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    Default Under which editions of D&D was it evil to kill prisoners?

    Here:

    http://www.dragonsfoot.org/forums/vi...oners&start=75

    I see the claim that, in "Gygax D&D" it is perfectly legitimate for good characters to kill prisoners (though several of the posters seem to have been playing it the other way.)

    Yet when I looked at a copy of Basic D&D (1978 edition) under alignment, the sample given for "acting in a fashion inappropriate for alignment"- resulting in alignment change and XP penalties, was:

    A "good" character who kills or tortures a prisoner"

    So, as far back as Basic D&D, there was a general rule that adventurers were not judge, jury, and executioner, and could not kill enemies whom they had taken prisoner.

    Just like BoED, as a matter of fact.

    So- was it ever changed? Did AD&D 1st ed specific that adventurers could execute people whom they had taken prisoner?
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    That seems accurate to AD&D 1e as I recall it. It doesn't say anything specifically about allowing execution of prisoners, but it seems to take a utilitarian "greatest good and least woe to the greatest number of decent folk" kind of approach to good. And, as noted in the linked thread, the idea of a paladin was an oath-bound one-man judge who was authorized by both society and deity.

    But you have to be careful, part of that thread he's plainly joking.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Apparently not in third...
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    You know, I was expecting Roland to be giving a warning or something when I saw he posted. o.O I forgot that he actually posts!

    As for killing prisoners, I do not recall any prohibitions against it in OD&D, though Evil and Good weren't alignments back then. I do think it was mentioned that it was Chaotic to kill prisoners, and that Lawful characters shouldn't permit that.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by arguskos View Post
    I do think it was mentioned that it was Chaotic to kill prisoners, and that Lawful characters shouldn't permit that.
    Sister Rebecca's Lawful deity wouldn't let her heal the wounds of somebody who slew prisoners, as Morgan Ironwolf (Neutral) was proposing to do.

    Best edition ever.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Kurald Galain View Post
    Apparently not in third...
    What is your meaning? hasn't killed any prisonners. Maybe she had wanted to, but we all know that it's what you DO, not what you WANT, that can make you fall.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Aldizog View Post
    Sister Rebecca's Lawful deity wouldn't let her heal the wounds of somebody who slew prisoners, as Morgan Ironwolf (Neutral) was proposing to do.

    Best edition ever.
    I know! OD&D rocks.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Roland St. Jude View Post
    But you have to be careful, part of that thread he's plainly joking.
    Which part was that? The "Nits make lice" part seemed awfully seriously phrased.

    That page and the page after go into some detail on killing prisoners, and that failure to do so is effectively "stupid good"- which parts are serious and which not?
    Last edited by hamishspence; 2009-12-22 at 03:02 PM.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by arguskos View Post
    I know! OD&D rocks.
    Well, I never played the true OD&D, but what I was citing was Moldvay Basic. Still pretty far back in the prehistory.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Aldizog View Post
    Sister Rebecca's Lawful deity wouldn't let her heal the wounds of somebody who slew prisoners, as Morgan Ironwolf (Neutral) was proposing to do.

    Best edition ever.
    Yeah, but Aleena was prettier.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    The one I was citing was an early edition of Basic- revised slightly, but still pretty old- 1978.

    Its interesting to see the examples of "alignment-changing behaviour".

    Back then it was "killing or torturing a prisoner" (says nothing about it being a non-evil prisoner only)

    and in AD&D 2nd ed, it was "burning the plague village to save the country" that was suggested as appropriate for an instant alignment shift from Good to Evil.

    I think its possible that example may have been present in 1st ed too.

    So extreme utilitarianism doesn't fit with at least some versions of the alignment system.

    Of course, the "do not kill prisoners" bit says nothing about any requirement to take prisoners, only that, once they've been taken, killing or torturing them is inappropriate for a Good character.
    Last edited by hamishspence; 2009-12-22 at 02:50 PM.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by SolkaTruesilver View Post
    Maybe she had wanted to, but we all know that it's what you DO, not what you WANT, that can make you fall.
    I'm not sure who this "we all" is that you speak of, but some people consider motives to be very important for alignment issues.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Important, but not the be-all and end-all.

    Motive can make the difference between a Good act and a Neutral act- acts of benevolence done for their own sake are Good, acts done primarily to get you popularity and thus power, are Neutral.

    However, its much harder for it to make the difference between a Evil and Neutral act- in at least some sources, no amount of Good motivation will shift an Evil act into Neutral territory.

