    		roll = 1+floor(rand*20);
    		if roll > 1;
    			swing(p) = 1;
    		else
    			swing(p) = 0;
    	end
    end
    
    % This creates an array of 0s, 1s, and 2s, which corresponds to misses, hits, and crits respectively.
    
    totswing = length(swing);
    % The length of the variable swing gives the total number of attack rolls made
    % as the counter p increases at every iteration.
    
    totdmg = sum(swing) * avgdmg;
    % Summing swing will give us the total number of effective hits
    % Hits count a 1 effective hit, crits count as 2 effective hits
    % Multiplying avgdmg by the sum of hits will give total damage for the run


    I've never run it, but I would be interested in seeing the results...its not a true simulation, given that the RNG isn't perfect, but its close enough that a couple dozen runs or so should show adaquate trending...
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  10. - Top - End - #10
    Banned
    Join Date
    Jan 2009

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by Sstoopidtallkid View Post
    They've done infinite at 1, 4, 8 and 12, infinite at 13, and requiring scientific notation at level 20. Pick a level, pick a number, people can hit it.
    Truly infinite, or arbitrarily large?

  11. - Top - End - #11
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Aug 2006
    Location
    Vienna, Austria
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Infinite through infinite loops.

    Like: 1-2 points of damage on your attack, never roll a 1 on a damage die per ability, so damage is always 2 (= max damage), roll damage again and add whenever you roll max damage...ad infinitum. that works with a gnome Crusader afaIk.
    Last edited by Simba; 2009-12-21 at 05:29 AM.
    Act well before thinking!


  12. - Top - End - #12
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Both arbitrarily high and truly infinite, actually.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  13. - Top - End - #13
    Barbarian in the Playground
     
    Temet Nosce's Avatar

    Join Date
    Aug 2009

    Default Re: 3.5 Non-Epic Damage Round

    This work? I forget whether it's actually the current record holder for highest non infinite damage though.

    ""a" = 10^10^232,610, then taken to the power of itself 31,999 times in succession."

    Here's the thread.

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Oct 2009

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by Simba View Post
    Infinite through infinite loops.

    Like: 1-2 points of damage on your attack, never roll a 1 on a damage die per ability, so damage is always 2 (= max damage), roll damage again and add whenever you roll max damage...ad infinitum. that works with a gnome Crusader afaIk.
    the d2 crusader actually does not work ^^

    The minor thing that can be argued about would be that you only treat the number as a 2(which infact you do not see second point) and the stance requires you to roll a 2 (maxmimum damage) which you have not done.

    The second and absolutly sound one is that if you roll a one you increase it to one half to the maximum ie:
    1 +1/2 = 1.5 in d&d though you allways round down it is still a one = no extra attacks
    Last edited by Emmerask; 2009-12-21 at 10:13 AM.

  15. - Top - End - #15
    Barbarian in the Playground
     
    Temet Nosce's Avatar

    Join Date
    Aug 2009

    Default Re: 3.5 Non-Epic Damage Round

    Somehow I entirely missed the part about a single PC, and also that you need advice on a practical scale. So, I'm gonna suggest checking out a Mailman build (which sounds excellent for this kind of thing) Mailman.

    Similarly speaking you should probably consider dealing with these things without doing HP damage.

  16. - Top - End - #16
    Firbolg in the Playground
    Join Date
    Jan 2006
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by Emmerask View Post
    The second and absolutly sound one is that if you roll a one you increase it to one half to the maximum ie:
    I believe you're thinking of Luck Devotion, whereas the 1d2 Crusader uses Imbued Healing (Luck).

  17. - Top - End - #17
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: 3.5 Non-Epic Damage Round

    Persisted (through a rod or something) Creeping Cold, while not optimised, has some strange appeal to me.

    Ubercharger on any level of optimisation is a good choice, because he will force many difficult Fort saves against massive damage regardles of creatures actual HP.

    Ability damage is another way, to circumvent the problem. Putting any of the stats to 0 is game over. The most dangerous spell of this sort is Shivering Touch (as far as i know). It's a touch spell tough (as name says), so has some drawbacks, unless one can change it into a ranged touch attack spell (Reach Spell metamagic, or one of Archmage's high arcana).

    Level drain is almost as good as ability damage (almost, because stats don't rise as fast as HD with levels). For that, Enervation is by far the most popular spell. It's a ray right out of the box, so easier to apply to any target (unless it has a really high Dex score).

    Quote Originally Posted by Random_person View Post
    Faugh. You disgust me with your low expectations. I shall settle for nothing less than beth-0, thank you so very much.
    There is at least one method to go up to beth-1. The one, i'm aware of involves throwing Twinned, Sanctum Arcane Fusions from within other Arcane Fusions (by using enough metamagic reducers).
    If one settles for beth-0, then Arcane Fusion and Sanctum Spell, is all, that is needed. Uses one spell known and one specific feat, so it's easy to fit into any otherwise reasonable sorcerer build as an emergancy plan.
    In a war it doesn't matter who's right, only who's left.

  18. - Top - End - #18
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by Myrmex View Post
    Truly infinite, or arbitrarily large?
    The level 13 one is arbitrarily large. The others are infinite. At level 20, it's closer to calling the Ackerman function with Graham's Number: Massively large, but there are numbers bigger than it.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  19. - Top - End - #19
    Firbolg in the Playground
    Join Date
    Nov 2009
    Location
    UK
    Gender
    Male

    Default Re: 3.5 Non-Epic Damage Round

    Note that your DM will know how much damage you do, and scale the challenges appropriately. Get an arbitrarily large damage character, or he'll just overpower them.

  20. - Top - End - #20

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by SurlySeraph View Post
    I believe that would be the UberERcharger created by the fine people on the WotC CharOps boards. The thread was lost in their recent board changes, but you should be able to pull up a copy at the Internet Archive, here.

    EDIT: Ah, wait, that isn't the mounted version. The version I linked "only" does 18,000 damage. The mounted version does damage that needs scientific notation to express, and even then it's extremely long. And I can't find any links to it.

    @V: The mounted Uberercharger's damage is best expressed with up-arrow notation. Good enough?
    Prior to the errata's attempted nerf, Chuck managed to outdamage the Ubercharger build.

  21. - Top - End - #21
    Dwarf in the Playground
    Join Date
    Dec 2007

    Default Re: 3.5 Non-Epic Damage Round

    Note that your DM will know how much damage you do, and scale the challenges appropriately. Get an arbitrarily large damage character, or he'll just overpower them.
    I am reasonably certain that no normal DM will survive getting their precious creation hit with damage dwarfing the Graham's Number without voluntarily committing themselves into a psychiatric ward.

  22. - Top - End - #22

    Default Re: 3.5 Non-Epic Damage Round

    Quote Originally Posted by konfeta View Post
    I am reasonably certain that no normal DM will survive getting their precious creation hit with damage dwarfing the Graham's Number without voluntarily committing themselves into a psychiatric ward.
    Your sanity adjusts once you realize this is the only thing a noncaster can do to contribute once the casters realize how powerful their spells really are.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •