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    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Magic Item Granting Feats? [3.5]

    How much would a magic item that granted a bonus feat cost, assuming that you have to meet the prerequisites to use it, and that removal of the item loses the feat?
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    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Magic Item Granting Feats? [3.5]

    It depends on the feat.
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    Default Re: Magic Item Granting Feats? [3.5]

    Quote Originally Posted by Roland St. Jude View Post
    It depends on the feat.
    STILL FREAKING ME OUT MAN.

    Also, there are other issues. The feat in question, what happens if you qualify for something with the feat, can you qualify for PrCs with it? Too many issues, too much potential for abuse. I'd say pass.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Keld Denar's Avatar

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    Default Re: Magic Item Granting Feats? [3.5]

    Some guides are the Ioun Stone that grants Alertness, the Rod in MIC that grants Precise Shot and a few others.

    It depends on whether or not its slotted, or slotless. I'd imagine it should also have something to do with how effective the feat is.
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    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Re: Magic Item Granting Feats? [3.5]

    Great. A friend of mine is looking into playing a diviner/artificer kind of role, involving no less than 3 homebrewed prestige classes, and he wants a hard'n'fast number for it. I'll just eyeball each one as it comes along. Thanks!
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Magic Item Granting Feats? [3.5]

    Quote Originally Posted by Random_person View Post
    Great. A friend of mine is looking into playing a diviner/artificer kind of role, involving no less than 3 homebrewed prestige classes, and he wants a hard'n'fast number for it. I'll just eyeball each one as it comes along. Thanks!
    Yeah, I think you're going to have bigger balancing issues than feats granted by items at that point. Good luck.

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    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Re: Magic Item Granting Feats? [3.5]

    Oh? Like what?
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    UglyPanda's Avatar

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    Default Re: Magic Item Granting Feats? [3.5]

    The homebrew for one thing. And then he's making custom magic items.

    He might have wanted to know so that he can try to qualify for Prestige Classes by using items rather than feats.

    That player is going to be at least a handful if not a headache.
    Last edited by UglyPanda; 2009-12-22 at 06:50 PM.
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    Eldritch Horror in the Playground Moderator
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    Default Re: Magic Item Granting Feats? [3.5]

    Pretty much....at least for me, 'Homebrew prestige class' sets off immediate warning bells, and adding 'multiple' upgrades them to air-raid klaxons. It'll be enough work making sure one such class is balanced, let alone three...and if he's trying to buy his way into them with custom feat-granting items, the problems are compounded.

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    Barbarian in the Playground
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    Default Re: Magic Item Granting Feats? [3.5]

    Quote Originally Posted by UglyPanda View Post
    The homebrew for one thing. And then he's making custom magic items.

    He might have wanted to know so that he can try to qualify for Prestige Classes by using items rather than feats.
    Not more than you can qualify with an attribute-enhancing item on a PrC requiring a certain attribute.

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    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Re: Magic Item Granting Feats? [3.5]

    Thankfully, he will be essentially playing the role of party buffer via magic items. He has assured me repeatedly that he is past his powergaming phase. That said, I will be keeping an eye on him.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    Bugbear in the Playground
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    Default Re: Magic Item Granting Feats? [3.5]

    Some weak feats like Iron Will or Agile Athlete are effectively costed at 3,000 gp by special locations (you visit the site, do some encounters, and you get the feat instead of 3,000 gp worth of treasure).

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    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: Magic Item Granting Feats? [3.5]

    The arms and equipment guide says that 10000gp+5000gp per feat required as a prerequisite is a good base for feat granting magic item
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    Ettin in the Playground
     
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    Default Re: Magic Item Granting Feats? [3.5]

    Someone deconstructed the costs from a lot of items and put them on some comcast page (I assume it's free hosting they had access to)... At least my recalling part of domain name will help search for it.


    edit:and it doesn't give me it.
    Last edited by deuxhero; 2009-12-22 at 07:53 PM.

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    MonkGirl

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    Default Re: Magic Item Granting Feats? [3.5]

    I vote for making them items at the beginning of your dungeons or any other place the party are going into, maybe stones...make it a give and take system where you gain 1 feat of your choosing (must meet prerequisites) but you suffer a -1 to something (or you cant perform a certain action? like you cant pull levers or cant use magic devices).

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    Default Re: Magic Item Granting Feats? [3.5]

    Quote Originally Posted by Grumman View Post
    Some weak feats like Iron Will or Agile Athlete are effectively costed at 3,000 gp by special locations (you visit the site, do some encounters, and you get the feat instead of 3,000 gp worth of treasure).
    Some other feats can also be effectively priced by the formulas for stat-raising items; something that granted Dodge (probably the #1 candidate for buying your way past if possible) would be "AC Bonus- Other", so 2,500 GP base price. Then adjust up/down for the fact that Dodge still sucks and the significant value you gain by not having to use an actual feat choice on it.

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