    There is also context- which is separate from motive and consequences.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Ok, so, I just checked my third printing OD&D rules from 1975, and there is all of one table for alignment (telling you what is what usually). It mentions nothing about the complicated issues of alignment, nor does it include Evil or Good. Things are Lawful, Neutral, or Chaotic. I would assume however that is is a Chaotic act to kill prisoners, and that a Lawful character shouldn't be condoning such activities. Beyond that guess, it's a mystery.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Kurald Galain View Post
    I'm not sure who this "we all" is that you speak of, but some people consider motives to be very important for alignment issues.
    Hm? Nothing in the SRD's section on paladins says anything about "think no evil".

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by SolkaTruesilver View Post
    What is your meaning? hasn't killed any prisonners.
    He's saying, in response to Roland, that paladins are authorized to be judge and jury but not executioner. Miko was used as an example of what happens when they try to be. It was a joke and had nothing to do with killing prisoners.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    The bit I'm talking about mentioned Lawful and Chaotic, but also mentioned Good and Evil.

    And mentioned that if players are not behaving appropriately for their alignment, it can be changed. And gave the aforementioned example.

    I also recall a four-lobe diagram- with Neutral in the centre, that shows some creatures are more strongly aligned than others.

    Elves are mildly CG. Brass dragons are strongly CG. Bugbears are mildly CE. Chimeras are strongly CE.

    Maybe the 1978 Basic D&D game was beginning to incorporate bits from AD&D?
    Last edited by hamishspence; 2009-12-22 at 02:58 PM.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by hamishspence View Post
    Maybe the 1978 Basic D&D game was beginning to incorporate bits from AD&D?
    That is likely. I'd bet Basic D&D was among the first to start incorporating the Nine Alignments. I wasn't playing then (or even alive), so I can't confirm that.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by hamishspence View Post
    Which part was that? The "Nits make lice" part seemed awfully seriously phrased.
    No, that seemed serious and fits in with the general "greatest good" idea of 1e.

    But where he says about killing a recently converted person to keep them from backsliding, for example, that seemed like his dry humor at work.

    Quote Originally Posted by Mark Hall View Post
    Yeah, but Aleena was prettier.
    *swoon* (Over Aleena, not Mark Hall. )

    Quote Originally Posted by arguskos View Post
    I would assume however that is is a Chaotic act to kill prisoners, and that a Lawful character shouldn't be condoning such activities.
    I wouldn't assume that. A person viewed as a paragon of good and lawfulness might well be authorized to judge and carry out a sentence on the spot. Depending on the society, the goodness and lawfulness of the character need not be a factor. If the villain is viewed as sufficiently bad, they may be wanted "dead or live" - and that may hold true for all fugitives, spies, traitors, etc. Or maybe the government agent is just so important or the mission so important that he has a license to kill.

    Government approval of its agents' acting as judge, jury, and executioner in some cases or even all cases during a mission seems likely to me in many settings.

    OD&D was quite vague on this as was AD&D 1e. I'm pretty sure there's some general language about how the exact meaning of alignments depends a great deal on how the DM defines them and the boundaries between them.
    Last edited by Roland St. Jude; 2009-12-22 at 03:12 PM.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Yes, but is it morally justified?

    *Flees the thread pursued by arrows and rocks*

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Optimystik View Post
    Yes, but is it morally justified?

    *Flees the thread pursued by arrows and rocks*
    Ha. Ha. Ha.

    Anyway- on prisoners, it seems to be a common trope the good characters can't just kill their prisoners "out-of-hand". They don't have any special sanction- they may be adventurers, but that doesn't make them moral authorities- once they have taken prisoners, they are bound to treat them correctly.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Roland St. Jude View Post
    *swoon* (Over Aleena, not Mark Hall. )
    What, you don't like Mark?

    I wouldn't assume that. A person viewed as a paragon of good and lawfulness might well be authorized to judge and carry out a sentence on the spot. Depending on the society, the goodness and lawfulness of the character need not be a factor. If the villain is viewed as sufficiently bad, they may be wanted "dead or live" - and that may hold true for all fugitives, spies, traitors, etc. Or maybe the government agent is just so important or the mission so important that he has a license to kill.

    Government approval of its agents' acting as judge, jury, and executioner in some cases or even all cases during a mission seems likely to me in many settings.

