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  1. - Top - End - #1
    Ogre in the Playground
     
    Imp

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    Default Favored Enemy builds?

    Just out of curiousity, are there any builds that have all creature types as favored enemy(or atleast enough favored enemies that cover90% of creature types)

    I wonder how many we can get in a build any way...

    at work atm but ill see if i can scrounge up any builds in a bit.

    any way what does the playground think?

    Edit:

    Ok heres what i got so far.

    half elf
    Ranger 1 -construct
    barbarian 1 -animal
    paladin of freedom 1 -elemental
    ranger 3 -undead
    slayer 1 -psi
    darkwood stalker 1 -orcs
    scar enforcer 1 -elves/humans
    Stone blessed(gnome) 3
    giant slayer 1 -giant



    1. expedius dodge
    3. wild talent
    6. devoted tracker
    9.
    12.
    15.
    18.

    is there any class feature or feat out there that lets you change your favored enemy
    Last edited by RagnaroksChosen; 2009-12-22 at 10:07 AM.
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  2. - Top - End - #2
    Barbarian in the Playground
     
    Kobold

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    Default Re: Favored Enemy builds?

    Not sure if this is what you are looking for, but Stalker of Kharesh from Book of Exalted Deeds gains "Favored Enemy - Evil"

    There is also a feat that gives you a bonus on power attack against favored Enemies somewhere, and the Scout/Ranger feat lets you skirmish creatures immune to criticals if they are your favored enemy.

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    Ettin in the Playground
     
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    Default Re: Favored Enemy builds?

    You can't cover every creature, but with a bit of cleverness, you can hit most of them. Stalker of...something(BoED) gets you FE:Evil, CArc gets you FE:Arcanist, which basically means everything the way they wrote it. Then just take Golems, Animals, and the other neutral types and you're good.
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    Titan in the Playground
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    Default Re: Favored Enemy builds?

    Knowledge Devotion. Done, or close enough.
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    Ogre in the Playground
     
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    Default Re: Favored Enemy builds?

    ya knowledge devotion with a ton a favored enemies would be fun.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Default Re: Favored Enemy builds?

    If you could work Chameleon into your build, you could use your floating feat for Extra Favored Enemy, and change it each day according to your needs. It's a 3.0 feat, though, so I'm not sure how legal it is.

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    Default Re: Favored Enemy builds?

    As has been mentioned, Stalker of Kharesh (BoED) gives you Favored Enemy Evil. Complete Mage has a Ranger alternate class feature or something that gives you Favored Enemy Arcanist (ie, anyone who casts arcane spells or spell-like abilities). Honestly, there's really no reason to go beyond that unless you're a Swift Hunter build. But if you wanted to make Favored Enemy your thing, you can also take the Favored Power Attack, Nemesis, and Wise to Your Ways feats, and the Extra Favored Enemy if you really need it.

    Not the most optimal use of your levels or feats, but fluffy.

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    FMArthur's Avatar

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    Default Re: Favored Enemy builds?

    Knowledge Devotion is what Favored Enemy should have been to begin with.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

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    Default Re: Favored Enemy builds?

    Alternatively: Are there any builds that make FE bonuses especially meaningful? I mean, as opposed to trying to cover as many types as possible, I mean for a character who utterly destroys a given type of creature?

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by DragoonWraith View Post
    Alternatively: Are there any builds that make FE bonuses especially meaningful? I mean, as opposed to trying to cover as many types as possible, I mean for a character who utterly destroys a given type of creature?
    There are PrCs that specialize in hunting certain types, but few of them actually bother with Favored Enemy.
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    Default Re: Favored Enemy builds?

    Leviathan Hunter is OK from memory.

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by DragoonWraith View Post
    Alternatively: Are there any builds that make FE bonuses especially meaningful? I mean, as opposed to trying to cover as many types as possible, I mean for a character who utterly destroys a given type of creature?
    Slayer might be what you're looking for, plus it's also really good besides that aspect: 9/10 manifester progression, d10 HP, full BAB, and complete immunity to nondetection and mind-affecting abilities (only works while psi-focused, but they even block Wish).
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    Default Re: Favored Enemy builds?

    Yes, OP, I did that. I covered all the wierdly general FE types but there aren't enough class levels to hit non-evil outsiders or the humanoid types.

    Quote Originally Posted by DragoonWraith View Post
    Alternatively: Are there any builds that make FE bonuses especially meaningful? I mean, as opposed to trying to cover as many types as possible, I mean for a character who utterly destroys a given type of creature?
    No, but swift hunter builds make having a FE actually useful (they can't block your rather small precision damage now).

    In short, FEs are a non-casting, non-information nor action abuse class feature... so it sorta blows.

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    Default Re: Favored Enemy builds?

    We think there's one or two feats that if combined with the favored enemy: arcanists, or Favored enemy: evil can be quite the potent little thing, but we can't recall exactly.
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    Default Re: Favored Enemy builds?

    No one mentioned mortal slayer (hunter?) from BoVD which gives you FE: mortals. If it lives you get the bonus, I'm sure you can get more FE to cover the immortal ones like undead, outsiders and constructs (will affect warforged as they are classied as living constructs).

    But the question is: how would FE: mortals affect Elans? Most abberations are mortal but Elans seem to live forever. So are they immortal the way sharks are or immortal the way gods are? If the former then should FE: mortals affect them?

    Oh and isn't slayer's FE illithid? OP has it listed as psi..... that is the SRD version, but since this is DnD we are talking about, shouldn't we use the XPH instead of the SRD? Plus the flavor fits better IMO
    Last edited by Samb; 2009-12-23 at 10:44 AM.

