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Thread: 3.5 Non-Epic Damage Round
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2009-12-21, 03:11 AM (ISO 8601)
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3.5 Non-Epic Damage Round
Our group's DM has offered us the chance to fight some monsters with higher HP than usual in return for extra EXP in our new campaign. We're making our builds now, and I know this DM well. Last time we tried this the first encounter was a Kitten with 1500 HP. We've managed to get him to tone down the encounters a little, but still...
Anyway, I was just wondering, what is the most damage possible in one round using a non-epic PC?
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2009-12-21, 03:14 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-12-21, 03:20 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
I believe that would be the UberERcharger created by the fine people on the WotC CharOps boards. The thread was lost in their recent board changes, but you should be able to pull up a copy at the Internet Archive, here.
EDIT: Ah, wait, that isn't the mounted version. The version I linked "only" does 18,000 damage. The mounted version does damage that needs scientific notation to express, and even then it's extremely long. And I can't find any links to it.
@V: The mounted Uberercharger's damage is best expressed with up-arrow notation. Good enough?
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2009-12-21, 03:23 AM (ISO 8601)
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2009-12-21, 03:27 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Faugh. You disgust me with your low expectations. I shall settle for nothing less than beth-0, thank you so very much.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-21, 03:36 AM (ISO 8601)
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2009-12-21, 03:38 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
This I must see. Show me the link, please?
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-21, 04:37 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Also, it should be noted that Hulking Hurlers can reliably hit in the trillions of damage at level 20. Another gem from WotC Charop.
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2009-12-21, 04:58 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Copy this script into a .m file and run it in MatLab for an aproximation of the damage that one of JaronK's Lightning Mace builds can do
Spoiler
Code:[totdmg,totswing]=function(numatt,avgdmg) p=0; while numatt > 0; numatt = numatt - 1; % reduces # of attacks each iteration p = p + 1; roll = 1+floor(rand*20); if roll > 8; roll = 1+floor(rand*20); if roll > 1; swing(p) = 2; % Change 2 to 3 or 4 if using higher crit multipliers numatt = numatt + 2; % Generate 2 attacks per crit else swing(p) = 1; % Noncrit end else roll = 1+floor(rand*20); if roll > 1; swing(p) = 1; else swing(p) = 0; end end % This creates an array of 0s, 1s, and 2s, which corresponds to misses, hits, and crits respectively. totswing = length(swing); % The length of the variable swing gives the total number of attack rolls made % as the counter p increases at every iteration. totdmg = sum(swing) * avgdmg; % Summing swing will give us the total number of effective hits % Hits count a 1 effective hit, crits count as 2 effective hits % Multiplying avgdmg by the sum of hits will give total damage for the run
I've never run it, but I would be interested in seeing the results...its not a true simulation, given that the RNG isn't perfect, but its close enough that a couple dozen runs or so should show adaquate trending...
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2009-12-21, 05:22 AM (ISO 8601)
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2009-12-21, 05:27 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Infinite through infinite loops.
Like: 1-2 points of damage on your attack, never roll a 1 on a damage die per ability, so damage is always 2 (= max damage), roll damage again and add whenever you roll max damage...ad infinitum. that works with a gnome Crusader afaIk.
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2009-12-21, 05:35 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Both arbitrarily high and truly infinite, actually.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-12-21, 10:01 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
This work? I forget whether it's actually the current record holder for highest non infinite damage though.
""a" = 10^10^232,610, then taken to the power of itself 31,999 times in succession."
Here's the thread.
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2009-12-21, 10:08 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
the d2 crusader actually does not work ^^
The minor thing that can be argued about would be that you only treat the number as a 2(which infact you do not see second point) and the stance requires you to roll a 2 (maxmimum damage) which you have not done.
The second and absolutly sound one is that if you roll a one you increase it to one half to the maximum ie:
1 +1/2 = 1.5 in d&d though you allways round down it is still a one = no extra attacksLast edited by Emmerask; 2009-12-21 at 10:13 AM.
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2009-12-21, 10:15 AM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Somehow I entirely missed the part about a single PC, and also that you need advice on a practical scale. So, I'm gonna suggest checking out a Mailman build (which sounds excellent for this kind of thing) Mailman.
Similarly speaking you should probably consider dealing with these things without doing HP damage.
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2009-12-21, 10:22 AM (ISO 8601)
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2009-12-21, 01:34 PM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Persisted (through a rod or something) Creeping Cold, while not optimised, has some strange appeal to me.
Ubercharger on any level of optimisation is a good choice, because he will force many difficult Fort saves against massive damage regardles of creatures actual HP.
Ability damage is another way, to circumvent the problem. Putting any of the stats to 0 is game over. The most dangerous spell of this sort is Shivering Touch (as far as i know). It's a touch spell tough (as name says), so has some drawbacks, unless one can change it into a ranged touch attack spell (Reach Spell metamagic, or one of Archmage's high arcana).
Level drain is almost as good as ability damage (almost, because stats don't rise as fast as HD with levels). For that, Enervation is by far the most popular spell. It's a ray right out of the box, so easier to apply to any target (unless it has a really high Dex score).
There is at least one method to go up to beth-1. The one, i'm aware of involves throwing Twinned, Sanctum Arcane Fusions from within other Arcane Fusions (by using enough metamagic reducers).
If one settles for beth-0, then Arcane Fusion and Sanctum Spell, is all, that is needed. Uses one spell known and one specific feat, so it's easy to fit into any otherwise reasonable sorcerer build as an emergancy plan.In a war it doesn't matter who's right, only who's left.
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2009-12-21, 02:18 PM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-12-21, 02:34 PM (ISO 8601)
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Re: 3.5 Non-Epic Damage Round
Note that your DM will know how much damage you do, and scale the challenges appropriately. Get an arbitrarily large damage character, or he'll just overpower them.
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2009-12-21, 02:43 PM (ISO 8601)
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2009-12-21, 02:56 PM (ISO 8601)
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- Dec 2007
Re: 3.5 Non-Epic Damage Round
Note that your DM will know how much damage you do, and scale the challenges appropriately. Get an arbitrarily large damage character, or he'll just overpower them.
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2009-12-21, 03:06 PM (ISO 8601)
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- Feb 2008