    OD&D was quite vague on this as was AD&D 1e. I'm pretty sure there's some general language about how the exact meaning of alignments depends a great deal on how the DM defines them and the boundaries between them.
    Well, if you think about it, we're looking at this sans trappings. I personally agree that, in most cases, there are going to be other factors, as you've brought up here.

    However, sans all that, just looking at definitions and thinking about it, I would posit that a Lawful character would, in the absence of anything to say otherwise, probably spare prisoners until a legal authority can pass judgment on them. A Chaotic character would most likely do what they felt was justified. That seems to be a reasonable way to interpret Law/Chaos in the given context.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Going by the way that particular paragraph was written,

    I was thinking that, whether Lawful or Chaotic, a Good character should not consider summary execution of enemies justified, in the absence of factors other than "they fought us, lost, and surrendered"

    Other factors might justify it, but not simply "being an enemy"

    One might say that one of the guages of morality, is how people treat their defeated foes.

    Its a common trope that good guys are merciful (while still careful) and evil guys, less so.

    this particular alignment website:

    http://easydamus.com/alignment.html

    lists as "dishonorable" for all three Good alignments "Unjustly slaying a prisoner or unarmed opponent who has yielded"

    Some people might have their own takes on what counts as unjust, and say that any killing of an Evil being is by definition not unjust.

    Others say, even if a being is Evil, there are still certain standards that must be met for such a killing to avoid being "unjust".

    Either way, the point to be made is, there was a "good characters don't kill prisoners" recommendation very early on- 1978. So, its not just a case of "alignment shifting away from what it was originally intended to be"- it goes right back almost to the beginning.
    Last edited by hamishspence; 2009-12-22 at 04:11 PM.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Roland St. Jude View Post
    *swoon* (Over Aleena, not Mark Hall. )
    Probably good. I'm WAY too much man for you.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Mark Hall View Post
    Probably good. I'm WAY too much man for you.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Roland St. Jude View Post
    But where he says about killing a recently converted person to keep them from backsliding, for example, that seemed like his dry humor at work.
    Gygax reiterated that stance a few times over the years; my feeling was that he used it as an extreme example purposefully to upset standard notions of good and evil acts. He wrote several controversial articles on the subject of alignment, but the gist of things was always that it was up to the individual game master to judge what is good and evil based on their own societal norms or else on invented norms applicable to the campaign world.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    BoED gave a similar example as what not to do- once someone has truly achieved redemption- they should be forgiven- and their past acts not held against them.

    In the same way, "swordpoint conversions" were described as utterly pointless, and smacking of evil.

    Even the hardline LG Silver Flame, are described as taking a similar approach- you can't force someone to convert to Good- they have to choose it.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Something I find interesting is that on the next page of the thread, Gary identifies CG as the Good alignment that might enslave enemy noncombatants. I think that in 3.X Chaotic Good would be the alignment least likely to do that, but maybe CG meant something different in AD&D.

    [Edit]It's enslavement for the purpose of changing their behavior, not just as a source of cheap labor, that he's talking about. But CG still strikes me as the 3.X alignment least likely to do that.[/Edit]
    Last edited by Devils_Advocate; 2009-12-23 at 05:01 PM.
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    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    I recall that even in 2nd ed, chaotic good was "selfish but basically good hearted"- it suggested Chaotic Good characters were far more concerned with their own interests than Lawful Good characters- and would be happy to refuse to help others if they thought what they were doing was important- whereas LG was much more likely to help others.

    3rd ed chucked that out- with Chaos being associated with individualism rather than selfishness per se, and "aiding others" being considered fundamental to Good alignments.
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    Default Re: Under which editions of D&D was it evil to kill prisoners?

    Quote Originally Posted by Devils_Advocate View Post
    Something I find interesting is that on the next page of the thread, Gary identifies CG as the Good alignment that might enslave enemy noncombatants. I think that in 3.X Chaotic Good would be the alignment least likely to do that, but maybe CG meant something different in AD&D.
    Not sure if it was ever part of Gygax's design, but D&D did tend to present Lawful as more Good than Chaotic was.

    BECMI had text similar to "'Lawful' behavior is often what would be called 'good.'" And only a very few monsters that were described as being generally good despite being Chaotic, or evil despite being Lawful. The paladin, generally held up as the foremost champion of good in 1E-3E, was Lawful Good (in BoED, aren't they the only ones considered Exalted by default?). I understand that 4E seems to have returned part-way to the BECMI model, with Lawful Good being "really really Good" and Chaotic Evil being "really really Evil."

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