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    Ettin in the Playground
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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Sstoopidtallkid View Post
    There are PrCs that specialize in hunting certain types, but few of them actually bother with Favored Enemy.
    Not that I know of, but I myself always pick something with a high CR as my first favored enemy, so that once I do start fighting that enemy, I have quite the bonus against it .
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    Ogre in the Playground
     
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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Samb View Post
    Oh and isn't slayer's FE illithid? OP has it listed as psi..... that is the SRD version, but since this is DnD we are talking about, shouldn't we use the XPH instead of the SRD? Plus the flavor fits better IMO
    We use SRD for our Psi that's why.
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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Samb View Post
    Most aberrations are mortal but Elans seem to live forever. So are they immortal the way sharks are or immortal the way gods are?
    A little off topic, but... could I get a citation on that one?
    Last edited by Raewyn; 2009-12-23 at 10:57 AM.
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    Chimera

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Raewyn View Post
    A little off topic, but... could I get a citation on that one?
    Something about rapid cell regeneration found on sharks, gators and some jellyfish that make them almost immortal. Sorry I can't provide any sources, but from I have read, it is almost impossbile to find one to die of old age.

    Back on topic, I'm pretty sure FE: mortals would affect sharks...... just saying. So for any FE build mortal hunter should be on your list, unless you are not playing evil....

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Samb View Post
    Something about rapid cell regeneration found on sharks, gators and some jellyfish that make them almost immortal. Sorry I can't provide any sources, but from I have read, it is almost impossbile to find one to die of old age.

    Back on topic, I'm pretty sure FE: mortals would affect sharks...... just saying. So for any FE build mortal hunter should be on your list, unless you are not playing evil....


    I wish the FE specific feats... would work for all your FE's not just ones you choose.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by RagnaroksChosen View Post
    I wish the FE specific feats... would work for all your FE's not just ones you choose.
    Oh I thought you were looking for a way to cover 90% of all creatures, I figured mortal hunter would fit, as most things die.

    Hmm not a feat, but there is an item called pouch (or purse) of sealed souls in MIC that gives +2 bonuses to a specific critter type. Since it is a neck peice you could have multiple ones for each FE type, but same critter types don't stack.

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    Titan in the Playground
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    Default Re: Favored Enemy builds?

    Quote Originally Posted by RagnaroksChosen View Post
    Just out of curiousity, are there any builds that have all creature types as favored enemy(or atleast enough favored enemies that cover90% of creature types)
    It's called weapon specialization and greater weapon specialization, or "any generalist combat build a ranger can do, a fighter can do better". Favored enemy is best when you expect a certain kind of campaign, and even then it's best as a dip if you only want combat. Usually it's to give a little more combat ability in a mixed combat / utility class which is the ranger. You're best off finding a campaign with a common enemy type like undead and focusing on a high bonus on that one enemy, plus doing other ranger utility stuff to make up for the fact that you're still weaker even when fighting your most specialized favored enemy.
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    Default Re: Favored Enemy builds?

    Tactical Advantage. DR 335 pg 90. chose a FE and add the bonus to attack, skill checks, and any oposed check like disarm, trip, or bull rush.

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Samb View Post
    Oh I thought you were looking for a way to cover 90% of all creatures, I figured mortal hunter would fit, as most things die.

    Hmm not a feat, but there is an item called pouch (or purse) of sealed souls in MIC that gives +2 bonuses to a specific critter type. Since it is a neck peice you could have multiple ones for each FE type, but same critter types don't stack.
    I was... just all the post made me think about it...

    Mortal, psi, and arcane and i think i would have every thing covered.
    When the end comes i shall remember you.

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    Default Re: Favored Enemy builds?

    Nope, you still have nothing for, say, Undead Incarnum users, or Martial Adept Oozes.
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    Default Re: Favored Enemy builds?

    A good favored enemy build that's highly effective...

    From a DM's perspective, favored enemy is easy to optimize. For a lot of parties, favored enemy (humans) impacts 50-100% of the PCs. Combine that with Knowledge Devotion and maxed ranks in Knowledge (local), Improved Favored Enemy, Power Attack, and Favored Power Attack, with a high-threat weapon like a falchion and Improved Critical. A monster x/fighter 1/ranger 5 could swing a 16+ on Knowledge devotion and gain a total of +2 to hit/+9 damage, or I think around +0/+15 if using the Knowledge Devotion bonus for power attack, with a nasty 15-20 threat range. Put that on a bugbear or ogre for a CR 8 brute that deals 40+ damage on a full attack. Good times.
    Last edited by jiriku; 2009-12-23 at 12:44 PM.

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Flickerdart View Post
    Nope, you still have nothing for, say, Undead Incarnum users, or Martial Adept Oozes.
    martial adept oozes... ROFL... almost fell out of my chair.
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    Chimera

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    Default Re: Favored Enemy builds?

    Quote Originally Posted by RagnaroksChosen View Post
    I was... just all the post made me think about it...

    Mortal, psi, and arcane and i think i would have every thing covered.
    Undead, outsiders and constructs fall under what? Outsiders could be mortal on their home plane right?

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    Ogre in the Playground
     
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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Samb View Post
    Undead, outsiders and constructs fall under what? Outsiders could be mortal on their home plane right?
    /shrug

    ???
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    Default Re: Favored Enemy builds?

    Quote Originally Posted by Samb View Post
    Undead, outsiders and constructs fall under what? Outsiders could be mortal on their home plane right?
    Most outsiders, many undead, and some constructs have spell-like abilities, thus allowing FE: Arcanist to target them. You would need FE for them as well to make sure, though.
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